armor-penetration Patch 7.0d
Mortal Reminder

Precision

Mortal Reminder

Mortal Reminder earns its slot when an AD carry needs both penetration and anti-heal without breaking his ranged DPS curve.

The item is best in games where enemy sustain truly matters but you still cannot afford to sacrifice your scaling or shooting comfort just to answer it. That is why it remains relevant on marksmen that want to preserve their natural pattern.

It fits front-to-back drafts where the carry must wear down the frontline while stopping healed targets from escaping danger once tagged.

Cost: 3100Category: DamagePatch: 7.0dTiming: Mid Game · Late Game
anti-healarmor-pensituationalanti-frontline
Buy when Your AD carry has to bring anti-heal himself without falling off his ranged DPS curve.
Avoid when Another role can cover Grievous Wounds more efficiently.
Signature Anti Heal

Strategic summary

Mortal Reminder earns its slot when an AD carry needs both penetration and anti-heal without breaking his ranged DPS curve.

Mortal Reminder gains value when you still need to DPS through frontline or healing targets without diverting into a purely defensive or utility slot.

Meta snapshot

Power windowMid Game · Late Game
Draft cueHigh Sustain
Looking forAnti Heal
Anti HealTeamfightHigh SustainMid Game · Late Game

Stats

  • Attack Damage+25
  • Critical Rate+25%
  • Attack Speed+15%
  • ArmorPenPercent+30

Build path

Last WhisperExecutioners Calling

Buy when

  • Your AD carry has to bring anti-heal himself without falling off his ranged DPS curve.
  • The enemy team combines enough armor and sustain to justify this stat mix.

Avoid when

  • Another role can cover Grievous Wounds more efficiently.
  • You first need a cleaner raw damage spike to survive midgame.

Champion examples

Fits naturally into a high-damage AD build without forcing a full pivot in her game plan.

Works well in front-to-back fights where Xayah wants stability into frontline and sustain.

A good option when Lucian wants to keep offensive tempo while also covering anti-heal.

Comparisons

Mortal Reminder wins when anti-heal is a real win condition. Serylda wins when utility slow and kiting pressure matter more than healing reduction.

The Collector is more aggressive for snowballing and finishing squishy targets. Mortal Reminder is more stable into teams that heal or extend fights.

Common mistakes
  • Rushing it too early when enemy healing is not yet impactful enough.
  • Keeping it on autopilot in a game where anti-heal is no longer the main priority.
  • Choosing it only for penetration when another item would be the stronger offensive option.
Build contexts

ADC anti-heal 3rd slot

Often comes in as a 3rd slot in a standard ADC build when enemy sustain becomes clearly relevant in mid game.

AD-caster frontline answer

Relevant when a spell-oriented AD carry still needs to stay useful into a hard-to-kill frontline.

Special family

Its value spikes when enemy healing truly changes trades, resets, or frontline durability.

FAQ

When should you buy Mortal Reminder in Wild Rift?

When enemy healing or frontline durability makes fights noticeably harder to close.

Is Mortal Reminder mandatory in every game?

No, it is strongest when both anti-heal and armor penetration have real practical value in the game.