Yun Tal Wildarrows
Highly gold-efficient first crit item (3100 gold): 50 AD, 25% Attack Speed and up to 25% Critical Rate earned attack by attack (0.4% melee, 0.2% ranged). Flurry adds 25% Attack Speed for 6s against a champion.
The 7.3 patch is the biggest update of the year: Hwei joins the roster, base critical damage rises from 175% to 200%, the attack speed cap goes from 2.5 to 3, and the whole marksman item shop is rebuilt (Yun Tal Wildarrows, Hexoptics C44, Fiendhunter Bolts, Immortal Shieldbow…).
The jungle is reworked too — Smite now deals a true-damage burn that scales with every stat, monsters level with the game instead of the clock — and outer turrets jump to 7,000 HP with permanent plating. Ranked Season S23 opens on September 23 with 5 bans from Platinum to Diamond.
The 7.3c update (October 21) only touches AAA ARAM — new augment cards, buffs for stealth and item-damage cards, revised multipliers for Jarvan IV, Taliyah, Ryze, Kayn and Vladimir. Ranked balance does not move: it is still 7.3b.
The 7.3b update (October 14) buffs Volibear, Tryndamere, Jhin and Yasuo, nerfs Hwei, Nocturne and Senna a second time and Yunara, drops Youmuu's Ghostblade to 2,900 gold and Locket of the Iron Solari to 2,500 (300 HP), cuts Statikk Shiv and Yun Tal Wildarrows by 100 gold, raises Thornmail to 2,850 and the Warmog's Heart threshold to 1,250, gives Electrocute 60 minimum damage, shortens Cheap Shot to 5 s and tones down Grasp of the Undying and Aery — open the 7.3b sub-patch below for every number.
The 7.3a update (September 29) brings nerfs on Hwei, Malphite, Rammus, Caitlyn, Syndra and Yuumi, buffs for Samira, Tristana, Draven and Viego, a weaker Smite burn on monsters, the Nexus back to 4,000 HP and lighter turret plating — open the 7.3a sub-patch below for every number.
Official 7.3 win/ban rates do not exist yet: this panel is a projection built from the patch notes. Open Patch Impact for every number, champion by champion.
Use Summary for the macro read, Patch Impact for the concrete adjustments, and Tier List to see the hierarchy by role.
New mage: an Ionian painter. The patch notes don't detail his kit and Riot says content is released throughout the patch — no tier list placement until the first data comes in.
Kit refocused on ambush: leaving camouflage grants 35/40/45/50% bonus Attack Speed for 6s (Deadly Venom loses its max-stack Attack Speed bonus). Contaminate adds 35% Ability Power magic damage per stack and requires a poisoned target within 1200 units. Base AD 54 → 58.
Battle Fury loses its Attack Speed bonus and Bloodlust its flat Attack Damage (7/12/17/22 → 0); in return, base AD 54 → 64 and bonus AD per 1% missing Health 0.35-0.5 → 0.3-0.9. Mocking Shout now reduces AD by 20/40/60/80% based on rank.
Base AD 54 → 60, Headshot scales with Critical Strike Damage, Ace in the Hole becomes 250/450/650 + 100% bonus AD multiplied by crit, and a Headshot on a trapped target deals 40/90/140/190 (+30% bonus AD) extra physical damage. 90 Caliber Net's slow drops from 1.5 to 1s.
The Culling fires 20 bullets + 2 per 10% Critical Rate (instead of 22/26/30): his ultimate becomes a real damage spike with a crit build. Piercing Light: 75/125/175/225 + 100% bonus AD. Base AD 58 → 60, but 3.5 AD per level instead of 4.
Base AD 54 → 60, Tumble at 50/60/70/80% AD (instead of 35/45/55/65%), Final Hour grants 30/40/50 AD (instead of 15/25/35). Silver Bolts: 6/7/8/9% max Health (instead of 2/5/8/11%) — stronger early, slightly weaker at max rank.
AD per level 2.65 → 4, base AD 58 → 60; Frost Shot slows more (20 to 30%) and scales with Critical Strike Damage; Volley becomes 70/110/150/190 + 100% bonus AD on a 15/12/9/6s cooldown.
Boomerang Blade: (70/100/130/160 + 70% bonus AD + 60% Ability Power) multiplied by crit. Fleet of Foot grants 55 to 70 Movement Speed (instead of 31 to 45). Base AD 58 → 60.
Base AD 54 → 60; Rocket Jump and Buster Shot gain a bonus AD ratio (80% and 70%), and Explosive Charge's active explosion is multiplied by crit. In return, AD per level 6 → 5 and Rocket Jump at 22/20/18/16s.
Lightning Crash: 150/225/300 + 60% bonus AD + 100% Ability Power, Overload 1.5 → 2.5s (extended by 7.5s on crits). Burst Fire: 70/100/130/160 + 80% bonus AD. Excess Attack Speed to AD conversion 50% → 60%.
New Destiny: shotgun Critical Strike Damage rate 1.3 → 1.5, on top of base crits moving to 200%.
Base AD 54 → 58.
Base AD 54 → 57, AD per level 5 → 5.2.
Base AD 54 → 58 and an individual Attack Speed profile (0.665 ratio, 0.2 starting bonus Attack Speed).
Razor Shuriken and Shadow Slash lose their damage modifier against monsters (80% and 60%): faster jungle clear.
Mystic Shot: 25/55/85/115 (instead of 50/85/120/155) on a 5.5/5/4.5/4s cooldown (instead of 4.5/4/3.5/3), but it now also reduces its own cooldown. Trueshot Barrage: 80/70/60s cooldown. Base AD 58 → 60.
Base AD 62 → 59; Void Seeker becomes 130% AD + 50% Ability Power (instead of 110% AD + 60%). Second Skin and Killer Instinct scale more with Ability Power: the hybrid build keeps its value.
AD per level 4.5 → 4; Super Mega Death Rocket!: 60/50/40s cooldown (instead of 50/45/40) and a 120% bonus AD maximum ratio (instead of 150%).
AD per level 4.5 → 3.8, League of Draven bounty 80 + 4 per stack → 60 + 3, Spinning Axe at 80-110% (instead of 100-130%). Whirling Death now executes champions whose Health is below his Adoration stacks.
Base AD 62 → 60, AD per level 4 → 3.5, Wild Rush at 25/30/35/40% Attack Speed (instead of 35/40/45/50%), Blade Whirl at 50% bonus AD (instead of 80%). Inferno Trigger gains 20/40/60 base damage and no longer costs mana.
Love Tap: (15 + 40% bonus AD) × (0.6 + 0.4 × Critical Rate) instead of × (1 + crit). Double Up: second hit at 60% × current Critical Damage (instead of 120%) and more predictable bounces. Bullet Time: 20/30/40 + 60% AD per wave (instead of 85% AD).
His crits now deal only 80% of normal Critical Strike Damage, offsetting the move to 200%. Whisper's AD conversion is lower (40% of Critical Rate and 3% per level, instead of 45% and 4.5%). Base AD 58 → 60, growth 4.55 → 5.
Her crits deal 90% of normal Critical Strike Damage, Critical Rate per 20 Mist 15% → 10%, current-Health damage 1.2-12% → 1-10%. Dawning Shadow rises to 250/400/550 + 70% Ability Power.
Basic attacks and first-ability crits at 90% of normal Critical Strike Damage, excess Critical Rate to AD conversion 0.6 → 0.5, ultimate at 200/350/500 + 150% bonus AD (instead of 250/400/550 + 160%).
Basic attacks and first-ability crits at 90% of normal Critical Strike Damage, excess Critical Rate conversion 0.6 → 0.5; Spirit Cleave at 9/10/11/12% max Health (instead of 11/12/13/14%). Fate Sealed rises to 200/375/550 + 60% AD.
Base AD 62 → 60, growth 4.5 → 4.2, Sovereign's Domination base heal 7% → 5%, Blade of the Ruined King crits at 80%, Harrowed Path at 35/40/45/50% Attack Speed (instead of 45/50/55/60%).
Vow of the Lands: critical bonus 10% → 8% (8% per 100 Ability Power instead of 10%). Cultivation of Spirit: 25/35/45/55% bonus Attack Speed (instead of 22.5/35/47.5/60%).
AD per level 3 → 2.5; Phosphorus Bomb at 110% bonus AD + 100% Ability Power; Missile Barrage at 65% bonus AD (130% for the Big One).
AD per level 5.5 → 4.5; Dirty Fighting speed 20-80 × (1 + bonus Attack Speed) instead of 40-120; Avengerang at 60/110/160/210 + 70% bonus AD.
Base Health 690 → 660 (growth 112 → 140), Undertow at 105% bonus AD (instead of 120%), Ragnarok grants 15/25/35 Armor and Magic Resist (instead of 25/35/45).
The Relentless Storm: 12-68 based on level (instead of 11-80) + 40% Ability Power.
Snowball Barrage loses its 150% damage modifier against monsters — the new Smite burn takes over for clearing.
Highly gold-efficient first crit item (3100 gold): 50 AD, 25% Attack Speed and up to 25% Critical Rate earned attack by attack (0.4% melee, 0.2% ranged). Flurry adds 25% Attack Speed for 6s against a champion.
Second crit item for teamfights (2900 gold, 55 AD, 25% crit): up to 10% bonus damage based on distance (max at 550 units) and 100 bonus Attack Range for 8s after a takedown.
Ultimate-focused Zeal item (2650 gold): 20 ultimate ability haste; after your ultimate, the next 3 attacks gain 50% Attack Speed and a guaranteed crit (80% crit damage). Riot names Twitch, Zeri and Yunara.
An Energized item returns (3000 gold, 50 AD, 25% crit, 20% Attack Speed): the Energized attack deals 120 magic damage and grants 45% Movement Speed for 1.5s. The lane-pressure pick.
Takes over Magnetic Blaster's range role (2650 gold): the Energized attack deals 80 magic damage and grants 35% bonus Attack Range, up to 150.
Late-game defensive option for ADCs (3000 gold, 55 AD, 25% crit): below 35% Health, a 300-550 shield for ranged (350-650 for melee) for 3s, 70s cooldown.
Reworked for on-hit builds (3000 gold, 40 AD, 40 Ability Power, 30% Attack Speed): the chain lightning bounces 3 to 6 times for 60 magic damage and applies on-hit effects to secondary targets.
New mid-tier component (1200 gold, 20 AD, 15% Attack Speed) taking over the old Noonquiver role; it builds into Kraken Slayer, Terminus and Trinity Force among others.
Adjusted component (800 gold, 20 AD, Long Sword + 300) to smooth lower-AD build paths; it now builds into Infinity Edge, Blade of the Ruined King and Death's Dance.
Mana support item (2400 gold) that upgrades into Diadem of Songs at 700 bonus mana: it heals the lowest-Health nearby ally each second for 0.8% of max mana.
For offensive supports (2400 gold): 30% of damage dealt to champions is stored (80 to 250 based on level) and returned as healing to the next ally you heal or shield.
New support component (900 gold, 20 Ability Power, 10 Ability Haste): the AP/haste path, while Forbidden Idol specializes in Heal and Shield Power.
Critical Strike Damage 200% → 230% and AD 65 → 75; Limit Break is removed. It's the capstone for champions whose abilities scale with crit.
Back to a high-AD / Lifesteal profile with no crit requirement: 75 AD (instead of 55), 15% Lifesteal, no more Critical Rate or Health; price 3000 → 3200.
No more Critical Rate restriction: gains 35 AD and 30 Ability Power, 3000 gold; at max stacks, every third attack triggers an additional on-hit effect.
45 AD and 35% Attack Speed (2900 gold); every third attack deals 150-210 physical damage (120-168 ranged), up to +75% based on the target's missing Health.
Absorbs Last Whisper: 35 AD and 30% Armor Penetration for 3000 gold (instead of 3300), no more Attack Speed.
Loses its percentage damage reduction; at 4 stacks, 70 bonus Magic Resist and 6% Movement Speed. Riot says it will watch mage performance after this change.
Immolate simplified: 20 + 1.5% bonus Health magic damage per second in combat; Flametouch is removed. Power shifts toward high-Health tanks.
Becomes a chain-healing item: each heal or shield on an ally passes 30% (35% for shields) to the lowest-Health nearby ally. Price 2800 → 2500.
New
Legend: Haste NEW
Precision
Legend: Tenacity is gone because Mercury's Treads now provide a lot of Tenacity: CC resistance becomes an item investment again, not a free rune bonus. In its place, 15 Ability Haste that charges up through farming and takedowns. Good for champions whose abilities do the work, less so for those who mainly feared chain CC.
Improved
Conqueror KeystoneIMPROVED
Precision
A simple standardization: the AD → AP conversion is fixed at 1.667x. Nothing changes for AD fighters, while AP Conqueror users gain a bit of Ability Power per stack.
Nerfed
Lethal Tempo Keystone
Precision
Riot felt Lethal Tempo gave too much Attack Speed and range on its own: the bonus range is gone and the bullet damage now depends on the bonus Attack Speed you buy. With the Attack Speed cap raised from 2.5 to 3, the rune rewards builds that genuinely stack Attack Speed (Runaan's, Guinsoo's, Fiendhunter Bolts) rather than crit marksmen taking it by default.
Adjusted
Demolish
Resolve
Demolish is recalibrated alongside the turret overhaul (plating kept all game, higher turret Health, Crystalline Overgrowth for every champion). Damage is now split between melee and ranged, clearly favouring melee champions, who also deal 20% more damage to turrets this patch. The notes don't list the previous values.
Removed
Tier list: the hierarchy shown is the 7.2e one, kept as-is; it will be recomputed with the 7.3 patch's first ranked data.
Lifesteal: a new stat limited to basic attacks, on-hit effects and abilities treated as basic attacks. It replaces vamp on Mercurial Scimitar, Vampiric Scepter, Bloodthirster, Blade of the Ruined King and Gunmetal Greaves.
Sturdier turrets and permanent plating: the laning phase should last longer, and every push pays off thanks to Crystalline Overgrowth.
Runes: Lethal Tempo reworked (8% Attack Speed per stack for melee, 6.4% for ranged, up to 6 stacks), Legend: Haste replaces Legend: Tenacity, Ingenious Hunter is removed.
Baron and minions: Hand of Baron grants flat Attack Damage (10 melee, 30 casters, 100 siege and cannon) and a minimum Movement Speed of 3.3; Super Minion base Health 800 → 1100.
An early Baron converts better into pressure with flat-damage Hand of Baron: watch for teams that play the objective as soon as it spawns.
ksanteJungle: the Smite burn scales with bonus AD, Ability Power, bonus resistances and bonus Health. Tank and fighter junglers no longer depend on a clear item, which should widen the jungle pool.
Jungle: Smite deals 600 true damage, 1000 after consuming 8 stacks, 1400 after 20; monster levels follow the average champion level; healing moves from casting Smite to killing a large monster (100 to 260 Health).
Ranked S23: 5 bans per team from Platinum to Diamond from the start of the season, Priority Role Bonus (Support, Jungle, Any Position) from Platinum to Challenger, and a new Legendary S rating.
Critical strikes: base damage 175% → 200%, Attack Speed cap 2.5 → 3 attacks per second, individual Attack Speed ratios per champion.
Turrets: permanent plating on every turret, outer turret Health 3000 → 7000, inner 3000 → 4500, inhibitor 3200 → 4250, +20% damage taken from melee champions and Crystalline Overgrowth (true damage triggered by the first attack).
Unstable meta for the first weeks: ADC builds restart from scratch and the first purchase (Yun Tal Wildarrows or a Zeal item) decides the damage profile.
Marksmen: with crits at 200% and Infinity Edge at 230%, ADCs whose abilities now scale with crit (Caitlyn, Lucian, Ashe, Sivir, Tristana, Vayne) should gain the most — a projection pending the patch's first data.
First ADC item: removing Magnetic Blaster and Cloak of Agility breaks the 7.2 builds. Yun Tal Wildarrows (3100 gold) becomes the most gold-efficient crit option, at the cost of a ramp-up period.
Attack Speed marksmen (Kog'Maw, Twitch, Zeri, Yunara) shift toward Fiendhunter Bolts, Statikk Shiv and Guinsoo's Rageblade; crit ADCs toward Hexoptics C44 and Infinity Edge.
The new most gold-efficient first crit item: 50 AD and 25% Attack Speed right away, the 25% crit earned attack by attack. The right call when the game gives you time to scale.
230% Critical Strike Damage and 75 AD: with abilities that now scale with crit, it's the late-build power spike for crit ADCs.
In 7.3, a Headshot on a target caught in Yordle Snap Trap deals 40/90/140/190 (+30% bonus AD) extra damage: a support with long immobilizations makes Caitlyn's trap much easier to land.
Ardent Censer now grants 30% bonus Attack Speed and 25 magic damage per attack to the healed or shielded ally: Lulu amplifies the longer Overload windows of Zeri's ultimate.
First Rift Scuttler at 1:30. The jungler no longer heals by casting Smite but by killing a large monster (100 to 260 Health), and non-epic monsters only deal 50% damage to him.
Permanent plating and 7000 HP outer turrets: early plates fall more slowly, and Crystalline Overgrowth rewards every opportunistic hit on a turret.
From 5:00, outer turret Armor, Magic Resist and plate value decay (up to 4 times). The jungler's lane-gold penalty is removed at 12:00.
ADCs complete their first items: Yun Tal Wildarrows reach their 25% crit attack by attack, while Zeal items (Fiendhunter Bolts, Rapid Firecannon) give immediate power.
Smite at 1400 after 20 consumed stacks and flat-AD Hand of Baron: a secured Baron converts into lasting wave pressure.
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Not the patch notes — the outcome. Official Tencent win rates before vs after each patch (median over 3 days each side, pick rate ≥ 1%).
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