Meta Reading Patch 7.2a

Wild Rift Meta

The 7.2 “Feast On” patch opens a new cycle: Yunara joins the roster, boot enchantments are replaced by standalone active items, and the bounty system now scales with total gold earned.

The 7.2a update lands targeted nerfs on Nidalee, Warwick, Senna and the mana-item core (Tear, Manamune, Seraph’s Embrace) alongside Skarner and Yuumi buffs — open the Patch Impact tab and pick 7.2a for the full breakdown.

Use Summary for the macro read, Patch Impact for the concrete adjustments, and Tier List to see the hierarchy by role.

Sub-patches

Champion changes

New ★

Yunara
Yunara

New dual-threat marksman: her critical strikes deal bonus magic damage and her ultimate enters a Transcendent State upgrading all her abilities. Highly mobile backline DPS that is hard to itemize against.

Reworks ↺

Ahri
Ahri

Full ASU: modernized model, skins and spell VFX. No gameplay changes — expect a curiosity-driven pick rate bump, not a power spike.

Buffs ▲

Darius
Darius

Crippling Strike now refunds 50% cooldown and 100% mana on a kill: his finishing combos chain much faster in the side lane.

Varus
Varus

Chain of Corruption stacks twice as fast (1.5s instead of 3): his AoE execute becomes far more reliable in teamfights.

Kai'Sa
Kai'Sa

Her ultimate's jump range increases (4 → 5.5): she can now engage or escape from much further away.

Show 1 more picks
Fiddlesticks
Fiddlesticks

Shorter grace window after becoming visible and fixed fear inconsistencies: his bush ganks land more reliably.

Nerfs ▼

K'Sante
K'Sante

All Out switches to bonus armor penetration: much less effective against low-resistance targets (ADCs/mages).

Zed
Zed

Death Mark gains a lockout window after landing and a longer cooldown at higher ranks: his burst windows become more predictable to play against.

Norra
Norra

Banish duration cut from 2.25 to 1.5s (despite an added slow at the end): less pure lockdown time on her target.

Patch items

New items

Quicksilver Sash
New

Quicksilver Sash

The most structural item of the patch: this is the anti-CC/burst answer that used to live on the Dissolution enchant. Until it's bought, everyone is vulnerable to a full lockdown.

Zhonya's Hourglass
New

Zhonya's Hourglass

Stasis returns as a standalone item — it was the most-used enchant of the previous patch, now a mandatory slot for any burst mage.

Stridebreaker
New

Stridebreaker

Dash + slow for juggernauts: replaces what a boot enchant used to do, but costs a full item slot.

Galeforce
New

Galeforce

Mobility + ranged burst for crit marksmen: a real offensive/defensive tool replacing passive kiting.

Gargoyle Stoneplate
New

Gargoyle Stoneplate

The new go-to defensive item for frontline tanks: a big HP-scaling shield to initiate or soak a focus.

Redemption
New

Redemption

Global AoE heal for enchanter supports, potentially game-saving against a failed engage.

Mi
New

Mikael's Blessing

Targeted ally cleanse becomes a dedicated item instead of a generic rune/enchant.

Hextech Rocketbelt
New

Hextech Rocketbelt

Mobility + burst for AP assassins: lets them dive in and out of fights without relying on flash.

Boots overhaul

All upgraded boots: price 900g (down from ~1400g) · stats significantly reduced · early combat impact reduced.

Sandales de Mercure

Sandales de Mercure

More expensive but tenacity is back — near-mandatory buy vs CC comps despite the higher price.

Coques en acier

Coques en acier

New damage-reduction-on-autos effect: stronger tank boots in extended trades, despite the price hike.

Jambières du berzerker

Jambières du berzerker

Still the default ADC/on-hit pick, pricier but with more raw attack speed.

Bottes dynamiques

Bottes dynamiques

AD bruisers/assassins get more penetration but pay more for their early spike.

Jambières gloutonnes

Jambières gloutonnes

Big rework: gains a real damage profile (AD or AP, player's choice) on top of scaling sustain — much stronger than before despite the price.

Bottes de lucidité ioniennes

Bottes de lucidité ioniennes

Slight price bump, still the reference buy for mages/supports wanting to spam their spells.

Bottes tier 3 (nouveauté, disponibles après 10:00)

New mid-late itemization tier: every boot line gets a real power spike around 10 minutes instead of stagnating after the first buy. Detailed per-boot breakdown (icons, tooltips) to refine post-launch.

Rune system

Nerfed

Électrocution

Électrocution Keystone

Domination

Heavy AD/AP ratio nerf: raw burst drops a lot for item-stacked champions, only the level-scaling base goes up. Less dominant on full-build assassins.

Moisson sombre

Moisson sombre Keystone

Domination

Same logic as Electrocute: less item scaling, slightly more value per stacked soul. Still strong late-game when stacked, weaker for early one-shots.

Comète arcanique

Comète arcanique Keystone

Sorcellerie

Ratios cut in half: poke mages relying on the big single hit lose punch, even if level scaling and the multi-hit bonus offset it slightly.

Aery

Aery Keystone

Sorcellerie

Both ratios halved: the game's most-played poke/peel keystone loses a lot of value on both damage and shield — a big hit for control mages and offensive enchanters.

Conquérant

Conquérant Keystone

Précision

Stack cap is reduced: less value in extended fights for bruisers/fighters running it. Still strong early but its late-game ceiling drops.

Tempo létal

Tempo létal Keystone

Précision

Nerfed on three axes at once (AS + range): on-hit/kiting ADCs lose ranged trading comfort. Still playable but less forgiving than 7.1.

Pied léger

Pied léger Keystone

Précision

The on-trigger attack speed spike is cut by 2.5x: the sustain keystone for kiting ADCs/fighters loses a big chunk of its immediate DPS burst, on top of a heavy healing-ratio nerf.

Étreinte du condamné

Étreinte du condamné Keystone

Détermination

Damage-vs-sustain rebalance: tanks/bruisers running it for passive healing gain zone poke but take a significant hit to their lane sustain.

Gardien

Gardien Keystone

Détermination

Longer cooldown means fewer protection windows per extended fight, on top of a weaker shield. Support/jungle duos relying on it for repeated peel must budget their windows instead of spamming.

Précipitation

Précipitation Keystone

Inspiration

Nerfed across almost every axis (MS, haste, slow resist), plus a cooldown that's now variable and much longer early. Kiting champions who spammed it lose a lot of their constant mobility.

Souverain des glaces

Souverain des glaces

Détermination

Nerfed on all three axes at once: the ice zone protects and slows less than before, engage tanks lose both defensive and offensive value.

Impact soudain

Impact soudain

Domination

Lower late-game damage ceiling: assassins relying on the stealth/dash burst lose some finishing potential very late into the game.

Collection d'yeux

Collection d'yeux

Domination

Each collected eye grants fewer stats: the pick-scaling secondary rune becomes slightly slower to ramp up.

Ward zombie

Ward zombie

Domination

Same logic as Eyeball Collection: less value per destroyed ward, vision-based stacking becomes less rewarding.

Attaque renforcée

Attaque renforcée

Domination

Lower early base but a raised late-game ceiling: this Domination secondary rune becomes weaker early, stronger late.

A

Assaut enchaîné

Domination

Ratios nerfed across all three components: less value for champions chaining multiple spells/attacks quickly.

T

Tyran

Domination

Lower early base with a raised late-game ceiling, but reduced ratios: champions looking for an early 1v1 split-push lose damage pressure.

T

Transcendance

Sorcellerie

Slight nerf to the free haste and the on-hit cooldown refund: slightly slows the power ramp for mages running it as a secondary.

H

Hex-éclair

Sorcellerie

Shorter base cooldown, but a new combat-entry penalty: less reliable as a repeated engage/escape tool once the fight has started, even though the out-of-combat CD is better.

Botaniste

Botaniste

Sorcellerie

Loses its under-tower gold bonus but gains a bit more per fruit: profile refocused on classic plant farming rather than roaming toward enemy towers.

I

Inébranlable

Détermination

Nerf to bonus resistance in group fights: tanks playing at the center of a 5-man fight get a bit less free tankiness out of it.

Second souffle

Second souffle

Résolution

Significant nerf to defensive lane sustain: top/mid laners relying on this post-trade heal handle repeated exchanges less well.

Blindage osseux

Blindage osseux

Résolution

Fewer burst damage reduction windows per extended fight — champions who depend on it in early matchups must budget their trigger more carefully.

Croissance excessive

Croissance excessive

Résolution

More minions/monsters must now be cleared to unlock each bonus-HP tier: passive HP scaling slows down noticeably, especially for champions who don't clear jungle camps.

Courage du colosse

Courage du colosse

Résolution

Fewer team shield windows in extended fights — group-engage compositions must time the rune better instead of spamming it.

Fontaine de vie

Fontaine de vie

Résolution

Healing ratio heavily reduced, partially offset by a shorter cooldown: the passive on-hit peel triggers more often but is much less generous per activation.

Persévérance

Persévérance

Résolution

Nerf to bonus resistances while wounded: defensive laners handle prolonged low-HP trades a bit less well.

Légende : célérité

Légende : célérité

Précision

Slight nerf to the max stackable attack speed cap — minor impact but every on-hit/crit carry factors it into their late-game DPS.

Brutal

Brutal

Précision

AD ratio reduced but gains an AP component: more appealing for hybrid AD/AP profiles, slightly weaker for pure AD builds.

Z

Zèle de combat

Précision

Nerf to the damage amplification per consecutive attack: on-hit carries spamming autos get slightly less cumulative value.

Jugulation

Jugulation

Précision

Nerf to the go-to anti-tank rune: carries relying on it against beefy frontlines lose a bit of their ability to punch through high HP.

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