Salutations de Dominik
A new armor-pen and crit item that punishes bonus-HP targets, creating a new anti-tank option for physical carries.
The 7.1c patch brings targeted champion and support item adjustments on top of the 7.1 rune overhaul.
7.1c tier list is live — check the Tier List tab for the full role breakdown by role.
Use Summary for the macro read, Patch Impact for the concrete adjustments, and Tier List to see the hierarchy by role.
A new frontline tank built as a sturdy, technical top-lane pick with direct impact on tank diversity and front-to-back compositions.
She gains consistency and lane pressure through higher base damage, smoother projectile handling, and a more available ultimate, making her a more reliable pick/burst mage.
His damage is increased to compensate for item changes, restoring him as a scaling mixed-damage ranged carry.
Her healing is reduced, so she handles poke worse and loses some early- and mid-game forgiveness.
Her max-HP true damage is reduced, lowering some of her dueling power and side-lane pressure.
His sustain is reduced, making him less frustrating to face and more punishable in extended trades.
She loses some late-game power, with weaker execute damage, less crowd control, and reduced kiting safety.
His empowered burst drops, but shorter cooldowns give him a more consistent teamfight profile.
His burst is reduced so he reads more as an aggressive engage support than a near-assassin.
Her post-ultimate mobility is lowered, but durability goes up, shifting her more toward close-range fighting than constant chase potential.
His early/mid base damage and ultimate armor penetration are lowered, reducing lane harassment and his ability to shred tanks too easily.
A new armor-pen and crit item that punishes bonus-HP targets, creating a new anti-tank option for physical carries.
More health and slightly less ability haste, creating a sturdier profile oriented toward longer fights.
Its cost drops, making it more accessible for fast-spike mages.
Its cost also drops, increasing its appeal for burst and tempo mages.
Its cost rises, slightly limiting its role as a very efficient snowball purchase.
Most upgraded boots are heavily nerfed in price and stats, reducing early combat impact and pushing more power into real item purchases.
7.1 is a structural transformation patch rather than a simple balance update.
Monster aggro is now displayed more clearly for better readability.
Higher value for utility tanks thanks to Guardian and Font of Life.
Weaker boot item spikes, reducing very early aggressive tempo.
Its core change is the rune system, which becomes more readable, more specialized, and less centered on a few dominant options.
Major rune system overhaul, including the new Guardian rune and a new Sorcery path.
Boots and several key items are tightened to reduce overly early power spikes.
The patch also strengthens the identity of specific modes, especially AAA ARAM and Arena, through more dedicated systems.
Engine upgrade, with a slightly longer first load after installing the patch.
AAA ARAM becomes permanent and receives a new seasonal theme, new augments, and new summoner spells.
Arena gains multi-team cooperation, new items, and expanded item archives.
zoe
corki
mel
ziggsBetter comfort for poke and artillery mages through the expanded Sorcery path.
Less sustain and burst excess on several dominant champions.
This is the patch's major anti-frontline item for physical carries, as it creates real pressure into high bonus-HP targets.
varus
nami
Varus fits poke and setup extremely well, while Nami reinforces zoning and harass phases.
corki
lux
Two long-range poke sources that exploit the new rune options and cleaner tempo windows.
Laners are more cautious because upgraded boots give less immediate combat value.
Early rotations and objectives become more readable, while poke compositions gain value from the new runes and adjusted item costs.
Builds become more specialized, with clearer rune paths for utility tanks, poke mages, and DPS carries.
Late game is decided more by setup and protection quality than by a simple boot-item advantage.
Targeted patch focused on champion balance and support item adjustments.
Talon clears the jungle faster and gains better lethality with more rake damage and monster damage.
Fizz regains stronger late-game burst threat thanks to a higher AP ratio on his dash.
Jax becomes sturdier and scales better with more armor, attack speed, and kit damage, despite a lower ultimate active base hit.
This support item finally gains mana regen, smoothing out lane phases for enchanters.
Harmonic Echo becomes smoother to rush thanks to a large mana regen boost.
Staff of Flowing Water gets more comfortable to use with added mana regeneration.
Ardent Censer becomes easier to fit into support builds thanks to better mana sustain.
Ionian Boots of Lucidity now also provide mana regeneration, a real boon for some mages and supports.
Nashor's Tooth becomes more accessible with a lower cost, speeding up its item spike.
Trinity Force loses its kill movement speed bonus, reducing its universal dominance.
Navori Quickblades gets a major profile shift with less raw AD, much more attack speed, and a simpler trigger.
Very recent addition around 7.0B; not enough solid sample in the provided source to rank her aggressively in role priorities.
New champion not fully stabilized in the overall hierarchy yet, but already worth tracking in mid-lane drafts.
New stacking carry who quickly established himself as a bot-lane scaling and priority standard.
Her rework gives her a clearer place as a reliable control/poke mage, mainly mid and niche support.
Jungle clear and lethality buffs on rake — directly responsible for his S jungle entry.
Improved AP ratio on dash: stronger late-game burst threat.
More armor per level, better attack speed, higher passive/E damage: both defensive and offensive scaling improved.
Core patch item for AD bruisers: sustained damage, HP and spell amplification on the right users.
Truly strong only on a few profiles like Master Yi, Vayne or Kog’Maw; too slow elsewhere.
Opened new build curves for some AP bruisers/tanks through HP → power conversion.
The shift to omnivamp massively benefits mixed/on-hit users and strengthens several duelists/junglers.
Its refocus on magic damage lowered some hybrid or AD-leaning users.
Its reduced presence makes several AP assassins/mages a bit more threatening than before.
Their weakening increases poke/range punishment in lane, especially top and sometimes mid.
Reduced sustain makes several bruisers a bit easier to punish in extended trades.
Tanks regained value in drafts because some builds delay armor penetration and the anti-dive turret window punishes overforce more often.
Anti-dive turret rule at 4+ champions: forced dives are riskier before plates fall.
Tanks become more punishing again when armor penetration is delayed.
Jax and Akali become more individually attractive, while Smolder loses a bit of his automatic pressure.
Rift Herald returns at 6:00 and Baron was reworked: objective control becomes highly structuring again.
Poke/range regains some value against weakened defensive boots.
renekton
fiora
irelia
ksanteThe meta leans toward AD bruisers, with Shojin still being a defining item for several top/jungle picks even after adjustments.
Jungle remains the most oppressive role of the patch: tempo, clear, mobility and snowball matter more there than anywhere else.
Smolder drops a notch in overall oppression, and the Death's Dance nerf slightly lowers bruiser comfort in extended trades.
Ionia Rift: clearer jungle paths, thinner walls, faster movement timings.
Vision setup + tempo gained value, especially for jungle and support.
Shojin structures the hierarchy of many top/jungle bruisers.
zoe
corki
mel
ziggsPatch 7.0 still heavily shapes 7.0D: new map, new timings, new gank angles and a more explosive midgame.
Mid lane mostly keeps its best mobility and tempo-control picks, with limited hierarchy changes.
Mid wind currents (2:00→6:00): more frequent mid roams, better punishment of overly static lanes.
Charge-based portals: more realistic duo rotations and easier midgame snowball triggers.
Midgame is denser: drafts that spike early or at two items convert faster than before.
varus
corki
smolder
namiIn dragon lane, Smolder remains the oppressive baseline as long as his stacking is too fast for the payoff he gets.
Support strongly rewards peel, anti-dive and profiles that can survive or punish bruiser engages.
In 7.0G, Jax, Akali and Rell gain even more fight presence, while Tristana becomes a more credible aggressive bot-lane option again.
The true top/jungle center of gravity of the patch.
Its omnivamp strongly revives several on-hit/mixed profiles.
Very strong on a few names, bait on many others.
A real option for some AP bruisers/tanks that can stack HP.
smolder
milio
Range, laning comfort and safer spacing: a very easy duo to cash in when Smolder wants to stack without overexposing.
xayah
rakan
Still very solid: self-peel, engage follow-up and very readable teamfighting.
caitlyn
milio
The added range further increases lane pressure and punishment on slower-scaling ADCs.
kogmaw
lulu
When the draft protects properly, the duo remains a real carry condition at 2-3 items.
Lane read and jungle/mid tempo setup.
Mid wind currents: stronger roam/tempo window.
Rift Herald available: huge snowball pivot.
True midgame acceleration starts through rotations and portal charges.
Portal charges end: the map becomes more classical again.
Shojin/BOTRK/Guinsoo start clearly separating the best users from the rest.
Balanced drafts with frontline + peel convert better than full-greed drafts.