Items

Wild Rift Items

Quickly identify the most useful items for the patch.

This week, the spotlight item highlights a Shojin refocused on sustained damage and ability scaling through the fight.

How to navigate the patch

Buy if your fight lasts

Bruisers, on-hit carries, DPS mages and reset supports gain the most value when the fight plays out over multiple rotations.

Buy if you need to break the frontline

Look for anti-HP, anti-heal, penetration or sustained damage if the game plays out front-to-back.

Buy if you play to protect

Peel, shields, heals and carry buffs become priority when your draft wants to keep a core piece alive.

Patch spotlight 7.0d
Spear of Shojin

Spear of Shojin

Spear of Shojin is an AD bruiser item that rewards champions able to stay in range and convert multiple ability cycles into sustained damage.

Ability CycleSkirmishAd CasterMid Game
When to buy

Your champion stays in range and can convert multiple ability or passive hits in the same fight.

Items

Patch core

The buys that most clearly shape current patch reads and define how drafts are converted.

Ability Cycle 3300

Spear of Shojin

Spear of Shojin is an AD bruiser item that rewards champions able to stay in range and convert multiple ability cycles into sustained damage.

cdrtempo
On Hit 3200

Blade of the Ruined King

Blade of the Ruined King is the on-hit reference for carries and duelists that mainly win fights by staying glued to one target long enough to cut them down.

on-hitanti-hp
On Hit 3100

Guinsoo's Rageblade

Guinsoo's Rageblade becomes strong as soon as an on-hit carry has enough time to play through several attack cycles without being removed from the fight.

on-hitattack-speedhybrid
Team Heal 2900

Redemption

Redemption is a teamfight reset item that rewards supports who can anticipate the fight area and extend skirmishes around objectives.

healaoeutility

Items

Anti-frontline

The slots that answer thick drafts, long fights, and front-to-back setups the cleanest.

On Hit 3100

Kraken Slayer

Kraken Slayer is a true sustained-DPS item for auto-attack carries that want to break frontlines faster without giving up pressure on squishier targets.

on-hitthree-hitdps
On Hit 3300

Terminus

Terminus is a strong front-to-back item for on-hit carries that need to punch through beefy targets without giving up the fluidity of their trades.

on-hitpenetrationanti-frontline
Anti Frontline 3300

Divine Sunderer

Divine Sunderer is the anti-frontline Spellblade for fighters that want to stay threatening into large health bars without leaving bruiser logic.

anti-hpspellblade
Anti Heal 3100

Mortal Reminder

Mortal Reminder earns its slot when an AD carry needs both penetration and anti-heal without breaking his ranged DPS curve.

anti-healarmor-pensituational

Items

Supports

The tools that create the most value in protect comps, grouped fights, and replayed objective waves.

Team Heal 2900

Redemption

Redemption is a teamfight reset item that rewards supports who can anticipate the fight area and extend skirmishes around objectives.

healaoeutility
Buff Ap Ally 2500

Staff of Flowing Water

Staff of Flowing Water is a tempo accelerator for enchanters whenever your team can convert a heal-or-shield buff into real magic-damage pressure.

ap-buffsupporttempo
Buff Carry 2800

Ardent Censer

Ardent Censer becomes valuable again as soon as a draft contains a real carry to accelerate rather than just a frontline to keep alive.

buffsupportcarry-enable
Peel 2700

Protector's Vow

Protector's Vow is an anti-burst peel item for tanks and supports that need to absorb the initial engage and keep their carry alive through first contact.

shieldpeelsupport

Items

Full catalog

Abyssal Mask

magic-resist

Abyssal Mask

2800
Magic Resist Mid Game
anti-apmanacc

Abyssal Mask becomes valuable again when your frontline must withstand AP pressure without giving up space control for its carries.

magic-resist • anti-ap

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Amaranth's Twinguard

resist-ramp

Amaranth's Twinguard

3100
Frontline Ramp Mid Game
resistsrampfrontline

Amaranth's Twinguard shines in longer fights where a frontline needs to become harder to kill as the fight extends.

frontline-ramp • teamfight-durability

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Archangel's Staff

mana-scaling

Archangel's Staff

2950
Mana Scaling Early Scaling
manascalingtear

Archangel's Staff is a stability purchase for mages that want to turn mana into real room for error in extended fights.

mana-scaling • spell-spam

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Ardent Censer

heal-shield

Ardent Censer

2800
Buff Carry Mid Game
buffsupportcarry-enable

Ardent Censer becomes valuable again as soon as a draft contains a real carry to accelerate rather than just a frontline to keep alive.

buff-carry • heal-shield

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Awakened Soulstealer

snowball-penetration

Awakened Soulstealer

3000
Snowball Mid Game
snowballmagic-pencooldown-reset

Awakened Soulstealer rewards aggressive mages that play for resets, repeated skirmishes, and ultimates capable of reopening a fight.

snowball • ultimate-cycling

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Black Cleaver

armor-shred

Black Cleaver

3000
Armor Shred Mid Game
armor-shredfighter

Black Cleaver remains the major stability buy for AD bruisers that want shred, tempo, and better trading quality without specializing too early.

armor-shred • tempo

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Blade of the Ruined King
On Hit Mid Game
on-hitanti-hp

Blade of the Ruined King is the on-hit reference for carries and duelists that mainly win fights by staying glued to one target long enough to cut them down.

on-hit • dueling

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Bloodthirster

lifesteal

Bloodthirster

3000
Safe Dps Mid Game
lifestealsafeshield

Bloodthirster is the offensive stability item for carries that want to keep DPSing without getting pushed out of trades too quickly.

safe-dps • survivability

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Chempunk Chainsword
2800
Anti Heal Early Mid Game
anti-healfighterhaste

Chempunk Chainsword matters when your bruiser has to bring anti-heal himself without giving up all of his fighting tempo.

anti-heal • tempo-bruiser

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Cosmic Drive

haste-mobility

Cosmic Drive

3100
Tempo Mid Game
hastetempokite

Cosmic Drive is the tempo item for mages that want to turn spell rhythm into movement, uptime, and repositioning freedom.

tempo • spell-haste

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Crown of the Shattered Queen
3000
Survivability Mid Game
safeanti-burstmage

Crown of the Shattered Queen is the safety purchase for mages that must step up to play without getting instantly punished by burst or picks.

survivability • safe-casting

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Dead Man's Plate

armor-mobility

Dead Man's Plate

2900
Mobility Tank Mid Game
armormove-speedengage

Dead Man's Plate stays excellent when a tank needs to win his entry more through speed and presence than through one flash-in engage.

mobility-tank • engage

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Death's Dance

bruiser-survival

Death's Dance

3300
Survivability Mid Game
anti-burstreset

Death's Dance is the offensive durability item for AD bruisers that want to keep playing forward despite real burst threat.

survivability • extended-trade

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Divine Sunderer

anti-health

Divine Sunderer

3300
Anti Frontline Mid Game
anti-hpspellblade

Divine Sunderer is the anti-frontline Spellblade for fighters that want to stay threatening into large health bars without leaving bruiser logic.

anti-frontline • anti-health

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Essence Reaver
3000
Raw Damage Mid Game
tempocastercrit

Essence Reaver is valuable on AD carries that want to keep a fluid spell cycle without giving up their role as crit finishers.

raw-damage • tempo

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Force of Nature

anti-ap

Force of Nature

2800
Anti Ap Mid Game
mranti-apfrontline

Force of Nature is the tempo-MR item for tanks that must keep moving forward through heavy or repeated magic pressure.

anti-ap • magic-survivability

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Frozen Heart

attack-speed-denial

Frozen Heart

2800
Anti Auto Attack Mid Game
armoranti-asutility

Frozen Heart is the cleanest tank answer against carries and fighters that live through auto-attack rhythm.

anti-auto-attack • aura-utility

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Guardian Angel

defensive-offense

Guardian Angel

3400
Survivability Mid Game
revivesafeanti-throw

Guardian Angel is the safety slot for carries and melee AD threats when dying once already costs too much of the fight.

survivability • safe-dive

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Guinsoo's Rageblade
3100
On Hit Mid Game
on-hitattack-speedhybrid

Guinsoo's Rageblade becomes strong as soon as an on-hit carry has enough time to play through several attack cycles without being removed from the fight.

on-hit • attack-speed-scaling

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Harmonic Echo

heal-shield

Harmonic Echo

2700
Heal Amplification Mid Game
healshieldsupport

Harmonic Echo is strong when a support wants to smooth out incoming damage and preserve tempo between repeated exchanges.

heal-amplification • shield-value

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Imperial Mandate

catch-enchanter

Imperial Mandate

2500
Ally Burst Early Mid Game
cc-procally-burstsupport

Imperial Mandate is strong in drafts that win through catches, fast follow-up, and small openings converted into collective burst.

ally-burst • catch

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Infinity Edge
3400
Raw Damage Mid Game
critlate-damage

Infinity Edge is the major crit multiplier for ADCs that already built their base and now want to turn the build into a true carry threat.

raw-damage • crit-scaling

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Infinity Orb

burst

Infinity Orb

3150
Burst Mid Game
burstexecutesnowball

Infinity Orb is an execution-burst item for mages and AP assassins that win fights by quickly finishing already-damaged targets.

burst • execute

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Kaenic Rookern

magic-resist

Kaenic Rookern

2800
Anti Ap Burst Mid Game
mranti-apshield

Kaenic Rookern is one of the best anti-AP purchases when a frontline simply needs to survive the first magical impact to restore the fight to a normal duration.

anti-ap-burst • magic-survivability

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Kraken Slayer

on-hit

Kraken Slayer

3100
On Hit Early Mid Game
on-hitthree-hitdps

Kraken Slayer is a true sustained-DPS item for auto-attack carries that want to break frontlines faster without giving up pressure on squishier targets.

on-hit • burst-dps

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Lich Bane

spellblade-burst

Lich Bane

2950
Burst Mid Game
spellbladebursttempo

Lich Bane is the major AP Spellblade item for champions that want to hit extremely hard on every clean entry window.

burst • spellblade

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Magnetic Blaster

attack-speed

Magnetic Blaster

3000
Kite Mid Game
rangekitesafe

Magnetic Blaster is an offensive comfort item for carries that want to open trades more cleanly and punish from range without overcommitting.

kite • safe-dps

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Morellonomicon

anti-heal

Morellonomicon

2950
Anti Heal Mid Game
anti-healutilitypoke

Morellonomicon is the AP anti-heal answer when your team needs to cover enemy sustain without giving up a real mage slot.

anti-heal • spell-utility

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Mortal Reminder

armor-penetration

Mortal Reminder

3100
Anti Heal Mid Game
anti-healarmor-pensituational

Mortal Reminder earns its slot when an AD carry needs both penetration and anti-heal without breaking his ranged DPS curve.

anti-heal • armor-penetration

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Navori Quickblades
3400
Crit Scaling Late Game
critcdr

Navori Quickblades are the major rhythm item for crit ADCs that want their abilities back instead of playing a rigid pure-auto pattern.

crit-scaling • tempo

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Protector's Vow

ally-protection

Protector's Vow

2700
Peel Mid Game
shieldpeelsupport

Protector's Vow is an anti-burst peel item for tanks and supports that need to absorb the initial engage and keep their carry alive through first contact.

peel • ally-protection

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Randuin's Omen

anti-crit

Randuin's Omen

2800
Anti Crit Mid Game
anti-critarmorfrontline

Randuin's Omen is the strong tank answer when enemy crit damage becomes the game's true structural threat.

anti-crit • frontline-survivability

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Redemption

team-heal

Redemption

2900
Team Heal Mid Game
healaoeutility

Redemption is a teamfight reset item that rewards supports who can anticipate the fight area and extend skirmishes around objectives.

team-heal • teamfight-utility

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Riftmaker

sustain

Riftmaker

3100
Extended Fight Mid Game
rampingsustainanti-frontline

Riftmaker is the flagship item for contact AP champions that want to win fights through attrition rather than one-shot burst.

extended-fight • sustain

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Serylda's Grudge

armor-penetration

Serylda's Grudge

3400
Armor Penetration Mid Game
armor-penslowutility

Serylda's Grudge is the utility penetration item for AD casters that want every spell to remain threatening even once targets start getting away.

armor-penetration • kite

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Spirit Visage

magic-resist

Spirit Visage

2800
Anti Magic Mid Game
mrheal-ampshield-amp

Spirit Visage remains a staple whenever a tank or bruiser wants to combine anti-magic durability with better conversion of heals and shields.

anti-magic • self-sustain

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Staff of Flowing Water
2500
Buff Ap Ally Early Mid Game
ap-buffsupporttempo

Staff of Flowing Water is a tempo accelerator for enchanters whenever your team can convert a heal-or-shield buff into real magic-damage pressure.

buff-ap-ally • heal-shield

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Sterak's Gage

bruiser-defense

Sterak's Gage

3200
Survivability Mid Game
anti-burstbruiser

Sterak's Gage is the survival shield for melee carries and bruisers that must absorb the first shock without leaving melee.

survivability • anti-burst

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Sunfire Aegis
2800
Waveclear Early Game
burnwavecleartank

Sunfire Aegis is the tank core for profiles that gain value simply by staying in the center of the fight.

waveclear • frontline-dps

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Terminus

hybrid-penetration

Terminus

3300
On Hit Mid Game
on-hitpenetrationanti-frontline

Terminus is a strong front-to-back item for on-hit carries that need to punch through beefy targets without giving up the fluidity of their trades.

on-hit • anti-frontline

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The Collector

crit-lethality

The Collector

3200
Raw Damage Mid Game
executesnowballburst

The Collector is the snowball slot for ADCs and AD burst users when the game is won by quickly turning openings into confirmed kills.

raw-damage • snowball

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Thornmail

anti-heal

Thornmail

2700
Anti Heal Mid Game
anti-healarmorfrontline

Thornmail is the cleanest tank anti-heal answer when your role already involves absorbing contact at the front.

anti-heal • anti-auto-attack

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Trinity Force

bruiser-spellblade

Trinity Force

3333
Spellblade Early Mid Game
spellbladetempobruiser

Trinity Force remains one of the best all-round items for fighters that want a major first spike without locking their build into one single fight pattern.

spellblade • tempo

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Wit's End

attack-speed

Wit's End

3000
Anti Ap Mid Game
anti-apon-hitduel

Wit's End combines on-hit pressure with magic durability for carries or bruisers that must keep moving forward into meaningful AP threat.

anti-ap • on-hit

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Edge of Night

defensive-lethality

Edge of Night

3000
Safe Engage Mid Game
safespell-shieldburst

Edge of Night is a permission purchase: it lets an assassin or diver enter without having the plan cancelled by the first control spell.

safe-engage • burst

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Duskblade of Draktharr
3000
Burst Early Game
burstsnowballpick

Duskblade of Draktharr remains a punishment item for games where an assassin can turn every short window into a clean execution.

burst • snowball

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Youmuu's Ghostblade

mobility-lethality

Youmuu's Ghostblade

3000
Mobility Early Game
mobilitytempolethality

Youmuu's Ghostblade is the tempo slot for assassins and AD casters that want to convert local advantage into immediate map pressure.

mobility • tempo

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Serpent's Fang

anti-shield

Serpent's Fang

3000
Anti Shield Early Game
anti-shieldlethalitysituational

Serpent's Fang is a lethality utility answer for games where enemy shields turn clean kills into failed trades.

anti-shield • burst

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Zeke's Convergence

support-engage

Zeke's Convergence

2700
Engage Support Mid Game
engagesupportally-buff

Zeke's Convergence is excellent when an engage support wants his entry to immediately benefit the carry positioned right behind him.

engage-support • ally-empower

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Dawnshroud

engage-damage

Dawnshroud

2800
Engage Mid Game
ccengagepressure

Dawnshroud is an engage item for CC tanks that want to turn first contact into a real opening for the entire team.

engage • cc-synergy

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Heartsteel

health-stack

Heartsteel

3000
Health Stack Early Game
hp-stackscalingtank

Heartsteel is the scaling bet for melee tanks that can multiply contact windows and turn game length into an absurd health bar.

health-stack • scaling-frontline

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Bulwark of the Mountain

support-quest

Bulwark of the Mountain

500
Lane Support Early Game
supportlaneeconomy

Bulwark of the Mountain is a lane support item that helps duos survive early lane patterns without sacrificing later carry protection.

lane-support • protect-carry

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Ionian Boots of Lucidity

ability-haste

Ionian Boots of Lucidity

1400
Cooldown Access Early Game
hastebootssupport

Ionian Boots of Lucidity are the tempo boot choice for champions that want faster spell access and denser early presence.

cooldown-access • support-tempo

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Horizon Focus
3000
Long Range Damage Mid Game
pokevisionlong-range

Horizon Focus becomes relevant when a mage wins fights from long range before the melee even really begins.

long-range-damage • poke

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Iceborn Gauntlet

spellblade-utility

Iceborn Gauntlet

3000
Kite Mid Game
slowtankier

Iceborn Gauntlet is a control purchase for tanks and bruisers that want to stay glued to targets while remaining hard to move.

kite • durability

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Hullbreaker

splitpush

Hullbreaker

3200
Splitpush Mid Game
splitpushmacro

Hullbreaker is the macro item for side laners that want to turn solo-side pressure into a real win condition.

splitpush • side-lane

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Luden's Echo

burst

Luden's Echo

2900
Burst Early Game
burstpoketempo

Luden's Echo keeps its value on mages that want to hit hard early, open exchanges, and dictate tempo before the full engage happens.

burst • tempo

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Liandry's Torment
3000
Spell Dps Mid Game
burnanti-frontlinedps

Liandry's Torment is the AP reference item for winning long fights and punishing every second enemies stay exposed to your frontline or poke.

spell-dps • anti-frontline

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Rylai's Crystal Scepter
2800
Kite Mid Game
slowkiteutility

Rylai's Crystal Scepter is the major control item for mages that want every tick, zone, or repeated hit to make the map feel tighter for the enemy.

kite • spell-utility

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Oceanid's Trident

anti-shield

Oceanid's Trident

3000
Anti Shield Mid Game
anti-shieldutilitymage

Oceanid's Trident is a targeted AP answer to shields, useful when enemy defensive tools choke the conversion of your poke or burst.

anti-shield • spell-dps

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Nashor's Tooth

attack-speed

Nashor's Tooth

3000
Dps Early Game
on-hitdpsattack-speed

Nashor's Tooth is the DPS reference for AP auto-attackers and hybrid profiles that mainly win fights through repetition rather than instant explosion.

dps • on-hit-ap

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Maw of Malmortius

anti-ap-burst

Maw of Malmortius

3000
Anti Ap Burst Mid Game
mrshieldanti-ap

Maw of Malmortius is the anti-AP-burst answer for aggressive AD users that refuse to give up their tempo to the first threatening mage.

anti-ap-burst • survivability

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Hexdrinker

anti-ap

Hexdrinker

1100
Anti Burst Ap Early Game
anti-apearlylane

Hexdrinker is the anti-AP safety buy for AD users that need to survive first burst without fully abandoning their offensive curve.

anti-burst-ap • lane-safety

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Phantom Dancer

crit-attack-speed

Phantom Dancer

3000
Kite Mid Game
critattack-speedkite

Phantom Dancer is the crit-fluidity item for ADCs that mainly want to breathe better in extended fights.

kite • safe-dps

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Runaan's Hurricane

attack-speed

Runaan's Hurricane

3000
Aoe Dps Mid Game
aoeattack-speedteamfight

Runaan's Hurricane is an AoE DPS accelerator for ADCs that can punish multiple targets at once and profit from compact fights.

aoe-dps • multi-target

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Statikk Shiv

energized-waveclear

Statikk Shiv

3000
Waveclear Early Game
energizedwaveclearpoke

Statikk Shiv is a tempo and waveclear item for carries that want faster clears, extra ranged chip, and easier map openings.

waveclear • poke

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Protector's Vow

support-defense

Protector's Vow

2700
Ally Protection Mid Game
peelshieldsupport

Protector's Vow is one of the best tank peel buys when the whole game is about keeping a carry alive until their real damage window.

ally-protection • anti-burst

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Radiant Virtue

support-tank

Radiant Virtue

2850
Teamfight Support Mid Game
team-healtankengage

Radiant Virtue is a teamwide stabilization item for tanks and supports that truly trigger teamfights through their ultimate.

teamfight-support • engage-stability

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Knight's Vow

ally-protection

Knight's Vow

2700
Peel Mid Game
peelcarrytank

Knight's Vow is a single-target protection item for tank supports and frontliners that literally play around keeping one carry alive.

peel • carry-protection

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Rabadon's Deathcap
3500
Raw Damage Late Game
apscalinglate

Rabadon's Deathcap is the major AP multiplier for champions that already have their backbone and want to turn a good build into a true carry threat.

raw-damage • ap-scaling

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Manamune

mana

Manamune

2900
Scaling Early Game
manascalingcaster

Manamune is a scaling investment for AD spell-based champions that have time to stack mana before turning that resource into a real damage spike.

scaling • spell-dps

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Muramana

mana

Muramana

2900
Spell Dps Mid Game
manalate-damagecaster

Muramana is the activated form of the Manamune bet: a real damage spike for AD spell-based champions that survived long enough to turn mana into offensive pressure.

spell-dps • late-scaling

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Stormrazor

energized-crit

Stormrazor

2900
Burst Auto Early Game
energizedcritburst-auto

Stormrazor is an ADC first-impact item for carries that want to win the very first meaningful auto before the duel truly settles in.

burst-auto • kite

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Rapid Firecannon

energized-range

Rapid Firecannon

3000
Range Extension Mid Game
rangepokeenergized

Rapid Firecannon is a range-and-comfort item that helps ADCs open fights, land their first auto more cleanly, and punish without overexposing.

range-extension • safe-dps

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Mantle of the Twelfth Hour
3000
Last Stand Mid Game
lifelinesurvivebrawl

Mantle of the Twelfth Hour is a last-stand item for bruisers and tanks that want to flip a fight at the exact moment they should normally die.

last-stand • survivability

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Sundered Sky

bruiser-burst

Sundered Sky

3100
Burst Trade Mid Game
tradebruiserburst

Sundered Sky is a trade-focused item for AD bruisers that want to win first impact and remain threatening enough to extend the duel.

burst-trade • bruiser-sustain

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Warmog's Armor
2850
Out Of Combat Regen Mid Game
regenhpsiege

Warmog's Armor is the frontline reset item for games where tanking, disengaging, then returning matters more than one single all-in.

out-of-combat-regen • frontline-reset

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Searing Crown
2700
Anti Health Stack Mid Game
burnanti-hptank

Searing Crown is a contact-DPS tank item for games where the enemy frontline stacks too much health to die to standard trading patterns.

anti-health-stack • frontline-dps

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Titanic Hydra

health-bruiser-cleave

Titanic Hydra

3000
Frontline Dps Early Game
hydrawaveclearhp

Titanic Hydra is the major contact item for health-stacking bruisers that want to turn their presence in lane, side, and teamfights into very concrete damage.

frontline-dps • waveclear

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Eclipse

burst-dueling

Eclipse

3100
Burst Early Game
burstdueltempo

Eclipse is a controlled-burst item for AD casters and bruisers that want to dominate short trades and come out of first contact ahead.

burst • dueling

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Spear of Shojin

ability-tempo

Spear of Shojin

3300
Ability Cycle Mid Game
cdrtempo

Spear of Shojin is an AD bruiser item that rewards champions able to stay in range and convert multiple ability cycles into sustained damage.

ability-cycle • tempo

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