Bruisers, on-hit carries, DPS mages and reset supports gain the most value when the fight plays out over multiple rotations.
Items
Wild Rift Items
Quickly identify the most useful items for the patch.
This week, the spotlight item highlights a Shojin refocused on sustained damage and ability scaling through the fight.
How to navigate the patch
Look for anti-HP, anti-heal, penetration or sustained damage if the game plays out front-to-back.
Peel, shields, heals and carry buffs become priority when your draft wants to keep a core piece alive.
Spear of Shojin
Spear of Shojin is an AD bruiser item that rewards champions able to stay in range and convert multiple ability cycles into sustained damage.
Items
Patch core
The buys that most clearly shape current patch reads and define how drafts are converted.
Spear of Shojin
Spear of Shojin is an AD bruiser item that rewards champions able to stay in range and convert multiple ability cycles into sustained damage.
Blade of the Ruined King
Blade of the Ruined King is the on-hit reference for carries and duelists that mainly win fights by staying glued to one target long enough to cut them down.
Guinsoo's Rageblade
Guinsoo's Rageblade becomes strong as soon as an on-hit carry has enough time to play through several attack cycles without being removed from the fight.
Redemption
Redemption is a teamfight reset item that rewards supports who can anticipate the fight area and extend skirmishes around objectives.
Items
Anti-frontline
The slots that answer thick drafts, long fights, and front-to-back setups the cleanest.
Kraken Slayer
Kraken Slayer is a true sustained-DPS item for auto-attack carries that want to break frontlines faster without giving up pressure on squishier targets.
Terminus
Terminus is a strong front-to-back item for on-hit carries that need to punch through beefy targets without giving up the fluidity of their trades.
Divine Sunderer
Divine Sunderer is the anti-frontline Spellblade for fighters that want to stay threatening into large health bars without leaving bruiser logic.
Mortal Reminder
Mortal Reminder earns its slot when an AD carry needs both penetration and anti-heal without breaking his ranged DPS curve.
Items
Supports
The tools that create the most value in protect comps, grouped fights, and replayed objective waves.
Redemption
Redemption is a teamfight reset item that rewards supports who can anticipate the fight area and extend skirmishes around objectives.
Staff of Flowing Water
Staff of Flowing Water is a tempo accelerator for enchanters whenever your team can convert a heal-or-shield buff into real magic-damage pressure.
Ardent Censer
Ardent Censer becomes valuable again as soon as a draft contains a real carry to accelerate rather than just a frontline to keep alive.
Protector's Vow
Protector's Vow is an anti-burst peel item for tanks and supports that need to absorb the initial engage and keep their carry alive through first contact.
Items
Full catalog
magic-resist
Abyssal Mask
Abyssal Mask becomes valuable again when your frontline must withstand AP pressure without giving up space control for its carries.
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resist-ramp
Amaranth's Twinguard
Amaranth's Twinguard shines in longer fights where a frontline needs to become harder to kill as the fight extends.
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mana-scaling
Archangel's Staff
Archangel's Staff is a stability purchase for mages that want to turn mana into real room for error in extended fights.
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heal-shield
Ardent Censer
Ardent Censer becomes valuable again as soon as a draft contains a real carry to accelerate rather than just a frontline to keep alive.
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snowball-penetration
Awakened Soulstealer
Awakened Soulstealer rewards aggressive mages that play for resets, repeated skirmishes, and ultimates capable of reopening a fight.
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armor-shred
Black Cleaver
Black Cleaver remains the major stability buy for AD bruisers that want shred, tempo, and better trading quality without specializing too early.
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on-hit
Blade of the Ruined King
Blade of the Ruined King is the on-hit reference for carries and duelists that mainly win fights by staying glued to one target long enough to cut them down.
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lifesteal
Bloodthirster
Bloodthirster is the offensive stability item for carries that want to keep DPSing without getting pushed out of trades too quickly.
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anti-heal
Chempunk Chainsword
Chempunk Chainsword matters when your bruiser has to bring anti-heal himself without giving up all of his fighting tempo.
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haste-mobility
Cosmic Drive
Cosmic Drive is the tempo item for mages that want to turn spell rhythm into movement, uptime, and repositioning freedom.
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defensive-ap
Crown of the Shattered Queen
Crown of the Shattered Queen is the safety purchase for mages that must step up to play without getting instantly punished by burst or picks.
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armor-mobility
Dead Man's Plate
Dead Man's Plate stays excellent when a tank needs to win his entry more through speed and presence than through one flash-in engage.
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bruiser-survival
Death's Dance
Death's Dance is the offensive durability item for AD bruisers that want to keep playing forward despite real burst threat.
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anti-health
Divine Sunderer
Divine Sunderer is the anti-frontline Spellblade for fighters that want to stay threatening into large health bars without leaving bruiser logic.
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crit
Essence Reaver
Essence Reaver is valuable on AD carries that want to keep a fluid spell cycle without giving up their role as crit finishers.
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anti-ap
Force of Nature
Force of Nature is the tempo-MR item for tanks that must keep moving forward through heavy or repeated magic pressure.
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attack-speed-denial
Frozen Heart
Frozen Heart is the cleanest tank answer against carries and fighters that live through auto-attack rhythm.
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defensive-offense
Guardian Angel
Guardian Angel is the safety slot for carries and melee AD threats when dying once already costs too much of the fight.
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on-hit
Guinsoo's Rageblade
Guinsoo's Rageblade becomes strong as soon as an on-hit carry has enough time to play through several attack cycles without being removed from the fight.
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heal-shield
Harmonic Echo
Harmonic Echo is strong when a support wants to smooth out incoming damage and preserve tempo between repeated exchanges.
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catch-enchanter
Imperial Mandate
Imperial Mandate is strong in drafts that win through catches, fast follow-up, and small openings converted into collective burst.
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crit
Infinity Edge
Infinity Edge is the major crit multiplier for ADCs that already built their base and now want to turn the build into a true carry threat.
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burst
Infinity Orb
Infinity Orb is an execution-burst item for mages and AP assassins that win fights by quickly finishing already-damaged targets.
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magic-resist
Kaenic Rookern
Kaenic Rookern is one of the best anti-AP purchases when a frontline simply needs to survive the first magical impact to restore the fight to a normal duration.
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on-hit
Kraken Slayer
Kraken Slayer is a true sustained-DPS item for auto-attack carries that want to break frontlines faster without giving up pressure on squishier targets.
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spellblade-burst
Lich Bane
Lich Bane is the major AP Spellblade item for champions that want to hit extremely hard on every clean entry window.
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attack-speed
Magnetic Blaster
Magnetic Blaster is an offensive comfort item for carries that want to open trades more cleanly and punish from range without overcommitting.
View detailanti-heal
Morellonomicon
Morellonomicon is the AP anti-heal answer when your team needs to cover enemy sustain without giving up a real mage slot.
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armor-penetration
Mortal Reminder
Mortal Reminder earns its slot when an AD carry needs both penetration and anti-heal without breaking his ranged DPS curve.
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crit
Navori Quickblades
Navori Quickblades are the major rhythm item for crit ADCs that want their abilities back instead of playing a rigid pure-auto pattern.
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ally-protection
Protector's Vow
Protector's Vow is an anti-burst peel item for tanks and supports that need to absorb the initial engage and keep their carry alive through first contact.
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anti-crit
Randuin's Omen
Randuin's Omen is the strong tank answer when enemy crit damage becomes the game's true structural threat.
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team-heal
Redemption
Redemption is a teamfight reset item that rewards supports who can anticipate the fight area and extend skirmishes around objectives.
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sustain
Riftmaker
Riftmaker is the flagship item for contact AP champions that want to win fights through attrition rather than one-shot burst.
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armor-penetration
Serylda's Grudge
Serylda's Grudge is the utility penetration item for AD casters that want every spell to remain threatening even once targets start getting away.
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magic-resist
Spirit Visage
Spirit Visage remains a staple whenever a tank or bruiser wants to combine anti-magic durability with better conversion of heals and shields.
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heal-shield
Staff of Flowing Water
Staff of Flowing Water is a tempo accelerator for enchanters whenever your team can convert a heal-or-shield buff into real magic-damage pressure.
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bruiser-defense
Sterak's Gage
Sterak's Gage is the survival shield for melee carries and bruisers that must absorb the first shock without leaving melee.
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bami
Sunfire Aegis
Sunfire Aegis is the tank core for profiles that gain value simply by staying in the center of the fight.
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hybrid-penetration
Terminus
Terminus is a strong front-to-back item for on-hit carries that need to punch through beefy targets without giving up the fluidity of their trades.
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crit-lethality
The Collector
The Collector is the snowball slot for ADCs and AD burst users when the game is won by quickly turning openings into confirmed kills.
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anti-heal
Thornmail
Thornmail is the cleanest tank anti-heal answer when your role already involves absorbing contact at the front.
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bruiser-spellblade
Trinity Force
Trinity Force remains one of the best all-round items for fighters that want a major first spike without locking their build into one single fight pattern.
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attack-speed
Wit's End
Wit's End combines on-hit pressure with magic durability for carries or bruisers that must keep moving forward into meaningful AP threat.
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defensive-lethality
Edge of Night
Edge of Night is a permission purchase: it lets an assassin or diver enter without having the plan cancelled by the first control spell.
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lethality
Duskblade of Draktharr
Duskblade of Draktharr remains a punishment item for games where an assassin can turn every short window into a clean execution.
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mobility-lethality
Youmuu's Ghostblade
Youmuu's Ghostblade is the tempo slot for assassins and AD casters that want to convert local advantage into immediate map pressure.
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anti-shield
Serpent's Fang
Serpent's Fang is a lethality utility answer for games where enemy shields turn clean kills into failed trades.
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support-engage
Zeke's Convergence
Zeke's Convergence is excellent when an engage support wants his entry to immediately benefit the carry positioned right behind him.
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engage-damage
Dawnshroud
Dawnshroud is an engage item for CC tanks that want to turn first contact into a real opening for the entire team.
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health-stack
Heartsteel
Heartsteel is the scaling bet for melee tanks that can multiply contact windows and turn game length into an absurd health bar.
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support-quest
Bulwark of the Mountain
Bulwark of the Mountain is a lane support item that helps duos survive early lane patterns without sacrificing later carry protection.
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ability-haste
Ionian Boots of Lucidity
Ionian Boots of Lucidity are the tempo boot choice for champions that want faster spell access and denser early presence.
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poke
Horizon Focus
Horizon Focus becomes relevant when a mage wins fights from long range before the melee even really begins.
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spellblade-utility
Iceborn Gauntlet
Iceborn Gauntlet is a control purchase for tanks and bruisers that want to stay glued to targets while remaining hard to move.
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splitpush
Hullbreaker
Hullbreaker is the macro item for side laners that want to turn solo-side pressure into a real win condition.
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burst
Luden's Echo
Luden's Echo keeps its value on mages that want to hit hard early, open exchanges, and dictate tempo before the full engage happens.
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burn
Liandry's Torment
Liandry's Torment is the AP reference item for winning long fights and punishing every second enemies stay exposed to your frontline or poke.
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utility-ap
Rylai's Crystal Scepter
Rylai's Crystal Scepter is the major control item for mages that want every tick, zone, or repeated hit to make the map feel tighter for the enemy.
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anti-shield
Oceanid's Trident
Oceanid's Trident is a targeted AP answer to shields, useful when enemy defensive tools choke the conversion of your poke or burst.
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attack-speed
Nashor's Tooth
Nashor's Tooth is the DPS reference for AP auto-attackers and hybrid profiles that mainly win fights through repetition rather than instant explosion.
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anti-ap-burst
Maw of Malmortius
Maw of Malmortius is the anti-AP-burst answer for aggressive AD users that refuse to give up their tempo to the first threatening mage.
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anti-ap
Hexdrinker
Hexdrinker is the anti-AP safety buy for AD users that need to survive first burst without fully abandoning their offensive curve.
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crit-attack-speed
Phantom Dancer
Phantom Dancer is the crit-fluidity item for ADCs that mainly want to breathe better in extended fights.
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attack-speed
Runaan's Hurricane
Runaan's Hurricane is an AoE DPS accelerator for ADCs that can punish multiple targets at once and profit from compact fights.
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energized-waveclear
Statikk Shiv
Statikk Shiv is a tempo and waveclear item for carries that want faster clears, extra ranged chip, and easier map openings.
View detailsupport-defense
Protector's Vow
Protector's Vow is one of the best tank peel buys when the whole game is about keeping a carry alive until their real damage window.
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support-tank
Radiant Virtue
Radiant Virtue is a teamwide stabilization item for tanks and supports that truly trigger teamfights through their ultimate.
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ally-protection
Knight's Vow
Knight's Vow is a single-target protection item for tank supports and frontliners that literally play around keeping one carry alive.
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raw-ap
Rabadon's Deathcap
Rabadon's Deathcap is the major AP multiplier for champions that already have their backbone and want to turn a good build into a true carry threat.
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mana
Manamune
Manamune is a scaling investment for AD spell-based champions that have time to stack mana before turning that resource into a real damage spike.
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mana
Muramana
Muramana is the activated form of the Manamune bet: a real damage spike for AD spell-based champions that survived long enough to turn mana into offensive pressure.
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energized-crit
Stormrazor
Stormrazor is an ADC first-impact item for carries that want to win the very first meaningful auto before the duel truly settles in.
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energized-range
Rapid Firecannon
Rapid Firecannon is a range-and-comfort item that helps ADCs open fights, land their first auto more cleanly, and punish without overexposing.
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last-stand
Mantle of the Twelfth Hour
Mantle of the Twelfth Hour is a last-stand item for bruisers and tanks that want to flip a fight at the exact moment they should normally die.
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bruiser-burst
Sundered Sky
Sundered Sky is a trade-focused item for AD bruisers that want to win first impact and remain threatening enough to extend the duel.
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regen
Warmog's Armor
Warmog's Armor is the frontline reset item for games where tanking, disengaging, then returning matters more than one single all-in.
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burn
Searing Crown
Searing Crown is a contact-DPS tank item for games where the enemy frontline stacks too much health to die to standard trading patterns.
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health-bruiser-cleave
Titanic Hydra
Titanic Hydra is the major contact item for health-stacking bruisers that want to turn their presence in lane, side, and teamfights into very concrete damage.
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burst-dueling
Eclipse
Eclipse is a controlled-burst item for AD casters and bruisers that want to dominate short trades and come out of first contact ahead.
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ability-tempo
Spear of Shojin
Spear of Shojin is an AD bruiser item that rewards champions able to stay in range and convert multiple ability cycles into sustained damage.
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