last-stand Patch 7.3b
Mantle of the Twelfth Hour
Champion examples

Frontline

Mantle of the Twelfth Hour

Mantle of the Twelfth Hour becomes a cheaper, Health-focused anti-burst item in patch 7.3 (600 Health), designed to be bought earlier in a tank's build.

Lifeline: when you drop below 30% max Health, you gain 200 to 300 bonus Health for 5 seconds and heal over 5 seconds for 200 to 400 + 120% bonus armor + 120% bonus MR + 15% bonus Health. During that time: +10% size, +10% movement speed and 20% tenacity.

Riot found its price too high and its reliance on resistances too strong. It no longer gives any (600 Health, 20 ability haste, 2550 gold), but its heal scales with bonus armor and MR bought elsewhere: it combines with your resistance items.

Cost: 2550Category: DefensePatch: 7.3bTiming: Mid Game · Late Game
lifelinesurvivebrawl
Buy when Fights are long and highly melee-oriented.
Avoid when You die too quickly to actually express its value.
Signature Lifeline

Strategic summary

Mantle of the Twelfth Hour becomes a cheaper, Health-focused anti-burst item in patch 7.3 (600 Health), designed to be bought earlier in a tank's build.

Meta snapshot

Power windowMid Game · Late Game
Draft cueBrawling
Looking forLast Stand
Last StandTeamfightBrawlingMid Game · Late Game

Stats

  • Health+600
  • Ability Haste+20%

Buy when

  • Fights are long and highly melee-oriented.
  • Your champion gets huge value from a few extra seconds in contact.
  • You want a comeback-turning item more than a simple stat line.

Avoid when

  • You die too quickly to actually express its value.
  • The game is mostly played through poke or range.
  • You have no bonus resistances: the heal loses much of its value.

Champion examples

Frontline · Space Control Fast Recover

Special family

Lifeline

Champions building this item

Based on current-patch computed builds — click through for the full build.

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