Standard — engage/peel
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,350 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Control-and-punishment support build: Thresh wins when he turns one small positioning error into huge debt for the enemy, while keeping enough presence to save the right ally if the game swings the other way. The build must therefore hold pick threat, peel quality, and first-contact sturdiness together.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,350 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Protection build, prioritizes peel tools for your carry.
10,350 total costDefensive build against enemy dives/engages.
10,600 total cost +250gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Thresh must survive after hook. The build turns engages into winning fights.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Q hook, E flay, R box — your whole kit impedes; every landed hook triggers the freeze zone for your team.
Every landed CC heals the carry following your engage — more peel on top of the lantern.
Reduces incoming damage during his approaches to place his hook.
HP accumulated via the passive Damnation stack up with Overgrowth to more resistance.
Charged flash to a hook Q from unexpected angles impossible to avoid.