Standard — engage/peel
Standard build maximizing damage output. Use on neutral matchups or when ahead.
11,250 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Control-and-punishment support build: Thresh wins when he turns one small positioning error into huge debt for the enemy, while keeping enough presence to save the right ally if the game swings the other way. The build must therefore hold pick threat, peel quality, and first-contact sturdiness together.
Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.
Best Thresh build (Support): Bulwark of the Mountain › Yordle Trap › Knight's Vow › Radiant Virtue › Zeke's Convergence, boots Plated Steelcaps, keystone Ice Tyrant. Three variants and when to pick each are below.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
11,250 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Protection build, prioritizes peel tools for your carry.
11,000 total cost -250gDefensive build against enemy dives/engages.
11,100 total cost -150gScores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.
Thresh must survive after hook. The build turns engages into winning fights.
Relic Shield
Wards + standard Relic Shield upgrade
Ground snare, combos with Q hook for chained CC
HP regen, Thresh collects souls but stays naturally fragile
Plated Steelcaps
Q hook, E flay, R box — your whole kit impedes; every landed hook triggers the freeze zone for your team.
Every landed CC heals the carry following your engage — more peel on top of the lantern.
Reduces incoming damage during his approaches to place his hook.
HP accumulated via the passive Damnation stack up with Overgrowth to more resistance.
Charged flash to a hook Q from unexpected angles impossible to avoid.
Level 5 changes Thresh around objectives: The Box is not only used to finish an engage, it cuts an entry path, slows a retreat, and forces the enemy to choose between Flash, damage, or giving up space.