- He heavily punishes positioning mistakes around objectives, especially when he can play from fog of war instead of from a visible lane state.
- His lantern gives immobile carries a rare safety margin: they can step forward to deal damage, then be repositioned without losing the whole fight.
- His Flay keeps huge value against champions that rely on dashes to enter: when saved properly, it is often worth more than a hook thrown too early.
- With Zeke’s Convergence and Knight’s Vow, his engages and rescues become more rewarding without turning Thresh into a pure frontline tank.
Thresh Wild Rift — Tier, Stats & Overview
Thresh is a Dragon Lane tank support, a legendary warden whose kit delivers some of the most impactful engage, rescues, and crowd control in the game.
Best build Bulwark of the Mountain › Yordle Trap › Knight's Vow › Radiant Virtue › Zeke's Convergence Full build →
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The complete Thresh breakdown, and the micro and macro skills that actually decide games on this champion.
Thresh's win rate has dropped -1.99 pts over the last 30 days, now at 50.06%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the nerf in 7.2d (26/08): -0.85 pts of win rate over 10 days, and -2.68 pts of pick rate.
Thresh remains a very high-value support when the game is decided through vision control, river angles, and the ability to convert one enemy mistake into an objective.
Thresh is a Dragon Lane tank support, a legendary warden whose kit delivers some of the most impactful engage, rescues, and crowd control in the game. His Death Sentence hook pulls enemies toward him or allows allies to dash to him for a quick escape, and his lantern saves endangered allies. His ultimate creates a slowing chain prison. In Wild Rift, Thresh is a game-changing support whose mastery of hooks and lanterns can single-handedly reverse the outcome of an entire teamfight.
Thresh excels in pick or coordinated engage compositions that leverage hooks to lock down targets. He benefits from high-burst allies who can convert CC into immediate kills. His lantern creates unique synergies with allies seeking quick repositioning.
Thresh loses effectiveness against disengage or mobility compositions that let them dodge his chains. Champions who can block hooks with minions or bodies reduce his lane impact. Poke compositions that drain his mana before engagements limit his presence.
With Thresh, master your lantern usage to save allies or create unexpected situations. Wait for enemy mispositioning before throwing hooks — precision matters more than frequency. In teamfights, alternate between offensive hook and defensive peel based on the situation.
§ 06 — The matchup wallThresh Wild Rift counters and synergies
§ 02 — Strengths & weaknesses Thresh Wild Rift strengths and weaknesses
- Avoid him if your team has no quick follow-up: an isolated hook is not enough if nobody can convert the opening before the target escapes.
- Avoid him into drafts that easily neutralize the first crowd control, especially if you must engage frontally without fog angles or vision pressure.
- Avoid him if your ADC only wants to play a passive lane without threatening anything: Thresh loses a lot when his presence forces no enemy decision.
- Avoid him if the enemy team can constantly force your lantern defensively before objectives, because you then lose your strongest tempo tool.
§ 03 — Game planThresh Wild Rift game plan: early, mid and late game
Wave and angle control: look for a hook as soon…
Wave and angle control: look for a hook as soon as an opponent's skillshot misses.
Deep vision before targets, fog picks and…
Deep vision before targets, fog picks and defensive lanterns.
Zoning with the box, peeling your carry and…
Zoning with the box, peeling your carry and punishing placement errors.
§ 07b — Advanced MechanicsThresh: combos & tips Wild Rift
Hook, pull with Flay to draw the enemy closer whilst hooked, lantern for the ally, dash to close the gap, ultimate to trap them
Flash into range, immediate Flay to interrupt dashes or escapes, hook whilst the enemy is slowed
Full engage: flash, hook, lantern for the ally, dash onto the target, Flay to pull, box to trap
§ 08 — DialoguesThresh Wild Rift FAQ
Q.01 Is Thresh a good blind pick support? +
Thresh can be blind picked if your team accepts that he may play peel instead of engage. He has enough tools to survive many drafts, but he dislikes games where his hook is constantly blocked and lantern is forced defensively before every objective. The right approach is to blind him when you can create pressure through vision and your carry truly benefits from lantern.
Q.02 Should Thresh always engage with hook? +
No. Hook is often stronger as a threat than as a spell used immediately. If the enemy knows Death Sentence is available, they must change their pathing, respect walls, and slow their river entry. In many fights, Thresh should first save Flay to stop a dash or place lantern to secure his carry, then look for hook once the target has less space.
Q.03 Why is Thresh lantern so important? +
Lantern changes the real distance your team can play from. An immobile carry can step forward to hit a wave, DPS an objective, or punish a target because they know an exit exists. But it must be placed before panic starts. A late lantern often loses value, especially if the enemy zones the click or forces the carry to Flash before using it.
Q.04 When should Thresh play peel instead of engage? +
Thresh should play peel when the enemy threat comes from a fast engage onto his carry. In that case, using Flay to interrupt the dash, placing lantern early, and dropping The Box between the enemy frontline and your DPS is worth more than an aggressive hook. If your carry is the win condition, your job is not to find the first target: it is to stop the enemy from reaching the right one.
Data — Stats per levelThresh Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 660 | 58 | 34 | 30 | 435 | 10.5 | 12 |
| 2 | 780 | 60.7 | 34 | 31.2 | 476 | 11.3 | 13.3 |
| 3 | 900 | 63.3 | 34 | 32.4 | 517 | 12.1 | 14.6 |
| 4 | 1,020 | 66 | 34 | 33.6 | 558 | 12.9 | 15.9 |
| 5 | 1,140 | 68.6 | 34 | 34.8 | 599 | 13.7 | 17.2 |
| 6 | 1,260 | 71.3 | 34 | 36 | 640 | 14.6 | 18.5 |
| 7 | 1,380 | 73.9 | 34 | 37.2 | 681 | 15.4 | 19.8 |
| 8 | 1,500 | 76.6 | 34 | 38.4 | 722 | 16.2 | 21.1 |
| 9 | 1,620 | 79.2 | 34 | 39.6 | 763 | 17 | 22.4 |
| 10 | 1,740 | 81.9 | 34 | 40.8 | 804 | 17.8 | 23.7 |
| 11 | 1,860 | 84.5 | 34 | 42 | 845 | 18.6 | 25 |
| 12 | 1,980 | 87.2 | 34 | 43.2 | 886 | 19.4 | 26.3 |
| 13 | 2,100 | 89.8 | 34 | 44.4 | 927 | 20.2 | 27.6 |
| 14 | 2,220 | 92.4 | 34 | 45.6 | 968 | 21 | 28.9 |
| 15 | 2,340 | 95.1 | 34 | 46.8 | 1,009 | 21.8 | 30.2 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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