- She brings zone control without requiring flank mechanics and can secure objectives with Final Spark from a safe position.
- Lux fits in poke or collaborative burst compositions that leverage her long-range CC.
- She benefits from allies who can follow up on her bindings with quick follow-up.
- Pick or space-creating compositions get the most from her kit.
Lux Wild Rift — Tier, Stats & Overview
Lux is a Mid Lane or support mage in Wild Rift, a lady of luminosity specializing in long-range poke and precise skill shot damage.
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Lux's win rate has climbed +1.07 pts over the last 30 days, now at 49.69%. See the full Wild Rift meta trends for more biggest movers.
Mid Lux remains a reliable control option when the draft needs waveclear, poke and a long-range pick before objectives.
Lux is a Mid Lane or support mage in Wild Rift, a lady of luminosity specializing in long-range poke and precise skill shot damage. Her kit combines a double-target immobilizing binding, a light shield, a slowing zone, and a Final Spark with short recharge dealing massive line damage. She excels in poke or range pressure compositions seeking to exhaust enemies before eliminating them. In Wild Rift, her short-cooldown ultimate allows frequent harassment outside teamfights, creating permanent pressure difficult for limited-regeneration compositions to manage.
Lux fits in poke or collaborative burst compositions that leverage her long-range CC. She benefits from allies who can follow up on her bindings with quick follow-up. Pick or space-creating compositions get the most from her kit.
Lux is vulnerable against mobile champions who can dodge her skill shots and close the gap quickly. Assassins and dive compositions threaten her directly due to her low mobility. A good juke on her bindings nullifies most of her combos.
With Lux, the precision of your bindings matters more than frequency — wait for enemy mispositioning. Keep your shields active on allies and yourself to absorb incoming damage. Your ultimate can secure kills at distance or impact teamfights.
§ 06 — The matchup wall · SupportLux Wild Rift Support counters and synergies
§ 06 — The matchup wall · MidLux Wild Rift Mid counters
§ 02 — Strengths & weaknesses Lux Wild Rift strengths and weaknesses
- Avoid her if your composition has no frontline or if the enemy fields several assassins able to bypass Q and Stasis.
- Lux is vulnerable against mobile champions who can dodge her skill shots and close the gap quickly.
- Assassins and dive compositions threaten her directly due to her low mobility.
- A good juke on her bindings nullifies most of her combos.
§ 03 — Game planLux Wild Rift game plan: early, mid and late game
Priority when safe, otherwise poke under vision…
Priority when safe, otherwise poke under vision and call your jungler for a Q pick.
Control flank vision; look for a 5v4 via Flash-Q…
Control flank vision; look for a 5v4 via Flash-Q or E→Q from the mist.
Zone in on targets, laser on root/low HP targets;…
Zone in on targets, laser on root/low HP targets; protect your summoners.
§ 02 — Strengths & weaknesses Lux Mid control mage Wild Rift strengths and weaknesses
- Very high range to control the wave without exposing herself to short trades.
- Root plus ultimate creates kill threat as soon as the enemy drops under burst threshold.
- Strong ability to secure dragon, Herald or Baron with zone control plus laser burst from outside the pit.
- Highly punishable if Light Binding misses before a wave pushing toward the enemy.
- Mobile assassins can break her safety space if side vision is not placed early.
§ 03 — Game planLux Wild Rift game plan: early, mid and late game
Farm safe, poke E and look for a Q when the enemy…
Farm safe, poke E and look for a Q when the enemy last-hit predictable.
Roam mid→bot; convert each pick into a…
Roam mid→bot; convert each pick into a plate/dragon.
Keep R to execute or cut a retreat; avoid…
Keep R to execute or cut a retreat; avoid facechecks.
§ 07b — Advanced MechanicsLux: combos & tips Wild Rift
Root with Q, cast E on the target, instant R, trigger E for the bonus damage.
Root, area-of-effect damage, laser.
Cast E’s area-of-effect to slow from a distance without using Q.
Cast E, cast R, then retrigger E during the laser for a double burst.
§ 08 — DialoguesLux Wild Rift FAQ
Q.01 Is mid Lux better as poke or burst? +
She starts with poke to create the burst threshold. Without prior poke, Q plus R is often insufficient against targets with shields or magic resistance.
Data — Stats per levelLux Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 600 | 52 | 34 | 36 | 480 | 7.5 | 9 |
| 2 | 720 | 55.6 | 39 | 37.2 | 529 | 8.1 | 10.1 |
| 3 | 840 | 59.2 | 44 | 38.4 | 578 | 8.6 | 11.2 |
| 4 | 960 | 62.8 | 49 | 39.6 | 627 | 9.2 | 12.3 |
| 5 | 1,080 | 66.4 | 54 | 40.8 | 676 | 9.7 | 13.4 |
| 6 | 1,200 | 70 | 59 | 42 | 725 | 10.3 | 14.5 |
| 7 | 1,320 | 73.6 | 64 | 43.2 | 774 | 10.8 | 15.6 |
| 8 | 1,440 | 77.2 | 69 | 44.4 | 823 | 11.4 | 16.7 |
| 9 | 1,560 | 80.8 | 74 | 45.6 | 872 | 11.9 | 17.8 |
| 10 | 1,680 | 84.4 | 79 | 46.8 | 921 | 12.5 | 18.9 |
| 11 | 1,800 | 88 | 84 | 48 | 970 | 13 | 20 |
| 12 | 1,920 | 91.6 | 89 | 49.2 | 1,019 | 13.6 | 21.1 |
| 13 | 2,040 | 95.2 | 94 | 50.4 | 1,068 | 14.1 | 22.2 |
| 14 | 2,160 | 98.8 | 99 | 51.6 | 1,117 | 14.7 | 23.3 |
| 15 | 2,280 | 102.4 | 104 | 52.8 | 1,166 | 15.2 | 24.4 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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