- Pick Pyke when you can play around vision: Umbral Glaive makes every dark area more dangerous, and an enemy facechecking without information becomes a realistic target for Bone Skewer into Death From Below.
- He is highly valuable against fragile lanes or supports that want to poke without a real instant answer. If they must respect every bush, their lane pressure drops even before Pyke actually engages.
- His resets give a real solo queue snowball condition: one kill around an objective can become two executions, then a dragon or turret, especially if the team follows quickly.
- He rewards players who can read timing windows: level 2, level 5, first Umbral Glaive reset, and disappearing out of vision are concrete windows, not just theoretical moments.
Pyke Wild Rift — Tier, Stats & Overview
Pyke is an assassin-support in Wild Rift, a ghost harpooner unique for his resettable execution sharing gold with allies on every kill.
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Pyke's win rate has dropped -1.27 pts over the last 30 days, now at 50.43%. See the full Wild Rift meta trends for more biggest movers.
Pyke support keeps a very specific place in Wild Rift solo queue: he does not stabilize a lane, he makes it dangerous.
Pyke is an assassin-support in Wild Rift, a ghost harpooner unique for his resettable execution sharing gold with allies on every kill. His kit combines repositioning stealth, a depth hook, a cross-shaped stun zone, and a Death from Below executing targets below threshold and enabling instant resets. He excels in economic snowball compositions seeking to amplify all carries through shared kills. In Wild Rift, his execution resets can cascade-clean an entire team when conditions align, making him particularly devastating in extended teamfights.
Pyke excels in pick or snowball compositions looking to convert every kill into economic advantage. He benefits from allies who can set up low-health targets for his executions. Economic dominance compositions get the maximum from his gold-sharing passive.
Pyke is countered by heal or shield compositions that make his executions less reliable. Champions who can reveal him while stealthed or engage before his reposition limit his impact. Grouped compositions without isolated targets reduce his pick opportunities.
With Pyke, your ultimate is your most valuable tool — only execute targets below the threshold to maximize resets. Use your stealth to reposition and create unexpected attack angles. In roaming, coordinate ganks with burst allies to guarantee kills.
§ 06 — The matchup wallPyke Wild Rift counters and synergies
§ 02 — Strengths & weaknesses Pyke Wild Rift strengths and weaknesses
- Avoid Pyke if your team already lacks frontline and expects the support to hold the first line. After his entry, Pyke cannot stay in front to absorb crowd control or protect carries for long.
- Avoid him against too much instant peel, targeted crowd control, or champions able to lock him down as soon as he leaves Ghostwater Dive. Pyke is dangerous, but he is still very punishable if he enters at the wrong timing.
- Do not lock him if your allied lane can never follow a hook. Pyke can create the opening, but without immediate damage behind him, his engage becomes free exposure.
- Avoid Pyke in games where your team mostly wants to slow down, waveclear, and play defensive scaling. He brings active threat, not constant safety during long siege phases.
§ 03 — Game planPyke Wild Rift game plan: early, mid and late game
Create the threat via fog/bush and secure level 5
Create the threat via fog/bush and secure level 5.
Picks on vision and conversion into objectives
Picks on vision and conversion into objectives.
Find the first reset of R to unwind the fight
Find the first reset of R to unwind the fight.
§ 07b — Advanced MechanicsPyke: combos & tips Wild Rift
Use the hook to pull the enemy in, stun with 3 to lock them down, then use AA during the stun
Approach in stealth to get into position, hook from an unexpected angle, stun to set up the execute
Full sequence for a confirmed kill — wait for the ultimate indicator to turn red to trigger the execute
Use the dash from button 3, then Flash to approach from an unexpected angle, perform the ultimate execute and reframe the hook for the next target
§ 08 — DialoguesPyke Wild Rift FAQ
Q.01 Is Pyke support a good blind pick in solo queue? +
Pyke can be blind picked if you are very comfortable with vision, roams, and engage timings, but he is not an automatically reliable choice. He struggles against supports that can lock him down or deny his first entry, and he brings little defensive safety if your team already lacks frontline. In solo queue, he becomes better when you can create tempo yourself: clear wards, disappear from lane, then force mistakes around objectives. If your team needs a stable support that protects a carry for a long time, Pyke is not the best choice.
Q.02 When should you roam with Pyke? +
A good Pyke roam depends less on the desire to move and more on wave state and vision. Ideally, you leave when your ADC will not lose a large wave, when the enemy bot lane cannot dive easily, or when you have just forced the enemy back. After Umbral Glaive, every roam becomes more dangerous because you can remove information before arriving mid or river. A bad roam, however, leaves your ADC alone without creating real pressure elsewhere: Pyke must create tempo, not simply disappear from lane.
Q.03 Should you always look for the execution with Death From Below? +
No. Death From Below is stronger when it starts a sequence than when it secures a kill that was already won. If your team can finish the first target without your ultimate, holding R can let you reset onto the second enemy, punish a late Flash, or convert the fight into an objective. The classic trap is using the ultimate too early on a target that was going to die anyway. With Pyke, the real question is: “Does my R change the outcome of the fight or only the kill scoreboard?”
Q.04 Why does Pyke sometimes become useless in late game? +
Pyke becomes useless in late game when he can no longer create an angle before the fight. If enemies group, maintain vision, hold crowd control, and protect their carries, Pyke struggles to enter without dying. He does not have a carry’s sustained DPS, a tank’s durability, or a defensive support’s constant peel. To remain useful, he must play preparation: clear wards, threaten flanks, force cooldowns, and wait for the fight to create a low-health target for Death From Below.
Data — Stats per levelPyke Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 690 | 64 | 50 | 38 | 435 | 10.5 | 12 |
| 2 | 826 | 67.5 | 55.5 | 41 | 492 | 11.1 | 13.3 |
| 3 | 962 | 71 | 61 | 44 | 549 | 11.6 | 14.6 |
| 4 | 1,098 | 74.5 | 66.5 | 47 | 606 | 12.2 | 15.9 |
| 5 | 1,234 | 78 | 72 | 50 | 663 | 12.7 | 17.2 |
| 6 | 1,370 | 81.5 | 77.5 | 53 | 720 | 13.3 | 18.5 |
| 7 | 1,506 | 85 | 83 | 56 | 777 | 13.8 | 19.8 |
| 8 | 1,642 | 88.5 | 88.5 | 59 | 834 | 14.4 | 21.1 |
| 9 | 1,778 | 92 | 94 | 62 | 891 | 14.9 | 22.4 |
| 10 | 1,914 | 95.5 | 99.5 | 65 | 948 | 15.5 | 23.7 |
| 11 | 2,050 | 99 | 105 | 68 | 1,005 | 16 | 25 |
| 12 | 2,186 | 102.5 | 110.5 | 71 | 1,062 | 16.6 | 26.3 |
| 13 | 2,322 | 106 | 116 | 74 | 1,119 | 17.1 | 27.6 |
| 14 | 2,458 | 109.5 | 121.5 | 77 | 1,176 | 17.7 | 28.9 |
| 15 | 2,594 | 113 | 127 | 80 | 1,233 | 18.2 | 30.2 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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