A
September 2026 · Patch 7.2d
Support · Support

Soraka Wild Rift — Tier, Stats & Overview

Soraka is a Dragon Lane healer support capable of keeping allies alive against all odds through massive healing and a global ultimate.

Best build Black Mist Scythe Ardent Censer Harmonic Echo Staff of Flowing Water Redemption Full build →

★ Support Tier A September 2026 · Patch 7.2d supportenchanterheal
DMG
UTIL
TANK
DIFF
Win 51.3% #32 · ↑6pt
Pick 5.8% #14
Ban 2.1% #65

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Win Rate (30d) 51.32%+0.92 pts
Pick Rate 5.79%
Ban Rate 2.10%
50.5%51.0%51.5%7.2c7.2d08/0823/0807/09

Soraka's win rate has climbed +0.92 pts over the last 30 days, now at 51.32%. See the full Wild Rift meta trends for more biggest movers.

§ 01 — Editorial brief

Soraka remains a very specific support in the current solo queue environment: she does not win by engaging harder than other supports, but by turning extended fights into a mistake for the enemy team.

By Updated 8 Sept 2026 Patch 7.2d

Soraka is a Dragon Lane healer support capable of keeping allies alive against all odds through massive healing and a global ultimate. Her defining mechanic: she sacrifices her own health to heal teammates, requiring careful HP management throughout the game. Her silence zone prevents enemy spellcasters from completing combos. In Wild Rift, Soraka is the ultimate guardian for poke-sustain compositions, ideal for keeping a fed ADC healthy against sustained damage or poke-heavy enemy setups.

Soraka excels in hyper-carry or scaling compositions that need prolonged survival. She benefits from carries with a strong DPS window who thrive on her permanent life support. Protect-the-carry compositions are her natural archetype.

Soraka is neutralized by anti-heal compositions that drastically reduce her healing effectiveness. Simultaneous engage or burst on multiple targets drains her healing resources. Champions who can priority-target her reduce her overall utility.

With Soraka, manage heals by prioritizing the most endangered allies, not systematically the ADC. Use your silence to interrupt critical enemy channels — it's your most underrated ability. Save your ultimate for situations where multiple allies are simultaneously in danger.

§ 06 — The matchup wallSoraka Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Black Mist Scythe Black Mist Scythe
  2. Core 02 Ardent Censer Ardent Censer
  3. Core 03 Harmonic Echo Harmonic Echo
  4. Core 04 Staff of Flowing Water Staff of Flowing Water
  5. Core 05 Redemption Redemption
  6. Boots Boots of Mana Boots of Mana
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Soraka Wild Rift strengths and weaknesses

↑ Strengths
  • She becomes highly valuable when objective fights last longer than the initial engage, because every extra heal changes the real value of the trade.
  • She punishes teams that spend too many resources lowering one target without being able to finish the kill immediately.
  • Her global ultimate can save a play on another lane, but her real strength is keeping several allies alive during an already committed fight.
  • Her silence gives a subtle but decisive answer to certain all-ins, especially when placed on an engage path or under a threatened target.
↓ Weaknesses
  • Avoid Soraka if the enemy team has multiple hooks or direct engage tools that can reach her before she can play behind her frontline.
  • Avoid her if your team completely lacks champions that can absorb the first damage wave, because she cannot heal a target that has already been deleted.
  • Avoid Soraka if your composition wants to dive very far and very fast: she may be too far away to support the first play.
  • Avoid her when the enemy draft can force short, explosive, repeated fights, because her impact needs time and proper spacing.

§ 07b — Advanced MechanicsSoraka: combos & tips Wild Rift

Poke + silence combo
1 Q Q
2 E E

Slow enemies with Ability 1 (and heal Soraka if hit), then use Equinox to silence the slowed enemies and possibly root them if they remain within its area of effect

Root engage combo
1 E E
2
3 Q Q

Cast Equinox during a teamfight on stationary enemies; root them when it expires; use Starcall whilst they’re rooted

Sustain heal combo
1 W W
2 Q Q
3 W W

Heal an ally, hit an enemy with Ability 1 to regain HP, then re-heal the ally with the HP regained

Mechanical Tips

  • Starcall (1) HP exchange: Using ability 1 deals damage to Soraka in order to heal an ally with ability 2, but hitting an enemy with ability 1 restores health to Soraka — prioritise poking with ability 1 to maintain her health before healing
  • Equinox root timing: the Equinox area (3) roots enemies who remain within it when it expires (approx. 2s) — place the area and do not trigger it manually; let the natural timer create the root
  • Wish (Ult) global: the ultimate heals ALL allies simultaneously anywhere on the map — use it as soon as two or more allies are simultaneously in danger in different lanes
  • Wish interrupts Grievous Wounds: [to be confirmed in WR] — some versions of Soraka can heal even whilst under Grievous Wounds, at least partially, with her ultimate

Common Mistakes

  • Astral Infusion without Starcall: heal without regaining HP using Soraka’s 1-drain until death — always alternate between 2 → 1 (poke) → 2 to maintain your own HP
  • Manual Equinox too early: triggering Equinox manually before the natural root wears off causes the CC effect to be lost — let the area of effect expire naturally unless you need the silence immediately
  • Wish cast too late: the ultimate is global but does not resurrect — if the ally is at 10% HP, they will be dead before the heal arrives if the cast time is too long; use when the ally is at 30–40% HP

Notable Interactions

  • Starcall reduces the armour of enemies hit — particularly effective with physical damage ADCs who benefit from the reduction
  • With Redemption + Ardent Censer, Soraka’s heals also boost allies’ attack speed and shields, creating a powerful teamfight win condition
  • Soraka is effective against assassin compositions (Zed, Kha’Zix) as she can negate burst damage with repeated heals
Go deeper Mechanics & Tips — Soraka Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesSoraka Wild Rift FAQ

Q.01 Is Soraka a good blind pick as support? +

Soraka can be picked early in a draft, but she is not always a reliable blind pick. She becomes risky if the enemy can answer with multiple hooks, direct engages, or threats that can reach her before she has time to heal. She is much more comfortable when your team already has a frontline or at least champions capable of surviving the first seconds of a fight.

Q.02 When should Soraka use her ultimate? +

Soraka’s ultimate should be used when it changes the next part of the play, not simply when a health bar is low. The right timing saves a target that can still deal damage, secure an objective, or keep fighting. If you wait until the ally is already isolated, controlled, or running away, you risk turning a decisive global spell into a simple delay before death.

Q.03 Should Soraka play aggressively in lane? +

Soraka can play lane with pressure, but her aggression must stay controlled. She looks for small advantages through range, sustain, and zone control, not by positioning like an engage support. If she walks too far forward without tracking hook or all-in threats, she gives the enemy exactly the opening they want. The goal is to win the trade without giving away her own position.

Q.04 Why can Soraka feel useless even with a lot of healing? +

Because healing only matters if it allows the team to continue a useful action. If Soraka heals allies who are retreating separately, arriving late to an objective, or getting caught one by one, the numbers can be high without changing the game. Her real value appears when healing keeps an important target in the fight at the right moment, with a well-placed silence preventing the enemy from finishing.

Data — Stats per levelSoraka Wild Rift base stats per level (1-15)

Movement speed 340Attack range 550Bonus attack speed / lvl +0%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1630523730345618
274253.74131.24106.618.5
385455.44532.44757.119
496657.14933.65407.719.5
51,07858.85334.86058.220
61,19060.557366708.820.5
71,30262.26137.27359.321
81,41463.96538.48009.921.5
91,52665.66939.686510.422
101,63867.37340.89301122.5
111,75069774299511.523
121,86270.78143.21,06012.123.5
131,97472.48544.41,12512.624
142,08674.18945.61,19013.224.5
152,19875.89346.81,25513.725

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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