- She punishes teams that contest objectives without vision extremely well, because pre-placed seeds turn river entrances into damage and slow zones.
- Rylai strongly reinforces her identity: a single active plant can slow an enemy entry and create enough time to land root or ultimate.
- She offers real lane pressure without relying only on all-in threat, which helps secure priority before early objectives.
- Her counter-engage remains very strong against enemies who move forward too quickly as a group, especially if her ultimate is saved to punish entry instead of being used too early.
Zyra Wild Rift — Tier, Stats & Overview
Zyra is a zone mage playable as Support or Mid Lane, a plant goddess whose summoned seeds create botanical turrets that control and hammer entire areas.
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Zyra's win rate has climbed +0.38 pts over the last 30 days, now at 51.15%. See the full Wild Rift meta trends for more biggest movers.
Zyra Support sits as a highly valuable control pick when the game is decided around objective setup, vision control, and gradual poke before the real engage starts.
Zyra is a zone mage playable as Support or Mid Lane, a plant goddess whose summoned seeds create botanical turrets that control and hammer entire areas. Her plants transform based on which spell activates them — ranged or melee depending on the situation. Her ultimate Stranglethorns knocks up an entire zone after a brief delay. In Wild Rift, Zyra is the ideal zone-control platform in poke or teamfight compositions, transforming every teamfight into a carnivorous plant-infested battlefield.
Zyra excels in poke or zone compositions seeking to control space through plants. She benefits from allies who can keep enemies in her damage zones. Mass engage compositions benefit from her knock-up ultimate for decisive teamfights.
Zyra is exposed against assassins and dive compositions that approach before she places plants. Her near-total lack of mobility makes her highly vulnerable to sudden engagements. Zone or AoE effects quickly destroy plants, limiting impact.
With Zyra, place seeds in anticipation of abilities rather than after — plants grow where they land. Position your ultimate slightly ahead of targets so the knock-up catches them on rise. In teamfights, your plants create a continuous damage zone difficult to ignore.
§ 06 — The matchup wall · SupportZyra Wild Rift Support counters and synergies
§ 06 — The matchup wall · MidZyra Wild Rift Mid counters
§ 02 — Strengths & weaknesses Zyra Wild Rift strengths and weaknesses
- Avoid Zyra if your team already lacks frontline and expects to play long fights with nobody able to absorb the first engage wave.
- Avoid her against a draft that can instantly lock your position before your plants and root can meaningfully affect the fight.
- Do not lock her if your duo wants to force constant all-ins from the first wave: Zyra prefers to control, wear enemies down, and punish bad steps.
- She becomes risky if your team never plays around vision, because her best windows come from seeds placed before the fight begins.
§ 03 — Game planZyra Wild Rift game plan: early, mid and late game
Controlled push + poke; installs seeds at hot…
Controlled push + poke; installs seeds at hot spots.
Play the corridors and force objective fights…
Play the corridors and force objective fights around 5/9/13.
Protect your backline in the zone and…
Protect your backline in the zone and counter-engage with R when you're dived.
§ 02 — Strengths & weaknesses Zyra Control mage mid Wild Rift strengths and weaknesses
- Very strong wave priority when Deadly Spines hits minions and activates multiple plants around mid lane.
- Objective access control: Grasping Roots and Stranglethorns punish grouped entries through river corridors.
- Situationally good blind into immobile mages who must step up to last-hit under plant pressure.
- Very vulnerable to long dashes and ganks if Grasping Roots is used to push without side vision.
- Preparation-dependent: without seeds set before objectives, her burst becomes more predictable and less deterrent.
§ 03 — Game planZyra Wild Rift game plan: early, mid and late game
Push and poke without overextending; call ganks…
Push and poke without overextending; call ganks on roots.
Set off into the jungle to lay plant+E traps
Set off into the jungle to lay plant+E traps.
Objos teamfights: garden ready before engage,…
Objos teamfights: garden ready before engage, Stase to survive focus.
§ 07b — Advanced MechanicsZyra: combos & tips Wild Rift
Root first to immobilise, plant the seed whilst rooted, activate the seed with 1 to spawn a plant that slows
Set up the seeds in advance, root for CC, activate the seeds, then use the ultimate for the AoE knock-up after the root
Activate the passive seeds with ability 1 to spawn Thorn Spitters that poke from a distance, auto-attack for bonus damage, use ability 3 if the enemy engages
§ 08 — DialoguesZyra Wild Rift FAQ
Q.01 Is Zyra Support a good blind pick? +
Zyra can be blind picked if your team already has some frontline or peel, but she is not automatically safe. She struggles a lot against direct engage and hooks that force her to play under pressure. If you blind pick Zyra, you must play vision more carefully, keep a defensive seed, and avoid wasting root for poke without follow-up.
Q.02 When does Zyra become truly strong in a game? +
Zyra becomes truly strong once she can prepare an objective before the enemy. Level 5 gives her counter-engage threat, then Rylai makes her plants very hard to walk through. Her best window is not necessarily a lane duel: it is the moment dragon or Herald forces the enemy to enter a zone already filled with seeds, slows, and root threat.
Q.03 Should Zyra use her ultimate to engage? +
Sometimes yes, but only if the target is already slowed, rooted, or forced to stay in the zone. In many games, Zyra’s ultimate is worth more as counter-engage: you let the enemy walk forward, set your plants, then punish their entry. Casting R too early can simply make the enemy back away and leave your team without an answer to the real engage.
Q.04 Should Zyra play aggressively in lane? +
Yes, but her aggression must stay controlled. Zyra can poke through the wave, punish supports who step up poorly, and create priority, but she must not confuse pressure with overexposure. The simple rule is this: poke when your root or a defensive seed can still protect you. If you spend everything for a bit of damage, the next hook or engage becomes much more dangerous.
Data — Stats per levelZyra Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 600 | 54 | 37 | 36 | 420 | 6 | 14 |
| 2 | 720 | 57.5 | 41.5 | 37.5 | 470 | 6.6 | 14.8 |
| 3 | 840 | 61 | 46 | 39 | 520 | 7.2 | 15.6 |
| 4 | 960 | 64.5 | 50.5 | 40.5 | 570 | 7.8 | 16.4 |
| 5 | 1,080 | 68 | 55 | 42 | 620 | 8.4 | 17.2 |
| 6 | 1,200 | 71.5 | 59.5 | 43.5 | 670 | 9 | 18 |
| 7 | 1,320 | 75 | 64 | 45 | 720 | 9.6 | 18.8 |
| 8 | 1,440 | 78.5 | 68.5 | 46.5 | 770 | 10.2 | 19.6 |
| 9 | 1,560 | 82 | 73 | 48 | 820 | 10.8 | 20.4 |
| 10 | 1,680 | 85.5 | 77.5 | 49.5 | 870 | 11.4 | 21.2 |
| 11 | 1,800 | 89 | 82 | 51 | 920 | 12 | 22 |
| 12 | 1,920 | 92.5 | 86.5 | 52.5 | 970 | 12.6 | 22.8 |
| 13 | 2,040 | 96 | 91 | 54 | 1,020 | 13.2 | 23.6 |
| 14 | 2,160 | 99.5 | 95.5 | 55.5 | 1,070 | 13.8 | 24.4 |
| 15 | 2,280 | 103 | 100 | 57 | 1,120 | 14.4 | 25.2 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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