S+
September 2026 · Patch 7.2d
Support · Support

Bard Wild Rift — Tier, Stats & Overview

Bard is a utility support in Wild Rift, a wandering cosmic spirit collecting chimes across the map to amplify abilities.

Best build Black Mist Scythe Imperial Mandate Lich Bane Ardent Censer Oceanid's Trident Full build →

★ Support Tier S+ September 2026 · Patch 7.2d supportroamutility
DMG
UTIL
TANK
DIFF
Win 50.1% #49 · ↓0pt
Pick 1.2% #33
Ban 0.3% #120

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Win Rate (30d) 50.07%-2.72 pts
Pick Rate 1.16%
Ban Rate 0.32%
50.0%52.0%7.2c7.2d08/0823/0807/09

Bard's win rate has dropped -2.72 pts over the last 30 days, now at 50.07%. See the full Wild Rift meta trends for more biggest movers.

§ 01 — Editorial brief

Bard remains a high-value macro pick in this patch, but he is not a comfort support.

By Updated 8 Sept 2026 Patch 7.2d

Bard is a utility support in Wild Rift, a wandering cosmic spirit collecting chimes across the map to amplify abilities. His kit offers healing through shrines, portals enabling global rotations, mass slowdown, and an ultimate that temporarily freezes any zone. He excels in compositions seeking to create map advantages through movements and strategic interruptions. In Wild Rift, his instant portals enable more frequent roaming rotations, amplifying global map presence.

Bard excels in compositions that capitalize on his picks and portal rotations. He benefits from allies who can convert his CC into quick kills. Engage or map control compositions get the most out of his versatility.

Bard is exposed against aggressive engage compositions that don't give him time to roam. His low immediate peel makes him vulnerable when away from his ADC. Pick or constant all-in champions punish his lane absences.

With Bard, plan your roams based on lane state — never leave if your ADC is under pressure. Collect chimes to accelerate your passive progression. Save your ultimate to freeze enemies at the right moment, not for risky plays.

§ 06 — The matchup wallBard Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Black Mist Scythe Black Mist Scythe
  2. Core 02 Imperial Mandate Imperial Mandate
  3. Core 03 Lich Bane Lich Bane
  4. Core 04 Ardent Censer Ardent Censer
  5. Core 05 Oceanid's Trident Oceanid's Trident
  6. Boots Boots of Mana Boots of Mana
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Bard Wild Rift strengths and weaknesses

↑ Strengths
  • Can create game-changing picks with his ultimate.
  • Excellent roaming and global pressure.
  • Strong punishment against enemy positioning mistakes.
  • Natural scaling through chimes without item dependency.
↓ Weaknesses
  • If your team lacks coordination.
  • Against strong early-game lanes.
  • If your ADC needs constant protection.
  • In drafts where no one can follow his engages.
02

§ 03 — Game planBard Wild Rift game plan: early, mid and late game

I Early

Short Trades level 1-2, loaded W pose and roams…

Lvl. 1 → 6

Short Trades level 1-2, loaded W pose and roams on safe timings.

II Mid

Vision control and portals to create strong…

Lvl. 7 → 11

Vision control and portals to create strong numbers.

III Late

R to isolate/freeze, then follow with Q or allied…

Lvl. 12+

R to isolate/freeze, then follow with Q or allied wombo.

§ 07b — Advanced MechanicsBard: combos & tips Wild Rift

Main engage combo
1 R R
2 AA
3 Q Q
4 Flash Flash
5 AA
6 AA

Freeze an enemy area with the ultimate, re-engage with Q when the effect wears off to stun them, Flash to stay within range.

Wall Q combo
1 Q Q
2

Cosmic Binding passes through the first target and stuns if it hits a wall or a second target behind it — maximise angles using walls.

Mechanical Tips

  • Cosmic Binding (Q): the arrow stuns if it hits a wall (behind the target) or a second target — always aim for positions with a wall or an enemy in the line of fire.
  • Tempered Fate (R): the ultimate freezes enemies AND allies in the area — do not use it on your own allies whilst they are fighting, but on approaching enemies or on objectives (Baron, Dragon).
  • Meeps (passive): Collected chimes increase the power of the Meeps — roam frequently to collect chimes and boost auto-attack damage.
  • Magic Portal (E): create the portal in a bush or behind a wall for unpredictable roams towards the mid lane or jungle.
  • Caretaker’s Shrine (W): place the totems in the bushes in advance so that allies can benefit from them without being in danger.

Common Mistakes

  • Using Tempered Fate (R) on allies who are actively fighting — this freezes them and wastes the timing.
  • Forgetting to roam to collect the chimes — this means you miss out on the scaling from the Traveller’s Call passive.
  • Casting Q without the right angle at a wall or a second target — you’ll miss the stun.

Notable Interactions

  • R can freeze the Baron/Dragon to prevent the enemy from stealing or killing it — an advanced objective contesting technique.
  • Bard can use E to traverse terrain and assist any lane without Teleport.
  • Meeps apply an AoE slow in the late game with high stacks.
Go deeper Mechanics & Tips — Bard Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesBard Wild Rift FAQ

Q.01 Is Bard hard to play? +

Yes, but not for the usual reasons. Bard is not mechanically difficult, but requires strong map awareness and timing. Decision mistakes are heavily punished. If you understand when to roam and when to stay, he becomes extremely powerful.

Q.02 When should Bard use his ultimate? +

The ultimate should always have a clear purpose: engage, isolate a target, or stall. Using R without a plan is often a mistake. Ideally, you should already know what your team will do during stasis.

Q.03 Should Bard always roam? +

No. Roaming is a strength but also a risk. You should only leave lane when your ADC is safe or the wave is under control. Otherwise, you create a disadvantage that is hard to recover from.

Q.04 Is Bard viable in solo queue? +

Yes, but it heavily depends on your ability to punish enemy mistakes and read the game. He is less reliable than standard supports but can have a much higher impact.

Data — Stats per levelBard Wild Rift base stats per level (1-15)

Movement speed 355Attack range 500Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1660544036380810
27805745.537.54308.610.6
39006051394809.211.2
41,0206356.540.55309.811.8
51,14066624258010.412.4
61,2606967.543.56301113
71,38072734568011.613.6
81,5007578.546.573012.214.2
91,62078844878012.814.8
101,7408189.549.583013.415.4
111,8608495518801416
121,98087100.552.593014.616.6
132,100901065498015.217.2
142,22093111.555.51,03015.817.8
152,34096117571,08016.418.4

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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