Bard

S+ SUPPORT Support
Win 56.8% #19
Pick 2.5% #23
Ban 0.1% #59
?Win Rate — % of games wonPick Rate — % of games where pickedBan Rate — % of games where banned#N — overall ranking among all champions
Wild Rift CN · Diamond+ ?Official Tencent data
Diamond+ CN server · Updated daily
Last update: 25 Apr 2026

Tips

With Bard, plan your roams based on lane state — never leave if your ADC is under pressure. Collect chimes to accelerate your passive progression. Save your ultimate to freeze enemies at the right moment, not for risky plays.

← Back to Bard's profile

Bard Guide

Strengths & Weaknesses

Strengths

  • Reliable pick around walls
  • Roam and superior macro
  • Single wombo setup via R

Weaknesses

  • Dependent on team to convert picks

Quick read

Core identity

Bard is mainly played as Support. Its clearest strength is reliable pick around walls.

First priority in lane

Short trades level 1-2, charged W pose and roams on safe timings.

Main punishment pattern

Bard becomes easier to punish when dependent on team to convert picks. From the opposite side, the page also highlights this answer: Break the vision before objectives to limit portals/shifts.

Gameplay notes

Micro decisions

  • Use walls to guarantee Q stuns.
  • Roam only when the wave is secured.
  • Use portals to create unexpected angles.
  • Never use R without a follow-up plan.

Common mistakes

  • Roaming without securing the lane.
  • Misused ultimate that saves enemies.
  • Ignoring wall angles for Q.
  • Not using portals effectively.
  • Lack of vision before roaming.

Niveau 5

Ultimate unlock that completely changes fights.

Mandate complété

Greatly increases team burst on each CC.

Accumulation de cloches

Gradual scaling that enhances poke and utility.

Game Plan

Mid

Deep vision pose, fog picks via portals.

Late

Protect the carry, look for angle R→Q on front.

Power Spikes

Levels 5, 9, and 13

R determines goal fights; synchronizes with team.

How to Play

  • Don't lose waves: pick up the bells when your botlane is safe (wave under turn or push).
  • Look for corridors/walls to convert Q into a reliable stun.

Playing Against

  • Step aside when "Tempered Fate" awakens: don't group five players at the same point.
  • Avoid fighting near narrow walls/corridors: this is Bard's playground.

Combos

Guaranteed pick (corridor) Easy
Gate (E)traverse Q Q through wall/wire

Use the wall to turn a slow movement into a stun.

Long-range engagement Medium
Flash Flash R R (at output) Q on wall

Announce the timing for the team to set the ultimate wombo.

Trade flash level 1 Easy
AA AA (Meep) Q Q AA AA

Meeps + Electrocute: short burst, then back off.

Trapped disengagement Medium
E E to escape through wall Q Q on pursuer

Enemies emerging from the portal are lined up for an easy stun.

FAQ

How should I play Bard in Wild Rift?

Bard is generally played as Support. The first objective is to short trades level 1-2, charged w pose and roams on safe timings.. Its biggest edge comes from reliable pick around walls.

When is Bard strongest?

This page highlights the moments where Bard can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.

How do I punish Bard?

Bard can be punished when dependent on team to convert picks. A practical answer listed here is: Break the vision before objectives to limit portals/shifts.