Core identity
Bard is mainly played as Support. Its clearest strength is reliable pick around walls.
Bard is mainly played as Support. Its clearest strength is reliable pick around walls.
Rescue the lane with W, poke Meep + Q and roam as soon as possible.
Bard becomes easier to punish when punishable in extended lane. From the opposite side, the page also highlights this answer: Break the vision before objectives to limit portals/shifts.
戦闘を完全に変えるアルティメットアンロック。
CCごとにチームのバーストを大幅に増加させる。
ポークとユーティリティを強化する段階的なスケーリング。
Short Trades level 1-2, loaded W pose and roams on safe timings.
Vision control and portals to create strong numbers.
R to isolate/freeze, then follow with Q or allied wombo.
Rescue the lane with W, poke Meep + Q and roam as soon as possible.
Deep vision pose, fog picks via portals.
Protect the carry, look for angle R→Q on front.
R determines goal fights; synchronizes with team.
アルティメットで敵エリアを凍結させ、効果が切れたらQで再エンゲージしてスタンさせ、Flashで射程内に留まる。
Cosmic Bindingは最初のターゲットを貫通し、壁またはその背後の2体目のターゲットに当たるとスタンさせる — 壁を使った角度を最大化せよ。
Bard is generally played as Support. The first objective is to rescue the lane with w, poke meep + q and roam as soon as possible.. Its biggest edge comes from reliable pick around walls.
This page highlights the moments where Bard can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.
Bard can be punished when punishable in extended lane. A practical answer listed here is: Break the vision before objectives to limit portals/shifts.