B
October 2026 · Patch 7.3c
Marksman · Dragon Lane

Miss Fortune Wild Rift — Counters, Build & Tier

Miss Fortune is a Dragon Lane marksman in Wild Rift, a bounty hunter specializing in teamfight zone damage through her bullet rain ultimate.

★ Dragon Lane Tier B October 2026 · Patch 7.3c adcteamfightpoke
DMG
UTIL
TANK
DIFF
Win 48.9% #51 · ↓1pt
Pick 12.8% #5
Ban 2% #58

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Best build Items, runes & spells The CollectorInfinity EdgePhantom Dancer Counters Who beats Miss Fortune AkshanAshe

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Miss Fortune23/09 → 23/10
Win Rate (30d) 48.86%-0.18 pts
Pick Rate 12.83%
Ban Rate 2.02%
−1+1+207.3a7.3b7.3c23/0903/1008/1013/1018/1023/10 Miss Fortune−0.2 pts −1+1+207.3a7.3b7.3c23/0906/1015/1023/10 −0.2

Miss Fortune's win rate has dropped -0.18 pts over the last 30 days, now at 48.86%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the adjustment in 7.3 (22/09): -3.05 pts of win rate over 10 days, and -13.73 pts of pick rate.

§ 01 — Editorial brief

Miss Fortune remains a highly impactful ADC in the current patch, not because of her raw dueling power, but due to her ability to dominate structured fights and objective setups.

By Updated 23 Oct 2026 Patch 7.3c

Miss Fortune is a Dragon Lane marksman in Wild Rift, a bounty hunter specializing in teamfight zone damage through her bullet rain ultimate. Her kit combines bouncing shots, an AoE slow, and a Bullet Time channeling thousands of spread bullets dealing massive damage. She excels in mass engage compositions seeking to use ally CC to release her ultimate without interruption. In Wild Rift, her AoE damage ultimate is among the most powerful in the game when enemies are grouped, rewarding compositions capable of keeping opponents in place.

Miss Fortune excels in compositions that can cluster enemies to maximize her zone damage. She benefits from mass CC allies that allow her Bullet Time to hit the entire enemy team without interruption. Dense teamfight and multi-engage compositions are her ideal terrain.

Miss Fortune struggles against mobile champions who can interrupt her Bullet Time and close the gap quickly. Her lack of a dash makes her vulnerable to sudden engage and instant CC. Disengage or superior poke compositions limit her lane phase impact.

With Miss Fortune, position your Bullet Time from an angle where enemies can't easily dodge it. Wait for allies to land their CC before triggering your ultimate to ensure it won't be interrupted. In lane, exploit your Q range to harass safely.

§ 06 — The matchup wallMiss Fortune Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.3c build — computed

  1. Core 01 The Collector The Collector
  2. Core 02 Infinity Edge Infinity Edge
  3. Core 03 Phantom Dancer Phantom Dancer
  4. Core 04 Lord Dominik's Regards Lord Dominik's Regards
  5. Core 05 Kraken Slayer Kraken Slayer
  6. Boots Berserker's Greaves Berserker's Greaves
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Miss Fortune Wild Rift strengths and weaknesses

↑ Strengths
  • Objective fights favor her ultimate impact.
  • Engage supports provide natural setups for her R.
  • Her Q poke remains oppressive in lane.
  • She heavily punishes positioning mistakes in solo queue.
↓ Weaknesses
  • Against multiple assassins who can interrupt her ultimate.
  • Without frontline or engage to create opportunities.
  • Against highly mobile or spread-out compositions.
  • If your team doesn’t play around objectives.
02

§ 03 — Game planMiss Fortune Wild Rift game plan: early, mid and late game

I Early

Lane priority through measured poke and wave…

Lvl. 1 → 6

Lane priority through measured poke and wave control.

II Mid

Play on vision: set-up of R angles around…

Lvl. 7 → 11

Play on vision: set-up of R angles around objectives.

III Late

Teamfights front-to-back, you only ult on CC ally…

Lvl. 12+

Teamfights front-to-back, you only ult on CC ally or from a safe flank.

§ 07b — Advanced MechanicsMiss Fortune: combos & tips Wild Rift

All-in comboDemanding
1 W W
2 AA
3 Q Q
4 E E
5 R R

W for movement speed, auto-attack (passive first-hit bonus), Q bounce, E slow, R.

Flash + R comboSimple
1 E E
2 Flash Flash
3 R R

E for the slow, Flash to create distance and find the right angle, R from a distance.

Poke comboSimple
1 Q Q
2 bounce toward
3 AA

Q bounces off the first target to the enemy behind — use minions as a relay.

What interrupts itCaitlyn W Yordle Snap Trap root · 1.5 sSamira P Daredevil Impulse knock-up · 0.5 s

Mechanical Tips

  • Love Tap (passive): The first hit on a new target deals bonus damage. Switch targets to trigger the passive regularly — don’t always focus on the same one.
  • Strut (W): Passive movement speed boost if not recently hit; active grants a temporary sprint. Activate before engaging to get the speed boost.
  • Double Up (Q): Bounces to a second target behind the first. Use on minions lined up with the enemy champion for a double hit. Can crit.
  • Make It Rain (E): Extended slow area. Use before R so that enemies are slowed during Bullet Time.
  • Bullet Time (R): stationary channel. Find an angle where the cone covers the maximum number of enemies — choke points, compact groups. Activate when allies have CC on the enemies.

Common Mistakes

  • Use R without first applying slow or CC — enemies can easily escape the cone.
  • Do not use Q on minions as a bounce to the champion — using Q directly on the champion is less effective.
  • Move whilst using R — R is a stationary channel.

Notable Interactions

  • E + R = slow whilst on the channel = much harder to break free from.
  • Q can crit — synergises with crit items.
  • Love Tap procs on structures (towers) — alternate hits between champions and towers to trigger the passive.
Go deeper Mechanics & Tips — Miss Fortune Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesMiss Fortune Wild Rift FAQ

Q.01 When should you use your ultimate? +

Always wait for allied crowd control or enemy positioning mistakes. Your ultimate is much more effective when targets are already engaged or immobilized. Using it first makes you vulnerable and reduces your impact.

Q.02 Is she a good blind pick? +

She can be viable as a blind pick, but is risky against assassins or mobile compositions. She performs best when you understand the enemy draft and can anticipate fights.

Q.03 Why am I not impactful in fights? +

Usually because you use your ultimate without proper setup or in poor conditions. Miss Fortune is highly context-dependent. If enemies are not grouped or controlled, your ultimate loses a lot of value.

Q.04 How do you play against assassins? +

Position further back and keep your Guardian Angel ready. Wait for key threats to be used before committing. Your goal is to survive the initial burst, then punish with your ultimate.

Data — Stats per levelMiss Fortune Wild Rift base stats per level (1-15)

Movement speed 335Attack range 575Bonus attack speed / lvl +3.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1600583430420612
27286238.531.44706.612.9
3856664332.85207.113.8
49847047.534.25707.714.7
51,112745235.66208.215.6
61,2407856.5376708.816.5
71,368826138.47209.317.4
81,4968665.539.87709.918.3
91,624907041.282010.419.2
101,7529474.542.68701120.1
111,88098794492011.521
122,00810283.545.497012.121.9
132,1361068846.81,02012.622.8
142,26411092.548.21,07013.223.7
152,3921149749.61,12013.724.6

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

Data — Balance historyMiss Fortune Wild Rift buffs and nerfs, patch by patch

Adjustment1
Show balance history
  1. 7.3
    Adjustment-3.1 pts win rate over 10 days

    Miss Fortune's Double Up is rebalanced around crit with more predictable bounces, and her ultimate now has base damage.

    • Love Tap · Damage: (15 + 40% bonus AD) × (1 + Crit Rate)(15 + 40% bonus AD) × (0.6 + Crit Rate × 0.4)
    • Love Tap · Damage amp: 6% - 10.9%6% - 9.5% (based on level)
    • Double Up · Damage: 60/90/120/150 + 112/120/128/136% AD + 35% AP60/90/120/150 + 110% AD + 35% AP
    • Double Up · Second-hit damage ratio: 120%60% × current Crit Damage
    • Double Up - Optimized bounce target-selection rules
    • Strut · Initial Movement Speed: 30/35/40/4535/40/45/50
    • Strut · Maximum Movement Speed: 80/90/100/11070/80/90/100
    • Make It Rain · Slow: 30/40/50/60%40% + 0.06% × AP
    • Bullet Time · Barrage damage: 85% AD + 20% AP20/30/40 + 60% AD + 20% AP
    • Bullet Time · Crit ratio: 130%130% + (Crit Damage - 2) × 0.3

Sources: our patch files, checked against Riot's official patch notes · measured effect: median win rate before and after the patch · All patch notes

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