- She becomes very rewarding when engage supports are playable, because a single knock-up or stun can give her enough time to build Style and turn lane pressure into a direct kill.
- Her Infinity Edge + Bloodthirster spikes create real mid-game threat: she may enter later than other ADCs, but she converts much harder once the fight is already opened.
- Blade Whirl lets her reverse key windows against ADCs that rely on an important projectile, as long as she does not waste it on low-value poke.
- She punishes grouped teams very well when they fail to hold instant crowd control to stop her during Inferno Trigger.
Samira Wild Rift — Tier, Stats & Overview
Samira is a combo ADC in the Dragon Lane who builds Style stacks by mixing melee and ranged attacks to unlock her devastating multi-shot ultimate.
Best build Infinity Edge › Phantom Dancer › Bloodthirster › Runaan's Hurricane › Lord Dominik's Regards Full build →
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The complete Samira breakdown, and the micro and macro skills that actually decide games on this champion.
Samira's win rate has dropped -0.93 pts over the last 30 days, now at 48.53%. See the full Wild Rift meta trends for more biggest movers.
Samira holds a very specific place among ADCs: she is not picked to slowly win lane through range or play a standard front-to-back pattern, but to turn one crowd-control window into a finished fight.
Samira is a combo ADC in the Dragon Lane who builds Style stacks by mixing melee and ranged attacks to unlock her devastating multi-shot ultimate. Her Style system incentivizes varied ability usage, rewarding mechanical fluency with escalating damage windows. She can dash through allies and enemies and deflect projectiles with a melee swing. In Wild Rift, she is an all-in hyper-carry who shreds clustered teams once her Style reaches S-rank during a teamfight.
Samira excels in multi-CC compositions that let her accumulate style quickly and safely trigger her ultimate. She benefits from short-duration CC supports that create openings without exposing her. All-in compositions offer her ideal conditions.
Samira is exposed against compositions that can CC her before she builds style and maintain distance through poke. Instant burst profiles neutralize her before her ultimate. Her aggressive playstyle makes her vulnerable to enemy counter-engages.
With Samira, build style progressively before using your ultimate — trigger it only at S rank to maximize damage. Use your E to pass through enemy projectiles and cancel skill shots. In teamfights, stay mobile between targets to maintain your damage cadence.
§ 06 — The matchup wallSamira Wild Rift counters and synergies
§ 02 — Strengths & weaknesses Samira Wild Rift strengths and weaknesses
- Avoid Samira if your team has almost no reliable engage: without a first opening, she has to create short-range access herself, which often forces her to enter too early.
- Avoid her into drafts that combine long range, disengage, and instant crowd control, because she may never reach a clean position to cast Inferno Trigger.
- Avoid her if the lane forces you to absorb pressure without all-in windows, especially against profiles that can push, poke, and back away before your level 5.
- Avoid her if your team already needs too many champions to commit into melee range: Samira adds another commit requirement instead of bringing range or space control.
§ 03 — Game planSamira Wild Rift game plan: early, mid and late game
Short trades, style stacking without over-commit
Short trades, style stacking without over-commit.
Play on vision and allied CCs for decisive entries
Play on vision and allied CCs for decisive entries.
Search for diagonal flanks/angles and secure the…
Search for diagonal flanks/angles and secure the pipe with Stasis Enchant.
§ 07b — Advanced MechanicsSamira: combos & tips Wild Rift
Alternate between AAs and unique skills to increase Style from E to S — each unique action increases the Style by one level
Use button 2 twice (first press and return) as two separate style inputs
Block projectiles with button 2, dash with button 3 to reposition or chase
§ 08 — DialoguesSamira Wild Rift FAQ
Q.01 Is Samira a good blind pick as ADC? +
Samira is not a consistently reliable blind pick. She can work if your team is likely to have engage or crowd control, but she becomes very fragile when the enemy can answer with poke, peel, and hard CC. If you blind pick her, you must accept playing more patiently, sometimes behind your wave, and waiting for enemy cooldowns before entering. She is much more comfortable when you already know your support or part of the enemy draft.
Q.02 When should Samira use her ultimate? +
Inferno Trigger should rarely be used just because S rank is available. The right timing comes when a target is already controlled, the main interruption tools have been forced, or the fight is advanced enough that the enemy team can no longer all focus you. If you cast it into an untouched structure, you become a short-range target. If you cast it after the opening, you turn the fight into a reset.
Q.03 Is Samira better with an engage support or an enchanter? +
Samira usually prefers a support that can create a real entry point, because her E and S-rank timing become much easier to use when a target is already locked down. An enchanter can help her survive, but does not always solve her main issue: reaching the target without being controlled before her ultimate. She can play with protection, but her most explosive version comes from an ally who forces first contact.
Q.04 Why does Samira sometimes feel useless against certain lanes? +
Samira struggles when the lane prevents her from creating a real all-in window. Against ranged ADCs or disengage supports, she can be forced to lose health before she is even allowed to enter. In those situations, the goal is not to win every trade: you must preserve enough HP, hold Blade Whirl for the right spell, then punish the moment when the enemy misuses their escape or crowd-control tool.
Data — Stats per levelSamira Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 630 | 62 | 35 | 30 | 345 | 7.5 | 15 |
| 2 | 758 | 66 | 40 | 31.4 | 394 | 8.2 | 15.5 |
| 3 | 886 | 70 | 45 | 32.8 | 443 | 8.9 | 16 |
| 4 | 1,014 | 74 | 50 | 34.2 | 492 | 9.5 | 16.5 |
| 5 | 1,142 | 78 | 55 | 35.6 | 541 | 10.2 | 17 |
| 6 | 1,270 | 82 | 60 | 37 | 590 | 10.9 | 17.5 |
| 7 | 1,398 | 86 | 65 | 38.4 | 639 | 11.6 | 18 |
| 8 | 1,526 | 90 | 70 | 39.8 | 688 | 12.3 | 18.5 |
| 9 | 1,654 | 94 | 75 | 41.2 | 737 | 12.9 | 19 |
| 10 | 1,782 | 98 | 80 | 42.6 | 786 | 13.6 | 19.5 |
| 11 | 1,910 | 102 | 85 | 44 | 835 | 14.3 | 20 |
| 12 | 2,038 | 106 | 90 | 45.4 | 884 | 15 | 20.5 |
| 13 | 2,166 | 110 | 95 | 46.8 | 933 | 15.7 | 21 |
| 14 | 2,294 | 114 | 100 | 48.2 | 982 | 16.3 | 21.5 |
| 15 | 2,422 | 118 | 105 | 49.6 | 1,031 | 17 | 22 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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