S
September 2026 · Patch 7.2e
Marksman · ADC

Samira Wild Rift Expert Guide

With Samira, build style progressively before using your ultimate — trigger it only at S rank to maximize damage. Use your E to pass through enemy projectiles and cancel skill shots. In teamfights, stay mobile between targets to maintain your damage cadence.

★ ADC Tier S
DMG
UTIL
TANK
DIFF
Win 48.9% #61 · ↓1pt
Pick 7.6% #10
Ban 4.6% #41

Samira Wild Rift Expert Guide

§ 07b — Advanced MechanicsSamira: combos & tips Wild Rift

Standard combo (reach S)
1 AA
2 Q Q
3 AA
4 E E
5 AA
6 W W
7 R R

Alternate between AAs and unique skills to increase Style from E to S — each unique action increases the Style by one level

Advanced combo
1 AA
2 Q Q
3 W W
4 E E
5 W W
6 AA
7 R R

Use button 2 twice (first press and return) as two separate style inputs

Short trade combo
1 W W
2 E E

Block projectiles with button 2, dash with button 3 to reposition or chase

Mechanical Tips

  • Daredevil Impulse (passive): each UNIQUE action (different from the previous one) increases Style by one level — NEVER use the same ability twice in a row (e.g. AA → AA does not increase Style)
  • Blade Whirl (2) as an anti-projectile: activates a whirlwind that destroys incoming projectiles for 1s — time it precisely against targeted pokes (Ashe’s arrows, Ezreal’s Q, Lux’s E)
  • Wild Rush (3): a dash that passes through an enemy or allied unit — use to dodge skillshots by passing through an ally or an enemy
  • Inferno Trigger only at S: the ultimate is activated ONLY with an ‘S’ Style rating — if Style is lost (stasis, death), restart the build-up from E
  • Style decay: Style resets after a few seconds of inactivity — maintain an active combat rhythm to avoid losing the stacks again

Common Mistakes

  • Repeating the same action: AA → AA → AA does not increase the Style level — always vary between AA, 1, 2 and 3 for each new input
  • Ult out of melee range: Inferno Trigger is a melee ability — ensure the target is within melee range before activating it
  • Blade Whirl too late: the 2 button must be pressed BEFORE the enemy projectile — if you react after it’s launched, it’s often too late; learn the enemies’ poke patterns to anticipate it

Notable Interactions

  • Samira can cancel the Inferno Trigger animation with a Flash to reposition herself mid-ult [to be confirmed in WR]
  • Wild Rush (3) resets its cooldown on a kill or assist — in teamfights against low-health enemies, Samira’s mobility becomes virtually limitless
  • With Blade of the Ruined King + Infinity Edge, critical strikes during Inferno Trigger are extremely powerful

FAQ

How should I play Samira in Wild Rift?

Samira is generally played as ADC. The first objective is to wave management and all-ins on opposing cds. Its biggest edge comes from huge wombo potential and resets via e/style that snowball fights.

When is Samira strongest?

Samira takes over in mid game: play on vision and allied ccs for decisive entries.

How do I punish Samira?

Samira can be punished when very dependent on the team to open the r window. A practical answer listed here is: Keep W for an announced hook/snare, not for random poke.