A
October 2026 · Patch 7.3c
Marksman · Dragon Lane

Jinx Wild Rift — Tier, Stats & Overview

Jinx is a Dragon Lane hyper-carry marksman in Wild Rift, an excited anarchist alternating between a fast-attacking minigun and a slower rocket launcher with AoE damage.

★ Dragon Lane Tier A October 2026 · Patch 7.3c adchyper carryteamfight
DMG
UTIL
TANK
DIFF
Win 50.5% #34 · ↓0pt
Pick 13.5% #4
Ban 0.5% #101

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Best build Items, runes & spells Runaan's HurricaneInfinity EdgeLord Dominik's Regards Counters Who beats Jinx LucianDravenAshe

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Jinx23/09 → 23/10
Win Rate (30d) 50.49%+1.18 pts
Pick Rate 13.52%
Ban Rate 0.49%
+0.5+1+1.507.3a7.3b7.3c23/0903/1008/1013/1018/1023/10 Jinx+1.2 pts +0.5+1+1.507.3a7.3b7.3c23/0906/1015/1023/10 +1.2

Jinx's win rate has climbed +1.18 pts over the last 30 days, now at 50.49%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the nerf in 7.3 (22/09): +1.57 pts of win rate over 10 days.

§ 01 — Editorial brief

Jinx remains a highly environment-dependent ADC in this patch.

By Updated 23 Oct 2026 Patch 7.3c

Jinx is a Dragon Lane hyper-carry marksman in Wild Rift, an excited anarchist alternating between a fast-attacking minigun and a slower rocket launcher with AoE damage. Her kit combines leg-trap snares, a slowing Zap discharge, and a global Super Mega Death Rocket dealing % missing health damage. She excels in late game compositions seeking to convert scaling into a hyper-dominant carry threat. In Wild Rift, her passive resets on kills and objectives enable chaining threats at a speed few ADCs can match.

Jinx thrives in compositions built to protect a primary carry. She benefits from allies providing peel, crowd control, and strong frontline presence. Teams focused on extended teamfights maximize her ability to snowball fights once she gains momentum.

Jinx becomes extremely dangerous in the late game, but her lack of mobility makes her vulnerable to fast engages and burst. Compositions that can reach the backline or control her positioning greatly limit her impact. Without protection, chaotic fights become difficult for her.

Positioning is the top priority for Jinx. Use her attack range to maintain pressure while staying safe. In teamfights, wait for enemy lines to commit before dealing sustained damage from the backline.

§ 06 — The matchup wallJinx Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.3c build — computed

  1. Core 01 Runaan's Hurricane Runaan's Hurricane
  2. Core 02 Infinity Edge Infinity Edge
  3. Core 03 Lord Dominik's Regards Lord Dominik's Regards
  4. Core 04 Kraken Slayer Kraken Slayer
  5. Core 05 Stormrazor Stormrazor
  6. Boots Berserker's Greaves Berserker's Greaves
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Jinx Wild Rift strengths and weaknesses

↑ Strengths
  • She turns extended fights into instant snowball through her resets.
  • Sustain builds allow her to survive longer and reach her power spikes.
  • Her Rocket range allows her to deal damage without overcommitting.
  • She heavily punishes enemy positioning mistakes in mid/late game.
↓ Weaknesses
  • If your team lacks frontline or reliable peel.
  • Against compositions with multiple fast, targeted engages.
  • If your lane is expected to face heavy early pressure.
  • If your team plays a fast tempo that doesn’t fit your scaling.
02

§ 03 — Game planJinx Wild Rift game plan: early, mid and late game

I Early

Play safe, farm, and poke with rockets

Lvl. 1 → 6

Play safe, farm, and poke with rockets. Don't burn mana unnecessarily; secure priority only if your jungler plays bot side.

II Mid

Two-item spike: play around objectives, siege…

Lvl. 7 → 11

Two-item spike: play around objectives, siege with Fishbones and stay behind your front-line.

III Late

Disciplined teamfights: look for the first reset…

Lvl. 12+

Disciplined teamfights: look for the first reset (R or auto), then kite/chase until cleanup.

§ 07b — Advanced MechanicsJinx: combos & tips Wild Rift

Standard all-in comboDemanding
1 E E
2 W W
3 Q Q
4 AA

Root trap, Zap! slow, switch weapons depending on the situation, spam AAs.

Burst comboDemanding
1 W W
2 E E
3 AA
4 switch Fishbones
5 AA

Start with Zap! for the slow, set the trap, then rapid AAs with the Minigun to stack damage, switch to Rockets for AoE.

Long-range pokeSimple
1 Q Q
2 W W

Land long-range poke with Fishbones, use W for the slow.

What interrupts itCaitlyn W Yordle Snap Trap root · 1.5 sSamira P Daredevil Impulse knock-up · 0.5 s

Mechanical Tips

  • Switcheroo (Q): alternates between Pow-Pow (Minigun, short range, +attack speed) and Fishbones (Rockets, long range, AoE, costs mana). Use Fishbones for poking and teamfights, Pow-Pow for 1v1s.
  • Pow-Pow stacks: up to 3 attack speed stacks from auto-attacks. Do not switch out of Pow-Pow whilst you have 3 active stacks — you’ll lose all your stacks.
  • Fishbones AoE: rockets hit all targets within a small area — excellent in teamfights or for farming.
  • Chompers (E): place the traps behind the enemy’s intended escape route, not directly beneath them. 1.5s root if stepped on.
  • Super Mega Death Rocket (R): Travels across the entire map; damage increases with distance. Use early in the journey for maximum damage. Also triggers on enemy targets along the way.

Common Mistakes

  • Wasting mana by spamming Fishbones when not in combat — Fishbones cost a lot of mana.
  • Switching from Pow-Pow whilst you’re in the middle of building up stacks — you’ll lose the 3 attack speed stacks.
  • Not positioning the Chompers in front of your retreat — enemies can easily avoid them in a straight line.

Notable Interactions

  • ‘Get Excited’ (passive) also triggers on tower kills — use Fishbones to focus on a tower during a teamfight and trigger the passive.
  • Fishbones’ rockets hit all targets in the area — Braum may not block all the hits.
  • R can be used with vision across the map for long-range executes.
Go deeper Mechanics & Tips — Jinx Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesJinx Wild Rift FAQ

Q.01 Is Jinx a good blind pick? +

Jinx is not a reliable blind pick. She heavily depends on her composition and botlane matchup. Without frontline or against aggressive lanes, she risks losing too much early tempo. She becomes viable as a blind only if your team can guarantee peel and structured fights.

Q.02 When does Jinx become strong? +

Jinx becomes truly strong after her first item and especially at 3 items. That’s when she can sustain fights and trigger resets. Before that, she remains vulnerable and team-dependent.

Q.03 Why is Jinx difficult to play? +

She is difficult because she has no tools to fix mistakes. Poor positioning or timing is immediately punished. She requires excellent fight awareness and precise spacing.

Q.04 How do you carry with Jinx? +

To carry with Jinx, you need to survive until fights become chaotic. Your role is to stay safe, wait for a weak target, then chain resets. Carrying comes from timing, not aggression.

Data — Stats per levelJinx Wild Rift base stats per level (1-15)

Movement speed 335Attack range 575Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
16305435303457.512
275058.54031.43948.113.3
3870634532.84438.614.6
499067.55034.24929.215.9
51,110725535.65419.717.2
61,23076.5603759010.318.5
71,350816538.463910.819.8
81,47085.57039.868811.421.1
91,590907541.273711.922.4
101,71094.58042.678612.523.7
111,8309985448351325
121,950103.59045.488413.626.3
132,0701089546.893314.127.6
142,190112.510048.298214.728.9
152,31011710549.61,03115.230.2

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

Data — Balance historyJinx Wild Rift buffs and nerfs, patch by patch

Buff1Nerf1
Show balance history
  1. 7.3
    Nerf+1.6 pts win rate over 10 days

    Jinx loses AD per level, and her Super Mega Death Rocket! has a longer cooldown and lower damage.

    • Attack Damage per Level: 4.54
    • Super Mega Death Rocket! · Cooldown: 50/45/40s60/50/40s
    • Super Mega Death Rocket! · Damage: 25/35/45 + 15% bonus AD up to 250/350/450 + 150% bonus AD25/35/45 + 12% bonus AD up to 250/350/450 + 120% bonus AD
  2. 7.2c
    Buff

    Jinx gains more base attack damage and higher attack speed on Get Excited!, strengthening her laning phase and teamfight resets.

Sources: our patch files, checked against Riot's official patch notes · measured effect: median win rate before and after the patch · All patch notes

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