S
September 2026 · Patch 7.2d
Marksman · Dragon Lane

Jhin Wild Rift — Build, Counters & Tier

Jhin is a Dragon Lane ritual marksman in Wild Rift, a psychopathic artist firing exactly four times before reloading, with a fourth shot always critical and amplified.

Best build Infinity Edge Phantom Dancer The Collector Lord Dominik's Regards Blade of the Ruined King Full build →

★ Dragon Lane Tier S September 2026 · Patch 7.2d adccriticalburst
DMG
UTIL
TANK
DIFF
Win 50.7% #40 · ↑3pt
Pick 14.6% #3
Ban 0.6% #101

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Win Rate (30d) 50.73%-0.41 pts
Pick Rate 14.57%
Ban Rate 0.55%
50.5%51.0%51.5%7.2c7.2d08/0823/0807/09

Jhin's win rate has dropped -0.41 pts over the last 30 days, now at 50.73%. See the full Wild Rift meta trends for more biggest movers.

§ 01 — Editorial brief

Jhin remains a unique ADC in the current meta: less focused on sustained DPS and more on burst pressure and tempo control.

By Updated 8 Sept 2026 Patch 7.2d

Jhin is a Dragon Lane ritual marksman in Wild Rift, a psychopathic artist firing exactly four times before reloading, with a fourth shot always critical and amplified. His kit combines trap grenades, a vine slow activating his imprisonment, and a four-shot sniper ultimate at long range slowing targets. He excels in engage compositions seeking to capitalize on massive slows to trigger his imprisonments. In Wild Rift, his four-shot rhythm is even more impactful due to teamfight density, where grenades and ultimate can hit multiple targets in sequence.

Jhin fits well into compositions focused on zone control and pick potential. He benefits from allies providing crowd control, vision, or tools that lock targets at range. Teams that slow down the pace of fights maximize his methodical damage output.

Jhin relies on a slow but powerful attack rhythm. Compositions that exploit the downtime between his shots, force quick engages, or bypass his range significantly reduce his effectiveness. Constant burst pressure prevents him from expressing his full zoning and control potential.

Managing the four-shot mechanic is the core skill for Jhin. Use reload windows to reposition and prepare the next attack cycle. In teamfights, maintain safe backline positioning and focus on executing weakened targets rather than prolonged trading.

§ 06 — The matchup wallJhin Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Infinity Edge Infinity Edge
  2. Core 02 Phantom Dancer Phantom Dancer
  3. Core 03 The Collector The Collector
  4. Core 04 Lord Dominik's Regards Lord Dominik's Regards
  5. Core 05 Blade of the Ruined King Blade of the Ruined King
  6. Boots Boots of Dynamism Boots of Dynamism
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Jhin Wild Rift strengths and weaknesses

↑ Strengths
  • Extremely strong at punishing positioning mistakes through instant burst.
  • Ability to impact fights from range with his ultimate.
  • Very effective in solo queue against uncoordinated teams.
  • Naturally synergizes with engage or CC supports.
↓ Weaknesses
  • Against highly mobile compositions that can easily dodge his kit.
  • When your team lacks frontline or crowd control.
  • Against ADCs that win extended trades.
  • If the game is likely to be decided in pure front-to-back fights.
02

§ 03 — Game planJhin Wild Rift game plan: early, mid and late game

I Early

Farm safe, use your 4th shot for lane pressure

Lvl. 1 → 6

Farm safe, use your 4th shot for lane pressure.

II Mid

Search for picks with W root + ultimate

Lvl. 7 → 11

Search for picks with W root + ultimate.

III Late

Stay behind the frontline, DPS via autos and R in…

Lvl. 12+

Stay behind the frontline, DPS via autos and R in zone.

§ 07b — Advanced MechanicsJhin: combos & tips Wild Rift

Standard burst combo
1 Q Q
2 W W
3 AA
4 AA

Q on minions to bounce onto a champion, W if the enemy is rooted or has been hit recently, the first 3 auto-attacks, save the 4th shot.

W + Flash combo
1 W W
2 Flash Flash

Cast Deadly Flourish + Flash immediately to shorten the cast time and create an element of surprise.

Full-lane combo
1 Q Q
2 AA
3 AA
4 W W
5 AA

Q bounce, 2 auto-attacks, W, 4th shot for maximum burst damage.

Ult snipe combo
1 E E
2 R R

Trap for root + slow, R for all 4 sniper bullets on a stationary target.

Mechanical Tips

  • Whisper (passive): 4 bullets, then reload. 4th shot = guaranteed critical hit + movement speed bonus. Save the 4th shot for a big burst or to finish off a target.
  • Cooldown: don’t waste the first 3 auto-attacks unnecessarily — have the 4th shot ready before engaging in a major trade.
  • Dancing Grenade (Q): bounces between targets. Hit minions first so that the grenade then bounces onto the champion, dealing amplified damage.
  • Deadly Flourish (W): roots targets already hit by a trap (E) or an ally. W on its own = slow only. W on a target marked by E or an ally = root.
  • Curtain Call (R): 4 sniper bullets, with a cooldown between each. The bullets slow targets and deal more damage to stationary targets. Use from maximum range for safe positioning.

Common Mistakes

  • Accidentally using the 4th shot on a minion — always aim for a champion with the 4th critical shot.
  • Casting W without rooting (without setting an E trap first) — W alone does not root without a prior mark.
  • Moving whilst using R — Jhin is stationary during Curtain Call, so position yourself safely beforehand.

Notable Interactions

  • Q increases its damage with each bounce (2nd target > 3rd target > 4th target).
  • E leaves a trap on the ground that roots enemies who step on it, setting up W.
  • Jhin is the only ADC with a fixed attack speed — AD/crit build only.
Go deeper Mechanics & Tips — Jhin Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesJhin Wild Rift FAQ

Q.01 Is Jhin a good ADC to carry in solo queue? +

Yes, but not in a traditional way. Jhin doesn’t carry through sustained DPS, but by punishing mistakes. If you understand timings and exploit bad positioning, he becomes extremely effective. However, if fights become extended or you fail to find picks, his impact drops significantly.

Q.02 Why is Jhin weak in extended fights? +

His kit is built around short burst cycles, especially his 4 shots. Once those are used, he loses immediate pressure. Unlike other ADCs, he cannot maintain consistent DPS, making him less effective in extended fights.

Q.03 When should you use Jhin’s ultimate? +

The ultimate serves two purposes: initiating fights from range or finishing targets. The decision depends on context. If your team can follow up, use it to engage. Otherwise, save it to secure kills or control space after a fight starts.

Q.04 Is Jhin hard to play? +

Mechanically, he’s accessible, but his real difficulty lies in tempo and positioning management. Knowing when to hold your 4th shot, when to engage or wait, and how to play around your windows makes the difference between an average and a great Jhin.

Data — Stats per levelJhin Wild Rift base stats per level (1-15)

Movement speed 340Attack range 575
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
160058353039069
272862.639.531.44476.610.1
385667.14432.85047.111.2
498471.748.534.25617.712.3
51,11276.25335.66188.213.4
61,24080.857.5376758.814.5
71,36885.36238.47329.315.6
81,49689.966.539.87899.916.7
91,62494.47141.284610.417.8
101,75298.975.542.69031118.9
111,880103.5804496011.520
122,008108.184.545.41,01712.121.1
132,136112.68946.81,07412.622.2
142,264117.293.548.21,13113.223.3
152,392121.79849.61,18813.724.4

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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