B
October 2026 · Patch 7.3c
Marksman · Dragon Lane

Jhin Wild Rift — Build, Counters & Tier

Jhin is a Dragon Lane ritual marksman in Wild Rift, a psychopathic artist firing exactly four times before reloading, with a fourth shot always critical and amplified.

★ Dragon Lane Tier B October 2026 · Patch 7.3c adccriticalburst
DMG
UTIL
TANK
DIFF
Win 49.7% #45 · ↑1pt
Pick 15.9% #3
Ban 0.9% #76

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Best build Items, runes & spells The CollectorInfinity EdgeRapid Firecannon Counters Who beats Jhin DravenCorki

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Jhin23/09 → 23/10
Win Rate (30d) 49.72%+0.82 pts
Pick Rate 15.87%
Ban Rate 0.93%
−0.5+0.507.3a7.3b7.3c23/0903/1008/1013/1018/1023/10 Jhin+0.8 pts −0.5+0.507.3a7.3b7.3c23/0906/1015/1023/10 +0.8

Jhin's win rate has climbed +0.82 pts over the last 30 days, now at 49.72%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the buff in 7.3b (14/10): +1.09 pts of win rate over 9 days, and +6.33 pts of pick rate.

§ 01 — Editorial brief

Jhin remains a unique ADC in the current meta: less focused on sustained DPS and more on burst pressure and tempo control.

By Updated 23 Oct 2026 Patch 7.3c

Jhin is a Dragon Lane ritual marksman in Wild Rift, a psychopathic artist firing exactly four times before reloading, with a fourth shot always critical and amplified. His kit combines trap grenades, a vine slow activating his imprisonment, and a four-shot sniper ultimate at long range slowing targets. He excels in engage compositions seeking to capitalize on massive slows to trigger his imprisonments. In Wild Rift, his four-shot rhythm is even more impactful due to teamfight density, where grenades and ultimate can hit multiple targets in sequence.

Jhin fits well into compositions focused on zone control and pick potential. He benefits from allies providing crowd control, vision, or tools that lock targets at range. Teams that slow down the pace of fights maximize his methodical damage output.

Jhin relies on a slow but powerful attack rhythm. Compositions that exploit the downtime between his shots, force quick engages, or bypass his range significantly reduce his effectiveness. Constant burst pressure prevents him from expressing his full zoning and control potential.

Managing the four-shot mechanic is the core skill for Jhin. Use reload windows to reposition and prepare the next attack cycle. In teamfights, maintain safe backline positioning and focus on executing weakened targets rather than prolonged trading.

§ 06 — The matchup wallJhin Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.3c build — computed

  1. Core 01 The Collector The Collector
  2. Core 02 Infinity Edge Infinity Edge
  3. Core 03 Rapid Firecannon Rapid Firecannon
  4. Core 04 Lord Dominik's Regards Lord Dominik's Regards
  5. Core 05 Kraken Slayer Kraken Slayer
  6. Boots Boots of Dynamism Boots of Dynamism
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Jhin Wild Rift strengths and weaknesses

↑ Strengths
  • Extremely strong at punishing positioning mistakes through instant burst.
  • Ability to impact fights from range with his ultimate.
  • Very effective in solo queue against uncoordinated teams.
  • Naturally synergizes with engage or CC supports.
↓ Weaknesses
  • Against highly mobile compositions that can easily dodge his kit.
  • When your team lacks frontline or crowd control.
  • Against ADCs that win extended trades.
  • If the game is likely to be decided in pure front-to-back fights.
02

§ 03 — Game planJhin Wild Rift game plan: early, mid and late game

I Early

Farm safe, use your 4th shot for lane pressure

Lvl. 1 → 6

Farm safe, use your 4th shot for lane pressure.

II Mid

Search for picks with W root + ultimate

Lvl. 7 → 11

Search for picks with W root + ultimate.

III Late

Stay behind the frontline, DPS via autos and R in…

Lvl. 12+

Stay behind the frontline, DPS via autos and R in zone.

§ 07b — Advanced MechanicsJhin: combos & tips Wild Rift

Standard burst comboDemanding
1 Q Q
2 W W
3 AA
4 AA

Q on minions to bounce onto a champion, W if the enemy is rooted or has been hit recently, the first 3 auto-attacks, save the 4th shot.

W + Flash comboSimple
1 W W
2 Flash Flash

Cast Deadly Flourish + Flash immediately to shorten the cast time and create an element of surprise.

Full-lane comboDemanding
1 Q Q
2 AA
3 AA
4 W W
5 AA

Q bounce, 2 auto-attacks, W, 4th shot for maximum burst damage.

Ult snipe comboSimple
1 E E
2 R R

Trap for root + slow, R for all 4 sniper bullets on a stationary target.

What interrupts itCaitlyn W Yordle Snap Trap root · 1.5 sSamira P Daredevil Impulse knock-up · 0.5 s

Mechanical Tips

  • Whisper (passive): 4 bullets, then reload. 4th shot = guaranteed critical hit + movement speed bonus. Save the 4th shot for a big burst or to finish off a target.
  • Cooldown: don’t waste the first 3 auto-attacks unnecessarily — have the 4th shot ready before engaging in a major trade.
  • Dancing Grenade (Q): bounces between targets. Hit minions first so that the grenade then bounces onto the champion, dealing amplified damage.
  • Deadly Flourish (W): roots targets already hit by a trap (E) or an ally. W on its own = slow only. W on a target marked by E or an ally = root.
  • Curtain Call (R): 4 sniper bullets, with a cooldown between each. The bullets slow targets and deal more damage to stationary targets. Use from maximum range for safe positioning.

Common Mistakes

  • Accidentally using the 4th shot on a minion — always aim for a champion with the 4th critical shot.
  • Casting W without rooting (without setting an E trap first) — W alone does not root without a prior mark.
  • Moving whilst using R — Jhin is stationary during Curtain Call, so position yourself safely beforehand.

Notable Interactions

  • Q increases its damage with each bounce (2nd target > 3rd target > 4th target).
  • E leaves a trap on the ground that roots enemies who step on it, setting up W.
  • Jhin is the only ADC with a fixed attack speed — AD/crit build only.
Go deeper Mechanics & Tips — Jhin Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesJhin Wild Rift FAQ

Q.01 Is Jhin a good ADC to carry in solo queue? +

Yes, but not in a traditional way. Jhin doesn’t carry through sustained DPS, but by punishing mistakes. If you understand timings and exploit bad positioning, he becomes extremely effective. However, if fights become extended or you fail to find picks, his impact drops significantly.

Q.02 Why is Jhin weak in extended fights? +

His kit is built around short burst cycles, especially his 4 shots. Once those are used, he loses immediate pressure. Unlike other ADCs, he cannot maintain consistent DPS, making him less effective in extended fights.

Q.03 When should you use Jhin’s ultimate? +

The ultimate serves two purposes: initiating fights from range or finishing targets. The decision depends on context. If your team can follow up, use it to engage. Otherwise, save it to secure kills or control space after a fight starts.

Q.04 Is Jhin hard to play? +

Mechanically, he’s accessible, but his real difficulty lies in tempo and positioning management. Knowing when to hold your 4th shot, when to engage or wait, and how to play around your windows makes the difference between an average and a great Jhin.

Data — Stats per levelJhin Wild Rift base stats per level (1-15)

Movement speed 340Attack range 575
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
160058353039069
272862.639.531.44476.610.1
385667.14432.85047.111.2
498471.748.534.25617.712.3
51,11276.25335.66188.213.4
61,24080.857.5376758.814.5
71,36885.36238.47329.315.6
81,49689.966.539.87899.916.7
91,62494.47141.284610.417.8
101,75298.975.542.69031118.9
111,880103.5804496011.520
122,008108.184.545.41,01712.121.1
132,136112.68946.81,07412.622.2
142,264117.293.548.21,13113.223.3
152,392121.79849.61,18813.724.4

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

Data — Balance historyJhin Wild Rift buffs and nerfs, patch by patch

Buff1Adjustment1
Show balance history
  1. 7.3b
    Buff+1.1 pts win rate over 9 days

    Jhin's crits deal 85% of normal critical damage instead of 80%, and his fourth shot's missing-health bonus reaches its cap at level 10 instead of 15.

    • Whisper · Standard Critical Damage: 80%85%
    • Whisper · 4th Shot Missing Health Damage: 11%–25% (capped at level 15)11.5%–25% (capped at level 10)
  2. 7.3
    Adjustment-2.6 pts win rate over 10 days

    Jhin's crits are brought down to 80%, offset by more base and per-level AD and more Health.

    • Base Attack Damage: 5860
    • Attack Damage Growth: 4.555
    • Base Health: 600630
    • Whisper - [New] Crits deal only 80% of normal crit damage
    • Whisper · Fourth-shot bonus damage to turrets: 135% / 162% (with Infinity Edge)150% / 172.5% (with Infinity Edge)
    • Whisper · AD conversion: bonus AS × 30% + Crit Rate × 45% + level × 4.5%bonus AS × 30% + Crit Rate × 40% + level × 3%
    • Whisper · Crit Movement Speed: 15% + 0.55% × bonus AS14% + 0.44% × bonus AS
    • Curtain Call · Fourth super shot damage ratio: 200%current Crit Damage

Sources: our patch files, checked against Riot's official patch notes · measured effect: median win rate before and after the patch · All patch notes

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