S
October 2026 · Patch 7.3b
Marksman · Dragon Lane

Yunara Wild Rift — Build, Counters & Tier

Yunara is a hypercarry markswoman of the Dragon Lane in Wild Rift, a disciple of the Kanmei who arrived with patch 7.2 and the first ADC with a hybrid damage profile:…

Yunara
★ Dragon Lane Tier S October 2026 · Patch 7.3b adchyper carryhybrid
DMG
UTIL
TANK
DIFF
Win 50% #42 · ↓6pt
Pick 9.4% #9
Ban 22% #13

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Yunara15/09 → 16/10
Win Rate (30d) 50.04%-0.08 pts
Pick Rate 9.40%
Ban Rate 21.98%
−0.5+0.507.37.3a7.3b15/0926/0903/1008/1012/1016/10 Yunara−0.1 pts −0.5+0.507.37.3a7.3b15/0902/1009/1016/10 −0.1

Yunara's win rate has dropped -0.08 pts over the last 30 days, now at 50.04%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the nerf in 7.3b (14/10): -0.58 pts of win rate over 2 days, and -3.81 pts of pick rate.

§ 01 — Editorial brief

Yunara lands with patch 7.2b as a dual-threat hybrid marksman: her critical strikes deal bonus magic damage, making classic defensive itemization ineffective against her.

By Updated 16 Oct 2026 Patch 7.3b

Yunara is a hypercarry markswoman of the Dragon Lane in Wild Rift, a disciple of the Kanmei who arrived with patch 7.2 and the first ADC with a hybrid damage profile: her passive converts every critical strike into bonus magic damage, making classic defensive itemization ineffective against her. Her kit alternates between two states — out of Trance she kites with a slowing bead and ghostly swiftness; in Trance her W becomes a piercing beam and her E a repositioning dash. She excels in front-to-back compositions that protect their carry until her three core items. In Wild Rift, Trance tempo management — triggering it to open a fight, never in reaction — separates average Yunaras from unplayable ones.

Yunara asks for time synergies: any ally who buys her seconds of DPS — anti-dive polymorph, slows, shields during Trance — converts them directly into damage. Attack-speed enchanters feed her hybrid passive, and frontlines that stretch fights play exactly at her tempo.

Yunara is not countered by resistances — her hybrid passive works around them — but by tempo. Lane bullies crush her levels 1-5, reset all-ins exploit her total lack of crowd control, and the windows between two Trances are her weakest version. Effective counters compress fights into moments where she cannot answer.

Yunara's value comes from sustained DPS, not burst: every second of clean kiting is worth more than a risky mechanic. Her real hidden skill is Trance tempo management — called, synced with the team's engage, prepared — and the discipline of keeping E outside Trance as her only life insurance.

§ 06 — The matchup wallYunara Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.3b build — computed

  1. Core 01 Kraken Slayer Kraken Slayer
  2. Core 02 Guinsoo's Rageblade Guinsoo's Rageblade
  3. Core 03 Bloodthirster Bloodthirster
  4. Core 04 Infinity Edge Infinity Edge
  5. Core 05 Lord Dominik's Regards Lord Dominik's Regards
  6. Boots Berserker's Greaves Berserker's Greaves
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Yunara Wild Rift strengths and weaknesses

↑ Strengths
  • Mixed damage that a single defensive resistance cannot answer.
  • The bounty rework favors her scaling, teamfight-oriented game plan.
  • New champion: enemies don't yet know her weakness windows.
  • High AoE DPS from three items thanks to Q bounces with Runaan's.
↓ Weaknesses
  • Avoid her into a Draven, Lucian or Tristana kill lane without a defensive support.
  • Avoid her if the enemy already has two dedicated dive or assassination threats.
  • Avoid her if your comp has no peel and no frontline: she doesn't survive alone.
  • Avoid her in comps that need to close before 15 minutes.
02

§ 03 — Game planYunara Wild Rift game plan: early, mid and late game

I Early

Patient laning phase: Yunara farms well thanks to…

Lvl. 1 → 6

Patient laning phase: Yunara farms well thanks to Q bounces but doesn't win early all-ins. Look for short trades around Q and let your support create the openings.

II Mid

First big spike at Guinsoo + Runaan's: teamfights…

Lvl. 7 → 11

First big spike at Guinsoo + Runaan's: teamfights around Dragon become your power zone. Use the trance on contested objectives, not on isolated picks.

III Late

Classic hypercarry: position behind your…

Lvl. 12+

Classic hypercarry: position behind your frontline and release the trance at the right moment. A team that protects you for 5 seconds wins the fight.

§ 07b — Advanced MechanicsYunara: combos & tips Wild Rift

Early trade combo (lvl 2)
1 AA
2 Q Q
3 AA
4 AA
5 W W

Stack Unleash on minions before the trade, activate the 1 on contact, land 2-3 empowered AAs then disengage with the slow from the 2; coordinate with your support for a level 2 all-in

Full teamfight combo
1 E E
2 R R
3 W W
4 AAs

Use the 3 BEFORE the ultimate: the Transcendent state refreshes its cooldown, giving you two mobility casts in the same fight (approach MS + repositioning dash)

Kite/disengage combo
1 W W
2 E E
3 AAs while backing

The bead slows the chaser, the 3 gives you the speed to keep your distance, and the AAs maintain your Unleash stacks during the retreat

Transcendent poke combo
1 R R
2 W W
3
4 W W

During the Transcendent state, the cooldown of the 2 is reduced: two lasers can fire within the same window to zone an objective or poke before a fight

Mechanical Tips

  • Unleash stack management: each AA generates 1 stack (2 against a champion), and activating the 1 requires a full bar — arriving at a fight with a full gauge means instant burst is available; the bar turns orange when the activation is ready
  • Stack decay: not attacking causes Unleash stacks to drain over time (~6 sec of inactivity) — hit a minion or jungle monster between fights to keep the gauge up
  • 3 → Ult ordering: the Transcendent state refreshes Kanmei's Steps' cooldown — always spend the 3 right before ulting to get two mobility casts in the same engagement
  • Separate 1 and Ult windows: the ultimate automatically activates the 1 — trigger the manual 1 AFTER the ultimate ends (or ult after the 1 ends) to maximize total steroid uptime instead of overlapping the two
  • Untouchable Shadow (Transcendent 3) through walls: the Transcendent-state dash crosses thin walls — memorize the passable walls (jungle, river) for escapes the enemy cannot follow

Common Mistakes

  • Using the Ult as a panic button: triggering Transcend One's Self at 30% HP while focused saves nothing — the Transcendent state is a fight-OPENING tool from a safe position (laser + dash + splash), not a last-resort defensive
  • Stopping attacks between waves: the Unleash gauge drains — Yunara wants a near-constant attack rhythm (minions, jungle camps) to reach fights with the 1's activation ready
  • Looking for picks with her: Yunara excels in long fights where her hybrid DPS stacks up; she is mediocre at pick-style burst — do not play her like a Draven/Lucian, play structured 5v5s around objectives
  • Wasting the Transcendent dash on the engage: the upgraded 3's dash is her only real escape — hold it to answer the enemy dive rather than to enter first

Notable Interactions

  • Her passive (Vow of the First Lands) converts critical strikes into bonus magic damage: crit items (Infinity Edge…) also increase her magic damage — the enemy cannot itemize a single resistance against her
  • Attack speed buffs (Lulu's Whimsy, Nami's Tidecaller's Blessing, Ardent Censer) directly feed both Unleash generation AND her hybrid DPS — maximum enchanter synergy
  • The activated 1's splash also spreads critical strikes — fight positioning: hitting the grouped frontline spreads DPS onto the nearby backline
  • Anti-Yunara: Randuin's Omen reduces both critical damage AND attack speed — the reference defensive item for tanks against her; force fights right after her Transcendent state ends (no laser, no dash window)
Go deeper Mechanics & Tips — Yunara Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesYunara Wild Rift FAQ

Q.01 Is Yunara an AD or AP champion in Wild Rift? +

Both: she builds classic AD/crit items, but her passive converts critical strikes into bonus magic damage. That's why a single resistance isn't enough to counter her.

Q.02 What is the best Yunara build in 7.2? +

Guinsoo's Rageblade → Runaan's Hurricane → Infinity Edge, with Lethal Tempo as keystone. Terminus or Wit's End fourth depending on the enemy comp. Launch build, refined with the first ranked data.

Q.03 How do you counter Yunara? +

Punish her weak laning phase with an aggressive duo (Draven, Lucian, Tristana), assign an assassin to her in fights, and force combat right after her Transcendence — her most vulnerable window.

Data — Balance historyYunara Wild Rift buffs and nerfs, patch by patch

Nerf2
Show balance history
  1. 7.3b
    Nerf-0.6 pts win rate over 2 days

    Cultivation of Spirit's passive and active damage lose 5 per rank (5/10/15/20), and Transcend One's Self comes back later at ranks 2 and 3 (70/65/60 s).

    • Cultivation of Spirit · Passive Damage: 10/15/20/255/10/15/20
    • Cultivation of Spirit · Active Damage: 10/15/20/255/10/15/20
    • Transcend One's Self · Cooldown: 70/60/50s70/65/60s
  2. 7.3
    Nerf-0.5 pts win rate over 10 days

    Yunara loses a bit of bonus crit damage and max-rank Q Attack Speed.

    • Vow of the Lands · Bonus crit damage: 10% (+10% per 100 AP)8% (+8% per 100 AP)
    • Cultivation of Spirit · Bonus Attack Speed: 22.5/35/47.5/60%25/35/45/55%

Sources: our patch files, checked against Riot's official patch notes · measured effect: median win rate before and after the patch · All patch notes

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