S+
October 2026 · Patch 7.3c
Support · Support

Braum Wild Rift — Build, Counters & Tier

Braum is a tank support in Wild Rift, an ice guardian renowned for his Unbreakable that blocks all incoming projectiles.

★ Support Tier S+ October 2026 · Patch 7.3c tanksupportshield
DMG
UTIL
TANK
DIFF
Win 52.8% #8 · ↓0pt
Pick 5.1% #14
Ban 1.2% #72

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Best build Items, runes & spells Bulwark of the MountainRadiant VirtueKnight's Vow Counters Who beats Braum MilioZyraSona

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Braum23/09 → 23/10
Win Rate (30d) 52.75%+2.41 pts
Pick Rate 5.13%
Ban Rate 1.20%
+207.3a7.3b7.3c23/0903/1008/1013/1018/1023/10 Braum+2.4 pts +207.3a7.3b7.3c23/0906/1015/1023/10 +2.4

Braum's win rate has climbed +2.41 pts over the last 30 days, now at 52.75%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the adjustment in 7.3 (22/09): win rate stable (+0.11 pts over 10 days).

Meta Movers · video of the week

Braum in this week’s video

Week of October 19, 2026 · patch 7.3b

  • S+ in Support
  • Moves on the Support board
  • ▲ S → S+ in Support
Read this week’s breakdown →

38 s · sound on

§ 01 — Editorial brief

Braum remains a highly stable defensive support in the current patch, especially in soloQ where front-to-back fights still define many games.

By Updated 23 Oct 2026 Patch 7.3c

Braum is a tank support in Wild Rift, an ice guardian renowned for his Unbreakable that blocks all incoming projectiles. His kit offers an engage pounce onto an ally who has marked a target, slows, a directional shield, and a line knock-up ultimate. He excels in compositions seeking to absorb enemy damage and protect an ADC against multi-projectile compositions. In Wild Rift, his directional shield is particularly valuable for neutralizing enemy zone ultimates like those of Ashe or Miss Fortune.

Braum thrives in compositions focused on protection and coordinated teamfights. He strengthens teams built around carries that require strong peel and defensive control. Allies able to quickly follow an engage or apply repeated attacks trigger his passive crowd control very effectively.

Braum struggles against compositions that avoid direct fights or rely on long-range poke. High mobility, kite strategies, and spread formations prevent him from applying his crowd control effectively. His reliance on close-range engage and proximity defines his main structural weakness.

With Braum, positioning and timing of your defensive shield are key to protecting the team. Focus on applying your passive mark quickly so allies can trigger the stun. In teamfights, stand between your team and incoming threats to maximize your peel potential.

§ 06 — The matchup wallBraum Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy
Milio
Hard
Milio
Sona
Unfav.
Sona
Galio
Skill
Galio
Blitzcrank
Fav.
Blitzcrank
Lucian
Ideal
Lucian
Every Lucian attack counts double for Braum's Concussive Blows stacks thanks to his Lightslinger passive — in 2-3 exchanges, the target is automatically stunned without Braum needing to use a single spell. The kill window opens at level 2: Braum Q to apply the first stack, Lucian auto+Relentless Pursuit dash+auto accumulates remaining stacks in under a second, and the Concussive Blows stun lets Lucian unleash his full combo. It's one of the most feared synergies in early laning phase — play around levels 2, 3 and 5 for guaranteed all-ins.
Yasuo
Ideal
Yasuo
Yasuo's Last Breath requires a knockup from an ally — Braum's Q (Glacial Fissure) or his Winter's Maul ultimate provide this knockup reliably, allowing Yasuo to trigger Last Breath at any time on any hit target. In botlane, Braum pokes with Q to apply slow, Yasuo E onto the slowed target, Braum Q for the knockup, Yasuo triggers Last Breath for an airborne suspension that guarantees the damage combo. Both also have strong defensive synergy: Braum's Stand Behind Me protects Yasuo during combos while Wind Wall absorbs projectiles threatening Braum.
Kai'Sa
Strong
Kai'Sa
Kai'Sa's Void Seeker instantly follows Braum's hook/CC to apply 2 Void (Plasma) stacks on the already-isolated target — Killer Instinct gap close becomes immediately available and Kai'Sa can dive safely behind Braum's shield. Braum's Stand Behind Me protection is particularly valuable for Kai'Sa during dives as she can end up in a precarious position after Killer Instinct. Strong spike from level 6: Braum CC → Kai'Sa W for plasma → guaranteed dash + burst combo before the target can Flash.
Vayne
Strong
Vayne
Vayne's Condemn stuns a target against a wall — Braum can set up this wall-pin by forcing the target to back off with his Concussive Blows stacks and Q, orienting the fight toward a structure or jungle wall. The combination of Condemn stun + Silver Bolts (3 auto true damage) + Braum stacks creates true burst that doesn't depend on target resistances. Braum's Stand Behind Me protects Vayne during difficult early laning phases when Vayne is vulnerable before her first items.

Build enginePatch 7.3c build — computed

  1. Core 01 Bulwark of the Mountain Bulwark of the Mountain
  2. Core 02 Radiant Virtue Radiant Virtue
  3. Core 03 Knight's Vow Knight's Vow
  4. Core 04 Zeke's Convergence Zeke's Convergence
  5. Core 05 Yordle Trap Yordle Trap
  6. Boots Plated Steelcaps Plated Steelcaps
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Braum Wild Rift strengths and weaknesses

↑ Strengths
  • Very effective against projectile-based and poke compositions.
  • Excellent protection for hypercarry ADCs in mid/late game.
  • Strong teamfighting with reliable and repeatable crowd control.
  • Very strong around objectives thanks to his ultimate and E.
↓ Weaknesses
  • Against long poke lanes that deny engage.
  • If your ADC lacks fast follow-up.
  • In drafts without a real carry to protect.
  • Against highly mobile comps that are hard to lock down.
02

§ 03 — Game planBraum Wild Rift game plan: early, mid and late game

I Early

Short trades after Q then reset; plays around…

Lvl. 1 → 6

Short trades after Q then reset; plays around level 5.

II Mid

Controlled roams with your jungler to force river…

Lvl. 7 → 11

Controlled roams with your jungler to force river stuns.

III Late

Front-to-back: protect your carry first, cut the…

Lvl. 12+

Front-to-back: protect your carry first, cut the backline with R if it exposes itself.

§ 07b — Advanced MechanicsBraum: combos & tips Wild Rift

AA + passive comboDemanding
1 AA
2 Q Q
3 AA
4 AA

Auto-attack to apply the first Concussive Blows stack, Q for the stack and slow, then AA to complete the 4 stacks and stun.

Advanced engage comboDemanding
1 W W
2 Q Q
3 Flash Flash
4 R R
5 E E

Jump onto an ally to engage, Q for a slow and a stack, Flash to reposition, R for a knock-up, E to block projectiles.

Flash + Q comboSimple
1 Q Q
2 Flash Flash

Cast Winter’s Bite then Flash towards the enemy to increase the projectile’s effective range.

Full rotationDemanding
1 W W
2 Q Q
3 Flash Flash
4 R R
5 E E

Engage on an ally, stun chain, ultimate, then shield incoming projectiles with Unbreakable.

What interrupts itThresh Q Death Sentence stun · 1.5 sNautilus R Depth Charge knock-up · 1 s

Mechanical Tips

  • Concussive Blows (passive): 4 stacks = stun. Each ally can contribute stacks after Braum has applied the first one — coordinate with the ADC for quick stuns.
  • Stand Behind Me (W): Braum can leap onto an ally to reposition quickly — a defensive dash to protect a carry or engage from a distance.
  • Unbreakable (E): Raise the shield in the direction of incoming projectiles — cancels projectiles, crucial for blocking ultimates such as Ashe’s R and Caitlyn’s R.
  • Glacial Fissure (R): Initial knock-up + prolonged area slow — use to initiate in teamfights or to zone enemies away from an objective.

Common Mistakes

  • Forgetting that allies can apply Concussive Blows stacks — failing to communicate when the first stack is applied.
  • Not using E on allies for mobility — Braum is often played as if E only works on enemies.
  • Misaligning Unbreakable (E) — the shield must face the direction of the incoming damage.

Notable Interactions

  • W blocks projectiles — protects against Ezreal’s Q, Jinx’s W, Varus’s Q, etc.
  • Concussive Blows stacks are applied via all allies after Braum has initiated — strong synergies with Jinx/Caitlyn (rapid attack).
  • Braum can use E on a minion or monster if no allies are available.
Go deeper Mechanics & Tips — Braum Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesBraum Wild Rift FAQ

Q.01 Is Braum good in soloQ? +

Yes, but only if your team follows your engages. He is very reliable in defense and teamfights but heavily relies on coordination. Without follow-up, his impact drops significantly.

Q.02 When should you use Braum's shield? +

Use it to block important abilities like hooks, ultimates, or heavy burst. Wasting it on poke drastically reduces your value in fights.

Q.03 Is Braum an engage support? +

He can engage, but it's not his main role. He is much stronger in counter-engage and protection than pure initiation.

Q.04 Why does my stun not proc? +

Your passive requires ally follow-up. If your ADC or team doesn't hit the target, the stun won't trigger.

Data — Stats per levelBraum Wild Rift base stats per level (1-15)

Movement speed 345Attack range 175Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1690585238380912
281061.657.14042910.113.1
393065.262.24247811.114.2
41,05068.867.34452712.215.3
51,17072.472.44657613.316.4
61,2907677.54862514.417.5
71,41079.682.65067415.418.6
81,53083.287.75272316.519.7
91,65086.892.85477217.620.8
101,77090.497.95682118.621.9
111,890941035887019.723
122,01097.6108.16091920.824.1
132,130101.2113.26296821.825.2
142,250104.8118.3641,01722.926.3
152,370108.4123.4661,0662427.4

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

Data — Balance historyBraum Wild Rift buffs and nerfs, patch by patch

Adjustment1
Show balance history
  1. 7.3
    Adjustmentwin rate stable (+0.11 pts)

    Braum is slightly squishier early but gains more durability with every level.

    • Base Health: 690630
    • Base Armor: 5246
    • Health per Level: 120136

Sources: our patch files, checked against Riot's official patch notes · measured effect: median win rate before and after the patch · All patch notes

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