Standard — engage/peel
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,400 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Frontal-denial support build: Braum wins when he makes the enemy's first offensive read bad for everyone at once. The build must therefore protect his ability to absorb for the team, the quality of his peel, and enough presence to replay after the first block.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
10,400 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Protection build, prioritizes peel tools for your carry.
10,600 total cost +200gDefensive build against enemy dives/engages.
10,850 total cost +450gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Braum’s value comes from absorbing initial damage and slowing fight tempo. The build focuses on damage mitigation, defensive auras and extended survivability.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
You already hug your carry for E — the shared shield doubles your wall against burst.
heals the ADC after each application of the passive Concussive Blows on the target.
Heals back the poke you deliberately eat with E — doubled for melee, perfect for a human shield.
More HP to absorb pokes while protecting the carry with the E.
Trims Q and E downtime — more passive stuns stacked and more walls available.