A
September 2026 · Patch 7.2d
Support · Support

Sona Wild Rift — Tier, Stats & Overview

Sona is a Dragon Lane enchanter support, a master of musical auras who heals, shields, and accelerates allies while dealing subtle poke damage.

Best build Black Mist Scythe Ardent Censer Harmonic Echo Staff of Flowing Water Redemption Full build →

★ Support Tier A September 2026 · Patch 7.2d supportenchanterheal
DMG
UTIL
TANK
DIFF
Win 52.8% #17 · ↓0pt
Pick 6.6% #10
Ban 2% #66

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Win Rate (30d) 52.83%-1.52 pts
Pick Rate 6.58%
Ban Rate 2.04%
53.0%54.0%55.0%7.2c7.2d08/0823/0807/09

Sona's win rate has dropped -1.52 pts over the last 30 days, now at 52.83%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the nerf in 7.2b (30/07): -0.87 pts of win rate over 10 days, and -9.01 pts of pick rate.

§ 01 — Editorial brief

Sona has a very specific support profile: she is not picked to dominate every level 1 trade, but to turn a stable composition into a strong teamfight engine once her auras can rotate continuously.

By Updated 8 Sept 2026 Patch 7.2d

Sona is a Dragon Lane enchanter support, a master of musical auras who heals, shields, and accelerates allies while dealing subtle poke damage. Her power chord system creates a passive that activates on every third spell cast, applying bonus effects. Her ultimate Crescendo stuns an entire line of enemies, making it one of the most devastating teamfight crowd-control abilities in the game. In Wild Rift, Sona is an all-purpose support platform whose value comes from anticipating her team's needs and landing game-changing ultimates.

Sona excels in compositions that continuously poke and convert health advantages into kills through a mass ultimate. She benefits from high-DPS allies who thrive on her constant buffs. Protect-the-carry compositions get the maximum from her heals, buffs, and speed boost.

Sona is extremely fragile and vulnerable against pick or dive compositions that target her first. Her lack of mobility makes her easy to access for assassins. Instant engage compositions neutralize her before she can heal or retaliate.

With Sona, alternate your auras based on context — don't stay on the same one permanently. Save your ultimate for situations where multiple enemies are aligned or to counter a grouped engage. Always position at mid-range to hit allies with auras without exposing yourself.

§ 06 — The matchup wallSona Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Black Mist Scythe Black Mist Scythe
  2. Core 02 Ardent Censer Ardent Censer
  3. Core 03 Harmonic Echo Harmonic Echo
  4. Core 04 Staff of Flowing Water Staff of Flowing Water
  5. Core 05 Redemption Redemption
  6. Boots Boots of Mana Boots of Mana
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Sona Wild Rift strengths and weaknesses

↑ Strengths
  • She becomes very rewarding in games where objectives force repeated grouping, because her auras gain value around every contested dragon, Herald or Baron.
  • Her Harmonic Echo plus Ardent Censer pairing turns short Q/W cycles into real sustain and DPS pressure for auto-attack carries.
  • Crescendo remains a decisive solo queue tool, especially when enemies group too tightly around river entrances or choke points.
  • She punishes compositions that cannot end fights quickly: the longer the fight lasts, the more her healing, shielding, buffs and Power Chords create separation.
↓ Weaknesses
  • Avoid Sona if the enemy bot lane has multiple hook or direct engage threats and your ADC cannot play under pressure without losing the wave.
  • Avoid her if your team has no frontline at all, because Sona cannot be the first champion entering objective space.
  • Avoid her if your team wants to split push constantly: her auras lose a lot of value when the team never plays grouped.
  • Avoid her if the game requires reliable engage from mid game onward; Crescendo can start fights, but Sona often prefers using it to punish enemy entry.
02

§ 03 — Game planSona Wild Rift game plan: early, mid and late game

I Early

Measured poke for priority and clean resets

Lvl. 1 → 6

Measured poke for priority and clean resets.

II Mid

Play around R and Redemption, deep vision on…

Lvl. 7 → 11

Play around R and Redemption, deep vision on objectives.

III Late

Backline positioning, carry protection and…

Lvl. 12+

Backline positioning, carry protection and multi-target R-seeking.

§ 07b — Advanced MechanicsSona: combos & tips Wild Rift

Activate Power Chord Blue (ally damage)
1 Q Q
2 W W
3 Q Q

The last skill cast before the empowered AA determines the effect; cast skill 1 last to trigger the ally damage boost chord

Activate Power Chord Purple (slow)
1 Q Q
2 W W
3 E E

The Purple chord, cast after 3 different skills, applies a massive slow via the next auto-attack

Activate Power Chord Green (anti-heal/shield)
1 Q Q
2 E E
3 W W

Green Chord after casting skill 2 last: the next auto-attack applies an armour reduction or healing reduction [exact effect to be confirmed in WR]

Ultimate engage combo
1 R R
2 Q Q
3 W W
4 E E

Stun with the ultimate, damage + heal, then speed boost for the chase

Mechanical Tips

  • Power Chord tracking: Sona builds up her chord by casting abilities — keep an eye on the counter (3 casts = chord ready); always follow the 3rd cast with an auto-attack to use the chord immediately
  • Crescendo (Ult) angles: the ultimate travels in a straight line and stuns all enemies in its path — cast it through clusters of enemies or at chokepoints (base gates, narrow jungle paths)
  • Aura sharing: auras benefit nearby allies for a few seconds after being cast — stay close to the ADC to transfer the buffs from each aura to them
  • Aria of Perseverance (2): heals Sona AND the ally with the lowest HP within range — position yourself near the injured ADC to maximise the heal

Common Mistakes

  • Ultimate in 1v1 situations: Crescendo is powerful in group teamfights — wasting the ultimate on an isolated target means losing the AOE advantage; save it for teamfights
  • Ignoring the standard Power Chord sequence: casting abilities in a random order triggers an unwanted Power Chord — learn the sequence to specifically activate the desired chord at the right moment
  • Staying too far away: Sona’s auras have a limited range — stay within range of the ADC for the auras, but not on the front line where the damage is too high

Notable Interactions

  • Crescendo resets the actions of charging enemies (Malphite’s ultimate, Sion’s charge) — use it to interrupt enemy engages
  • Sona with the Locket of the Iron Solari doubles the protective auras on nearby allies
  • In peel compositions, Song of Celerity (3) + Shurelya allows the whole team to escape or catch up
Go deeper Mechanics & Tips — Sona Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesSona Wild Rift FAQ

Q.01 Is Sona a good blind pick support? +

Sona can be blind picked if your team already has frontline or if you can play the first waves very cleanly, but she is not automatically safe. She struggles heavily into hooks, fast engages and lanes that can punish her before level 5. If you blind pick her, you must accept a more defensive lane, ward early, respect bush angles and hold Exhaust to stop the all-in that would break your scaling phase.

Q.02 When does Sona become truly strong in a game? +

Sona becomes truly strong from level 5 onward, then reaches another level with Harmonic Echo and Ardent Censer. Level 5 gives her Crescendo, which is a direct answer to engages or a way to start an area fight. Her items then turn small spell cycles into sustain, buffs and team tempo. She does not need a massive snowball: she mainly needs to stay alive long enough to repeat her auras around objectives.

Q.03 Should Crescendo be used to engage or counter-engage? +

The best answer depends on the draft, but Sona often prefers counter-engage. If the enemy has Leona, Nautilus, Rakan, Pyke or another champion that must enter to create action, holding Crescendo lets you punish that entry and protect your carry. Engaging is still possible when several targets line up in a choke point, but wasting Crescendo on an isolated target greatly reduces your safety for the real fight.

Q.04 Why is Sona strong with hyper-carries? +

Sona amplifies hyper-carries well because she gives them exactly what they want in extended fights: sustain, attack buffs, movement speed and crowd control to stop enemies from reaching them too easily. With Ardent Censer, every defensive cycle also becomes an offensive increase. The condition still matters: the carry must be able to hit, and Sona must stay close enough to maintain auras without exposing herself.

Data — Stats per levelSona Wild Rift base stats per level (1-15)

Movement speed 340Attack range 550Bonus attack speed / lvl +0%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1600464030345615
270448.743.931.2349.96.615.9
380851.347.832.4354.87.116.8
49125451.733.6359.77.717.7
51,01656.655.634.8364.68.218.6
61,12059.359.536369.58.819.5
71,22461.963.437.2374.49.320.4
81,32864.667.338.4379.39.921.3
91,43267.271.239.6384.210.422.2
101,53669.975.140.8389.11123.1
111,64072.5794239411.524
121,74475.282.943.2398.912.124.9
131,84877.886.844.4403.812.625.8
141,95280.490.745.6408.713.226.7
152,05683.194.646.8413.613.727.6

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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