- He punishes junglers who need time to scale or dislike contesting early scuttles, dragons, and Rift Heralds.
- Ragnarok keeps huge value against compositions that rely on one key crowd control spell to stop enemy entry.
- His Black Cleaver, Death's Dance, and Sterak's Gage core turns extended skirmishes into favorable fights, especially when opponents cannot burst him instantly.
- Ghost gives him real backline threat when vision is set properly and opponents have not prepared a wide escape path.
Olaf Wild Rift — Tier, Stats & Overview
Olaf is a Jungle fighter in Wild Rift, a Nordic berserker specializing in extended combat where his combat sustain through lifesteal passive makes him nearly…
Best build Sterak's Gage › Black Cleaver › Death's Dance › Trinity Force › Spear of Shojin Full build →
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The complete Olaf breakdown, and the micro and macro skills that actually decide games on this champion.
Olaf's win rate has climbed +1.94 pts over the last 30 days, now at 52.49%. See the full Wild Rift meta trends for more biggest movers.
Olaf remains a direct-pressure jungler: he does not win games through complex mechanics, but through execution speed, early objective pressure, and the ability to force a carry to play under constant threat.
Olaf is a Jungle fighter in Wild Rift, a Nordic berserker specializing in extended combat where his combat sustain through lifesteal passive makes him nearly indestructible. His kit combines retrievable axes amplifying movement speed, a slow zone, and a Ragnarok rendering all control effects inoperative during its duration. He excels in dive compositions seeking to reach an enemy carry despite all enemy protections. In Wild Rift, his CC immunity ultimate is particularly devastating against compositions whose gameplan relies entirely on immobilization.
Olaf fits in dive compositions looking to reach enemy carries with maximum CC resistance. He benefits from allies who can create engage opportunities to complement his approach. Compositions aiming to win through extended combat benefit from his sustain.
Olaf struggles against compositions that can effectively kite him and exploit his reliance on axes to maintain speed. Outside his ultimate, CC exposes him to unfavorable fights. Permanent disengage compositions reduce his access to carries.
With Olaf, critical timing on your ultimate: activate it while approaching carries, not beforehand. Retrieve your axes quickly to permanently maintain movement speed. In teamfights, target the enemy carry while ignoring the frontline thanks to your CC immunity.
§ 06 — The matchup wall · JungleOlaf Wild Rift Jungle counters and synergies
§ 06 — The matchup wall · TopOlaf Wild Rift Top counters
§ 02 — Strengths & weaknesses Olaf Wild Rift strengths and weaknesses
- Avoid Olaf if your team has no way to follow your entry: a solo Ragnarok often becomes nothing more than a delayed death sprint.
- Avoid him into too much kiting, repeated slows, and dashes that remain available after your Ghost, because you may burn ultimate without ever locking the right target.
- Avoid him if your lanes are very weak early and cannot help you contest river; Olaf loses part of his identity when he is forced to farm without pressure.
- Avoid him if your allied composition already has plenty of engage but lacks peel for its main carry: Olaf does not naturally provide reliable backline protection.
§ 03 — Game planOlaf Wild Rift game plan: early, mid and late game
Look for skirmishes when your lanes have the…
Look for skirmishes when your lanes have the priority; abuse axes to fix and force summoners.
Two items = go time: force 4v3 around the…
Two items = go time: force 4v3 around the objectives, Ghost+R to dislocate the backline.
Choose: aggressive flank to delete a carry, or…
Choose: aggressive flank to delete a carry, or front-to-back if you lack access; save R for the decisive window.
§ 02 — Strengths & weaknesses Olaf Baron lane anti-CC bruiser Wild Rift strengths and weaknesses
- Very strong in extended fights thanks to Conqueror, Vicious Strikes and the attack speed gained at low health.
- Can break single-CC drafts: Ragnarok removes the stun or ultimate timing meant to stop him.
- High side-lane pressure when he has priority because the axe slows escapes and lets him chase through waves.
- Struggles against champions that reset trades with short dashes or ranged zoning before Olaf can retrieve his axe.
- Becomes predictable if the wave is pushed without vision: he has no dash to escape a gank after using Ragnarok offensively.
- Less useful if the team lacks secondary engage: he can run at one target, but he does not lock an entire backline alone.
§ 03 — Game planOlaf Wild Rift game plan: early, mid and late game
Axe tax, crash for clean recall, then look for a…
Axe tax, crash for clean recall, then look for a level 5 all-in with Ghost.
Split push if the opposing compo has too much…
Split push if the opposing compo has too much peel; otherwise, regroup to force around objectives.
Flanks from the mist; if no angle, play…
Flanks from the mist; if no angle, play front-to-back and zoning with axes.
§ 07b — Advanced MechanicsOlaf: combos & tips Wild Rift
Spam Ability 1 whilst picking up the axe to reduce the cooldown, interspersing auto-attacks and Ability 3 for true damage
For short, immediate trades, activate ability 2 first for lifesteal, then ability 3 for true damage
The ultimate cancels all enemy CC; dive straight at the enemy carry; use Undertow for the slow, 2 for sustain, and 3 for true damage
§ 08 — DialoguesOlaf Wild Rift FAQ
Q.01 Is Olaf a good blind pick in jungle? +
Olaf can be blind picked if your team already has control, lanes that can follow river plays, and a real damage source behind him. However, he becomes risky if you pick him without knowing enemy mobility or if your composition already lacks peel. The right reflex is to ask whether you can realistically reach a target after Ghost and Ragnarok. If the answer depends on a straight-line sprint with no angle, the pick is less reliable.
Q.02 When should Olaf activate Ragnarok? +
Ragnarok should be used to deny a real attempt to stop you, not simply to start running. The best timing often comes after you have already shortened the distance with Ghost, an axe, or a vision angle. If you activate it too early, the opponent can back away, wait out the ultimate, then control you afterward. Use it when the enemy must stop you now, not when they can still simply walk away.
Q.03 Should Olaf always play aggressively in the early game? +
Olaf should play with pressure, but not with aggressive autopilot. His early game is strong when his lanes can move, when the enemy jungler can be contested, and when there is real conversion behind the play. Forcing an invade without priority may feel like playing his identity, but it is often a mistake. A good Olaf pressures where his team can follow: scuttle, vision, enemy camps, or objectives depending on lane states.
Q.04 Is Olaf better for engaging or peeling? +
Olaf is mainly an entry and pressure champion, not a traditional peel tool. He can indirectly protect a carry by chasing away the enemy frontline or jungler, but he does not replace real defensive control. If your team needs someone to stop assassins or lock down dives, Olaf is not always the right answer. He gives his best value when he forces enemies backward before they can threaten your backline.
Data — Stats per levelOlaf Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 690 | 64 | 40 | 38 | 340 | 12 | 15 |
| 2 | 802 | 68.6 | 43.9 | 40 | 373 | 12.9 | 15.7 |
| 3 | 914 | 73.1 | 47.8 | 42 | 406 | 13.9 | 16.4 |
| 4 | 1,026 | 77.7 | 51.7 | 44 | 439 | 14.8 | 17.1 |
| 5 | 1,138 | 82.2 | 55.6 | 46 | 472 | 15.8 | 17.8 |
| 6 | 1,250 | 86.8 | 59.5 | 48 | 505 | 16.7 | 18.5 |
| 7 | 1,362 | 91.3 | 63.4 | 50 | 538 | 17.6 | 19.2 |
| 8 | 1,474 | 95.9 | 67.3 | 52 | 571 | 18.6 | 19.9 |
| 9 | 1,586 | 100.4 | 71.2 | 54 | 604 | 19.5 | 20.6 |
| 10 | 1,698 | 105 | 75.1 | 56 | 637 | 20.5 | 21.3 |
| 11 | 1,810 | 109.5 | 79 | 58 | 670 | 21.4 | 22 |
| 12 | 1,922 | 114.1 | 82.9 | 60 | 703 | 22.3 | 22.7 |
| 13 | 2,034 | 118.6 | 86.8 | 62 | 736 | 23.3 | 23.4 |
| 14 | 2,146 | 123.2 | 90.7 | 64 | 769 | 24.2 | 24.1 |
| 15 | 2,258 | 127.7 | 94.6 | 66 | 802 | 25.2 | 24.8 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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