A
September 2026 · Patch 7.2d
Marksman · Baron Lane

Teemo Wild Rift — Counters, Build & Tier

Teemo is a Baron Lane harassment ranged champion who pokes from safety with his blinding dart and controls zones with invisible poisoned mushrooms.

Best build Liandry's Torment Nashor's Tooth Rabadon's Deathcap Riftmaker Blackfire Torch Full build →

★ Baron Lane Tier A September 2026 · Patch 7.2d pokepoisonmushrooms
DMG
UTIL
TANK
DIFF
Win 51.8% #32 · ↑2pt
Pick 3.2% #20
Ban 13.2% #19

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Win Rate (30d) 51.76%+0.14 pts
Pick Rate 3.22%
Ban Rate 13.15%
50.0%51.0%52.0%7.2c7.2d08/0823/0807/09

Teemo's win rate has climbed +0.14 pts over the last 30 days, now at 51.76%. See the full Wild Rift meta trends for more biggest movers.

§ 01 — Editorial brief

Teemo Top remains a very specific pressure pick: he does not win only through damage, but through the way he turns lane, jungle entrances, and narrow paths into uncomfortable areas.

By Updated 8 Sept 2026 Patch 7.2d

Teemo is a Baron Lane harassment ranged champion who pokes from safety with his blinding dart and controls zones with invisible poisoned mushrooms. His passive camouflage makes him invisible when still, enabling unexpected ambushes on approaching enemies. Mushrooms planted across the map grant permanent vision and slow caught enemies. In Wild Rift, Teemo is a vision and zone-denial threat who turns the entire map into a minefield, forcing opponents to slow their rotations and constantly sweep for traps.

Teemo fits in compositions seeking to zone control and secure key areas through mushrooms. He benefits from allies who can leverage his slows and extended vision. Split push compositions benefit from his defensive zone control.

Teemo loses effectiveness against champions who can engage outside his poke range or resist mushrooms through detection items. Dive or fast gap-close profiles short-circuit his continuous poke. Anti-heal reduces his sustain from poisoned attacks.

With Teemo, place mushrooms strategically in narrow corridors and objective zones — not just around your tower. Maintain blind on attack-dependent champions to neutralize their DPS. In split push, your mushroom zone creates a difficult defensive barrier to cross.

§ 06 — The matchup wall · TopTeemo Wild Rift Top counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Liandry's Torment Liandry's Torment
  2. Core 02 Nashor's Tooth Nashor's Tooth
  3. Core 03 Rabadon's Deathcap Rabadon's Deathcap
  4. Core 04 Riftmaker Riftmaker
  5. Core 05 Blackfire Torch Blackfire Torch
  6. Boots Boots of Mana Boots of Mana
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Teemo Wild Rift strengths and weaknesses

↑ Strengths
  • He punishes melee top laners very well when they must walk up to last-hit or trade, especially when his Q is saved to deny their real damage window.
  • His mushrooms bring strong value around objectives: dragon or Herald becomes easier to play when river entrances are already trapped.
  • Liandry reinforces his attrition identity: an enemy crossing several mushrooms does not only lose HP, they also lose their fight timing.
  • He often forces soloQ mistakes because many players chase Teemo through prepared areas instead of stopping the chase.
↓ Weaknesses
  • Avoid Teemo if your team already lacks frontline: he does not compensate for the absence of a champion able to absorb the first impact.
  • Avoid him into drafts that can reach him quickly and cleanly with multiple gap closers, because his stealth and mushrooms are not always enough to break the engage.
  • Avoid Teemo if the game is likely to be decided by open 5v5 fights without corridors or vision setup, because he loses much of his control value.
  • Avoid him if your team needs real engage from top lane: Teemo can prepare a fight, but he does not start it reliably.
02

§ 03 — Game planTeemo Wild Rift game plan: early, mid and late game

I Early

Short trades, wave control and defensive shrooms

Lvl. 1 → 6

Short trades, wave control and defensive shrooms.

II Mid

Play objectives: grid the lanes and trap rotations

Lvl. 7 → 11

Play objectives: grid the lanes and trap rotations.

III Late

Front-to-back near the shrooms, never get hired…

Lvl. 12+

Front-to-back near the shrooms, never get hired short.

§ 07b — Advanced MechanicsTeemo: combos & tips Wild Rift

Poke combo from stealth
1 Guerrilla Wa
2 AA
3 Q Q
4 AA

Come out of stealth with an auto-attack for bonus damage (breaking stealth), 1 to blind (the enemy misses their auto-attacks), auto-attack to apply poison

Short-range trade combo
1 Q Q
2 W W
3 AA
4 AA

Blind first to negate enemy auto-attacks, use 2 for the speed boost if the enemy tries to flee, auto-attack whilst the Toxic Shot poison is active

Mushroom AoE combo
1 R R
2
3 Q Q
4 AA
5 AA

Use the mushroom to initiate the fight (slow + poison), followed immediately by 1 whilst the enemy is slowed

Mechanical Tips

  • Mushroom bounce: Casting a Noxious Trap onto another existing mushroom causes it to bounce and travel further — chain mushrooms together to cover large areas beyond normal range
  • Place mushrooms strategically: jungle entrances, Scuttle Crab, Baron/Dragon, lane bushes — not at random — areas with high footfall maximise impact
  • Guerrilla Warfare (passive): after 2 seconds without combat action, Teemo becomes invisible — use this to reposition yourself in the bushes between skirmishes; breaking stealth grants an empowered auto-attack
  • Move Quick (2): Level 2 grants movement speed, which doubles if no enemies are nearby — use this to roam between mushrooms and evade ganks

Common Mistakes

  • Mushrooms in the wrong places: Placing mushrooms at random without considering the most frequently used paths wastes their potential — always target objectives and jungle entrances
  • Fighting on the front line: Teemo is a champion built for kiting and ambushing — never be on the front line; always ambush from the bushes or behind allies
  • Blinding Dart on a tank: blinding is more effective against ADCs and auto-attack carries (Master Yi, Tryndamere) — save your first Blinding Dart for targets that rely on auto-attacks

Notable Interactions

  • Toxic Shot (passive on auto-attacks) applies a poison that persists after trades — useful for kiting, as the enemy continues to lose HP even after they have fled
  • Blinding Dart causes TOTAL blindness — Tryndamere, Master Yi and Fiora, who rely solely on auto-attacks, are completely neutralised for the duration
  • With Liandry’s Torment + Rylai’s Crystal Scepter, Teemo’s poison and mushrooms inflict a permanent burn and a continuous slow
Go deeper Mechanics & Tips — Teemo Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesTeemo Wild Rift FAQ

Q.01 Is Teemo Top a good blind pick? +

Teemo can be blind picked in some soloQ games, but he is not a consistently reliable blind pick. He becomes risky if your team already lacks frontline or if the enemy has several champions that can reach him directly. If you blind him, you must accept a safer style: less advanced wave, defensive mushrooms, Q saved for real all-ins, and early rotations instead of lane ego.

Q.02 When does Teemo become truly strong in a game? +

Teemo becomes truly strong when he can place mushrooms before the action starts. Level 5 gives him terrain control, Liandry makes trapped paths much more costly, and Deathcap turns his damage into a serious threat onto carries. His best window is therefore not only a level or an item: it is the moment when his team plays around areas he has already prepared.

Q.03 Why does Teemo win lane but still lose the game sometimes? +

Because his lane advantage must be converted into map control. If Teemo wins top but does not prepare entrances to Herald, dragon, or jungle rotations, his lead stays local. Worse, if he keeps pushing without defensive mushrooms, he gives away a shutdown and wastes his early game. The right reflex is to turn lane pressure into trapped zones and easier objective setups.

Q.04 Should Teemo play split push or teamfight? +

Teemo should often play short side pressure rather than permanent split push. He pushes a side lane, secures his paths with mushrooms, then returns early enough to prepare the next objective. In teamfights, he does not like wide open spaces; he prefers corridors, jungle entrances, and areas where the enemy must walk through his traps before reaching his team.

Data — Stats per levelTeemo Wild Rift base stats per level (1-15)

Movement speed 355Attack range 475Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1630523436345618
275055.638.537.23866.718.7
387059.24338.44277.419.4
499062.847.539.6468820.1
51,11066.45240.85098.720.8
61,2307056.5425509.421.5
71,35073.66143.259110.122.2
81,47077.265.544.463210.822.9
91,59080.87045.667311.423.6
101,71084.474.546.871412.124.3
111,83088794875512.825
121,95091.683.549.279613.525.7
132,07095.28850.483714.226.4
142,19098.892.551.687814.827.1
152,310102.49752.891915.527.8

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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