Standard — sustained DPS
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Attrition-and-map build: Teemo does not win because he has a clean all-in, but because he imposes a permanent tax on enemy movement. The premium build reinforces that identity of intelligent harassment, traps that close the map, and repeated small trades that make every objective harder to contest.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,100 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Magic penetration build targeting enemy resistances. Pick this if the enemy stacks magic resist.
15,400 total cost +300gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,000 total cost -100gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,200 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Magic penetration build targeting enemy resistances. Pick this if the enemy stacks magic resist.
15,400 total cost +200gDefensive build adding survivability. Pick this against high enemy damage or when behind.
14,700 total cost -500gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Teemo wins through attrition and map pressure.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Mobility harass at range and reposition with the passive Move Quick.
Strengthens pokes Q Blinding Dart and his autos poisoned.
Your poison wears down full-HP bruisers — the healthy-target bonus applies to all your top-lane harass.
Attack speed to apply his Toxic Shot poison passive more often.
Guerrilla Warfare passive (invisibility) triggers penetration on the first attack.