A
September 2026 · Patch 7.2d
Tank · Jungle

Gragas Wild Rift — Tier, Stats & Overview

Gragas is a Jungle or Baron Lane tank-mage in Wild Rift, an obese brewer wielding his barrel as a weapon and generator of positional chaos.

Best build Rabadon's Deathcap Infinity Orb Lich Bane Luden's Echo Void Staff Full build →

★ Jungle Tier A September 2026 · Patch 7.2d tankengagedisruption
DMG
UTIL
TANK
DIFF
Win % #—
Pick % #—
Ban % #—

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§ 01 — Editorial brief

Gragas jungle remains a strong but execution-heavy pick in the current patch.

By Updated 8 Sept 2026 Patch 7.2d

Gragas is a Jungle or Baron Lane tank-mage in Wild Rift, an obese brewer wielding his barrel as a weapon and generator of positional chaos. His kit combines a delayed barrel throw, a body slam dash, and an explosion ultimate scattering enemies in unpredictable directions. He excels in compositions seeking to disorganize enemy formations by separating carries from their team. In Wild Rift, his ultimate can reverse a teamfight by pushing enemies into unfavorable positions or, conversely, pulling them toward allies.

Gragas fits naturally into engage and teamfight compositions. He benefits from allies able to follow up on area crowd control or exploit forced repositioning. Teams built around control combos or wombo setups maximize his impact.

Gragas struggles when enemies avoid his crowd control zones or punish his engages. Compositions built around kiting, sustained poke, or high mobility reduce the effectiveness of his combos. Without direct contact or grouped fights, his engage and disruption potential drops.

The precision of your combos and engage timing is crucial to maximize impact. Use displacement tools to isolate targets or disrupt the enemy backline. In teamfights, focus on creating chaos rather than dealing raw damage.

§ 06 — The matchup wall · JungleGragas Wild Rift Jungle counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Rabadon's Deathcap Rabadon's Deathcap
  2. Core 02 Infinity Orb Infinity Orb
  3. Core 03 Lich Bane Lich Bane
  4. Core 04 Luden's Echo Luden's Echo
  5. Core 05 Void Staff Void Staff
  6. Boots Boots of Mana Boots of Mana
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Gragas Wild Rift strengths and weaknesses

↑ Strengths
  • Unique ability to isolate targets with ultimate.
  • Very strong at punishing positioning mistakes.
  • Flexible between AP burst and utility playstyle.
  • Creates unpredictable angles with E-Flash.
↓ Weaknesses
  • If your team lacks follow-up after your engage.
  • Against highly mobile and spread-out compositions.
  • If enemies stack tenacity and MR early.
  • If you lack flank opportunities.
02

§ 03 — Game planGragas Wild Rift game plan: early, mid and late game

I Early

Identify whether burst AP or frontliner: adapt…

Lvl. 1 → 6

Identify whether burst AP or frontliner: adapt build and risk-taking.

II Mid

Play around objectives: keep R to dislocate the…

Lvl. 7 → 11

Play around objectives: keep R to dislocate the opponent's engagement.

III Late

Seeking isolation: Flash-R to deliver a carry,…

Lvl. 12+

Seeking isolation: Flash-R to deliver a carry, then reset training.

§ 07b — Advanced MechanicsGragas: combos & tips Wild Rift

Burst combo
1 W W
2 E E
3 R R

Body Slam to close the gap + slow, Barrel Roll for the burst, R to knock enemies back.

Flash engage combo
1 E E
2 W W
3 Flash Flash
4 E E
5 R R

Charge the barrel, use Body Slam and Flash almost simultaneously to instantly appear in the enemy group, detonate the barrel, R.

Lane trade combo
1 W W
2 E E
3 AA

Body Slam, Barrel Roll, auto-attacks to trigger the Happy Hour passive.

Poke combo
1 E E
2 E E

A charged Barrel Roll deals significantly more damage — throw it and detonate it on the target.

Mechanical Tips

  • Barrel Roll (E): the longer you charge it, the more damage and slow it deals. Charge E whilst in a bush to catch opponents off guard. You can force the explosion by pressing E again.
  • Body Slam (W): a dash that stuns if it hits a target. Combine W with Flash mid-animation for a near-unavoidable lightning-fast engage.
  • Explosive Cask (R): knockback — use to knock enemies towards your team or to separate an enemy from their team. Can also be used defensively to knock back an enemy attempting to engage.
  • Happy Hour (passive): each ability cast = heal % of max HP. Maintain sustain by casting abilities regularly.
  • Drunken Rage (Q): a buff that absorbs damage — use before engaging to mitigate damage.

Common Mistakes

  • Use R to separate enemies from your team rather than sending them towards it — aim the knockback carefully.
  • Not charging E for long enough — reduced damage and slow.
  • Wasting Body Slam (W) as a simple movement ability when you need it for the engage.

Notable Interactions

  • R can knock an enemy out of a cage (Camille’s R) or pull an enemy out of a danger zone — use it creatively.
  • W + Flash mid-animation = an almost guaranteed engage at short range.
  • Gragas can play in the jungle, as support or in mid/Baron thanks to his versatility.
Go deeper Mechanics & Tips — Gragas Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesGragas Wild Rift FAQ

Q.01 Is Gragas hard to play? +

Yes, mainly in decision-making. Mechanics are manageable, but the real difficulty lies in timing and engagement angles. A bad ultimate can ruin an entire fight. You need to understand when to engage, who to isolate, and how to coordinate with your team.

Q.02 Should you always engage with Gragas? +

No. Gragas is often more effective as a counter-engage or pick tool. Waiting for enemy mistakes and punishing with a precise combo is usually more reliable than forcing fights.

Q.03 Why is my ultimate not working? +

Often due to bad angle usage. The ultimate shouldn’t just hit, it should reposition a target or break formation. Without clear intent, it loses a lot of value.

Q.04 Is Gragas viable in solo queue? +

Yes, but he requires anticipation. He’s very strong at punishing common solo queue mistakes, but depends on your ability to read the game.

Data — Stats per levelGragas Wild Rift base stats per level (1-15)

Movement speed 340Attack range 175Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1720704638390615
284073.650.3404476.715.9
396077.254.6425047.416.8
41,08080.858.944561817.7
51,20084.463.2466188.718.6
61,3208867.5486759.419.5
71,44091.671.85073210.120.4
81,56095.276.15278910.821.3
91,68098.880.45484611.422.2
101,800102.484.75690312.123.1
111,920106895896012.824
122,040109.693.3601,01713.524.9
132,160113.297.6621,07414.225.8
142,280116.8101.9641,13114.826.7
152,400120.4106.2661,18815.527.6

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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