C
September 2026 · Patch 7.2d
Bruiser · Baron Lane

Nasus Wild Rift — Tier, Stats & Overview

Nasus is a Baron Lane fighter-tank in Wild Rift, a sand guardian accumulating Siphoning Strike stacks on last hits to reach unlimited power in late game.

Best build Divine Sunderer Warmog's Armor Hollow Radiance Kaenic Rookern Randuin's Omen Full build →

★ Baron Lane Tier C September 2026 · Patch 7.2d scalingstacksplit push
DMG
UTIL
TANK
DIFF
Win 49.1% #70 · ↓0pt
Pick 5.9% #11
Ban 7.7% #30

Start here

Master everything about Nasus

The complete Nasus breakdown, and the micro and macro skills that actually decide games on this champion.

All guides →
Win Rate (30d) 49.11%-2.76 pts
Pick Rate 5.86%
Ban Rate 7.74%
48.0%50.0%52.0%7.2c7.2d08/0823/0807/09

Nasus's win rate has dropped -2.76 pts over the last 30 days, now at 49.11%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the nerf in 7.2c (14/08): -2.06 pts of win rate over 10 days, and -2.32 pts of pick rate.

§ 01 — Editorial brief

Nasus remains a pure scaling pick that thrives on tempo mistakes in solo queue.

By Updated 8 Sept 2026 Patch 7.2d

Nasus is a Baron Lane fighter-tank in Wild Rift, a sand guardian accumulating Siphoning Strike stacks on last hits to reach unlimited power in late game. His kit combines an AoE slow, a passive life drain, and a divine transformation ultimate massively increasing size, health, and damage. He excels in late game compositions seeking to protect scaling until he becomes an uncontrollable threat. In Wild Rift, shorter games mean he reaches his power peak slightly earlier, reducing his dependency on very long games.

Nasus fits in patient compositions that allow him to scale and become an uncontrollable late game threat. He benefits from allies who can protect him in early while he accumulates stacks. Compositions aiming to win through late game attrition get the maximum from him.

Nasus is structurally weak against compositions that poke and harass him in early to prevent stack accumulation. Champions with sustained kite or disengage reduce his impact regardless of stack count. Anti-heal and % max health damage are his greatest threats.

With Nasus, last-hit discipline is absolute — every missed minion is a permanent power loss. Use your E to slow unfavorable trades and farm under tower if necessary. In teamfights, activate your ultimate before engaging to maximize durability and presence.

§ 06 — The matchup wallNasus Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy
Olaf
Hard
Olaf
Ambessa
Unfav.
Ambessa
Gragas
Skill
Gragas
Kennen
Fav.
Kennen
Zilean
Ideal
Zilean
Zilean is exceptional with Nasus because he instantly fixes Nasus's main structural weakness: reaching the target without being kited to death before he can hit. The movement speed boosts grant Nasus contact access, while the revive allows him to play much more aggressively under Fury of the Sands. This synergy is monstrous against mobile carries or kite compositions where a few extra seconds of presence are enough to collapse the entire backline.
Lulu
Ideal
Lulu
Lulu helps Nasus cross no man's land before contact and prevents him from being instantly neutralized once inside the fight. Her speed-up, defensive knockup, and especially her polymorph on the main enemy threat give Nasus the time to fully cash in on Siphoning Strike. The duo is very strong against drafts where Nasus can win the fight simply by staying on the right target for a few seconds.
Jarvan IV
Strong
Jarvan IV
Jarvan IV forces an initial lockdown that lets Nasus enter without wasting too much time chasing a mobile target. Cataclysm reduces the kiting space, and Wither adds a second layer of denial that makes escape almost impossible for the trapped carry. This synergy is particularly relevant against ranged teams that would otherwise have enough space to wear Nasus down before contact.
Orianna
Strong
Orianna
Orianna works very well with Nasus in zone fights because she can use him as a threatening ball carrier while he walks forward. Nasus naturally attracts defensive reactions, and Orianna punishes that clustering with Shockwave when the enemy team tries to kite or wrap around him. The duo works well around objectives and in slower drafts where Nasus provides front pressure while Orianna delivers the real AoE punishment.

Build enginePatch 7.2d build — computed

  1. Core 01 Divine Sunderer Divine Sunderer
  2. Core 02 Warmog's Armor Warmog's Armor
  3. Core 03 Hollow Radiance Hollow Radiance
  4. Core 04 Kaenic Rookern Kaenic Rookern
  5. Core 05 Randuin's Omen Randuin's Omen
  6. Boots Plated Steelcaps Plated Steelcaps
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Nasus Wild Rift strengths and weaknesses

↑ Strengths
  • Solo queue games last long enough for him to reach his spikes.
  • Wither heavily punishes poorly positioned carries.
  • Wave mismanagement often gives him free stacking opportunities.
  • Extremely strong side lane pressure that is hard to ignore.
↓ Weaknesses
  • Enemy draft with strong early aggression and dive potential.
  • Compositions with heavy poke and long-range kiting.
  • Allied team unable to slow the game down.
  • Immediate early map impact is required.
02

§ 03 — Game planNasus Wild Rift game plan: early, mid and late game

I Early

Safe farming and regular stacks; avoid…

Lvl. 1 → 6

Safe farming and regular stacks; avoid unnecessary PV losses.

II Mid

Side + TP/rotate on objectives; front-to-back in…

Lvl. 7 → 11

Side + TP/rotate on objectives; front-to-back in teamfight.

III Late

Split or frontlane depending on compo; Wither on…

Lvl. 12+

Split or frontlane depending on compo; Wither on carry and Q on nearest target.

§ 07b — Advanced MechanicsNasus: combos & tips Wild Rift

Trade combo
1 W W
2 Q Q
3 AA

Wither for slow + attack speed reduction, Q to reset auto-attacks for damage, empowered auto-attacks.

All-in combo
1 R R
2 W W
3 Q Q
4 AA
5 E E
6 AA
7 Q Q

R for the buff (max HP + AoE), W on the target, Q+AA cycle.

Defensive peel combo
1 W W
2 E E

Wither slows their attack speed, Spirit Fire reduces their armour.

Mechanical Tips

  • Siphoning Strike (Q): Resets auto-attacks. Permanent stack on kill — last-hit only with Q to maximise stacks. Cannon minions = double stacks. In the late game, Q can one-shot ADCs with enough stacks.
  • Wither (W): Movement speed slow + increasing attack speed reduction (up to 90% MS slow and 45% AS reduction). Counter-picks ADCs and attack-heavy fighters.
  • Spirit Fire (E): Area-of-effect (AoE) ability that reduces armour. Use on grouped targets in teamfights to amplify the physical damage dealt by the whole team.
  • Fury of the Sands (R): Bonus maximum HP + AoE DPS around Nasus. Activates monster mode — engage immediately after using R.
  • Farming priority: Last-hit with Q throughout the game. Target: 300+ stacks before 15 minutes, 600+ stacks in the mid-game.

Common Mistakes

  • Using Q on minions that aren’t about to be last-hit — losing stacks.
  • Not using Wither on champions with attack speed (ADC, Yi) — losing your main countermeasure.
  • Forgetting Spirit Fire in teamfights — armour reduction that benefits the whole team.

Notable Interactions

  • Wither is one of the strongest slow effects in the game (90% MS) — virtually unstoppable.
  • Nasus is a late-game champion — avoid fights until you have 200+ stacks.
  • Fury of the Sands + Wither = Nasus is virtually unstoppable in 1v1s in the late game.
Go deeper Mechanics & Tips — Nasus Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesNasus Wild Rift FAQ

Q.01 When should Nasus join teamfights? +

You should join fights only if your presence brings more value than your side lane pressure. If you can take a tower or force multiple enemies to respond, staying side is often better. However, if a major objective is contested and your team can engage with you, your ultimate becomes a key factor in fights.

Q.02 Should you prioritize stacking or trading? +

In early game, stacking is the priority. Trades should remain short and opportunistic. If you lose too much HP, you lose access to future waves and stacks. Your scaling is your main objective, and trades should never compromise it.

Q.03 Why does Nasus lose some lanes despite his scaling? +

Because some champions can punish him before he reaches his spikes. If heavily pressured, he cannot stack properly. Poor wave management or disrespecting enemy timings can completely delay his progression.

Q.04 Is Nasus viable in teamfights? +

Yes, but not as a traditional engager. He acts as a durable frontline targeting carries with Wither while absorbing pressure. His impact depends heavily on timing and stack count.

Data — Stats per levelNasus Wild Rift base stats per level (1-15)

Movement speed 355Attack range 175Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1650584632390914
27706350.3344399.814.7
38906854.63648810.615.4
41,0107358.93853711.416.1
51,1307863.24058612.216.8
61,2508367.54263513.117.5
71,3708871.84468413.918.2
81,4909376.14673314.718.9
91,6109880.44878215.519.6
101,73010384.75083116.320.3
111,850108895288017.121
121,97011393.35492917.921.7
132,09011897.65697818.722.4
142,210123101.9581,02719.523.1
152,330128106.2601,07620.323.8

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

Interactive tool

Try Nasus in the Draft Simulator

Build your team around Nasus, analyze enemy counters in real time and get pick recommendations aligned with the current patch meta.

Launch the Draft Simulator →