S
September 2026 · Patch 7.2d
Tank · Baron Lane

Poppy Wild Rift — Tier, Stats & Overview

Poppy is a support or Jungle tank in Wild Rift, a yordle knight specializing in neutralizing enemy dashes through her shield and repulsion abilities.

Best build Sunfire Aegis Thornmail Hollow Radiance Heartsteel Kaenic Rookern Full build →

★ Baron Lane Tier S September 2026 · Patch 7.2d tankfighteranti-dash
DMG
UTIL
TANK
DIFF
Win 50.4% #55 · ↑4pt
Pick 2.3% #25
Ban 0.4% #110

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Win Rate (30d) 50.38%+1.35 pts
Pick Rate 2.25%
Ban Rate 0.44%
50.0%52.0%7.2c7.2d08/0823/0807/09

Poppy's win rate has climbed +1.35 pts over the last 30 days, now at 50.38%. See the full Wild Rift meta trends for more biggest movers.

§ 01 — Editorial brief

Poppy TOP sits in a very useful spot when the enemy draft relies on direct entries, dashes, and melee champions that want to force contact without much setup.

By Updated 8 Sept 2026 Patch 7.2d

Poppy is a support or Jungle tank in Wild Rift, a yordle knight specializing in neutralizing enemy dashes through her shield and repulsion abilities. Her kit combines a hammer stun, a dash-blocking shield, a repulsion zone, and a Keeper's Verdict expelling enemies far from the combat zone. She excels in compositions seeking anti-mobility counter play against multi-dash teams. In Wild Rift, her dash-blocking E is extremely valuable against compositions whose gameplan relies on mobility, creating an impassable zone for champions like Yasuo or Irelia.

Poppy excels in compositions seeking to counter-engage or protect a carry against dives. She benefits from high-DPS allies who thrive with her aggressive peeling. Zone control compositions get the maximum from her ability to repel enemy engagements.

Poppy loses utility against compositions that don't rely on dashes for engagements. Long-range poke or ranged CC champions force her to remain passive. Sustained magic damage compositions bypass her armor stacking.

With Poppy, save your E to block enemy dashes and repositioning at the critical moment. Use your ultimate defensively to expel multiple enemies from unfavorable situations. In lane, play for toughness and punish enemies who overuse their dashes.

§ 06 — The matchup wall · TopPoppy Wild Rift Top counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Sunfire Aegis Sunfire Aegis
  2. Core 02 Thornmail Thornmail
  3. Core 03 Hollow Radiance Hollow Radiance
  4. Core 04 Heartsteel Heartsteel
  5. Core 05 Kaenic Rookern Kaenic Rookern
  6. Boots Plated Steelcaps Plated Steelcaps
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Poppy Wild Rift strengths and weaknesses

↑ Strengths
  • She is very useful when several enemy champions need a dash to reach their target, because she can deny their first window instead of simply absorbing the fight.
  • She turns neutral objectives into dangerous zones: in river and jungle corridors, one bad step near a wall can decide the fight.
  • She gives real safety to a composition lacking peel, especially against bruisers or assassins trying to cross the frontline.
  • She remains useful even without snowballing, because her anti-dash, terrain control, and ability to split a fight keep value in mid game.
↓ Weaknesses
  • Avoid Poppy if the enemy draft can play front-to-back from range without needing to dash into your control zone.
  • Avoid her if your team already lacks sustained damage: Poppy can stop an entry, but she does not replace a carry that can finish the fight.
  • Avoid her if you absolutely need to win a long side lane against a duelist who ignores your first burst and forces extended contact.
  • Avoid her when your team wants to dive very deep without setup: Poppy prefers controlling access and punishing enemy entry rather than chasing a mobile backline.

§ 07b — Advanced MechanicsPoppy: combos & tips Wild Rift

Early-game combo
1 AA
2 W W
3 Q Q
4 E E

Use the passive’s bonus range to harass safely, dash with ability 2 to stun against a wall, ability 1 for damage, and ability 3 to block counter-dashes

Mid/late-game combo
1 AA
2 W W
3 R R
4 Q Q
5 E E

Dash + stun against a wall, use your ultimate to knock back the enemy frontline and expose their carries

Anti-dash combo
1 E E
2 W W
3 Q Q

Activate ability 3 when the enemy is dashing (Irelia, Lee Sin, Fiora) — ability 3 interrupts and slows enemies in the area

Mechanical Tips

  • Keeper's Verdict (Ult) held: hold down 4 to charge — a short tap knocks enemies back slightly, a full charge sends them a long way from the base (use this to kite enemies out of a teamfight or away from an objective)
  • Ult on the enemy jungler: near Baron/Dragon, aim Keeper’s Verdict at the enemy jungler to knock them out of range of Smite
  • Iron Ambassador patience: the shield on the ground cannot be destroyed by enemies — wait calmly to retrieve the buckler for the shield before trading
  • Heroic Charge without a wall: if the target isn’t against terrain, Heroic Charge will only stun and push them slightly — only dash if a wall is accessible or if the target is fleeing towards a

Common Mistakes

  • Heroic Charge into thin air: dashing without an adjacent wall only pushes the enemy slightly and wastes the cooldown — always position yourself so that the dash sends them towards some terrain
  • Forgetting the anti-mobility role: Steadfast Presence is the ultimate counter-play against champions with dashes (Fiora, Irelia, Camille) — don’t waste it on a normal trade when a mobile enemy is the real threat
  • Keeper’s Verdict takes too long: the ultimate can be interrupted whilst the charge is active — use a short-to-medium charge in teamfights to be safe, and the full charge for clear-cut situations

Notable Interactions

  • Steady Presence (3) blocks Fiora’s W (Counter Strike), Irelia’s E, Jax’s Counter Strike and Lee Sin’s Safeguard — be aware of which dashes are blocked in each matchup
  • Keeper’s Verdict can also knock allies away [to be confirmed] — target enemies only
  • With Grasp of the Undying, every trade results in the enemy gaining the passive effect plus 1 stack of Grasp — strong sustain pressure in the top lane
Go deeper Mechanics & Tips — Poppy Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesPoppy Wild Rift FAQ

Q.01 Is Poppy TOP a good blind pick? +

Poppy can be blinded in some drafts, but she is not a universal blind pick. She remains solid if your team needs frontline, peel, and reliable anti-engage. However, if the enemy can answer with duelists that win long trades or champions able to play from range without dashing into your zone, her value drops. The best reflex is to blind her when your team already has damage and needs a smart defensive piece.

Q.02 Should Poppy play aggressively in lane? +

She can play aggressively, but only if the terrain makes the aggression credible. A trade started in the middle of lane without nearby terrain often becomes average. A trade prepared near a wall, after controlling the wave or forcing the opponent to last-hit from a bad angle, becomes much more dangerous. Poppy does not look for constant aggression: she looks for the moment where the opponent can no longer move cleanly.

Q.03 What is Poppy’s main role in teamfights? +

Her role depends on the enemy threat. If the enemy wants to dive, Poppy often has to peel and deny entry rather than start the fight herself. If your team already controls the area, she can look for a wall angle to punish an advanced target. And if one champion prevents your team from taking an objective, her ultimate can temporarily remove that champion from the fight. A good Poppy chooses between these three jobs before the fight, not during panic.

Q.04 Why is Poppy strong around objectives? +

Objectives force teams through narrow areas, and Poppy loves those spaces. Walls make her control much more threatening, enemy dashes become more predictable, and her ultimate can change a smite fight or jungle entrance by removing a key champion. She is less powerful when she arrives late into an area already controlled. Her real objective power therefore comes from setup: arrive early, take the entrance, then force the enemy to cross your terrain.

Data — Stats per levelPoppy Wild Rift base stats per level (1-15)

Movement speed 350Attack range 175Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1660624636380815
27886650.5384208.815.8
39167055404609.616.6
41,0447459.54250010.417.4
51,17278644454011.218.2
61,3008268.5465801219
71,42886734862012.819.8
81,5569077.55066013.620.6
91,68494825270014.421.4
101,8129886.55474015.222.2
111,94010291567801623
122,06810695.55882016.823.8
132,1961101006086017.624.6
142,324114104.56290018.425.4
152,4521181096494019.226.2

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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