A
September 2026 · Patch 7.2d
Bruiser · Baron Lane

Renekton Wild Rift — Tier, Stats & Overview

Renekton is a dominant Baron Lane fighter in Wild Rift, a sand crocodile specializing in early lane dominance through fury and dashes.

Best build Black Cleaver Sundered Sky Hullbreaker Death's Dance Spear of Shojin Full build →

★ Baron Lane Tier A September 2026 · Patch 7.2d bruiserbaron lanelane bully
DMG
UTIL
TANK
DIFF
Win 48.4% #87 · ↓0pt
Pick 3.9% #15
Ban 0.6% #97

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Win Rate (30d) 48.36%+0.44 pts
Pick Rate 3.85%
Ban Rate 0.63%
48.0%49.0%50.0%7.2c7.2d08/0823/0807/09

Renekton's win rate has climbed +0.44 pts over the last 30 days, now at 48.36%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the buff in 7.2d (26/08): win rate stable (+0.25 pts over 10 days).

§ 01 — Editorial brief

Renekton remains a very tempo-driven TOP pick: he does not win games by outscaling everyone, but by breaking lane, forcing enemy resources, and turning early leads into objective pressure.

By Updated 8 Sept 2026 Patch 7.2d

Renekton is a dominant Baron Lane fighter in Wild Rift, a sand crocodile specializing in early lane dominance through fury and dashes. His kit exploits a Fury bar generating enhanced effects, slashing dashes, and a divine transformation ultimate increasing size and dealing passive AoE damage. He excels in early pressure compositions seeking to win lane and convert advantage into objectives. In Wild Rift, his Dominus dashes are among the fastest in the game, creating trade windows very few champions can effectively punish.

Renekton fits in early pressure compositions seeking to convert lane dominance into quick global advantages. He benefits from allies who can exploit his kills and pressure to advance on objectives. Early snowball compositions get the maximum from his power window.

Renekton loses impact in mid and late game against champions who scale better. Compositions that absorb his early dominance through heals or ranged poke limit his advantage. Outside his early strength, he becomes less threatening without snowballing leads.

With Renekton, dominate your lane by seeking favorable trades with your fury and dashes. Convert advantages into towers and objectives as quickly as possible before mid game. In teamfights, target carries through the flanks using your mobility.

§ 06 — The matchup wallRenekton Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy
Poppy
Hard
Poppy
Olaf
Unfav.
Olaf
Garen
Skill
Garen
Akali
Fav.
Akali
Nidalee
Ideal
Nidalee
Renekton gives Nidalee exactly what she needs: reliable targeted crowd control to guarantee Javelin Toss and speed up her invades. The execution is deadly simple: Renekton dashes in, Ruthless Predator locks the target, Nidalee lands her spear from short or mid range and then swaps to cougar form to finish. This duo dominates the early game and turns every top-side priority into jungle pressure or a fast tower dive.
Jarvan IV
Ideal
Jarvan IV
Jarvan IV and Renekton create overwhelming 2v2 pressure through their ability to trap a target and burst them before any answer is available. The execution relies on clean timing: Jarvan engages or counter-engages, Renekton follows with double dash and stun, then both keep the target inside Cataclysm to deny any kiting. This pair excels against low-mobility lanes and against junglers who contest top river too early.
Ahri
Strong
Ahri
Renekton creates the frontal opening while Ahri brings execution range and mobility to turn that first contact into a confirmed kill. The duo works especially well on mid-river rotations: Renekton catches with his targeted stun, Ahri arrives from an angle with Charm to extend the lock and finish the target with burst. This pairing is particularly effective against carries without dashes and teams that overstep without vision control.
Galio
Strong
Galio
Galio perfectly complements Renekton dives by adding a second layer of crowd control and major safety on deep entries. The ideal execution starts with Renekton taking first contact and pinning the target, then Galio joins with Hero's Entrance to knock up reinforcements or lock the escape zone. This is a very strong synergy in compositions that want to accelerate objective fights and punish static carries.

Build enginePatch 7.2d build — computed

  1. Core 01 Black Cleaver Black Cleaver
  2. Core 02 Sundered Sky Sundered Sky
  3. Core 03 Hullbreaker Hullbreaker
  4. Core 04 Death's Dance Death's Dance
  5. Core 05 Spear of Shojin Spear of Shojin
  6. Boots Plated Steelcaps Plated Steelcaps
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Renekton Wild Rift strengths and weaknesses

↑ Strengths
  • You can play him when your team wants a proactive TOP lane that can secure priority without waiting for three items. Renekton quickly puts the opponent under pressure through short trades, and that pressure gives your jungler room to play Herald, invade, or dive.
  • He is relevant when the allied draft can follow his point of impact. A Renekton entering with Dominus and empowered W creates a very clear target; if Ahri, Galio, Jarvan IV, or Nidalee can connect afterward, his engage becomes far more valuable.
  • He keeps real value against champions who need time to breathe in lane. Renekton can break their tempo before they reach comfort, especially if he manages the wave well and threatens the level 5 dive.
  • He brings pressure that is straightforward to execute in solo queue: dash, stun, Q, disengage or all-in depending on Fury. That clarity is strong in messy games, because Renekton can immediately punish a poorly positioned target.
↓ Weaknesses
  • Avoid Renekton if your composition has no way to convert his early game. If he wins TOP but nobody can play around Herald, cover a dive, or follow his flank, his lead may stay local and lose value over time.
  • Avoid him into a draft heavily focused on kiting, range, and disengage if you have no allied tool to force entry. Renekton can absorb a first exchange, but he suffers when every dash attempt is backed away from, slowed, or neutralized before W connects.
  • Avoid him if your team already lacks scaling and depends entirely on a fast win. Renekton is strong at accelerating, but if the whole draft falls off after mid game, one tempo mistake can make the next fights very difficult.
  • Avoid him if you must play permanent weakside without vision, jungle help, and against a matchup that can punish his dashes. Renekton can survive, but his identity degrades heavily when he cannot threaten the wave or create useful Fury windows.
02

§ 03 — Game planRenekton Wild Rift game plan: early, mid and late game

I Early

Prepare the Fury and look for advantageous short…

Lvl. 1 → 6

Prepare the Fury and look for advantageous short trades; wave crash to play with your jungler.

II Mid

Activate Dominus on objective shots, flank and…

Lvl. 7 → 11

Activate Dominus on objective shots, flank and isolate a key target with reinforced W.

III Late

Look for the flanks; if the opposing peel is…

Lvl. 12+

Look for the flanks; if the opposing peel is strong, play a disciplined front-to-back.

§ 07b — Advanced MechanicsRenekton: combos & tips Wild Rift

Basic combo
1 E E
2 AA
3 E E

Dive in, auto-attack for damage and Fury, pull out immediately — a low-risk combo for harassing

Extended trade combo
1 E E
2 AA
3 W W
4 Q Q
5 AA
6 E E

Dash, stun, AoE heal, retreat — strong for applying pressure before level 5

Flash all-in combo
1 Flash Flash
2 W W
3 AA
4 R R
5 E E
6 Q Q
7 AA
8 E E

Flash for the empowered surprise stun (50+ Fury = 1.5s stun instead of 0.75s), ultimate for sustain and bonus damage, full dive

Mechanical Tips

  • Fury management: Fury (the rage bar, which does not use mana) is key to Renekton — at 50+ Fury, his abilities are empowered: Cull the Meek heals 3 times as much, Ruthless Predator stuns for twice as long and strikes 3 times
  • Slice AND Dice (3): if the first cast hits an enemy, the second cast becomes available — use the first cast on a jungle camp or a minion to trigger the second cast and deal clean damage
  • Ruthless Predator (2) empowered: always wait until you have 50+ Fury before casting the 2 — the longer stun guarantees a full combo without retaliation
  • Dominus (Ult) in anticipation: activate the ultimate at the START of the fight to generate Fury quickly and benefit from the bonus HP — do not activate it when you are already in mortal danger
  • Cull the Meek (1) on minions: if fighting whilst minions are present, the first heal applies to each enemy hit — always fight whilst a wave is present to maximise sustain

Common Mistakes

  • Ignore Fury: Skills without 50+ Fury are significantly weaker — don’t go all-in with Skill 2 without Fury; the 0.75s stun isn’t long enough for a full combo
  • Use ability 3 on minions only: Slice & Dice must pass through an enemy to trigger the return effect — target champions or jungle monsters for the double dash
  • Ult too late: Activating Dominus when below 30% HP no longer provides the useful HP bonus — activate it as soon as the fight begins

Notable Interactions

  • Renekton does not consume mana — he can harass freely in lane as long as he manages his Fury
  • Empowered Ruthless Predator (2) is one of the longest stuns in the game (1.5s) — powerful against champions without CC immunity (Olaf has to use his ultimate to ignore it)
  • With Black Cleaver, the armour reduction from level 3 and auto-attacks stacks quickly — ideal against tanks
Go deeper Mechanics & Tips — Renekton Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesRenekton Wild Rift FAQ

Q.01 Is Renekton a good blind pick in TOP? +

Renekton can be blind picked if your team needs early pressure and if you accept playing for tempo rather than scaling. He has enough tools to survive many lanes, but some ranged, true damage, or kiting matchups can reduce his margin for error. When blinded, the goal is not always to solo kill: it is mainly to keep priority, prepare waves, and convert level 5 or Black Cleaver into map action.

Q.02 Why does Renekton become weaker if the game lasts too long? +

Renekton does not become useless in late game, but his way of winning becomes harder. Enemy carries have more defensive tools, supports can peel better, and his first dash is watched more carefully. Because his burst and lockdown are tied to a short window, he needs to get value before the enemy can absorb his entry. In late game, he often has to play flank, cooldown punishment, or backline protection instead of simple frontal engage.

Q.03 Should you always play aggressively with Renekton? +

No. Renekton is a pressure champion, not a champion who must force every trade. Good aggression depends on Fury, wave state, dash cooldown, jungle position, and level 5. Forcing without those elements can create a losing trade or spend your only exit tool. The right rhythm is to threaten often, but engage only when the exchange can create a recall, a plate, a dive, or an objective move.

Q.04 When should Renekton peel instead of engaging? +

Renekton should peel when the enemy team has a dive threat more dangerous than his own engage. His empowered W can neutralize an assassin, bruiser, or champion who commits too far, and Dominus gives him enough presence to hold space around his carries. If your team wins fights by protecting a fed carry, diving alone onto the enemy backline can be a mistake: holding your stun to break the enemy engage can be more valuable.

Data — Stats per levelRenekton Wild Rift base stats per level (1-15)

Movement speed 355Attack range 175Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRHP regen
16906646389
281870.650.7409.8
394675.155.44210.6
41,07479.760.14411.4
51,20284.264.84612.2
61,33088.869.54813.1
71,45893.374.25013.9
81,58697.978.95214.7
91,714102.483.65415.5
101,84210788.35616.3
111,970111.5935817.1
122,098116.197.76017.9
132,226120.6102.46218.7
142,354125.2107.16419.5
152,482129.7111.86620.3

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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