Game Plan
Early
Controlled push, R plates and shifts; avoids unfavorable prolonged trades.
Mid
Frontline to objectives, force TP plays and side control.
Late
Protects/engages according to compo; looks for wall angles for a decisive R.
Counters
All counters →Synergies
All synergies →Tips
All tips →- Don't charge Q for too long if the enemy has dash; half-charge is often enough.
- Your passive turns a death into a threat: fall among them during objectives.
Builds
Detailed builds →