A
September 2026 · Patch 7.2d
Tank · TOP · JUNGLE

Sion Wild Rift Expert Guide

With Sion, charge your Q from angles where enemies can't easily flee. Use your ultimate to join fights from long range or scatter enemy positions. In lane, your passive regeneration maximizes your ability to absorb poke.

Sion
★ TOP · JUNGLE Tier A
DMG
UTIL
TANK
DIFF
Win 49.6% #68 · ↓15pt
Pick 3.8% #17
Ban 0.6% #99

Sion Wild Rift Expert Guide

§ 07b — Advanced MechanicsSion: combos & tips Wild Rift

All-in Flash combo
1 Q Q
2 Flash Flash
3
4 AA
5 E E
6 R R

Charge Q discreetly, Flash over the enemy and release for a guaranteed knock-up that’s impossible to avoid

Ult engage combo
1 R R
2 W W
3 E E
4 Q Q
5 W W
6 AA
7 AA

Use your ult for an unstoppable engage, use ability 2 for the shield, ability 3 for the slow and armour reduction, Q for the knock-up, then recast ability 2 for AoE damage

Short-range trade combo
1 W W
2 E E
3 Q Q
4 W W

Shield first, slow + armour reduction from ability 3, minimal Q for damage, recast ability 2 if the shield is still active

Mechanical Tips

  • Decimating Smash (Q) charge: Q deals significantly more damage and causes a knock-up when fully charged — a minimum of 2 seconds’ charge is required for the knock-up; in combat, start charging as soon as the enemy is CC’d by something else
  • Soul Furnace (2) passive: Ability 2 grants passive HP on monster/champion kills — these permanent HP stacks are Sion’s true strength in the late game
  • Soul Furnace recast: Ability 2 can be reactivated after 3 seconds to explode and deal damage — if the shield is destroyed beforehand, it will still be reactivated
  • Unstoppable Onslaught (Ult): Sion is unstoppable whilst the ultimate is charging — he can pass through the walls of certain areas [to be confirmed in WR]; stopping on a champion stuns nearby enemies

Common Mistakes

  • Q charged incorrectly: Releasing Q too early (< 2s charge) only deals damage without a knock-up — reposition to allow time to charge it fully
  • Ult without an ally to follow up: Unstoppable Onslaught engages brilliantly, but Sion cannot go all-in on his own — always use your ult when the team can follow up within the next second
  • Soul Furnace activated too late: activating the second ability after taking burst damage is sub-optimal — activate it at the START of the fight to have the maximum shield during the exchanges

Notable Interactions

  • Sion has a death mechanic: when his HP reaches 0, he temporarily rises as a zombie with his full attack speed and movement speed — use these seconds to auto-attack the enemy carry or run towards an objective
  • Roar of the Slayer (3) can bounce off minions/monsters — in lane, cast it on a minion with a champion behind it to slow both and reduce their armour
  • With Titanic Hydra and HP stacks from Soul Furnace, a fully charged Q can one-shot fragile carries

FAQ

How should I play Sion in Wild Rift?

Sion is generally played as Top. The first objective is to stack hp (heartsteel/overgrowth), targets grasp short trades. Its biggest edge comes from unstoppable long-range engagement (r).

When is Sion strongest?

Sion takes over in mid game: split with hullbreaker if free; otherwise group around objectives.

How do I punish Sion?

Sion can be punished when dodgeable/counterable by dashes and parries. A practical answer listed here is: Break his priority with short, unpredictable trades instead of walking into a charged Q.