June 2026 · Patch 7.1f
Tank · TOP · JUNGLE

Sion Wild Rift Expert Guide

With Sion, charge your Q from angles where enemies can't easily flee. Use your ultimate to join fights from long range or scatter enemy positions. In lane, your passive regeneration maximizes your ability to absorb poke.

Sion
★ TOP · JUNGLE Tier A
DMG
UTIL
TANK
DIFF
Win 51.4% #34 · ↑2pt
Pick 6.6% #8
Ban 0.5% #88

Sion Wild Rift Expert Guide

Strengths & Weaknesses

Strengths

  • Unstoppable long-range engagement (R)
  • Huge HP scaling and safe target taking (Demolish)
  • Correct peeling via Q/E and control zone

Weaknesses

  • Dodgeable/counterable by dashes and parries
  • Limited damage if team lacks DPS %HP

Quick read

Core identity

Sion is mainly played as Top. Its clearest strength is unstoppable long-range engagement (r).

First priority in lane

Stack HP (Heartsteel/Overgrowth), targets Grasp short trades.

Main punishment pattern

Sion becomes easier to punish when dodgeable/counterable by dashes and parries. From the opposite side, the page also highlights this answer: Break his priority with short, unpredictable trades instead of walking into a charged Q.

Gameplay notes

Micro decisions

  • Do not always fully charge Q. Against champions with dashes or parries, a well-timed half-charge is better than a perfect charge that never lands.
  • Hold W for the right moment in the trade. If you activate it too early, the opponent can wait out the shield; if you hold it too long, you lose both the explosion and the absorption.
  • Use E to prepare Q, not only to poke. The slow turns a dodgeable Q into a real threat, especially when the enemy must choose between backing into the wave or losing control of the area.
  • Before casting ultimate, check the wave and your allies. A long-range engage without a prepared wave or follow-up often becomes a sacrifice; with a pushed wave, it can decide the objective.

Common mistakes

  • Using ultimate as soon as it is available instead of waiting for a wave, an objective, or an ally ready to convert the impact.
  • Charging Q for too long against champions who can dash, parry, or simply walk out of the area.
  • Activating W too early in trades and letting the opponent calmly wait out the shield.
  • Split pushing without checking Teleport, objective timers, or the enemy jungler’s position.
  • Dying while assuming passive will fix everything, even though passive only has value if the death happens in a useful area.

Niveau 5

Level 5 changes the map for Sion. His ultimate gives him engage threat from an unusual range for a top laner, making his roams much more dangerous. It is not only a kill tool: it can also join a fight, cut off a retreat, or force the enemy to respect a rotation.

Heartsteel complétée

Heartsteel is the first real sign that Sion is becoming hard to ignore. His short Grasp trades gain weight, his W absorbs the first enemy response better, and every side-lane visit becomes more expensive to contest. From that point, he does not always need the kill: he forces the enemy to spend time on him.

Sunfire Aegis + Titanic Hydra

With Sunfire Aegis and Titanic Hydra, Sion greatly accelerates his wave pressure. He can clear fast, hit the tower with Demolish, then choose between staying side or joining the objective. This window matters because it turns his tankiness into tempo: the enemy is no longer answering only a hard-to-kill champion, but a real macro threat.

Game Plan

Early

Stack HP (Heartsteel/Overgrowth), targets Grasp short trades.

Mid

Split with Hullbreaker if free; otherwise group around objectives.

Late

Frontline/peel according to main enemy threat.

Power Spikes

Levels 5, 9, and 13

Access to R for global engagement at each level.

How to Play

  • Don't charge Q for too long if the enemy has dash; half-charge is often enough.
  • Your passive turns a death into a threat: fall among them during objectives.

Playing Against

  • Avoid prolonged fights: kite him and punish the end of his shield (W).
  • Focus on %HP, penetration and anti-heal early on to break its scaling.

Combos

Global commitment Medium
R R (from out-of-vision) Q Q full charge W W detonate

Aim for a wall/structure to secure the impact of the R, then chain Q during the stun.

Surprise repositioning Hard
Q Q (charging) Flash Flash (during charging) release W W detonate

The Flash repositioned the cone at the last moment to hit inattentive carries.

Anti-kite Medium
E E (slow) side step Q Q short R R offensive/disengaging

R guard to end pursuit or cut off enemy retreat.

FAQ

How should I play Sion in Wild Rift?

Sion is generally played as Top. The first objective is to stack hp (heartsteel/overgrowth), targets grasp short trades.. Its biggest edge comes from unstoppable long-range engagement (r).

When is Sion strongest?

This page highlights the moments where Sion can force clean trades, rotations, or objective setups. In practice, the champion is strongest when its cooldown cycle is respected and the fight starts on its own terms.

How do I punish Sion?

Sion can be punished when dodgeable/counterable by dashes and parries. A practical answer listed here is: Break his priority with short, unpredictable trades instead of walking into a charged Q.