Sion

Tank

Sion Builds

A TOP Patch 7.0e
Win 50.1% #47
Pick 5.9% #9
Ban 0.4% #81
?Win Rate — % of games wonPick Rate — % of games where pickedBan Rate — % of games where banned#N — overall ranking among all champions
Wild Rift CN · Diamond+ ?Official Tencent data
Diamond+ CN server · Updated daily
Last update: 02 May 2026

Builds

Heavy-pressure frontline build: Sion is not worth only because he tanks, but because he occupies space before the fight, absorbs enemy time, and forces the opposing team to answer a body they cannot ignore. The build must reinforce that presence pressure as much as raw durability.

Sion gains value by absorbing damage and staying in fights. This build maximizes durability.

Starter
Ruby Crystal Ruby Crystal
Sunfire Aegis
Sunfire Aegis

Passive damage, Sion stays on the frontline and sticks in melee

Thornmail
Thornmail

Renvoi + anti-heal, Sion tanke in première ligne in fights

Boots & enchant
Plated Steelcaps Plated Steelcaps
Alternative vs AP / CC
Mercurys Treads Mercurys Treads
Skill order
QWE
Passive
Passive Glory in Death
Q
Decimating Smash
1468
W
Soul Furnace
271012
E
Roar of the Slayer
3111415
R
Unstoppable Onslaught
5913
Runes
Grasp Of The Undying
Grasp Of The Undying

trades frequent with Q Soul Furnace activate Grasp to a HP growing without limit.

Second Wind
Second Wind

Lane sustain maintain a pressure constant and keep'accumulate HP.

Overgrowth
Overgrowth

Amplifies the passive Glory in Death by accumulating maximum HP bonus.

Demolish
Demolish

Takes advantage of passive post-mortem Glory in Death to destroy structures even mort.

Situational Items
vs Ability Power
Sunfire Aegis Sunfire Aegis damage AoE in melee after the Q charge
vs Attack Speed
Amaranth's Twinguard Amaranth's Twinguard Adaptive resistances in extended fights
Frozen Heart Frozen Heart Reduces the AS of nearby auto-attack reliant enemies in melee
vs Critical Strike Damage
Amaranth's Twinguard Amaranth's Twinguard Adaptive resistances in extended fights
Randuin's Omen Randuin's Omen Reduces ADC crit damage + active AoE slow
vs Ability Power
Plated Steelcaps Plated Steelcaps Armor + AA reduction to tank AD/ADC damage
Mercury's Treads Mercury's Treads MR + tenacity against AP mages and CC
Situational Runes
vs Crowd Control
Overgrowth Overgrowth Bonus HP to absorb CC and follow-up combos
Perseverance Perseverance Tenacity to reduce enemy CC duration