June 2026 · Patch 7.1f
Tank · TOP · JUNGLE

Sion Wild Rift Synergies

Sion fits in mass engage compositions seeking to cluster enemies and destroy them in teamfights. He benefits from allies who can follow his knock-ups and slows with immediate damage. Massive AoE compositions get the maximum from his kit.

Sion
★ TOP · JUNGLE Tier A
DMG
UTIL
TANK
DIFF
Win 51.4% #34 · ↑2pt
Pick 6.6% #8
Ban 0.5% #88

Sion Wild Rift Synergies

S Tier 2
Yasuo Yasuo Sion gives Yasuo huge, readable knockups, which massively increases the value of every well-prepared engage. The execution is ideal when Sion starts with Unstoppable Onslaught or lands a charged Decimating Smash, then Yasuo activates Last Breath on the airborne targets before the enemy line can reset. This synergy is extremely strong against grouped drafts or teams with weak responses to direct frontal engages. CC ChainMid
Combo
RUnstoppable OnslaughtQDecimating SmashRLast Breath
Orianna Orianna Sion acts as a highly reliable engage vehicle for Orianna thanks to his linear ultimate and unavoidable frontline presence. The execution becomes deadly when Orianna places the ball on Sion before the charge, then triggers Shockwave exactly as the impact or follow-up fear creates chaos. This combination is especially strong around objectives where the enemy has limited lateral space to dodge the path. EngageMid
Combo
ECommand: ProtectRUnstoppable OnslaughtRCommand: Shockwave
A Tier 2
Miss Fortune Miss Fortune Sion creates obvious control zones where Miss Fortune can channel Bullet Time with much lower risk of targets instantly walking out. The best execution is to engage with Sion R or zone with a charged Q, then let MF fully channel her ultimate while enemies are slowed, displaced, or forced into awkward paths. This pair punishes tightly packed compositions and objective fights in narrow spaces very hard. CC ChainADC
Combo
QDecimating SmashRUnstoppable OnslaughtRBullet Time
Sejuani Sejuani Sejuani and Sion form a double-control frontline that is miserable for any short-range team to push through. The execution relies on disciplined layering: the first engage from Sejuani or Sion draws initial resources, then the second champion closes the escape route and secures the full fight duration. It is a very powerful duo in front-to-back comps that want to win the terrain before carries even get to play. EngageJungle
Combo
RGlacial PrisonQDecimating SmashERoar of the Slayer
B Tier 1
Soraka Soraka Soraka greatly increases Sion's effective frontline uptime, especially in sequences where he tanks multiple rotations before the real all-in. The execution is not explosive, but it lets Sion retake space after initial poke and re-enter with more health than expected. This pairing becomes useful against comps that want to chip down the frontline before objectives rather than burst it instantly. ProtectSupport

How to draft around this champion

Synergy angle

Sion’s best synergies are not only champions who add damage behind a tank. They are allies able to convert his point of impact. When Sion uses ultimate, charges Q, or blocks an objective entrance with his body, he creates a short window where the enemy must choose between dodging, retreating, or hitting the frontline. Good allies turn that hesitation into a kill, area combo, or secured objective. Yasuo and Orianna make especially strong use of his crowd control and brutal entry, while Miss Fortune, Sejuani, and Soraka value different aspects: area follow-up, second frontline, sustain, and maintained pressure. Sion becomes much stronger when his team understands that he opens the door, but does not always need to finish the action himself.

Patch context

Sion’s synergy relies on three axes: crowd-control conversion, DPS protection, and map tempo. His knock-up can start a combo, his ultimate can force the enemy to group, and his side lane can make opponents move before the objective. The best allies are the ones who turn those moments into immediate consequences. Yasuo can use the knock-up, Orianna can play around his entry, Miss Fortune can punish targets trapped in an area, Sejuani can reinforce the engage, and Soraka can extend his presence. Without follow-up, Sion creates noise; with the right ally, he creates a winning decision.

Draft identity

With Sion, a good draft must answer one simple question: what happens when he goes in? If the answer is a combo, an area of damage, a protected carry, or a second wave of control, Sion gains a lot of value. If the answer is only “he tanks”, the composition may lack conversion. He should be seen as a trigger, a wall, and a tempo tool, not as a complete solution by himself.

Quick read

  • Sion likes allies who convert his knock-up and ultimate into immediate damage, not those who watch the engage without being able to follow.
  • He protects carries very well when they need a few seconds to deal damage behind a stable frontline.
  • His best compositions also use his side lane: pushing top before an objective makes his Teleport or ultimate much more threatening.

Best composition types

Knock-up combo and area burst

Sion brings several forms of setup: ultimate can knock a target up, Q can create a knock-up in a corridor, and his body often forces enemies to group or retreat into a specific area. Yasuo and Orianna punish that type of moment extremely well. Yasuo directly converts airborne control, while Orianna can use Sion as an entry point to place a decisive area effect. This synergy works because Sion does not need to kill alone; he mainly needs to ensure the enemy cannot ignore the first impact.

How to play it. Sion should announce his timing through position, not necessarily through an instant engage. He walks forward, forces enemy movement, then uses ultimate or Q when Yasuo or Orianna are close enough to convert immediately.

Objective-area control

Sion is very strong when enemies must enter limited space: river, jungle, Baron entrance, or dragon entrance. His charged Q threatens the area, his ultimate cuts a path, and his W lets him absorb the first response. Miss Fortune benefits from slowed or grouped targets, while Sejuani adds another layer of control and makes entry even harder. This composition is not only looking to engage; it forces the opponent to choose between walking into control or giving up the objective.

How to play it. You need to arrive before the enemy. Sion prepares the wave or entrance, Sejuani and Sion lock access points, then Miss Fortune punishes targets forced to move through a predictable area.

Durable frontline and extended sustain

Soraka does not turn Sion into an assassin, but she reinforces what he already wants to do: stay present longer than the enemy wants. When Sion absorbs the first rotation with W, Grasp, his health, and possibly Gargoyle, allied sustain can extend the window where he blocks access to carries. This synergy becomes especially interesting in extended fights, when the enemy lacks enough burst or backline access to ignore Sion and reach fragile targets directly.

How to play it. Sion must avoid suicidal engages. With Soraka, it is often better to advance gradually, absorb damage, step back just enough to be healed, then retake space with Q or E.

Composition traps

Draft without sustained damage behind him

Sion can create an entry, absorb several spells, and lock an area, but he does not always convert alone. If the team lacks DPS or reliable burst behind his ultimate, the enemy can simply absorb the impact, wait out W, then retreat or move around him. In this type of draft, Sion looks like he is doing his job, but no kill or objective truly follows.

Overly poke-oriented and backward composition

Sion can play with poke, but he becomes awkward if his whole team constantly refuses entry. His ultimate and Q require some presence around him. If allies stay too far away, his engage turns into isolation, and his body protects nobody. In these drafts, he often has to give up engage and play only zone control, which sharply lowers his value.

Priority synergies

Yasuo

Yasuo is the clearest synergy because he turns Sion’s control into immediate threat. The important point is not only “Sion has a knock-up”. It is how Sion can create that knock-up from several angles: long-range ultimate, Q in a corridor, or entrance control around an objective. Yasuo gives those windows real punishment. For the duo to work, Sion must not use his control too far from Yasuo; he needs to create a path Yasuo can convert without spending two seconds repositioning.

Orianna

Orianna gives Sion very strong value as an entry point. When Sion walks forward, he often forces enemies to back away, group up, or focus him. Orianna can exploit that movement with area control that punishes opponents already forced to respect the tank. The duo does require timing: if Sion uses ultimate without the ball ready or without a clear path, the engage becomes messy. Played well, it creates frontal pressure that is hard to ignore and a major combo threat around objectives.

Common mistakes

Common mistakes

  • Following Sion too late: his ultimate creates a short window, and if allies arrive after the impact, the enemy has already backed away.
  • Thinking Sion must always engage. In some drafts, his best value is peeling with Q, E, and his body instead of charging forward.
  • Not preparing objectives with him. Sion becomes much stronger when he is already positioned in a river or jungle entrance before the fight begins.
  • Ignoring his side lane. If the team never plays around his wave pressure, it loses a large part of what makes Sion painful to handle.

Coach notes

  • With Sion, allies should look at his position before his score. Even a quiet Sion can create the winning fight if he is already in the right corridor.
  • The best follow-up is not always instant. Sometimes letting Sion force enemy cooldowns before engaging as a second wave creates a much cleaner fight.

Synergy reading

What these duos unlock

Sion performs best when allies extend the first window of control or damage. The strongest pairings on this page, such as Yasuo, Orianna, Miss Fortune, create cleaner fights and more reliable tempo swings.

Profile to look for

Sion has a tank profile, so allies with CC Chain, Engage are usually the best fit. You often get the most value from partners played in Mid, ADC.

When synergy matters most

These pairings matter most around first engage timing, objective setup, and follow-up on crowd control. The page is not just naming allies: it highlights combinations that reduce execution risk for Sion.

FAQ

What types of allies does Sion work best with?

Sion works best with allies able to turn his control into a concrete result. That can be a champion who benefits from knock-up, a carry who deals damage freely behind his frontline, or an area-control champion who punishes enemies trapped in an objective entrance. The key point is conversion. If Sion engages and nobody can hit, his action becomes only a delay. With the right follow-up, the same engage becomes an objective or a won fight.

Is Sion better with engage or scaling compositions?

He can play with both, but not in the same way. With an engage composition, Sion often acts as the first wave or trigger that forces enemy positioning. With a scaling composition, he must protect, absorb, and slow enemy entry while his carries grow stronger. The important question is therefore less “engage or scaling?” and more “who benefits from the time and space Sion creates?”.

Why is Yasuo a good synergy with Sion?

Yasuo directly benefits from Sion’s knock-ups, but the synergy goes further. Sion can create those windows from angles that are hard for enemies to respect: long-range ultimate, charged Q in an objective entrance, or zone threat after an E slow. Yasuo then turns control that could be only defensive into lethal threat. The duo still requires correct distance: if Sion engages too far away, Yasuo cannot convert in time.

How should the team play around Sion’s split push?

The team should use Sion’s split push as leverage, not as an excuse to fight anywhere. When Sion pushes a side lane, allies should avoid starting the fight too early. They need to force the enemy to choose: answer the wave and lose objective position, or ignore Sion and risk Demolish. The right timing comes when the wave reaches a dangerous area and Sion can join with Teleport or ultimate if the enemy engages.