S
September 2026 · Patch 7.2d
Mage · Mid Lane

Orianna Wild Rift — Tier, Stats & Overview

Orianna is a Mid Lane mage in Wild Rift, a clockwork lady wielding a Clockwork Ball as an extension of her kit, creating permanent zone threats on the field.

Best build Rabadon's Deathcap Luden's Echo Horizon Focus Void Staff Infinity Orb Full build →

★ Mid Lane Tier S September 2026 · Patch 7.2d magemid lanepoke
DMG
UTIL
TANK
DIFF
Win 50.8% #41 · ↓4pt
Pick 4.9% #14
Ban 0.4% #117

Start here

Master everything about Orianna

The complete Orianna breakdown, and the micro and macro skills that actually decide games on this champion.

All guides →
Win Rate (30d) 50.81%-0.18 pts
Pick Rate 4.87%
Ban Rate 0.38%
50.5%51.0%51.5%52.0%7.2c7.2d08/0823/0807/09

Orianna's win rate has dropped -0.18 pts over the last 30 days, now at 50.81%. See the full Wild Rift meta trends for more biggest movers.

§ 01 — Editorial brief

Orianna remains a reliable MID pick when the game is decided through space control, vision setup, and grouped objective fights.

By Updated 8 Sept 2026 Patch 7.2d

Orianna is a Mid Lane mage in Wild Rift, a clockwork lady wielding a Clockwork Ball as an extension of her kit, creating permanent zone threats on the field. Her kit moves the ball through commands, dealing damage, shields, or slows, culminating in a Shockwave pulling all nearby enemies toward the ball. She excels in teamfight compositions seeking to cluster enemies around her ball to trigger a devastating shockwave. In Wild Rift, coordinating with allies via the ball creates one of the hardest teamfight combos to counter — and the most devastating to execute.

Orianna excels in compositions that cluster around her ball to trigger a devastating mass ultimate. She benefits from allies who can position on her ball and follow her ultimate with immediate damage. Dense teamfight compositions get the maximum from her kit.

Orianna is vulnerable against mobile compositions that can dodge her ball and engage before she repositions. Long-range poke profiles drain her mana resources. Instant CC compositions neutralize her before she places her ultimate.

With Orianna, managing your ball is your priority — its constant placement creates threats the opponent must address. Coordinate your ultimate with your team: a missed engage without follow-up is a wasted opportunity. In lane, keep your ball between you and the enemy to maximize trades.

§ 06 — The matchup wallOrianna Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy
Irelia
Hard
Irelia
Katarina
Unfav.
Katarina
Aurora
Skill
Aurora
Akali
Fav.
Akali
Malphite
Ideal
Malphite
This is the most iconic wombo combo in the game: Orianna places her ball on Malphite with Command: Protect, Malphite dives into the enemy cluster with Unstoppable Force which carries the ball to the center of the enemy, and Orianna triggers Command: Shockwave on the ball freshly deposited amid 3-4 knocked-up targets. No dodge mechanic can break this sequence once started — the ball moves with Malphite throughout his entire ult. Optimal combo when the enemy team is grouped around an objective or inhibitor: signal Malphite to ult, Shockwave 0.1 second after impact.
Jarvan IV
Ideal
Jarvan IV
Yasuo
Strong
Yasuo
Orianna's ball can trigger a knockup through interaction with Yasuo's Steel Tempest — by positioning the ball on a group, Yasuo creates his Steel Tempest tornado on the ball to knock up all targets in radius, then Orianna triggers Shockwave. The mid-mid synergy creates enormous pressure in rotation phase: both roam toward bot or top and can instantly CC an entire group. Shockwave also amplifies Yasuo's auto-attack potential as clustered targets are harder to kite and receive the armor reduction post-Last Breath.
Lee Sin
Strong
Lee Sin
Lee Sin's Dragon's Rage sends a target flying toward the enemy team — if Orianna has her ball positioned behind the enemies, the kicked target lands in Shockwave's radius and clusters enemies around the impact point. The Insec kick (W onto the position behind enemies, then R kick toward his team) is one of the most spectacular plays in the game and Orianna is the ideal partner to close the combo. Lee Sin can also use Safeguard/Iron Will (W) to project onto the position of Orianna's ball and use Dragon's Rage from an unexpected position.

Build enginePatch 7.2d build — computed

  1. Core 01 Rabadon's Deathcap Rabadon's Deathcap
  2. Core 02 Luden's Echo Luden's Echo
  3. Core 03 Horizon Focus Horizon Focus
  4. Core 04 Void Staff Void Staff
  5. Core 05 Infinity Orb Infinity Orb
  6. Boots Boots of Mana Boots of Mana
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Orianna Wild Rift strengths and weaknesses

↑ Strengths
  • She gives her team a simple teamfight condition around dragons, Baron, and choke points: place the ball, control the entrance, then punish the enemy stack.
  • Her level 5 immediately changes how enemies can contest mid lane or river, especially when Flash is available to threaten an unexpected Shockwave.
  • She punishes the common ranked mistake of grouping too tightly: one bad step in a corridor can turn a neutral fight into a secured objective.
  • She stays useful even without snowballing thanks to shield, slow, speed-up, and counter-engage threat, which makes her less dependent on a perfect early game.
↓ Weaknesses
  • Avoid Orianna if your team has no champion able to enter or hold space in front of her: without an anchor, the ball becomes too easy to respect.
  • Avoid her into drafts that can constantly force onto her before objectives, especially if multiple threats can reach her backline without going through your frontline.
  • Avoid her if your composition wants permanent split pressure and isolated skirmishes: Orianna loses a lot when fights never gather around a defined space.
  • Avoid her if you know your team will lack river vision: Orianna can control visible space, but she hates being the first champion walking into fog.
02

§ 03 — Game planOrianna Wild Rift game plan: early, mid and late game

I Early

Manage the priority without over-pushing; place…

Lvl. 1 → 6

Manage the priority without over-pushing; place the ball to threaten and prepare a jungler setup.

II Mid

Control flank vision, search for a 5v4 via…

Lvl. 7 → 11

Control flank vision, search for a 5v4 via Flash-R/Ball delivery, convert to lens.

III Late

Play front-to-back; keep Shockwave for enemy…

Lvl. 12+

Play front-to-back; keep Shockwave for enemy backline or counter-engagement depending on the draft.

§ 07b — Advanced MechanicsOrianna: combos & tips Wild Rift

Poke lane combo
1 Q Q
2 W W
3 AA
4 E E

Fire the ball, slow with ability 2, auto-attack whilst under the speed bonus, recall the ball with ability 3 if under threat

All-in combo
1 Q Q
2 R R
3 W W
4 AA
5 E E

Send the ball into the middle of the enemies, use your ultimate to pull them in, apply an immediate slow with ability 2 (enemies cannot flee), then auto-attack

Surprise combo with an ally
1 E E
2 W W
3
4 R R
5 Q Q
6 W W
7 E E

Attach the ball to an allied tank who is engaging, trigger the ultimate in the middle of the enemies for a full pull

Mechanical Tips

  • Ball positioning on an ally: use Command: Protect to place the ball on an ally who is engaging (Jarvan, Malphite) — enemies cannot see the ball and are caught off guard by the ultimate
  • Independent Command: Dissonance: Ability 2 can be activated on the ball even if Orianna is out of range — useful for ganking or zoning from a safe distance
  • Ball = projectile: Command: Attack deals damage to enemies it passes through before reaching its target — place the target behind the enemy to guarantee a hit as it passes through
  • Ult after the pull: after Shockwave, immediately activate Command: Dissonance — pulled enemies are grouped together and the slow prevents them from scattering

Common Mistakes

  • Ball positioned incorrectly for the ultimate: Command: Shockwave only pulls enemies close to the ball, not Orianna — always check that the ball is in the centre of the enemy group BEFORE using your ultimate
  • Positioning yourself in the front line: Orianna has no escape mechanism — stay in the back line and control the ball from a distance
  • Forgetting that Command: Dissonance boosts Orianna’s speed: Ability 2 grants a speed boost when the ball is on you — use it to escape or reposition quickly

Notable Interactions

  • Shockwave → Dissonance is the most effective damage combo, as the second ability targets the ball, where all the pulled enemies end up
  • Orianna synergises well with Malphite (simultaneous ultimates), Jarvan IV and Hecarim — all of whom are engage-type champions who draw enemies towards the ball
  • Command: Protect (3) grants a shield to an ally — use it defensively on the enemy ADC with low HP to help them survive a burst
Go deeper Mechanics & Tips — Orianna Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesOrianna Wild Rift FAQ

Q.01 Is Orianna a good blind pick in MID? +

Orianna can be a solid blind pick if your team already has, or can still draft, frontline, engage, or a carry to protect. She has enough tools to lane into many mages through Q, passive, and shield. The problem appears when enemies can stack mobile threats that force her Flash before objectives. As a blind pick, she requires careful draft reading: reliable inside a team structure, much less comfortable if your draft may lack an anchor.

Q.02 Should Shockwave be used to engage or to peel? +

The correct answer depends on your win condition. If your team has a ball carrier who can enter cleanly, Shockwave can be your best engage tool. But if your ADC or fed jungler is the true win condition, holding R to break a dive can be more valuable. Orianna is not only an initiation mage: she is also excellent at punishing enemies who commit too deep. Before the fight starts, decide which use will matter more.

Q.03 Why does Orianna sometimes feel useless even with good damage? +

Because her damage is not enough if the ball does not influence the important space. You can poke well in lane, but still lose real fights if the ball arrives too late in the choke or if you have to walk first without vision. Orianna is strong when her damage forces a decision: retreat, split, use Stasis, or give the objective. If your spells hit without creating a concrete change, the issue is often timing and positioning, not only build.

Q.04 When does Orianna become truly strong in a game? +

Her first real breakpoint comes at level 5 with Shockwave, because enemies suddenly have to respect the ball around mid and river. Luden's Echo then makes her poke threatening enough to prepare objectives, and Rabadon's Deathcap gives her the power to swing a fight even with an imperfect setup. But her strongest spike is often collective: when your team starts grouping with vision, and the ball can be placed before enemies enter.

Data — Stats per levelOrianna Wild Rift base stats per level (1-15)

Movement speed 355Attack range 550Bonus attack speed / lvl +0%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
16304628364357.512
275048.73237.24928.113.1
387051.33638.45498.614.2
4990544039.66069.215.3
51,11056.64440.86639.716.4
61,23059.3484272010.317.5
71,35061.95243.277710.818.6
81,47064.65644.483411.419.7
91,59067.26045.689111.920.8
101,71069.96446.894812.521.9
111,83072.568481,0051323
121,95075.27249.21,06213.624.1
132,07077.87650.41,11914.125.2
142,19080.48051.61,17614.726.3
152,31083.18452.81,23315.227.4

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

Interactive tool

Try Orianna in the Draft Simulator

Build your team around Orianna, analyze enemy counters in real time and get pick recommendations aligned with the current patch meta.

Launch the Draft Simulator →