S+
October 2026 · Patch 7.3c
Tank · Baron Lane

Malphite Wild Rift — Tier, Stats & Overview

Malphite is a Baron Lane tank in Wild Rift, a being of stone specializing in passive armor stacking and instant mass engages.

★ Baron Lane Tier S+ October 2026 · Patch 7.3c tankbaron laneengage
DMG
UTIL
TANK
DIFF
Win 54.7% #14 · ↓0pt
Pick 8.2% #6
Ban 44.4% #4

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Malphite23/09 → 23/10
Win Rate (30d) 54.72%-2.41 pts
Pick Rate 8.21%
Ban Rate 44.36%
−207.3a7.3b7.3c23/0903/1008/1013/1018/1023/10 Malphite−2.4 pts −207.3a7.3b7.3c23/0906/1015/1023/10 −2.4

Malphite's win rate has dropped -2.41 pts over the last 30 days, now at 54.72%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the nerf in 7.3a (29/09): -2.35 pts of win rate over 10 days, and -12.33 pts of pick rate.

Meta Movers · video of the week

Malphite in this week’s video

Week of October 19, 2026 · patch 7.3b

  • ★ Baron Lane pick of the week
  • ★ Support pick of the week
Read this week’s breakdown →

38 s · sound on

§ 01 — Editorial brief

Malphite remains an extremely reliable pick in the current patch, but only in the right conditions.

By Updated 23 Oct 2026 Patch 7.3c

Malphite is a Baron Lane tank in Wild Rift, a being of stone specializing in passive armor stacking and instant mass engages. His kit combines a slow, passive damage through his armor passive, and an Unstoppable Force — an aerial charge ultimate launching the entire enemy team simultaneously. He excels in teamfight compositions seeking a guaranteed mass engage requiring minimal coordination. In Wild Rift, his ultimate is considered one of the most decisive engage tools in the game, capable of reversing any fight with a single well-placed cast.

Malphite belongs in massive AoE compositions that look to group and crush everything in a single engagement. He benefits from allies who can follow his ultimate with immediate zone damage. Teamfight-dominant compositions where the number of targets hit is decisive are his ideal terrain.

Malphite suffers against magic damage compositions that bypass his armor stacking. His natural slowness makes him predictable and exposed to sustained poke before he can engage. His engagements lose impact against spread teams that avoid clustering.

With Malphite, stack armor through defensive items to maximize passive damage. Save your ultimate for an approach angle hitting at least 3 targets — a single-target ultimate is wasted. In lane, absorb poke by repositioning and play for resistance rather than aggression.

§ 06 — The matchup wall · TopMalphite Wild Rift Top counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.3c build — computed

  1. Core 01 Iceborn Gauntlet Iceborn Gauntlet
  2. Core 02 Thornmail Thornmail
  3. Core 03 Sunfire Aegis Sunfire Aegis
  4. Core 04 Randuin's Omen Randuin's Omen
  5. Core 05 Radiant Virtue Radiant Virtue
  6. Boots Plated Steelcaps Plated Steelcaps
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Malphite Wild Rift strengths and weaknesses

↑ Strengths
  • Direct punishment of AD carries through armor scaling and his E.
  • Ultimate remains game-defining in objective fights.
  • Very effective against positioning-reliant drafts.
  • Ability to force fights even without map priority.
↓ Weaknesses
  • If your team has no follow-up after your engage.
  • Against compositions with heavy disengage.
  • Against dominant lane duelists.
  • If the enemy controls vision perfectly.
02

§ 03 — Game planMalphite Wild Rift game plan: early, mid and late game

I Early

Stabilize the lane, prepare for level 5 and roams

Lvl. 1 → 6

Stabilize the lane, prepare for level 5 and roams.

II Mid

Forcing fights around objectives with vision and…

Lvl. 7 → 11

Forcing fights around objectives with vision and flanks.

III Late

Protect your carries with a peel or find the…

Lvl. 12+

Protect your carries with a peel or find the winning wombo.

§ 07b — Advanced MechanicsMalphite: combos & tips Wild Rift

Main engage comboDemanding
1 R R
2 E E
3 Q Q
4 W W
5 AA

R to knock up the group, E immediately for the AoE and attack speed reduction, Q to slow, W for damage.

Burst comboDemanding
1 Q Q
2 W W
3 R R
4 E E

Poke with Q and W, then a surprise R, followed by E on landing.

Solo tank comboDemanding
1 W W
2 E E
3 Q Q
4 AA

Activate W for the armour and magic resistance, E for the AoE, Q to slow, then auto-attack.

Flash + R comboSimple
1 Flash Flash
2 R R

Flash into the group and use R simultaneously for a zero-range engage; they won’t have time to react.

What interrupts itGaren Q Decisive Strike silence · 1.5 sVolibear Q Thundering Smash stun · 1 s

Mechanical Tips

  • Unstoppable Force (R): unstoppable (cannot be interrupted by CC). The longer it charges, the more time you have to react — use it from maximum range against tightly packed groups. Target the enemy ADC if possible.
  • Ground Slam (E): AoE in front of Malphite that reduces the attack speed of enemies hit. Use immediately after R so that knocked-up enemies land within the E’s area of effect.
  • Thunderclap (W): Next auto-attack is enhanced + bonus armour. Activate before engaging for the initial burst.
  • Seismic Shard (Q): Steals enemy movement speed. Use to catch up, escape or poke.
  • Granite Shield (passive): A shield that regenerates out of combat. Very effective in lane for absorbing poke.

Common Mistakes

  • Using R on a single, isolated target — R is more effective against 3 or more targets.
  • Not using E immediately after R — enemies knocked up will come back down and may escape.
  • Using W too late in the fight — W must be activated before engaging.

Notable Interactions

  • R + Flash at the same time = instant engage with no warning.
  • R is unstoppable — can pass through enemy CC (Blitzcrank’s Q, etc.).
  • AP Malphite (with AP items) deals massive damage with R — a viable hybrid build.
Go deeper Mechanics & Tips — Malphite Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesMalphite Wild Rift FAQ

Q.01 When should you use Malphite’s ultimate? +

Your ultimate should be used when your team can immediately capitalize. It’s not about hitting multiple targets, but creating a winning situation. If your team is out of position or lacks cooldowns, even a good engage will achieve nothing. Always wait for the right context.

Q.02 Can Malphite win his lane? +

Rarely against dominant bruisers. His goal is not to win lane but to stabilize it. He plays to reach his spikes and impact teamfights. Trying to dominate lane often leads to mistakes.

Q.03 Why does Malphite sometimes feel useless? +

Because he fully depends on his ultimate. If it is poorly used or lacks follow-up, he contributes very little. He is a single-window champion who must maximize each engage.

Q.04 How do you play against duelists in lane? +

Avoid extended trades and play defensively. Use poke to manage the wave and wait for level 5. Your goal is to survive, not to win.

Data — Stats per levelMalphite Wild Rift base stats per level (1-15)

Movement speed 340Attack range 175Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1690584938345915
281061.653.3403869.815.7
393065.257.64242710.616.4
41,05068.861.94446811.417.1
51,17072.466.24650912.217.8
61,2907670.54855013.118.5
71,41079.674.85059113.919.2
81,53083.279.15263214.719.9
91,65086.883.45467315.520.6
101,77090.487.75671416.321.3
111,89094925875517.122
122,01097.696.36079617.922.7
132,130101.2100.66283718.723.4
142,250104.8104.96487819.524.1
152,370108.4109.26691920.324.8

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

Data — Balance historyMalphite Wild Rift buffs and nerfs, patch by patch

Buff1Nerf1Adjustment1
Show balance history
  1. 7.3a
    Nerf-2.4 pts win rate over 10 days

    Thunderclap and Ground Slam lose 5 points of armor ratio, and Unstoppable Force comes back 10 s later at every rank.

    • Thunderclap · Armor Damage Ratio: 20%15%
    • Ground Slam · Armor Damage Ratio: 45%40%
    • Unstoppable Force · Cooldown: 75/70/65s85/80/75s
  2. 7.3
    Adjustment+3.0 pts win rate over 10 days

    Malphite gains more Health per level: same durability at level 1, more in the late game.

    • Health per Level: 120130
  3. 7.2e
    Buff+2.8 pts win rate over 10 days

    Malphite gains 0.7 armor per level, 5 points of slow on Seismic Shard and 10 base damage on Thunderclap.

Sources: our patch files, checked against Riot's official patch notes · measured effect: median win rate before and after the patch · All patch notes

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