- Direct punishment of AD carries through armor scaling and his E.
- Ultimate remains game-defining in objective fights.
- Very effective against positioning-reliant drafts.
- Ability to force fights even without map priority.
Malphite Wild Rift — Tier, Stats & Overview
Malphite is a Baron Lane tank in Wild Rift, a being of stone specializing in passive armor stacking and instant mass engages.
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Malphite's win rate has dropped -2.41 pts over the last 30 days, now at 54.72%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the nerf in 7.3a (29/09): -2.35 pts of win rate over 10 days, and -12.33 pts of pick rate.
Meta Movers · video of the week
Malphite in this week’s video
Week of October 19, 2026 · patch 7.3b
- ★ Baron Lane pick of the week
- ★ Support pick of the week
Malphite remains an extremely reliable pick in the current patch, but only in the right conditions.
Malphite is a Baron Lane tank in Wild Rift, a being of stone specializing in passive armor stacking and instant mass engages. His kit combines a slow, passive damage through his armor passive, and an Unstoppable Force — an aerial charge ultimate launching the entire enemy team simultaneously. He excels in teamfight compositions seeking a guaranteed mass engage requiring minimal coordination. In Wild Rift, his ultimate is considered one of the most decisive engage tools in the game, capable of reversing any fight with a single well-placed cast.
Malphite belongs in massive AoE compositions that look to group and crush everything in a single engagement. He benefits from allies who can follow his ultimate with immediate zone damage. Teamfight-dominant compositions where the number of targets hit is decisive are his ideal terrain.
Malphite suffers against magic damage compositions that bypass his armor stacking. His natural slowness makes him predictable and exposed to sustained poke before he can engage. His engagements lose impact against spread teams that avoid clustering.
With Malphite, stack armor through defensive items to maximize passive damage. Save your ultimate for an approach angle hitting at least 3 targets — a single-target ultimate is wasted. In lane, absorb poke by repositioning and play for resistance rather than aggression.
§ 06 — The matchup wall · TopMalphite Wild Rift Top counters and synergies
§ 06 — The matchup wall · MidMalphite Wild Rift Mid counters
§ 06 — The matchup wall · SupportMalphite Wild Rift Support counters
§ 02 — Strengths & weaknesses Malphite Wild Rift strengths and weaknesses
- If your team has no follow-up after your engage.
- Against compositions with heavy disengage.
- Against dominant lane duelists.
- If the enemy controls vision perfectly.
§ 03 — Game planMalphite Wild Rift game plan: early, mid and late game
Stabilize the lane, prepare for level 5 and roams
Stabilize the lane, prepare for level 5 and roams.
Forcing fights around objectives with vision and…
Forcing fights around objectives with vision and flanks.
Protect your carries with a peel or find the…
Protect your carries with a peel or find the winning wombo.
§ 02 — Strengths & weaknesses Malphite Anti-burst engage mid Wild Rift strengths and weaknesses
- Very strong into melee AD mid laners that rely on short all-ins.
- His ultimate creates immediate roam threat from level 5 onward.
- Ground Slam's attack speed reduction breaks physical DPS after the engage.
- Long-range mages can stop him from touching the wave without losing health.
- Before level 5, he lacks kill pressure without jungle help.
- A missed ultimate leaves the team without a real fight opener for a long window.
§ 03 — Game planMalphite Wild Rift game plan: early, mid and late game
Safe push to Q and frequent resets
Safe push to Q and frequent resets.
Roams bot or top with R available
Roams bot or top with R available.
AP burst on targets without MR
AP burst on targets without MR.
§ 02 — Strengths & weaknesses Malphite Anti-AD engage support Wild Rift strengths and weaknesses
- Very punishing level 5 with Unstoppable Force against dashless ADCs.
- Excellent value into physical damage thanks to armor scaling and Seismic Shard poke.
- Simple to execute in solo queue: flash/ult, crowd-control chain, then front-line peel.
- Before level 5, he can lose priority against double-ranged poke lanes.
- If he misses his ultimate, he no longer has enough threat to force a clean fight.
- He protects less reliably than a pure enchanter against assassins that bypass the front line.
§ 03 — Game planMalphite Wild Rift game plan: early, mid and late game
Active river/bush vision, level 5 threat
Active river/bush vision, level 5 threat.
ADC flank and cover work
ADC flank and cover work.
Gargoyle/Locket to hold the heart of the team
Gargoyle/Locket to hold the heart of the team.
§ 07b — Advanced MechanicsMalphite: combos & tips Wild Rift
R to knock up the group, E immediately for the AoE and attack speed reduction, Q to slow, W for damage.
Poke with Q and W, then a surprise R, followed by E on landing.
Activate W for the armour and magic resistance, E for the AoE, Q to slow, then auto-attack.
Flash into the group and use R simultaneously for a zero-range engage; they won’t have time to react.
What interrupts it
Garen Q Decisive Strike silence · 1.5 s
Volibear Q Thundering Smash stun · 1 s
§ 08 — DialoguesMalphite Wild Rift FAQ
Q.01 When should you use Malphite’s ultimate? +
Your ultimate should be used when your team can immediately capitalize. It’s not about hitting multiple targets, but creating a winning situation. If your team is out of position or lacks cooldowns, even a good engage will achieve nothing. Always wait for the right context.
Q.02 Can Malphite win his lane? +
Rarely against dominant bruisers. His goal is not to win lane but to stabilize it. He plays to reach his spikes and impact teamfights. Trying to dominate lane often leads to mistakes.
Q.03 Why does Malphite sometimes feel useless? +
Because he fully depends on his ultimate. If it is poorly used or lacks follow-up, he contributes very little. He is a single-window champion who must maximize each engage.
Q.04 How do you play against duelists in lane? +
Avoid extended trades and play defensively. Use poke to manage the wave and wait for level 5. Your goal is to survive, not to win.
Data — Stats per levelMalphite Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 690 | 58 | 49 | 38 | 345 | 9 | 15 |
| 2 | 810 | 61.6 | 53.3 | 40 | 386 | 9.8 | 15.7 |
| 3 | 930 | 65.2 | 57.6 | 42 | 427 | 10.6 | 16.4 |
| 4 | 1,050 | 68.8 | 61.9 | 44 | 468 | 11.4 | 17.1 |
| 5 | 1,170 | 72.4 | 66.2 | 46 | 509 | 12.2 | 17.8 |
| 6 | 1,290 | 76 | 70.5 | 48 | 550 | 13.1 | 18.5 |
| 7 | 1,410 | 79.6 | 74.8 | 50 | 591 | 13.9 | 19.2 |
| 8 | 1,530 | 83.2 | 79.1 | 52 | 632 | 14.7 | 19.9 |
| 9 | 1,650 | 86.8 | 83.4 | 54 | 673 | 15.5 | 20.6 |
| 10 | 1,770 | 90.4 | 87.7 | 56 | 714 | 16.3 | 21.3 |
| 11 | 1,890 | 94 | 92 | 58 | 755 | 17.1 | 22 |
| 12 | 2,010 | 97.6 | 96.3 | 60 | 796 | 17.9 | 22.7 |
| 13 | 2,130 | 101.2 | 100.6 | 62 | 837 | 18.7 | 23.4 |
| 14 | 2,250 | 104.8 | 104.9 | 64 | 878 | 19.5 | 24.1 |
| 15 | 2,370 | 108.4 | 109.2 | 66 | 919 | 20.3 | 24.8 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
Data — Balance historyMalphite Wild Rift buffs and nerfs, patch by patch
Show balance history
-
Nerf-2.4 pts win rate over 10 days
Thunderclap and Ground Slam lose 5 points of armor ratio, and Unstoppable Force comes back 10 s later at every rank.
- Thunderclap · Armor Damage Ratio: 20%15%
- Ground Slam · Armor Damage Ratio: 45%40%
- Unstoppable Force · Cooldown: 75/70/65s85/80/75s
-
Adjustment+3.0 pts win rate over 10 days
Malphite gains more Health per level: same durability at level 1, more in the late game.
- Health per Level: 120130
-
Buff+2.8 pts win rate over 10 days
Malphite gains 0.7 armor per level, 5 points of slow on Seismic Shard and 10 base damage on Thunderclap.
Sources: our patch files, checked against Riot's official patch notes · measured effect: median win rate before and after the patch · All patch notes
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