S+
September 2026 · Patch 7.2d
Support · Support

Zilean Wild Rift — Tier, Stats & Overview

Zilean is a utility mage support in the Dragon Lane, the Keeper of Time whose ability to resurrect an ally with his ultimate radically changes teamfight dynamics.

Best build Bulwark of the Mountain Harmonic Echo Redemption Imperial Mandate Ardent Censer Full build →

★ Support Tier S+ September 2026 · Patch 7.2d supportresurrectionimmortality
DMG
UTIL
TANK
DIFF
Win 52% #22 · ↑24pt
Pick 1.3% #32
Ban 2% #67

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Win Rate (30d) 52.00%-0.65 pts
Pick Rate 1.29%
Ban Rate 2.02%
50.0%52.0%7.2c7.2d08/0823/0807/09

Zilean's win rate has dropped -0.65 pts over the last 30 days, now at 52.00%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the nerf in 7.2b (30/07): +0.41 pts of win rate over 10 days.

§ 01 — Editorial brief

Zilean Support sits more as a tempo-control pick than a standard lane support.

By Updated 8 Sept 2026 Patch 7.2d

Zilean is a utility mage support in the Dragon Lane, the Keeper of Time whose ability to resurrect an ally with his ultimate radically changes teamfight dynamics. His speed boosts and slows on allies and enemies create decisive mobility advantages. His stacked time bombs can double-stun on a single target. In Wild Rift, Zilean is the anti-death support par excellence, ideal for protecting a key hypercarry or reversing a lost teamfight through his game-changing resurrection ultimate.

Zilean excels in hyper-carry compositions whose carries have a massive DPS window to protect. He benefits from allies leveraging his speed boost to express power optimally. Late scaling compositions get the maximum from his ultimate.

Zilean loses effectiveness against compositions that can eliminate his protected carry before his ultimate expires or wait out the revive to finish. Simultaneous burst on multiple targets drains his resources. Instant CC profiles interrupt before he can heal.

With Zilean, save your ultimate for the most impactful carry in each teamfight — not systematically the ADC. Use bombs to slow and stun enemies advancing on your carries. Your speed buff is your most underrated ability — use it proactively.

§ 06 — The matchup wallZilean Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy
Sona
Skill
Sona
Nautilus
Fav.
Nautilus
Jinx
Ideal
Jinx
Zilean's Chronoshift activated on Jinx during a teamfight lets her make suicidal aggressive plays knowing she'll revive with active Get Excited stacks — the resurrection + passive reset combination creates an uncontestable teamfight window. Time Warp accelerates Jinx by 99% for 2.5 seconds, making her Super Mega Death Rocket repositioning unavoidable, and Time Bomb + Rewind can stun an entire line if both bombs explode simultaneously. Zilean is one of the only supports that exponentially improves a hypercarry: Jinx dies, Chronoshift, she revives with max speed and resets, that's a won teamfight.
Kha'Zix
Ideal
Kha'Zix
Zilean's Time Warp accelerates Kha'Zix by 99% during his jungle approach — Void Assault (invisibility ultimate) combined with this speed makes Kha'Zix practically imperceptible before he's on his target. Isolation is Kha'Zix's damage multiplier: Zilean can Time Bomb the area around the target to discourage allies from approaching, artificially creating the isolation required for damage bonuses. Chronoshift lets Kha'Zix make suicidal tower dives or 1v2 plays knowing a second life awaits if the dive fails.
Nocturne
Strong
Nocturne
Nocturne's Paranoia dives from any position — Zilean's Time Warp accelerates Nocturne during his Paranoia dash so he arrives faster and is even harder to react to. Chronoshift on Nocturne lets him dive under tower with a secured suicidal dive, and Zilean's double stun (Time Bomb x2) can CC the target for the entire dive duration. Paranoia's vision reduction amplifies Time Bomb's surprise stun — enemies can't see the bomb coming before it explodes.
Diana
Strong
Diana
Diana's Moonfall groups enemies so Zilean's Time Bomb hits multiple targets simultaneously — the AoE stun combined with Moonfall's pull creates a massive AoE burst window. Chronoshift on Diana lets her dive aggressively into an enemy cluster with Pale Cascade (shield) + Moonfall + the assurance of a second life. Time Warp during Diana's Lunar Rush extends the engagement window after the first dash and lets Diana chain multiple targets with her Moonsilver Blade passive.

Build enginePatch 7.2d build — computed

  1. Core 01 Bulwark of the Mountain Bulwark of the Mountain
  2. Core 02 Harmonic Echo Harmonic Echo
  3. Core 03 Redemption Redemption
  4. Core 04 Imperial Mandate Imperial Mandate
  5. Core 05 Ardent Censer Ardent Censer
  6. Boots Ionian Boots of Lucidity Ionian Boots of Lucidity
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Zilean Wild Rift strengths and weaknesses

↑ Strengths
  • He is very useful when fights are decided by the first burst window: his ultimate can deny the immediate reward the enemy team expects.
  • He improves objective rotations with his E, especially when your jungler or carry needs to reach an area before the enemy team.
  • His double bomb creates real threat in choke points, forcing enemies to respect river and jungle entrances.
  • With enough ability haste, he becomes difficult to exhaust: speed, slow, stun, and ultimate come back quickly enough to control multiple phases of the same fight.
↓ Weaknesses
  • Avoid Zilean if your team has no champion able to convert a revive into damage or a meaningful re-engage.
  • Avoid him if your bot lane is likely to be forced repeatedly before level 5, especially against catch threats that punish every deep ward.
  • Do not lock him automatically if your team completely lacks engage: Zilean supports tempo, but he does not create the impact point alone.
  • He becomes risky if the enemy draft can deny vision and reach him directly before he can use E, Stasis, or ultimate.
02

§ 03 — Game planZilean Wild Rift game plan: early, mid and late game

I Early

Lane control and priority vision

Lvl. 1 → 6

Lane control and priority vision. Trades short QWQ only when you can play the distance.

II Mid

Play around objectives: bombs for choke points, E…

Lvl. 7 → 11

Play around objectives: bombs for choke points, E for init or peel, R for reversing an all-in.

III Late

Front-to-back patient: keep R for the target win…

Lvl. 12+

Front-to-back patient: keep R for the target win condition and accelerate/ slow down to shape the fight.

§ 07b — Advanced MechanicsZilean: combos & tips Wild Rift

Double Bomb Stun Combo
1 Q Q
2 W W
3 Q Q

The first bomb hits the target; skill 2 reduces the cooldown of skill 1 to almost zero; the second bomb triggers the first one instantly → guaranteed 1.5s stun

Double Bomb Poke Combo
1 W W
2 Q Q
3
4 Q Q

Cast ability 2 to maximise available haste, then use double bombs in quick succession to trigger the stun

Ultimate support combo
1
2 R R
3 E E
4 Q Q

Pre-emptive ultimate on the ally in danger, 80% slow on the attacker, double bomb to stun and let the ally survive

Mechanical Tips

  • Double bomb = stun, not a bug: placing a second Time Bomb on a target that already has an active bomb triggers the FIRST bomb immediately — the stun affects ALL enemies within the blast radius; a fundamental Zilean technique
  • Twisted Timeflow (2) CD reduction: Ability 2 doubles the haste for a few seconds, massively reducing the cooldown of Ability 1 — always activate it BEFORE casting the first bomb so you can cast the second one quickly
  • Time Warp (3) dual-purpose: Ability 3 can speed up (allies) or slow down (enemies) by 80 per cent — use it on the most mobile enemy to immobilise them, or on your most valuable carry to boost their escape or engage
  • Chronoshift (Ult) proactive timing: the ultimate must be cast BEFORE the ally dies (not reactively) — anticipate enemy burst damage and use the ultimate on the ally as soon as they reach 25–30% HP during an engage

Common Mistakes

  • Single Time Bomb without follow-up: a single bomb without the second one does not stun — useless in combat if you cannot pull off the double; wait until both charges are available
  • Twisted Timeflow forgotten before the double bomb: failing to activate the second one before the sequence results in too long a delay between the two bombs — the enemy may flee out of range before the second bomb
  • Chronoshift too late: the ultimate has a cast animation — if the ally is at 5% HP, the ultimate arrives too late; target them at ~25–30% HP to guarantee the resurrection effect

Notable Interactions

  • The double stun is an AoE effect — if enemies are clustered around the target, they are all stunned; extremely powerful in tight teamfights
  • Time Warp can speed up your own carry to allow them to kite and attack, not just for escapes
  • Chronoshift protects against finishing blows (Pyke’s ultimate, Veigar’s ultimate) — the ally is ‘revived’ even if killed by these mechanics
Go deeper Mechanics & Tips — Zilean Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesZilean Wild Rift FAQ

Q.01 Is Zilean Support a good blind pick? +

Zilean can be blind picked if your team already has a reliable engage source or a clear carry to protect. He becomes less reliable when you must create the fight, protect the backline, and survive enemy hooks or dives all at once. If you blind pick him, focus on securing vision, reaching level 5 without giving a free kill, then moving the game toward objectives where his bombs and ultimate gain more value.

Q.02 Should Zilean use ultimate on the carry or on the engaging champion? +

The right target depends on what happens after the revive. If your carry can still deal damage, kite, or finish the fight, they are often the priority. But if an engaging champion can absorb enemy spells, come back, and create a second entry, they may be the better target. Do not choose based only on role: choose based on the value the target will have three seconds after returning.

Q.03 Why does Zilean sometimes feel useless in lane? +

Because his strength is not always visible in short trades. If he misses bombs, wastes mana, or uses E without a real purpose, he can look like he does nothing. His lane becomes better when he uses bombs to control space, keeps enough resources to answer engage, and prepares vision priority instead of chasing constant poke that empties his mana bar.

Q.04 What is the clearest sign that a player understands Zilean? +

The clearest sign is the quality of his decisions before the fight. A good Zilean does not wait for the action to become chaotic: he sets vision, keeps W for the right reset, places bombs on important paths, and already knows which target deserves the ultimate. Mechanics matter, but his real mastery comes from controlling tempo before the enemy starts the play.

Data — Stats per levelZilean Wild Rift base stats per level (1-15)

Movement speed 360Attack range 550Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1630544528460612
27505749.329.25106.612.8
38706053.630.45607.213.6
49906357.931.66107.814.4
51,1106662.232.86608.415.2
61,2306966.534710916
71,3507270.835.27609.616.8
81,4707575.136.481010.217.6
91,5907879.437.686010.818.4
101,7108183.738.891011.419.2
111,8308488409601220
121,9508792.341.21,01012.620.8
132,0709096.642.41,06013.221.6
142,19093100.943.61,11013.822.4
152,31096105.244.81,16014.423.2

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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