- He heavily punishes carries who play away from their support before objectives, especially when Paranoia cuts vision at the exact moment the enemy team needs to group.
- His Youmuu’s Ghostblade and Duskblade spikes arrive early enough to turn a clean level 5 into a real snowball sequence.
- He brings rare global pressure from jungle: even when unseen, he forces enemy lanes to respect his ultimate.
- He is excellent at converting tempo leads: vision placed, lane pushed, Paranoia available, then a quick pick before dragon or baron.
Nocturne Wild Rift — Tier, Stats & Overview
Nocturne is a Jungle assassin in Wild Rift, a living nightmare specializing in global ganks and creating map panic through his darkness ultimate.
Best build Black Cleaver › Sundered Sky › Spear of Shojin › Death's Dance › Overlord's Bloodmail Full build →
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The complete Nocturne breakdown, and the micro and macro skills that actually decide games on this champion.
Nocturne's win rate has climbed +0.74 pts over the last 30 days, now at 50.26%. See the full Wild Rift meta trends for more biggest movers.
Nocturne jungle keeps real soloQ value because he turns one positioning mistake into an immediate kill.
Nocturne is a Jungle assassin in Wild Rift, a living nightmare specializing in global ganks and creating map panic through his darkness ultimate. His kit combines a spell shield blocking abilities, a fear inflicting panicked fleeing, and a Paranoia darkening all enemies' vision before diving onto a target. He excels in global pick compositions seeking to create elimination opportunities anywhere on the map. In Wild Rift, his global darkness ultimate is an unparalleled psychological pressure tool, forcing opponents to play much more conservatively.
Nocturne fits in compositions seeking to create panic and chaos through long-range ganks. He benefits from allies who can exploit the confusion created by his darkness to simultaneously engage. Multi-pick compositions get the most from his global threat.
Nocturne is countered by compositions with good wards and high map awareness that limit his ultimate ganks. Champions with CC or disengage neutralize his straight-line approach. Grouped compositions that leave no isolated targets significantly reduce his impact.
With Nocturne, signal your ultimate to your team to coordinate simultaneous engages — its impact depends on follow-up. Prioritize isolated carries or targets without vision rather than frontlines. In teamfights, your fear is more impactful than raw damage: use it to interrupt enemy channels.
§ 06 — The matchup wallNocturne Wild Rift counters and synergies
§ 02 — Strengths & weaknesses Nocturne Wild Rift strengths and weaknesses
- Avoid Nocturne if the enemy team has several anti-burst answers such as Stasis, Guardian Angel, or point-and-click crowd control ready to stop him on arrival.
- Avoid him if your team completely lacks follow-up: Paranoia isolates a target, but Nocturne should not be the only champion able to enter.
- Avoid him against very grouped compositions that always protect their carry behind a tank, a defensive support, and multiple peel tools.
- Avoid him if your lanes are likely to lose all early priority, because a Nocturne forced to absorb invades before level 5 loses his best tempo.
§ 03 — Game planNocturne Wild Rift game plan: early, mid and late game
Stabilize your clear and play for the first R on…
Stabilize your clear and play for the first R on a lane without mobility.
Cut the vision, engage Paranoia to create local…
Cut the vision, engage Paranoia to create local 2v1s and convert them into objectives.
Look for flanks; engage when peel tools are toast…
Look for flanks; engage when peel tools are toast and secure GA/Stasis Enchant.
§ 07b — Advanced MechanicsNocturne: combos & tips Wild Rift
The ultimate’s dash is unstoppable; place the trail in front of the target for the AS/AD bonus; use ability 3 to fear the target; block the counter-spell with ability 2
Start with the fear, place the trail for the stats, use the shield to absorb enemy burst damage during auto-attacks
Cast ability 1 WHILE dashing with the ultimate to have the trail in place upon arrival and gain immediate stats on contact
§ 08 — DialoguesNocturne Wild Rift FAQ
Q.01 Is Nocturne a good blind pick in jungle? +
Nocturne can be blind picked if your team already has some crowd control or follow-up, but he is not an automatically reliable blind pick. If he faces too much peel, tanks that can absorb his burst, or several answers like Stasis and Guardian Angel, his impact becomes harder to convert. In soloQ, he remains playable because positioning mistakes are common, but you should avoid picking him as your team’s only engage tool.
Q.02 What is the real purpose of Paranoia? +
Paranoia is not only used to dive onto a carry. Its real purpose is to break enemy information when an important decision must be made: defending a lane, contesting dragon, backing away from an objective, or saving an isolated ally. The dash is the visible part of the spell, but the vision denial is often what creates the mistake. A good Nocturne uses ultimate to make the enemy response too slow or disorganized.
Q.03 Should Nocturne always target the ADC? +
No. The ADC is often a good target, but Nocturne should target whoever is actually killable. If the ADC has Flash, Stasis, a support next to them, and a tank in front, the entry can be bad. An isolated mage, an enemy jungler without cooldowns, or a split champion too far from their team can be a better target. The right decision is not “who is worth the most,” but “who dies before peel arrives.”
Q.04 How should Nocturne play if the enemy stays grouped? +
If the enemy stays grouped, Nocturne must stop looking for direct five-on-five entries. He can create side pressure, force a response on a side lane, hide an objective start with Paranoia, or wait until an enemy moves away to place vision. In these games, patience matters more than reflex. The goal is to break the enemy formation before using the dash, not to jump into a team that is already ready.
Data — Stats per levelNocturne Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 660 | 54 | 43 | 40 | 380 | 10 | 12 |
| 2 | 780 | 59 | 47.5 | 42 | 430 | 10.8 | 13 |
| 3 | 900 | 64 | 52 | 44 | 480 | 11.6 | 14 |
| 4 | 1,020 | 69 | 56.5 | 46 | 530 | 12.4 | 15 |
| 5 | 1,140 | 74 | 61 | 48 | 580 | 13.2 | 16 |
| 6 | 1,260 | 79 | 65.5 | 50 | 630 | 14 | 17 |
| 7 | 1,380 | 84 | 70 | 52 | 680 | 14.8 | 18 |
| 8 | 1,500 | 89 | 74.5 | 54 | 730 | 15.6 | 19 |
| 9 | 1,620 | 94 | 79 | 56 | 780 | 16.4 | 20 |
| 10 | 1,740 | 99 | 83.5 | 58 | 830 | 17.2 | 21 |
| 11 | 1,860 | 104 | 88 | 60 | 880 | 18 | 22 |
| 12 | 1,980 | 109 | 92.5 | 62 | 930 | 18.8 | 23 |
| 13 | 2,100 | 114 | 97 | 64 | 980 | 19.6 | 24 |
| 14 | 2,220 | 119 | 101.5 | 66 | 1,030 | 20.4 | 25 |
| 15 | 2,340 | 124 | 106 | 68 | 1,080 | 21.2 | 26 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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