S+
October 2026 · Patch 7.3c
Assassin · Jungle

Nocturne Wild Rift — Tier, Stats & Overview

Nocturne is a Jungle assassin in Wild Rift, a living nightmare specializing in global ganks and creating map panic through his darkness ultimate.

★ Jungle Tier S+ October 2026 · Patch 7.3c assassinjungledive
DMG
UTIL
TANK
DIFF
Win 52.6% #14 · ↑3pt
Pick 6.5% #10
Ban 67.7% #1

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Nocturne23/09 → 23/10
Win Rate (30d) 52.61%0.00 pts
Pick Rate 6.51%
Ban Rate 67.73%
+207.3a7.3b7.3c23/0903/1008/1013/1018/1023/10 Nocturne±0.0 pts +207.3a7.3b7.3c23/0906/1015/1023/10 ±0.0

Nocturne's win rate has dropped 0.00 pts over the last 30 days, now at 52.61%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the nerf in 7.3b (14/10): -3.30 pts of win rate over 9 days, and -3.23 pts of pick rate.

Meta Movers · video of the week

Nocturne in this week’s video

Week of October 19, 2026 · patch 7.3b

  • S+ in Jungle
Read this week’s breakdown →

38 s · sound on

§ 01 — Editorial brief

Nocturne jungle keeps real soloQ value because he turns one positioning mistake into an immediate kill.

By Updated 23 Oct 2026 Patch 7.3c

Nocturne is a Jungle assassin in Wild Rift, a living nightmare specializing in global ganks and creating map panic through his darkness ultimate. His kit combines a spell shield blocking abilities, a fear inflicting panicked fleeing, and a Paranoia darkening all enemies' vision before diving onto a target. He excels in global pick compositions seeking to create elimination opportunities anywhere on the map. In Wild Rift, his global darkness ultimate is an unparalleled psychological pressure tool, forcing opponents to play much more conservatively.

Nocturne fits in compositions seeking to create panic and chaos through long-range ganks. He benefits from allies who can exploit the confusion created by his darkness to simultaneously engage. Multi-pick compositions get the most from his global threat.

Nocturne is countered by compositions with good wards and high map awareness that limit his ultimate ganks. Champions with CC or disengage neutralize his straight-line approach. Grouped compositions that leave no isolated targets significantly reduce his impact.

With Nocturne, signal your ultimate to your team to coordinate simultaneous engages — its impact depends on follow-up. Prioritize isolated carries or targets without vision rather than frontlines. In teamfights, your fear is more impactful than raw damage: use it to interrupt enemy channels.

§ 06 — The matchup wallNocturne Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.3c build — computed

  1. Core 01 Experimental Hexplate Experimental Hexplate
  2. Core 02 Titanic Hydra Titanic Hydra
  3. Core 03 Black Cleaver Black Cleaver
  4. Core 04 Death's Dance Death's Dance
  5. Core 05 Sundered Sky Sundered Sky
  6. Boots Boots of Dynamism Boots of Dynamism
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Nocturne Wild Rift strengths and weaknesses

↑ Strengths
  • He heavily punishes carries who play away from their support before objectives, especially when Paranoia cuts vision at the exact moment the enemy team needs to group.
  • His Youmuu’s Ghostblade and Duskblade spikes arrive early enough to turn a clean level 5 into a real snowball sequence.
  • He brings rare global pressure from jungle: even when unseen, he forces enemy lanes to respect his ultimate.
  • He is excellent at converting tempo leads: vision placed, lane pushed, Paranoia available, then a quick pick before dragon or baron.
↓ Weaknesses
  • Avoid Nocturne if the enemy team has several anti-burst answers such as Stasis, Guardian Angel, or point-and-click crowd control ready to stop him on arrival.
  • Avoid him if your team completely lacks follow-up: Paranoia isolates a target, but Nocturne should not be the only champion able to enter.
  • Avoid him against very grouped compositions that always protect their carry behind a tank, a defensive support, and multiple peel tools.
  • Avoid him if your lanes are likely to lose all early priority, because a Nocturne forced to absorb invades before level 5 loses his best tempo.
02

§ 03 — Game planNocturne Wild Rift game plan: early, mid and late game

I Early

Stabilize your clear and play for the first R on…

Lvl. 1 → 6

Stabilize your clear and play for the first R on a lane without mobility.

II Mid

Cut the vision, engage Paranoia to create local…

Lvl. 7 → 11

Cut the vision, engage Paranoia to create local 2v1s and convert them into objectives.

III Late

Look for flanks; engage when peel tools are toast…

Lvl. 12+

Look for flanks; engage when peel tools are toast and secure GA.

§ 07b — Advanced MechanicsNocturne: combos & tips Wild Rift

Standard engage comboDemanding
1 R R
2 Q Q
3 E E
4 AA
5 W W

The ultimate’s dash is unstoppable; place the trail in front of the target for the AS/AD bonus; use ability 3 to fear the target; block the counter-spell with ability 2

Duel comboDemanding
1 E E
2 Q Q
3 AA
4 AA
5 W W

Start with the fear, place the trail for the stats, use the shield to absorb enemy burst damage during auto-attacks

RQ combo during the dashSimple
1 R R
2 Q Q

Cast ability 1 WHILE dashing with the ultimate to have the trail in place upon arrival and gain immediate stats on contact

What interrupts itLee Sin R Dragon's Rage knock-up · 1 sXin Zhao Q Three Talon Strike knock-up · 0.75 s

Mechanical Tips

  • Paranoia (Ult) = unstoppable: the dash ignores all CC — you can engage even through Alistar, Malphite or other active crowd control effects
  • Dusk Trail placement: cast Duskbringer in the direction the enemy is fleeing to maintain the speed boost and AD bonus for longer
  • Shroud timing: identify the most dangerous enemy ability (Lux’s E, Zed’s Ultimate, Ahri’s Charm) and activate Shroud just before it is cast to block it and gain the attack speed buff
  • Umbra Blades (passive): Empowered auto-attacks deal AoE damage and heal — in the jungle, hit multiple monsters at once to maximise sustain
  • Don’t front-line: Nocturne is an assassin — dive the carries, don’t absorb damage for the team

Common Mistakes

  • Ult without vision setup: Paranoia is more effective when enemies are spread out or out of your line of sight — do not use your ultimate on a tightly packed group where you’ll be focused immediately
  • Use Shroud reactively rather than proactively: waiting until you’re hit to activate Ability 2 is too late — identify the threat and anticipate it
  • Ignore the jungle early on: Nocturne needs to farm the jungle until level 5 to maximise the impact of his ultimate — don’t waste his potential on ganks that are too early, before level 5

Notable Interactions

  • Shroud of Darkness blocks Blitzcrank’s hook, Thresh’s hook, Ashe’s ultimate and Ahri’s Charm — know which spells to prioritise in each matchup
  • Nocturne can cast Duskbringer AND Unspeakable Horror whilst dashing with Paranoia to arrive with the CC already active
  • With Blade of the Ruined King + Mortal Reminder, tanks are melted down by empowered multi-target auto-attacks
Go deeper Mechanics & Tips — Nocturne Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesNocturne Wild Rift FAQ

Q.01 Is Nocturne a good blind pick in jungle? +

Nocturne can be blind picked if your team already has some crowd control or follow-up, but he is not an automatically reliable blind pick. If he faces too much peel, tanks that can absorb his burst, or several answers like Stasis and Guardian Angel, his impact becomes harder to convert. In soloQ, he remains playable because positioning mistakes are common, but you should avoid picking him as your team’s only engage tool.

Q.02 What is the real purpose of Paranoia? +

Paranoia is not only used to dive onto a carry. Its real purpose is to break enemy information when an important decision must be made: defending a lane, contesting dragon, backing away from an objective, or saving an isolated ally. The dash is the visible part of the spell, but the vision denial is often what creates the mistake. A good Nocturne uses ultimate to make the enemy response too slow or disorganized.

Q.03 Should Nocturne always target the ADC? +

No. The ADC is often a good target, but Nocturne should target whoever is actually killable. If the ADC has Flash, Stasis, a support next to them, and a tank in front, the entry can be bad. An isolated mage, an enemy jungler without cooldowns, or a split champion too far from their team can be a better target. The right decision is not “who is worth the most,” but “who dies before peel arrives.”

Q.04 How should Nocturne play if the enemy stays grouped? +

If the enemy stays grouped, Nocturne must stop looking for direct five-on-five entries. He can create side pressure, force a response on a side lane, hide an objective start with Paranoia, or wait until an enemy moves away to place vision. In these games, patience matters more than reflex. The goal is to break the enemy formation before using the dash, not to jump into a team that is already ready.

Data — Stats per levelNocturne Wild Rift base stats per level (1-15)

Movement speed 345Attack range 175Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
16605443403801012
27805947.54243010.813
390064524448011.614
41,0206956.54653012.415
51,14074614858013.216
61,2607965.5506301417
71,38084705268014.818
81,5008974.55473015.619
91,62094795678016.420
101,7409983.55883017.221
111,86010488608801822
121,98010992.56293018.823
132,100114976498019.624
142,220119101.5661,03020.425
152,340124106681,08021.226

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

Data — Balance historyNocturne Wild Rift buffs and nerfs, patch by patch

Nerf1Adjustment1
Show balance history
  1. 7.3b
    Nerf-3.3 pts win rate over 9 days

    Nocturne loses 6 HP per level, Duskbringer loses 10 base damage and grants less AD at early ranks, and Paranoia comes back 10 s later at every rank (120/100/80 s).

    • Base Stats · Health Growth: 134128
    • Duskbringer · Attack Damage: 20/30/40/5010/25/40/55
    • Duskbringer · Base Damage: 70/125/180/23560/115/170/225
    • Paranoia · Cooldown: 110/90/70s120/100/80s
  2. 7.3
    Adjustment+3.0 pts win rate over 10 days

    Nocturne gains more Health per level: same durability at level 1, more in the late game.

    • Health per Level: 120134

Sources: our patch files, checked against Riot's official patch notes · measured effect: median win rate before and after the patch · All patch notes

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