S
September 2026 · Patch 7.2d
Bruiser · Jungle

Wukong Wild Rift — Tier, Stats & Overview

Wukong is a Baron Lane or jungle fighter, the Monkey King whose deceptive clone and bruiser combos create deadly confusion in combat.

Best build Sundered Sky Black Cleaver Blade of the Ruined King Experimental Hexplate Spear of Shojin Full build →

★ Jungle Tier S September 2026 · Patch 7.2d bruiserjungleengage
DMG
UTIL
TANK
DIFF
Win 50.3% #30 · ↑3pt
Pick 3.7% #17
Ban 0.5% #108

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Win Rate (30d) 50.32%+0.20 pts
Pick Rate 3.66%
Ban Rate 0.45%
50.0%50.5%51.0%7.2c7.2d08/0823/0807/09

Wukong's win rate has climbed +0.20 pts over the last 30 days, now at 50.32%. See the full Wild Rift meta trends for more biggest movers.

§ 01 — Editorial brief

Wukong Jungle remains a very solid pick when the game is decided around early objectives, gank angles and grouped fights where Cyclone can hit multiple targets.

By Updated 8 Sept 2026 Patch 7.2d

Wukong is a Baron Lane or jungle fighter, the Monkey King whose deceptive clone and bruiser combos create deadly confusion in combat. His decoy can cause enemies to flee or absorb spells, providing a significant psychological and mechanical edge. His ultimate Cyclone spins dealing AoE damage and repeatedly knocking up enemies, ideal in tight teamfights. In Wild Rift, Wukong is a deceptive initiator who excels in engage compositions where his ultimate locks down grouped enemies for several seconds.

Wukong excels in engage or dive compositions seeking to create confusion with his clone and engage massively. He benefits from allies who can follow his ultimate with zone damage. Grouped teamfight compositions get the maximum from his kit.

Wukong is vulnerable against compositions that can identify his real body among clones and anticipate his approaches. Instant CC champions interrupt him during his rotation ultimate. Ranged damage compositions limit his lane access.

With Wukong, use your clone to deceive opponents about your real position before engaging. Position your ultimate at the center of the enemy group to maximize knock-ups. In split push, your clone can absorb tower shots or create confusion for retreats.

§ 06 — The matchup wall · JungleWukong Wild Rift Jungle counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Sundered Sky Sundered Sky
  2. Core 02 Black Cleaver Black Cleaver
  3. Core 03 Blade of the Ruined King Blade of the Ruined King
  4. Core 04 Experimental Hexplate Experimental Hexplate
  5. Core 05 Spear of Shojin Spear of Shojin
  6. Boots Plated Steelcaps Plated Steelcaps
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Wukong Wild Rift strengths and weaknesses

↑ Strengths
  • He punishes teams that group too early around Dragon or Herald because Cyclone turns narrow corridors into a knock-up zone that is difficult to dodge.
  • His Trinity Force + Sundered Sky spike gives him an excellent mix of burst, sustain and engage tempo without needing a very long game.
  • He remains useful even if his early game is not perfect, as long as he reaches level 5 cleanly and keeps Flash or a strong flank angle for the first real fight.
  • His clone creates many solo queue mistakes: enemies often spend crowd control too early, opening a window for the real engage.
↓ Weaknesses
  • Avoid Wukong if your team has almost no follow-up: Cyclone can hit three targets, but without damage behind it, the engage becomes a sacrifice.
  • Avoid him against a draft that can invade early, force his Flash before level 5 and stop him from arriving cleanly at the first objective.
  • Avoid him if the enemy has too much instant peel and no one on your team can threaten the backline with you.
  • Avoid him if your composition only wants to poke from range without ever committing: Wukong needs someone willing to turn his knock-up into a real fight.
02

§ 03 — Game planWukong Wild Rift game plan: early, mid and late game

I Early

Look for short trades/ganks on enemy CD windows

Lvl. 1 → 6

Look for short trades/ganks on enemy CD windows.

II Mid

Spike 2 items: strength of objective fights,…

Lvl. 7 → 11

Spike 2 items: strength of objective fights, coordinated flanks.

III Late

Front-to-back: engage or peel depending on the…

Lvl. 12+

Front-to-back: engage or peel depending on the priority threat.

§ 07b — Advanced MechanicsWukong: combos & tips Wild Rift

Standard gank combo
1 W W
2 E E
3 Q Q
4 AA
5 AA
6 R R

Become invisible with the clone to close the gap, dash with ability 3, empowered auto-attack from ability 1, Cyclone for the AoE knock-up

Teamfight combo
1 R R
2 E E
3 Q Q
4 AA
5 AA

Use your ultimate in the centre for the initial knock-up, reposition with Ability 3 to keep hitting enemies trying to flee, then use Ability 1 for DPS

1v1 combo
1 E E
2 Q Q
3 AA
4 W W
5 E E
6 AA
7 R R

Engage, initial burst, use the clone to dodge retaliatory CC, dash again, use the ultimate

Mechanical Tips

  • Warrior Trickster (2) clone: the clone attacks enemies and can MIMIC certain of Wukong’s skills — the clone can trigger the effects of 1, 3 and Cyclone — use the clone to mislead enemies as to Wukong’s actual position
  • Clone as a decoy: activate Ability 2 and move in a different direction to the clone — enemies often target the clone, giving Wukong time to reposition or dodge CC
  • Golden Staff (1): The empowered auto-attack following Ability 1 is instant and resets the auto-attack animation — always cast Ability 1 immediately after a normal auto-attack to trigger the reset
  • Cyclone (Ult): Cyclone can be manually cancelled — but it’s more effective to keep it active for the damage and knock-up in teamfights

Common Mistakes

  • Warrior Trickster on the front line: use Ability 2 after taking too much damage without a way out — Ability 2 is for repositioning and deception, not for taking more damage
  • Cyclone used in isolation: Cyclone is most powerful against multiple targets — do not cast it on a single enemy if the whole team is within range
  • Nimbus Strike on minions: Ability 3 can target minions — in combat, make sure to dash towards an enemy champion to apply the slow and reset your positioning

Notable Interactions

  • Warrior Trickster + Nimbus Strike combo: activate ability 2 for the clone, then ability 3 to teleport to a target — the clone continues to ‘distract’ whilst Wukong dives
  • Cyclone persists even if Wukong is CC’d during the channel — [to be confirmed in WR] — it is possible that Cyclone may be interrupted by CCs, as in the original game
  • With Trinity Force + Black Cleaver, Wukong’s DPS whilst in Cyclone is extremely high against tanks
Go deeper Mechanics & Tips — Wukong Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesWukong Wild Rift FAQ

Q.01 Is Wukong Jungle a good blind pick? +

Wukong can be blind picked if your team already has enough damage and follow-up, but he is not an automatic choice in every draft. He struggles more when the enemy can invade early, hold peel for his engage or avoid grouped fights. If you do not know your full team composition yet, he remains playable, but you must understand that your value will depend heavily on gank angles and reaching level 5 cleanly.

Q.02 When should Wukong force his first major fight? +

His first real timing comes at level 5, especially if a neutral objective is available and his lanes can move. The right fight is not necessarily the first visible fight: it is the one where Wukong can enter from the side, use his clone to absorb an enemy response and keep enough time for his second Cyclone. Forcing too early, without vision or priority, often turns his best tool into a simple survival button.

Q.03 Why does Wukong sometimes feel useless in late game? +

In late game, Wukong feels useless when he has to cross the entire enemy frontline alone with no angle or allied pressure. His kit remains powerful, but it requires a clean entry: controlled vision, parallel threat from an allied carry or an enemy target already stepping forward. If he engages from the front into a team ready to crowd control him after his clone, he loses his burst, his second Cyclone and his chance to leave the fight alive.

Q.04 Should Wukong play as the main engage or follow-up? +

He can do both, but his best role depends on the draft. If your team already has reliable initiation, Wukong is often better as follow-up because he enters after the first enemy spells and maximizes his double knock-up. If he is the only engage, he must play more patiently around vision and fog of war; otherwise his entry becomes too predictable and easy to control.

Data — Stats per levelWukong Wild Rift base stats per level (1-15)

Movement speed 350Attack range 175Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
16906440383451215
281068.644.34038612.715.9
393073.148.64242713.416.8
41,05077.752.9444681417.7
51,17082.257.24650914.718.6
61,29086.861.54855015.419.5
71,41091.365.85059116.120.4
81,53095.970.15263216.821.3
91,650100.474.45467317.422.2
101,77010578.75671418.123.1
111,890109.5835875518.824
122,010114.187.36079619.524.9
132,130118.691.66283720.225.8
142,250123.295.96487820.826.7
152,370127.7100.26691921.527.6

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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