- He heavily punishes poor positioning around objectives.
- His fast clear naturally gives him jungle tempo control.
- He scales well while remaining relevant in early skirmishes.
- He can play independently from his team through invades and picks.
Graves Wild Rift — Tier, Stats & Overview
Graves is a Jungle marksman-fighter in Wild Rift, an outlaw with a short-range rifle dealing massive burst damage through his reload mechanic.
Best build Bloodthirster › Infinity Edge › The Collector › Lord Dominik's Regards › Blade of the Ruined King Full build →
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The complete Graves breakdown, and the micro and macro skills that actually decide games on this champion.
Graves's win rate has climbed +0.76 pts over the last 30 days, now at 47.77%. See the full Wild Rift meta trends for more biggest movers.
Graves remains a highly stable jungler in solo queue, capable of controlling the game without relying on perfect teamfights.
Graves is a Jungle marksman-fighter in Wild Rift, an outlaw with a short-range rifle dealing massive burst damage through his reload mechanic. His kit combines cone shots, a vision-blocking smoke screen, and a reload dash with his End of the Line consuming both shells simultaneously. He excels in early dominance compositions seeking to invade the enemy jungle and create objective advantages. In Wild Rift, his melee-range DPS is among the highest in the game, making every close encounter a trade he naturally dominates.
Graves excels in skirmish-oriented compositions focused on jungle pressure. He benefits from allies who provide crowd control or start quick engagements. Teams that dominate vision control and map space amplify his strengths.
Graves struggles against compositions that deny his close-range pressure. Reliable crowd control, kiting, or fast burst reduce his ability to apply sustained damage. Without room to maneuver, his skirmish impact quickly drops.
Maintain constant jungle pressure and objective control to accelerate your lead. Use mobility to reposition your shots and avoid being kited. In fights, prioritize quick skirmishes rather than extended teamfights.
§ 06 — The matchup wall · JungleGraves Wild Rift Jungle counters and synergies
§ 06 — The matchup wall · TopGraves Wild Rift Top counters
§ 02 — Strengths & weaknesses Graves Wild Rift strengths and weaknesses
- Against multiple aggressive early duelists contesting jungle control.
- If your team lacks any frontline or engage tools.
- Against heavy chain CC compositions that stop your kiting.
- If you cannot use walls or angles effectively for your Q.
§ 03 — Game planGraves Wild Rift game plan: early, mid and late game
Short trades, wall angles, secure your object…
Short trades, wall angles, secure your object tempo.
Pressure on dragons/heralds thanks to sustained…
Pressure on dragons/heralds thanks to sustained DPS and True Grit.
Front-to-back kite, look for multi-target cones…
Front-to-back kite, look for multi-target cones with R.
§ 02 — Strengths & weaknesses Graves Top lane marksman bruiser Wild Rift strengths and weaknesses
- Very strong in short trades when Quickdraw is available: the bonus armor lowers physical retaliation and the auto reset speeds up the exchange.
- Naturally controls early waves into many melee tops with auto attacks plus End of the Line against a wall.
- Can shift between split push, Herald skirmishes and backline burst depending on his gold lead.
- Limited effective range: if Smoke Screen or Quickdraw are forced too early, long engages can catch him.
- Wave-dependent: a freeze far from his tower makes him vulnerable to ganks and stops him from setting End of the Line against walls.
- Can leave the draft without a real frontline if the rest of the team already plays poke or assassin.
§ 03 — Game planGraves Wild Rift game plan: early, mid and late game
Poke + push, denies CS/stacks; avoids all-ins
Poke + push, denies CS/stacks; avoids all-ins.
Cautious side: Cleaver + DD to hold 1v1,…
Cautious side: Cleaver + DD to hold 1v1, TP/rotate on objectives.
Split if advantageous, otherwise group and kite…
Split if advantageous, otherwise group and kite around your Smoke Screen.
§ 07b — Advanced MechanicsGraves: combos & tips Wild Rift
Initial AA, E for the dash + quick reload, AA again, Q for damage and to finish off the line, final AA, R to finish.
Deploy Smoke Screen, use Flash for a surprise engagement, full burst.
Use End of the Line against a wall — the second detonation deals additional damage. Try to push the enemy against a wall.
§ 08 — DialoguesGraves Wild Rift FAQ
Q.01 Is Graves hard to play? +
Graves isn’t mechanically difficult like pure assassins, but he requires strong understanding of timing and positioning. His ammo management, stack control, and Q angles make all the difference. A player who masters these aspects will have huge impact, while an average player may struggle in fights.
Q.02 When is Graves strongest? +
Graves is very strong after his first mobility item, then hits a major spike with Black Cleaver. His power isn’t just item-based, but also depends on stacking armor and playing good angles. He excels in mid-game skirmishes around objectives.
Q.03 Can you blind pick Graves? +
Graves can be blind picked in certain conditions, but he is not always reliable. He struggles against aggressive early junglers and heavy CC compositions. Before locking him, ensure you can play your tempo without constant pressure.
Q.04 What is the main mistake with Graves? +
The main mistake is thinking he can win every direct fight. Graves is about space control and tempo, not frontline bruising. He must pick fights carefully, use walls, and manage stacks. Without that, he becomes very vulnerable despite his stats.
Data — Stats per levelGraves Wild Rift base stats per level (1-15)
Show stats per level
| Lvl | HP | AD | Armor | MR | Mana | HP regen | Res. regen |
|---|---|---|---|---|---|---|---|
| 1 | 660 | 66 | 35 | 40 | 390 | 10.5 | 12 |
| 2 | 788 | 69.6 | 39.5 | 42 | 439 | 11.4 | 12.9 |
| 3 | 916 | 73.2 | 44 | 44 | 488 | 12.4 | 13.8 |
| 4 | 1,044 | 76.8 | 48.5 | 46 | 537 | 13.3 | 14.7 |
| 5 | 1,172 | 80.4 | 53 | 48 | 586 | 14.3 | 15.6 |
| 6 | 1,300 | 84 | 57.5 | 50 | 635 | 15.2 | 16.5 |
| 7 | 1,428 | 87.6 | 62 | 52 | 684 | 16.1 | 17.4 |
| 8 | 1,556 | 91.2 | 66.5 | 54 | 733 | 17.1 | 18.3 |
| 9 | 1,684 | 94.8 | 71 | 56 | 782 | 18 | 19.2 |
| 10 | 1,812 | 98.4 | 75.5 | 58 | 831 | 19 | 20.1 |
| 11 | 1,940 | 102 | 80 | 60 | 880 | 19.9 | 21 |
| 12 | 2,068 | 105.6 | 84.5 | 62 | 929 | 20.8 | 21.9 |
| 13 | 2,196 | 109.2 | 89 | 64 | 978 | 21.8 | 22.8 |
| 14 | 2,324 | 112.8 | 93.5 | 66 | 1,027 | 22.7 | 23.7 |
| 15 | 2,452 | 116.4 | 98 | 68 | 1,076 | 23.7 | 24.6 |
Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09
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