A
September 2026 · Patch 7.2d
Marksman · Jungle

Graves Wild Rift — Tier, Stats & Overview

Graves is a Jungle marksman-fighter in Wild Rift, an outlaw with a short-range rifle dealing massive burst damage through his reload mechanic.

Best build Bloodthirster Infinity Edge The Collector Lord Dominik's Regards Blade of the Ruined King Full build →

★ Jungle Tier A September 2026 · Patch 7.2d marksmanjungleduel
DMG
UTIL
TANK
DIFF
Win 47.8% #59 · ↑2pt
Pick 7.9% #8
Ban 0.5% #100

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Win Rate (30d) 47.77%+0.76 pts
Pick Rate 7.90%
Ban Rate 0.52%
46.5%47.0%47.5%48.0%7.2c7.2d10/0825/0809/09

Graves's win rate has climbed +0.76 pts over the last 30 days, now at 47.77%. See the full Wild Rift meta trends for more biggest movers.

§ 01 — Editorial brief

Graves remains a highly stable jungler in solo queue, capable of controlling the game without relying on perfect teamfights.

By Updated 9 Sept 2026 Patch 7.2d

Graves is a Jungle marksman-fighter in Wild Rift, an outlaw with a short-range rifle dealing massive burst damage through his reload mechanic. His kit combines cone shots, a vision-blocking smoke screen, and a reload dash with his End of the Line consuming both shells simultaneously. He excels in early dominance compositions seeking to invade the enemy jungle and create objective advantages. In Wild Rift, his melee-range DPS is among the highest in the game, making every close encounter a trade he naturally dominates.

Graves excels in skirmish-oriented compositions focused on jungle pressure. He benefits from allies who provide crowd control or start quick engagements. Teams that dominate vision control and map space amplify his strengths.

Graves struggles against compositions that deny his close-range pressure. Reliable crowd control, kiting, or fast burst reduce his ability to apply sustained damage. Without room to maneuver, his skirmish impact quickly drops.

Maintain constant jungle pressure and objective control to accelerate your lead. Use mobility to reposition your shots and avoid being kited. In fights, prioritize quick skirmishes rather than extended teamfights.

§ 06 — The matchup wall · JungleGraves Wild Rift Jungle counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Bloodthirster Bloodthirster
  2. Core 02 Infinity Edge Infinity Edge
  3. Core 03 The Collector The Collector
  4. Core 04 Lord Dominik's Regards Lord Dominik's Regards
  5. Core 05 Blade of the Ruined King Blade of the Ruined King
  6. Boots Gluttonous Greaves Gluttonous Greaves
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Graves Wild Rift strengths and weaknesses

↑ Strengths
  • He heavily punishes poor positioning around objectives.
  • His fast clear naturally gives him jungle tempo control.
  • He scales well while remaining relevant in early skirmishes.
  • He can play independently from his team through invades and picks.
↓ Weaknesses
  • Against multiple aggressive early duelists contesting jungle control.
  • If your team lacks any frontline or engage tools.
  • Against heavy chain CC compositions that stop your kiting.
  • If you cannot use walls or angles effectively for your Q.
02

§ 03 — Game planGraves Wild Rift game plan: early, mid and late game

I Early

Short trades, wall angles, secure your object…

Lvl. 1 → 6

Short trades, wall angles, secure your object tempo.

II Mid

Pressure on dragons/heralds thanks to sustained…

Lvl. 7 → 11

Pressure on dragons/heralds thanks to sustained DPS and True Grit.

III Late

Front-to-back kite, look for multi-target cones…

Lvl. 12+

Front-to-back kite, look for multi-target cones with R.

§ 07b — Advanced MechanicsGraves: combos & tips Wild Rift

Standard burst combo
1 AA
2 E E
3 AA
4 Q Q
5 AA
6 R R

Initial AA, E for the dash + quick reload, AA again, Q for damage and to finish off the line, final AA, R to finish.

Advanced combo
1 W W
2 Flash Flash
3 AA
4 E E
5 Q Q
6 AA
7 R R

Deploy Smoke Screen, use Flash for a surprise engagement, full burst.

Q wall bounce combo
1 Q Q
2
3 AA
4 R R

Use End of the Line against a wall — the second detonation deals additional damage. Try to push the enemy against a wall.

Mechanical Tips

  • Shotgun (passive): Graves has only 2 rounds, followed by an automatic (slow) reload. E (Quickdraw) instantly reloads both rounds — use E to bypass the reload.
  • End of the Line (Q): a projectile that explodes on impact or upon rebounding. If it rebounds off a wall, it causes a second explosion with additional damage. Critical timing: wait until the enemy is up against a wall.
  • Quickdraw (E): a dash that reloads the 2 bullets. Save this for escaping or for a surprise engage + reload.
  • New Destiny Passive: piercing bullets — auto-attacks pass through lined-up enemies and apply on-hit effects to all of them.
  • Smoke Screen (W): a smoke zone that immobilises enemies inside it — use it on a target to prevent them from auto-attacking or to cover an engage.

Common Mistakes

  • Using E as your first engagement move — loses the optimal AA sequence.
  • Casting Q without a wall in the way — loses the second bonus hit.
  • Forgetting to manage your shotgun ammo — running out of ammo mid-fight.

Notable Interactions

  • W creates a blind zone — enemies inside cannot attack.
  • R knocks the enemy back — can be used to push them away or send them towards allies.
  • Graves is the strongest bruiser jungler in 1v1 situations thanks to his short-range burst damage.
Go deeper Mechanics & Tips — Graves Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesGraves Wild Rift FAQ

Q.01 Is Graves hard to play? +

Graves isn’t mechanically difficult like pure assassins, but he requires strong understanding of timing and positioning. His ammo management, stack control, and Q angles make all the difference. A player who masters these aspects will have huge impact, while an average player may struggle in fights.

Q.02 When is Graves strongest? +

Graves is very strong after his first mobility item, then hits a major spike with Black Cleaver. His power isn’t just item-based, but also depends on stacking armor and playing good angles. He excels in mid-game skirmishes around objectives.

Q.03 Can you blind pick Graves? +

Graves can be blind picked in certain conditions, but he is not always reliable. He struggles against aggressive early junglers and heavy CC compositions. Before locking him, ensure you can play your tempo without constant pressure.

Q.04 What is the main mistake with Graves? +

The main mistake is thinking he can win every direct fight. Graves is about space control and tempo, not frontline bruising. He must pick fights carefully, use walls, and manage stacks. Without that, he becomes very vulnerable despite his stats.

Data — Stats per levelGraves Wild Rift base stats per level (1-15)

Movement speed 350Attack range 400Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
166066354039010.512
278869.639.54243911.412.9
391673.2444448812.413.8
41,04476.848.54653713.314.7
51,17280.4534858614.315.6
61,3008457.55063515.216.5
71,42887.6625268416.117.4
81,55691.266.55473317.118.3
91,68494.871567821819.2
101,81298.475.5588311920.1
111,940102806088019.921
122,068105.684.56292920.821.9
132,196109.2896497821.822.8
142,324112.893.5661,02722.723.7
152,452116.498681,07623.724.6

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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