Standard — crit DPS
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,450 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Violent tempo jungler build: Graves must arrive to objectives with a lead in camps, vision, or tempo, then convert that edge into winning duels or short entries on already damaged targets. The cleaned build therefore stresses map pressure, not only the fantasy of the one-shot.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,450 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,700 total cost +250gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,150 total cost -300gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,150 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,700 total cost +550gDefensive build adding survivability. Pick this against high enemy damage or when behind.
15,150 total costShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Graves relies on burst and tempo. His build maximizes immediate damage.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
Mobility for to his repositions dash (E) and sustain during his clears jungle.
Every shotgun blast carries the flat bonus — point-blank double-barrel trades hit even harder.
You duel full-HP bruisers and tanks in their jungle — the healthy-target bonus wins the 50/50s.
Attack speed to reload his ammo Buckshot faster between each burst.
Stacked with E's grit, the opening exchange of a jungle duel leaves you ahead on HP.