S
September 2026 · Patch 7.2e
Bruiser · TOP · JUNGLE

Wukong Wild Rift Best Build Guide

Messy-entry bruiser build: Wukong wins when he forces contact the enemy reads badly once and even worse the second time. The build must therefore protect his access, the quality of first impact, and enough durability that his second layer of control or damage truly matters.

★ TOP · JUNGLE Tier S
DMG
UTIL
TANK
DIFF
Win 51.5% #20 · ↑12pt
Pick 3.7% #17
Ban 0.4% #107

Builds — official CN server data (patch 7.2)

Why this data? →
Which variant for your draft?

Three builds, one right answer per draft. The advisor reads the five enemies (and your allies) and names who triggers what — the same rule as the Draft MVP sheet and Ask Nexus.

Test with my draft

Wukong Baron Lane — recommended build

Best Wukong build (Baron Lane): Sundered Sky › Black Cleaver › Blade of the Ruined King › Experimental Hexplate › Spear of Shojin, boots Plated Steelcaps, keystone Grasp of the Undying. Three variants and when to pick each are below.

Plated Steelcaps
Recommended bootsPlated Steelcaps
Grasp of the Undying
Recommended runes: Grasp of the UndyingDemolishSecond WindOvergrowthBrutal

Power spikes (computed)

Early (1-5)
5/10
Mid (6-10)
3/10
Late (11-15)
4/10
Lv 6 Sundered SkyLv 9 Black Cleaver + Ultimate rank 2Lv 11 Blade of the Ruined King

Scores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.

Situational adaptations

Chempunk Chainsword
Chempunk ChainswordAgainst healing (Soraka, Aatrox, lifesteal…)
Divine Sunderer
Divine SundererAgainst 2+ tanks / HP stackers
Death's Dance
Death's DanceAgainst AD burst (assassins, Zed, Rengar…)
Wit's End
Wit's EndAgainst AP burst (Syndra, Fizz, Evelynn…)
Stridebreaker
StridebreakerAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Poppy Divine SundererDivine Sunderer Very durable
Yone StridebreakerStridebreaker Highly mobile
Jax Death's DanceDeath's Dance Physical damage
Mordekaiser Chempunk ChainswordChempunk Chainsword Recurring healing

Wukong Jungle — recommended build

Best Wukong build (Jungle): Black Cleaver › Divine Sunderer › Sterak's Gage › Guardian Angel › Blade of the Ruined King, boots Gluttonous Greaves, keystone Conqueror. Three variants and when to pick each are below.

Gluttonous Greaves
Recommended bootsGluttonous Greaves
Conqueror
Recommended runes: ConquerorDemolishSecond WindOvergrowthBrutal

Power spikes (computed)

Early (1-5)
5/10
Mid (6-10)
2/10
Late (11-15)
2/10
Lv 6 Black CleaverLv 13 Guardian Angel + Ultimate rank 3Lv 15 Blade of the Ruined King

Scores out of 10: where this champion sits against the whole roster, phase by phase. The strip shows its own power ramp level by level — it does not compare across champions.

Situational adaptations

Chempunk Chainsword
Chempunk ChainswordAgainst healing (Soraka, Aatrox, lifesteal…)
Eclipse
EclipseAgainst 2+ tanks / HP stackers
Death's Dance
Death's DanceAgainst AD burst (assassins, Zed, Rengar…)
Wit's End
Wit's EndAgainst AP burst (Syndra, Fizz, Evelynn…)
Stridebreaker
StridebreakerAgainst heavy mobility

Adaptations by opponent

Your hardest matchups in this role, and the item from your situational list that answers each one.

Poppy EclipseEclipse Very durable
Dr. Mundo Chempunk ChainswordChempunk Chainsword Recurring healing
Olaf Death's DanceDeath's Dance Physical damage
Rammus StridebreakerStridebreaker Highly mobile

Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.

Core build — historical analysis (patch 7.0e)

Foundational item core, without recent situational additions — kept as a base for understanding the kit. For the up-to-date build, see the section above.

Wukong needs to survive long enough to fully use his R and disrupt fights. The build maximizes survivability and sustained impact.

Recommended Build

Trinity Force
Trinity Force

Sheen proc on E-AA-Q combo, burst in short trades

Serpent's Fang
Serpent's Fang

Anti-shield to burst protected carries when diving

Serylda's Grudge
Serylda's Grudge

Slow + penetration on Q and R Cyclone AoE

Boots & enchant

Plated Steelcaps Plated Steelcaps
Alternative vs AP / CC
Mercurys Treads Mercurys Treads
Goredrinker Goredrinker

Skill order

Passive Stone Skin
Golden Staff
1468
Warrior Trickster
3111415
Nimbus Strike
271012
Cyclone
5913

Runes

Grasp Of The Undying
Grasp Of The Undying

Your steady E-auto-Q trades carry the proc — every exchange builds permanent HP.

Demolish
Demolish

After a won trade, the clone covers your back while you take the plates.

Second Wind
Second Wind

Heals back poke between trades — doubled for melee, you hold the wave longer.

Overgrowth
Overgrowth

Permanent HP stacked while farming — your double teamfight R tanks that much more.

Brutal
Brutal

The flat bonus rides every auto in the E-auto-Q combo — short trades hit harder.

Situational Items

vs Ability Power
Guardian Angel Guardian Angel
Maw of Malmortius Maw of Malmortius
vs Crowd Control
Goredrinker Goredrinker
Quicksilver Quicksilver
vs Ability Power
Plated Steelcaps Plated Steelcaps
Mercury's Treads Mercury's Treads

Situational Runes

vs Tanks
Coup De Grace Coup De Grace
Giant Slayer Giant Slayer
vs Crowd Control
Overgrowth Overgrowth
Perseverance Perseverance
For Split Pushing
Sudden Impact Sudden Impact
Demolish Demolish

Build timing

Level 5

Level 5 is Wukong Jungle’s first major breakpoint. Before that, he can gank, but he cannot fully lock a fight by himself. Once Cyclone is available, every pushed lane and every objective becomes a real threat.

Trinity Force + Sundered Sky

This timing gives Wukong his best balance between damage, sustain and engage pressure. He can reach a target, survive longer in melee and convert a knock-up into an objective instead of just a trade.

Death's Dance

Death's Dance changes how he teamfights: Wukong can stay in contact long enough to use the second Cyclone, absorb part of the return damage and finish a target after the initial engage.