A
September 2026 · Patch 7.2d
Bruiser · JUNGLE · TOP

Olaf Wild Rift Counters Guide

Olaf struggles against compositions that can effectively kite him and exploit his reliance on axes to maintain speed. Outside his ultimate, CC exposes him to unfavorable fights. Permanent disengage compositions reduce his access to carries.

★ JUNGLE · TOP Tier A
DMG
UTIL
TANK
DIFF
Win 52.5% #12 · ↑4pt
Pick 2.4% #29
Ban 3.1% #52

Olaf Wild Rift Counters Guide ★ Counter Sheet

Matchup board
Matchup Verdict Edge Win rate Pick rate
Rammus Hard Counters +2 54.7% 4.3%
Warwick Unfavorable +1 52.6% 2.7%
Tryndamere Unfavorable +1 50.6% 6.8%
Nidalee Unfavorable +1 50.2% 2.4%
Master Yi Unfavorable +1 48.0% 9.3%
Volibear Skill Matchups ±0 49.9% 3.3%
Jax Skill Matchups ±0 48.4% 2.1%
Nilah Skill Matchups ±0
Vi Favorable −1 51.9% 9.3%
Gwen Favorable −1 51.8% 1.9%
Pantheon Favorable −1 51.7% 5.5%
Ekko Favorable −1 51.6% 4.3%
Darius Favorable −1 51.5% 8.1%
Shyvana Favorable −1 51.1% 7.0%
Kayn Favorable −1 50.6% 9.2%
Wukong Favorable −1 50.3% 3.7%
Kha'Zix Favorable −1 50.0% 4.9%
Kindred Favorable −1 49.8% 2.6%
Riven Favorable −1 48.8% 1.2%
Rengar Favorable −1 47.8% 1.6%
Zed Favorable −1 47.6% 1.8%
Viego Favorable −1 46.0% 3.4%
Poppy Favorable −1
Twitch Favorable −1
Nunu & Willump Favorable −2 54.8% 1.9%
Jarvan IV Favorable −2 52.4% 8.5%
Diana Favorable −2 52.1% 2.9%
Lillia Favorable −2 51.9% 3.3%
Fiddlesticks Favorable −2 50.8% 2.7%
Skarner Favorable −2 50.6% 1.1%
Ambessa Favorable −2 50.3% 1.2%
Nocturne Favorable −2 50.3% 5.5%
Hecarim Favorable −2 49.2% 2.6%
Yone Favorable −2 49.1% 2.0%
Dr. Mundo Favorable −2 48.6% 1.1%
Evelynn Favorable −2 48.6% 2.4%
Fizz Favorable −2 47.4% 2.1%
Lee Sin Favorable −2 47.3% 12.0%
Camille Favorable −2
Amumu Favorable −3 55.1% 3.3%
Cho'Gath Favorable −3 47.6% 5.4%
Aatrox Favorable −3
Gragas Favorable −3
Maokai Favorable −3
Mordekaiser Favorable −3
Morgana Favorable −3
Nautilus Favorable −3
Taliyah Favorable −3

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

Hard Counters

1

These champions have a build and playstyle that directly overpower yours, which can make controlling the lane and farming extremely difficult. Their kit can neutralize your core strengths or punish you the moment you try to play your usual game plan. In these matchups, the goal is often to minimize mistakes and look for ways to win outside of direct confrontation.

Rammus

Rammus+2

hard counterdamage reflection Rammus completely neutralizes your offensive pressure through sheer armor scaling. While activating Ragnarok successfully grants you immunity to Frenzying Taunt, it actually lures you into a deadly trap. When you trigger Berserker Rage and Vicious Strikes to shred him down, his Defensive Ball Curl reflects massive magic damage directly back at your rapid auto-attacks, turning your own attack speed against you. Rammus build → See details
Rammus

The interaction that decides it

Even though Ragnarok makes Olaf immune to Frenzying Taunt, Rammus's Defensive Ball Curl reflects massive magic damage back at Olaf's high-speed auto-attacks.

Why

Rammus completely neutralizes your offensive pressure through sheer armor scaling. While activating Ragnarok successfully grants you immunity to Frenzying Taunt, it actually lures you into a deadly trap. When you trigger Berserker Rage and Vicious Strikes to shred him down, his Defensive Ball Curl reflects massive magic damage directly back at your rapid auto-attacks, turning your own attack speed against you.

Lane impact

This interaction destroys your early jungle dueling power and neutralizes your skirmish presence. You cannot contest crabs or invade his jungle because any prolonged trade triggers his Defensive Ball Curl, causing you to kill yourself through your own high-speed attacks. Rammus will freely initiate ganks with Powerball and Soaring Slam, forcing you to play defensively and giving up early map priority.

How to play

To survive this matchup, you must alter your build path immediately, prioritizing armor penetration and magic resistance to mitigate his Defensive Ball Curl damage rather than raw attack speed. During skirmishes, track his Defensive Ball Curl and completely stop auto-attacking him while it is active; instead, use Undertow to slow him and spam Reckless Swing for true damage. If he rolls in with Powerball, intercept him with Undertow to protect your allies before disengaging.

Full profile → Rammus build →

Unfavorable

4

These champions have tools that generally give them the edge in a fight, without making the matchup unwinnable. They might have more range, a better ability to soak up your offense, or more ways to answer your engages. You'll need to adapt your approach and carefully pick your moments to accept a fight.

Other matchups

Skill Matchups

3

These matchups are above all duels of execution: both champions have credible ways to gain the upper hand. Dodging one key ability, anticipating an engage correctly, or a single positioning mistake can be enough to tip the duel one way or the other. Knowing the matchup and recognizing the right windows to act are especially important here.

Volibear

Volibear±0

duelingskirmish This Jungle duel is a continuous war of attrition decided by how you manage your health bar. While Ragnarok completely nullifies the crowd control from Thundering Smash, denying Volibear's setup, the danger lies in his Frenzied Maul. Volibear's second bite heals him massively when you are both low, which can easily overpower your own passive lashing from Berserker Rage if the fight drags on too long. Volibear build → See details
Volibear

The interaction that decides it

Olaf can ignore the stun from Thundering Smash using Ragnarok, but must watch out for Volibear's Frenzied Maul bite which can out-sustain Olaf at low health.

Why

This Jungle duel is a continuous war of attrition decided by how you manage your health bar. While Ragnarok completely nullifies the crowd control from Thundering Smash, denying Volibear's setup, the danger lies in his Frenzied Maul. Volibear's second bite heals him massively when you are both low, which can easily overpower your own passive lashing from Berserker Rage if the fight drags on too long.

Lane impact

Skirmishes in the river or around neutral camps become highly volatile. If Volibear lands Sky Splitter for a shield and marks you with Frenzied Maul, he wins extended trades. This forces you to fight only in short bursts around Undertow resets, or risk losing your jungle priority, delaying your camp rotations, and giving up early scuttle crabs because neither of you can easily force the other out without risking a counter-kill.

How to play

Never activate Ragnarok preemptively; hold it specifically to cleanse the stun of Thundering Smash right as Volibear charges at you, allowing you to keep landing Reckless Swing. If he hits you with his first Frenzied Maul, disengage immediately using the slow from Undertow to let the mark expire. Only commit to a lethal fight when his bite is on cooldown, using Vicious Strikes to burst-heal before his second bite can execute you.

Full profile → Volibear build →
Jax

Jax±0

duelingtrue damage This duel revolves entirely around the interaction between Ragnarok and Counter Strike. Activating your ultimate completely nullifies the stun from Jax's defensive spin, but it does not bypass his evasion. During these two seconds, your basic attacks will miss, rendering Berserker Rage and Vicious Strikes useless for lifesteal. Winning depends entirely on how you navigate this specific defensive window when your ultimate is running. Jax build → See details
Jax

The interaction that decides it

Olaf's Ragnarok makes him immune to the stun from Counter Strike, but Jax can still dodge Olaf's basic attacks to mitigate his Berserker Rage lifesteal.

Why

This duel revolves entirely around the interaction between Ragnarok and Counter Strike. Activating your ultimate completely nullifies the stun from Jax's defensive spin, but it does not bypass his evasion. During these two seconds, your basic attacks will miss, rendering Berserker Rage and Vicious Strikes useless for lifesteal. Winning depends entirely on how you navigate this specific defensive window when your ultimate is running.

Lane impact

Because both champions excel at sustained dueling, early jungle skirmishes remain highly volatile. Before level five, Jax can easily dictate trades using Counter Strike to block your Berserker Rage-infused autos. Once Ragnarok is unlocked, the power dynamic shifts toward mid-game skirmishes around neutral camps, where the precise timing of your ultimate determines who dominates the river fights and controls epic monster zones.

How to play

When Jax activates Counter Strike, immediately stop auto-attacking to avoid wasting your damage and healing. Instead, use this two-second window to kite him with Undertow and land true damage with Reckless Swing, which cannot be dodged. Once his evasion ends, activate Vicious Strikes to quickly regenerate health using your high attack speed. If he uses Leap Strike to escape over walls, do not blindly pursue unless your axe is already on his path.

Full profile → Jax build →
Nilah

Nilah±0

sustain fighterultimate interaction This matchup is a pure test of execution centered hits on ultimate and defensive timings. Olaf can activate Ragnarok to completely ignore the crowd control pull of Apotheosis, allowing him to stay on top of Nilah. However, Nilah can counter-play his offensive surge by activating Jubilant Veil, which completely blocks Olaf's basic attacks, rendering his Vicious Strikes healing useless during those crucial seconds. Nilah build → See details
Nilah

The interaction that decides it

While Olaf's Ragnarok renders him immune to the pull of Apotheosis, Nilah can still negate his lifesteal by dodging his attacks with Jubilant Veil.

Why

This matchup is a pure test of execution centered hits on ultimate and defensive timings. Olaf can activate Ragnarok to completely ignore the crowd control pull of Apotheosis, allowing him to stay on top of Nilah. However, Nilah can counter-play his offensive surge by activating Jubilant Veil, which completely blocks Olaf's basic attacks, rendering his Vicious Strikes healing useless during those crucial seconds.

Lane impact

Jungle skirmishes revolve around who can bait out the other's defensive tool. If you force Nilah to use Jubilant Veil early, your Undertow slow guarantees a kill. However, if she saves her dodge for your Ragnarok, she will easily survive your burst, turn the fight with Apotheosis's healing, and force you to retreat into your own jungle, losing control over neutral camps.

How to play

To win these duels, never activate Vicious Strikes immediately when charging Nilah. Instead, initiate with Undertow to force her to use Slipstream or Jubilant Veil. While she is dodging, rely on the true damage of Reckless Swing which cannot be dodged. Save your Ragnarok for the moment she winds up Apotheosis, and only activate Vicious Strikes once her defensive shroud fades so you can heal back your lost health.

Full profile → Nilah build →

Favorable

40

These champions generally struggle to answer your main strengths, which lets you approach the matchup with more freedom. You often have several ways to pressure them and force trades that go in your favor. Use this advantage to dictate the pace rather than giving them time to get back into a comfortable position.

Fiddlesticks

Fiddlesticks−2

hard countercc immunity This matchup is heavily weighted in your favor because your ultimate, Ragnarok, completely nullifies Fiddlesticks’ entire defensive utility. When you activate it, his Terrify and Reap cannot peel you off, leaving him utterly defenseless. Without his crowd control to keep you at bay, Fiddlesticks cannot safely channel Bountiful Harvest to heal, allowing your raw physical damage to quickly tear through his fragile health bar. Fiddlesticks build → See details
Fiddlesticks

The interaction that decides it

Olaf's Ragnarok makes him completely immune to Terrify and Reap, allowing him to run down Fiddlesticks without resistance.

Why

This matchup is heavily weighted in your favor because your ultimate, Ragnarok, completely nullifies Fiddlesticks’ entire defensive utility. When you activate it, his Terrify and Reap cannot peel you off, leaving him utterly defenseless. Without his crowd control to keep you at bay, Fiddlesticks cannot safely channel Bountiful Harvest to heal, allowing your raw physical damage to quickly tear through his fragile health bar.

Lane impact

In the jungle, this interaction completely changes how skirmishes and objective fights play out. Fiddlesticks is forced to play extremely defensively, unable to contest scuttle crabs or invade your camps. If you catch him in the river, he has to flash away immediately because he cannot duel you. You dictate the pace of the map, securing neutral objectives while he is stuck relying on passive vision from A Harmless Scarecrow.

How to play

Your main objective is tracking his positioning to prevent surprise ambushes. Always sweep bushes before entering narrow jungle corridors to avoid face-checking an unseen Crowstorm. When engaging, save Ragnarok specifically for the moment he attempts to cast Terrify or Reap on you. Once your ultimate is active, spam Undertow to keep him slowed, activate Vicious Strikes to out-heal his Bountiful Harvest, and execute him with Reckless Swing before he can retreat to safety.

Full profile → Fiddlesticks build →
Dr. Mundo

Dr. Mundo−2

duelingtrue damage Olaf dominates this jungle matchup because Dr. Mundo relies on stacking health and armor, which is completely bypassed by the flat true damage from Reckless Swing. When both junglers drop low in a skirmish, Berserker Rage gives Olaf an overwhelming attack speed advantage. This easily outpaces Dr. Mundo's own low-health damage scaling from Blunt Force Trauma, turning what looks like a close duel into a decisive victory for you. Dr. Mundo build → See details
Dr. Mundo

The interaction that decides it

Olaf's Reckless Swing deals flat true damage that bypasses Mundo's defenses, while his passive Berserker Rage ensures he wins any low-health duel.

Why

Olaf dominates this jungle matchup because Dr. Mundo relies on stacking health and armor, which is completely bypassed by the flat true damage from Reckless Swing. When both junglers drop low in a skirmish, Berserker Rage gives Olaf an overwhelming attack speed advantage. This easily outpaces Dr. Mundo's own low-health damage scaling from Blunt Force Trauma, turning what looks like a close duel into a decisive victory for you.

Lane impact

This matchup allows you to invade Dr. Mundo's camps with impunity. He cannot contest you at the Scuttle Crab or in river skirmishes, as he lacks the burst to finish you before Berserker Rage activates. Your pressure forces him to rely purely on Infected Bonesaw to farm from afar, yielding total control over early objectives and leaving his lanes vulnerable to your proactive ganks while he is trapped clearing.

How to play

When crossing paths in the river, initiate immediately by landing Undertow. Keep picking up your axes to maintain the slow, preventing him from escaping. If he activates Maximum Dosage to regenerate and run, trigger Ragnarok to ignore the slows from Infected Bonesaw and run him down. Never panic when your health bar gets low; instead, activate Vicious Strikes and relentlessly spam Reckless Swing to lifesteal through his desperate damage and secure the kill.

Full profile → Dr. Mundo build →
Diana

Diana−2

duelingcc immune Olaf completely neutralizes Diana's primary teamfight and skirmish tool. When Diana commits with Lunar Rush and triggers Moonfall to pull you in for her burst, activating Ragnarok instantly negates the displacement and slow. Deprived of her crowd control and unable to disengage once her dash is spent, Diana is forced into a sustained melee duel where your Vicious Strikes and Berserker Rage easily overwhelm her fragile assassin stat pool. Diana build → See details
Diana

The interaction that decides it

Olaf's Ragnarok makes him completely immune to the pull and slow of Moonfall, allowing him to easily run Diana down.

Why

Olaf completely neutralizes Diana's primary teamfight and skirmish tool. When Diana commits with Lunar Rush and triggers Moonfall to pull you in for her burst, activating Ragnarok instantly negates the displacement and slow. Deprived of her crowd control and unable to disengage once her dash is spent, Diana is forced into a sustained melee duel where your Vicious Strikes and Berserker Rage easily overwhelm her fragile assassin stat pool.

Lane impact

In the jungle, this interaction completely warps Diana's pathing. She cannot safely contest Scuttle Crabs or epic monsters if you are nearby, as any attempt to trigger Moonfall on you results in her death. You can aggressively invade her camps, knowing that even if she lands Crescent Strike, her Lunar Rush jump into you is a death sentence once you have your ultimate active.

How to play

Never activate Ragnarok too early while chasing. Wait for Diana to use Crescent Strike and commit her Lunar Rush onto you or an ally. The exact moment she begins the animation for Moonfall, pop your ultimate to ignore the pull, then immediately throw Undertow at point-blank range so she cannot escape. If you miss your axe or she escapes over a wall with a jungle camp dash, use the bonus movement speed of your ultimate to secure her camps rather than chasing blindly.

Full profile → Diana build →
Jarvan IV

Jarvan IV−2

duelingcc immunity Olaf completely dominates this duel because Ragnarok makes him entirely immune to Jarvan IV's primary disruption tools. When Jarvan IV attempts his signature knockup combination with Demacian Standard and Dragon Strike, or tries to escape using the slow from Golden Aegis, Olaf simply ignores both. This direct counter to his crowd control strips the Demacian prince of his disengage, forcing him to take a brutal, losing head-on fight. Jarvan IV build → See details
Jarvan IV

The interaction that decides it

Olaf's Ragnarok ignores the knockup of Dragon Strike and slow of Golden Aegis, allowing him to run Jarvan down in 1v1s.

Why

Olaf completely dominates this duel because Ragnarok makes him entirely immune to Jarvan IV's primary disruption tools. When Jarvan IV attempts his signature knockup combination with Demacian Standard and Dragon Strike, or tries to escape using the slow from Golden Aegis, Olaf simply ignores both. This direct counter to his crowd control strips the Demacian prince of his disengage, forcing him to take a brutal, losing head-on fight.

Lane impact

This matchup dynamic guarantees you absolute dominance in the river and inside the enemy jungle. Because Jarvan IV cannot lock you down or peel you off without wasting his arena, his clear paths become highly predictable and easily invaded. You can aggressively contest his camps and neutral objectives, knowing that any direct jungle collision or early skirmish heavily favors your raw damage output over his defensive utility.

How to play

To execute this, track Jarvan IV's Demacian Standard and Dragon Strike combo. Once he commits his lance forward, immediately activate Ragnarok to nullify the knockup, then spam Undertow to keep him slowed while triggering Vicious Strikes for sustained healing. If he traps you inside Cataclysm, do not panic; your Reckless Swing deals true damage that melts his armor, turning his own arena into a cage where you easily shred him with Berserker Rage.

Full profile → Jarvan IV build →
Evelynn

Evelynn−2

cc immunedueling Evelynn's entire assassination pattern relies on cooking her Allure mark to charm you and shred your resistances before bursting. Because Ragnarok grants you complete crowd control immunity, you can activate it the moment she attempts to trigger the charm. This totally neutralizes her primary defensive and offensive tool, allowing you to relentlessly hunt her down with consecutive Undertow axes while she is left completely vulnerable. Evelynn build → See details
Evelynn

The interaction that decides it

Olaf can activate Ragnarok to completely ignore the charm from Allure, running Evelynn down with Undertow.

Why

Evelynn's entire assassination pattern relies on cooking her Allure mark to charm you and shred your resistances before bursting. Because Ragnarok grants you complete crowd control immunity, you can activate it the moment she attempts to trigger the charm. This totally neutralizes her primary defensive and offensive tool, allowing you to relentlessly hunt her down with consecutive Undertow axes while she is left completely vulnerable.

Lane impact

This matchup dynamic turns her jungle into your playground. Evelynn cannot safely clear near you or contest Scuttle Crabs, because any duel ends in her forced retreat. If you invade her camps, she is forced to concede them or waste Last Caress defensively just to escape your axes. This constant threat of invasion ruins her power spikes, keeping her passive and unable to secure early neutral objectives.

How to play

When hunting Evelynn, never initiate with Ragnarok pre-emptively. Instead, walk up to her or throw Undertow to force her to panic-cast Allure. Wait for the heart icon above your head to fill completely; the exact micro-second she steps forward to trigger the charm with Hate Spike or Whiplash, activate your ultimate. If she manages to escape over a wall using Last Caress, immediately turn back to steal her remaining jungle camps.

Full profile → Evelynn build →
Lee Sin

Lee Sin−2

duelingskirmish This matchup is dictated by Olaf's absolute negation of Lee Sin's defensive tools. When you activate Ragnarok, you become completely immune to the massive knockback of Dragon's Rage and the crippling slow of Tempest. Without these crowd control abilities to keep you at bay, Lee Sin cannot peel you off himself, turning his high-mobility assassin kit into a sitting duck against your relentless pursuit. Lee Sin build → See details
Lee Sin

The interaction that decides it

Olaf's Ragnarok makes him immune to the knockback of Dragon's Rage and the slow of Tempest, allowing him to run Lee Sin down.

Why

This matchup is dictated by Olaf's absolute negation of Lee Sin's defensive tools. When you activate Ragnarok, you become completely immune to the massive knockback of Dragon's Rage and the crippling slow of Tempest. Without these crowd control abilities to keep you at bay, Lee Sin cannot peel you off himself, turning his high-mobility assassin kit into a sitting duck against your relentless pursuit.

Lane impact

In the jungle, this interaction strips Lee Sin of his early-game skirmishing dominance. He cannot contest neutral camps or rivers safely because he cannot peel you off. If he attempts to steal camps, you can simply force a direct duel; he is forced to waste Safeguard over walls to escape rather than using it to shield himself or trade.

How to play

To execute this properly, never trigger Ragnarok too early. Let Lee Sin commit with Sonic Wave first. The moment he lands on you or tries to queue up Dragon's Rage to disengage, activate Ragnarok to absorb the kick entirely. Immediately retaliate with continuous Undertow throws to prevent him from walking away, while activating Vicious Strikes to out-sustain his burst. If he manages to Safeguard over a wall, do not blindly flash unless your axes can immediately finish him.

Full profile → Lee Sin build →
Lillia

Lillia−2

cc immunitykiting Olaf dominates this jungle matchup because Lillia relies entirely on her ultimate to peel or turn fights. The moment she applies Dream-Laden Bough and casts Lilting Lullaby, activating Ragnarok completely cleanses the drowsy effect and grants crowd control immunity. Without her sleep, Lillia's massive movement speed from Blooming Blows is countered by your Undertow axes, leaving her fragile frame completely exposed to your raw physical damage. Lillia build → See details
Lillia

The interaction that decides it

Olaf's Ragnarok completely negates Lilting Lullaby's sleep, allowing him to run Lillia down with Undertow.

Why

Olaf dominates this jungle matchup because Lillia relies entirely on her ultimate to peel or turn fights. The moment she applies Dream-Laden Bough and casts Lilting Lullaby, activating Ragnarok completely cleanses the drowsy effect and grants crowd control immunity. Without her sleep, Lillia's massive movement speed from Blooming Blows is countered by your Undertow axes, leaving her fragile frame completely exposed to your raw physical damage.

Lane impact

This interaction shifts all skirmish pressure in your favor once you reach level five. You can aggressively invade her camps or force fights at neutral objectives without fearing her sleep-and-strike combo. Since Lillia cannot safely utilize Watch Out! Eep! on a sleeping target when you are nearby, her zoning power vanishes. This forces her to play passively, yielding early Epic Monsters to your superior objective speed.

How to play

To execute this flawlessly, never activate Ragnarok preemptively just to close the gap. Wait for the exact moment Lillia's Lilting Lullaby indicator appears on your character, then pop your ultimate to instantly erase the drowsy debuff. Immediately chain this with a precise Undertow to slow her down, preventing her from stacking Blooming Blows. Once closed in, activate Vicious Strikes and spam Reckless Swing to melt her health pool.

Full profile → Lillia build →
Aatrox

Aatrox−3

cc immunitydueling This matchup heavily favors you because your ultimate, Ragnarok, completely neutralizes Aatrox's entire crowd control kit. By becoming immune to the knockups of his The Darkin Blade and preventing the pull from his Infernal Chains, you strip him of his ability to space you out. While his World Ender increases his healing, your Berserker Rage and Vicious Strikes allow you to out-sustain him in direct, uninterrupted melee combat. Aatrox build → See details
Aatrox

The interaction that decides it

Olaf's Ragnarok makes him completely immune to the knockups of The Darkin Blade and the pull of Infernal Chains.

Why

This matchup heavily favors you because your ultimate, Ragnarok, completely neutralizes Aatrox's entire crowd control kit. By becoming immune to the knockups of his The Darkin Blade and preventing the pull from his Infernal Chains, you strip him of his ability to space you out. While his World Ender increases his healing, your Berserker Rage and Vicious Strikes allow you to out-sustain him in direct, uninterrupted melee combat.

Lane impact

In the jungle, this interaction turns every river skirmish or invade into a nightmare for Aatrox. He cannot stop your forward movement, meaning you can aggressively contest his camps and secure Scuttle Crabs with impunity. Since his Umbral Dash cannot save him once you run him down under Ragnarok, his jungle clear is constantly threatened, forcing him to concede neutral objectives and retreat.

How to play

Initiate duels by landing Undertow to slow him down, but do not activate Ragnarok immediately. Wait for him to commit with his first strike of The Darkin Blade or throw his Infernal Chains. The moment he casts either, activate your ultimate to bypass the crowd control, then activate Vicious Strikes to maximize your healing. If he uses Umbral Dash to jump over a wall and escape, immediately stop the chase and secure his nearby jungle monsters.

Full profile → Aatrox build →
Hecarim

Hecarim−2

duelingunstoppable This matchup heavily favors Olaf because Ragnarok completely negates Hecarim's entire crowd control kit. When Hecarim attempts to initiate or disengage using Onslaught of Shadows or the knockback from Devastating Charge, activating your ultimate makes you entirely immune to these effects. Hecarim relies on these tools to disrupt and space his opponents, but your unstoppable charge allows you to ignore his disruption entirely and run him down. Hecarim build → See details
Hecarim

The interaction that decides it

Olaf's Ragnarok grants complete immunity to the fear from Onslaught of Shadows and the knockback of Devastating Charge, allowing him to easily run Hecarim down.

Why

This matchup heavily favors Olaf because Ragnarok completely negates Hecarim's entire crowd control kit. When Hecarim attempts to initiate or disengage using Onslaught of Shadows or the knockback from Devastating Charge, activating your ultimate makes you entirely immune to these effects. Hecarim relies on these tools to disrupt and space his opponents, but your unstoppable charge allows you to ignore his disruption entirely and run him down.

Lane impact

Because Hecarim cannot peel you off, he is forced to concede early River skirmishes and cannot safely contest the Scuttle Crabs. You can aggressively invade his jungle camps, knowing that if he tries to fight back with Rampage and Spirit of Dread, you can simply run him over. This constant threat forces Hecarim to take suboptimal, defensive pathing, giving your lanes permanent pressure and secure neutral objectives.

How to play

In skirmishes, save Ragnarok specifically for the moment Hecarim commits to his charge. Do not activate it too early, or he will simply use Devastating Charge to run away. Instead, wait for him to initiate with Onslaught of Shadows, pop your ultimate to negate the fear, and immediately slow him with Undertow. If he manages to escape over a wall, immediately pivot to stealing his nearby camps to punish his retreat.

Full profile → Hecarim build →
Gragas

Gragas−3

hard countersurvival Olaf entirely neutralizes Gragas's defensive and offensive utility. Gragas relies on Body Slam to peel or engage, and uses Explosive Cask to scatter fights. Once you activate Ragnarok, you become completely immune to these displacement tools, turning his primary survival kit useless. Without his crowd control to keep you at bay, Gragas cannot escape your melee range or protect his allies from your direct onslaught. Gragas build → See details
Gragas

The interaction that decides it

Olaf's Ragnarok makes him completely immune to all of Gragas's crowd control, including Body Slam and Explosive Cask.

Why

Olaf entirely neutralizes Gragas's defensive and offensive utility. Gragas relies on Body Slam to peel or engage, and uses Explosive Cask to scatter fights. Once you activate Ragnarok, you become completely immune to these displacement tools, turning his primary survival kit useless. Without his crowd control to keep you at bay, Gragas cannot escape your melee range or protect his allies from your direct onslaught.

Lane impact

This matchup makes jungle skirmishes highly oppressive for Gragas. He cannot contest scuttle crabs or neutral objectives because your Undertow slows him while he tries to disengage, and his Drunken Rage damage reduction cannot withstand the true damage from Reckless Swing. If he tries to steal camps or fight in the river, your ability to ignore his displacements forces him to concede territory or die trying to peel you off.

How to play

Do not trigger Ragnarok immediately upon seeing Gragas. Instead, initiate with Undertow to force him to panic-cast Body Slam or use Explosive Cask to push you away. The moment you see his animation start for either of these displacement skills, activate your ultimate to cancel the knockback entirely, then activate Vicious Strikes to heal through his burst from Barrel Roll. If he successfully retreats over a wall with his dash before you can activate your ultimate, do not waste it; reset and secure his camps instead.

Full profile → Gragas build →
Amumu

Amumu−3

cc immunitysurvival This matchup is dictated by Olaf's ultimate. Amumu relies entirely on locking targets down, but activating Ragnarok grants Olaf total immunity to both Bandage Toss and Curse of the Sad Mummy. This absolute negation turns Amumu's primary engage tools into useless animations, letting you ignore his crowd control completely while you run him down with Undertow and shred him using Reckless Swing. Amumu build → See details
Amumu

The interaction that decides it

Olaf's Ragnarok makes him completely immune to Amumu's Bandage Toss and Curse of the Sad Mummy, allowing him to run Amumu down freely.

Why

This matchup is dictated by Olaf's ultimate. Amumu relies entirely on locking targets down, but activating Ragnarok grants Olaf total immunity to both Bandage Toss and Curse of the Sad Mummy. This absolute negation turns Amumu's primary engage tools into useless animations, letting you ignore his crowd control completely while you run him down with Undertow and shred him using Reckless Swing.

Lane impact

In the jungle, this interaction strips Amumu of any dueling authority. He cannot contest Rift Scuttlers or secure objectives if you invade his territory. When team fights erupt around neutral monsters, you can comfortably frontline and absorb his Curse of the Sad Mummy without taking the lockup, rendering his main team-fighting utility useless and forcing his teammates to retreat since their initiator has no crowd control leverage.

How to play

Save Ragnarok specifically for the moment Amumu commits. Do not activate it too early; wait for him to launch Bandage Toss or trigger Curse of the Sad Mummy, then press your ultimate to instantly negate the crowd control. Once immune, spam Undertow to prevent him from escaping and activate Vicious Strikes to easily out-sustain his Despair and Tantrum damage. If he uses his mobility to hop over walls, reset your chase immediately rather than chasing blindly.

Full profile → Amumu build →
Maokai

Maokai−3

survivaldisengagement This matchup is entirely dictated by how your ultimate spoils Maokai's entire crowd control kit. When Maokai attempts to lock you down with Twisted Advance or peel you off with Bramble Smash, activating Ragnarok completely negates these tools. He relies on holding targets in place, but your crowd control immunity allows you to ignore his Nature's Grasp completely and run him down with sequential Undertow axes. Maokai build → See details
Maokai

The interaction that decides it

Olaf's Ragnarok renders him completely immune to Maokai's Twisted Advance, Bramble Smash, and Nature's Grasp, allowing him to run Maokai down freely.

Why

This matchup is entirely dictated by how your ultimate spoils Maokai's entire crowd control kit. When Maokai attempts to lock you down with Twisted Advance or peel you off with Bramble Smash, activating Ragnarok completely negates these tools. He relies on holding targets in place, but your crowd control immunity allows you to ignore his Nature's Grasp completely and run him down with sequential Undertow axes.

Lane impact

In the jungle, this interaction strips Maokai of his safety during skirmishes and objective contests. He cannot contest scuttle crabs or epic monsters if you are nearby, as any attempt to engage with Twisted Advance turns into a death trap for him. You can aggressively invade his camps, forcing him to throw Sapling Toss into bushes defensively rather than using them to scout or secure priority, completely halting his early pressure.

How to play

Save Ragnarok specifically for the moment Maokai commits. Don't press it pre-emptively; wait for him to launch Twisted Advance or cast Nature's Grasp. Once he is committed to the animation, activate your ultimate to break the root instantly, then activate Vicious Strikes and spam Undertow to reset your axes as you chase him down. If he tries to knock you back with Bramble Smash, your active ultimate will ignore the displacement, leaving him completely defenseless.

Full profile → Maokai build →
Nautilus

Nautilus−3

cc immunitypeel denial Nautilus relies entirely on locking down targets with Staggering Blow, Dredge Line, and Depth Charge to protect his team or setup kills. Once you activate Ragnarok, his entire kit is rendered completely useless against you. He cannot peel you off his squishy allies or stop your advance, turning his heavy crowd control into empty animations while you shred him with Reckless Swing and continuous Undertow axes. Nautilus build → See details
Nautilus

The interaction that decides it

Olaf's Ragnarok makes him completely immune to all of Nautilus's crowd control, leaving Nautilus with no way to peel him off allies.

Why

Nautilus relies entirely on locking down targets with Staggering Blow, Dredge Line, and Depth Charge to protect his team or setup kills. Once you activate Ragnarok, his entire kit is rendered completely useless against you. He cannot peel you off his squishy allies or stop your advance, turning his heavy crowd control into empty animations while you shred him with Reckless Swing and continuous Undertow axes.

Lane impact

In early skirmishes and river fights, Nautilus cannot contest neutral zones if you are present. Any attempt from him to fish with Dredge Line turns into a death trap, as pulling himself towards you allows you to run him down with Undertow. You dictate the pace of jungle invasions, knowing that his Titan's Wrath shield cannot save him from your true damage when you retaliate.

How to play

Do not waste Ragnarok too early when approaching. Wait for Nautilus to commit to his Dredge Line or cast Depth Charge on you or an ally, then activate your ultimate to completely negate the crowd control. Once Ragnarok is active, ignore his Riptide slows and run straight past him to slaughter his backline. If he tries to stall you with Staggering Blow, punish his melee range immediately with consecutive Undertow pickups.

Full profile → Nautilus build →
Mordekaiser

Mordekaiser−3

cc immunityultimate negation Mordekaiser relies entirely on Realm of Death to isolate targets and steal their stats to win skirmishes. However, Olaf completely nullifies this threat. By activating Ragnarok, you instantly break out of his death realm or prevent its cast entirely. Without his ultimate's stat steal and isolation, Mordekaiser is forced to fight you in a raw DPS race where your Berserker Rage and Vicious Strikes easily overwhelm his slower magic damage output. Mordekaiser build → See details
Mordekaiser

The interaction that decides it

Olaf can activate Ragnarok to instantly cleanse or completely immune Mordekaiser's Realm of Death, rendering Morde's ultimate useless.

Why

Mordekaiser relies entirely on Realm of Death to isolate targets and steal their stats to win skirmishes. However, Olaf completely nullifies this threat. By activating Ragnarok, you instantly break out of his death realm or prevent its cast entirely. Without his ultimate's stat steal and isolation, Mordekaiser is forced to fight you in a raw DPS race where your Berserker Rage and Vicious Strikes easily overwhelm his slower magic damage output.

Lane impact

This matchup dynamic alters how jungle objectives and river skirmishes are played. Since Mordekaiser cannot trap you, he loses his primary tool for securing Epic Monsters or peeling you off his teammates. You can aggressively invade his camps and force river fights with Undertow. He is forced to hold Realm of Death indefinitely, rendering him a passive defender who must rely on slow Obliterate hits while you dictate the map's pace.

How to play

Never initiate a fight by opening with Ragnarok. Instead, run at Mordekaiser using the movement speed from Undertow and trade using Vicious Strikes and Reckless Swing. Force him to panic-cast Realm of Death. The moment the animation starts or as soon as you enter his arena, press Ragnarok to immediately cancel it. If he refuses to cast it, simply rely on your Berserker Rage to out-damage his passive Darkness Rise in a prolonged melee brawl.

Full profile → Mordekaiser build →

Other matchups

Items to Counter Olaf

Buy these items to reduce this champion's effectiveness in your games.

Plated Steelcaps
Plated Steelcaps
Randuin's Omen
Randuin's Omen
Frozen Heart
Frozen Heart
Thornmail
Thornmail
Stasis Enchant
Stasis Enchant

How to counter this champion

Counter angle

Countering Olaf is not simply about adding crowd control: Ragnarok exists precisely to punish teams that think one isolated stun is enough. Good counters are those that change how he can enter, stay in contact, or convert his first commit. Some champions bother him in extended duels, others break his access to the backline or force him to activate ultimate too early. The real question against Olaf is therefore: can you survive his first wave without giving him a free target? If the enemy team keeps distance, respects his axes, and forces him to run through wide space, Olaf loses much of his threat. On the other hand, if you fight him in a narrow objective corridor without vision, you give him exactly the type of fight he wants.

Patch context

Olaf struggles when the counter does not try to control him head-on, but instead breaks his timing. He wants to enter after crowd control is spent, stick to a target, and extend the exchange until his damage and durability take over. Difficult matchups are therefore the ones that deny that continuity: duelists who hold up better than him, burst that forces him backward before Death's Dance matters, mobility that makes his axes miss, or enemy engage that threatens his team while he runs forward. The more Olaf must choose between chasing a target and saving his own backline, the more uncomfortable his plan becomes.

Quick read

  • The best way to beat Olaf is to force him to use Ragnarok to survive or cross space, not to finish a target that is already trapped.
  • Avoid narrow objective fights if his axes control the entire exit path; widen the fight before contesting.
  • Do not waste all your control at the start of Ragnarok: stall, kite, then punish him once the ultimate no longer protects him.

Counter archetypes

Duelists who can withstand his extended fight

Olaf often wants to impose a simple duel: stay in contact, retrieve axes, stack Conqueror, and win through constant pressure. A duelist who does not collapse during that window removes much of his certainty. Jax is especially important in this logic because Olaf cannot simply decide that the extended fight belongs to him. If Olaf must think twice before committing to a 1v1, he loses freedom around scuttles, contested camps, and objective entries.

How the champion adapts. Olaf must avoid turning every jungle encounter into an ego duel. He should play more around lane priority, force Jax to respond to the map, and use objectives when the direct matchup is not isolated.

Mobile junglers who break his straight-line access

Olaf is much more threatening when the target escapes in a predictable path. Mobile junglers make that chase less clean: they can move out of axe lines, force Olaf to use Ghost earlier, or suddenly change the fight’s target. Even though Ragnarok ignores crowd control, it does not remove distance, jumps, stealth, or repositioning. If Olaf misses his first slow or has to chase a target that stalls him, his entry becomes visible and his team can be engaged elsewhere.

How the champion adapts. Olaf should wait for key mobility to be used or create an angle from vision. The right plan is not to run for longer, but to reduce space before committing with an axe, a flank, or Glorious Enchant.

Engage and zone control that punish his team

Olaf can ignore crowd control for himself, but he does not make his team immune. Champions who engage around him can turn his identity against him: while Olaf runs forward, his backline can be trapped, forced backward, or separated from him. This is especially dangerous around objectives, because Olaf wants to threaten the enemy jungler or carry, but his team still needs to enter the zone. If they are cut off from the fight, Olaf may win his duel while losing the overall sequence.

How the champion adapts. Olaf must read his team’s state before diving the backline. Sometimes the best adaptation is to threaten the enemy jungler near the objective instead of chasing a carry while his allies are being trapped.

Priority matchups

Jax

Jax deserves special attention because he contests Olaf on the very ground where Olaf usually wants certainty: the extended duel. This is not only a damage matchup, it is a confidence matchup. If Olaf believes he can force every scuttle or invade without checking lane states, Jax can turn that habit into direct punishment. The right read for Olaf is to avoid isolated 1v1s without information, play objective timings with his team, and force Jax to answer multiple threats rather than a clean duel.

Lee Sin

Lee Sin is dangerous because he does not always play the same kind of fight as Olaf. Olaf wants continuity; Lee Sin can create a short window, move the target, or escape contact before axes dictate the fight. The matchup depends heavily on the first river read: if Olaf arrives with priority and vision, he can impose raw strength. If he arrives late or without information, Lee Sin can control the tempo, force Ragnarok defensively, and stop Olaf from converting his early game into objectives.

Common mistakes against him

Common mistakes against him

  • Using every crowd control spell as soon as Ragnarok appears, then having nothing left once Olaf becomes vulnerable again.
  • Fighting in an objective corridor where his axes slow every retreat path instead of widening the area before the fight.
  • Giving him a scuttle 1v1 without lane priority, when his early game is designed to punish that kind of isolated duel.
  • Ignoring Ghost and Glorious Enchant when calculating distance; Olaf can become threatening much earlier than expected from fog of war.
  • Focusing him without a kiting plan: if the team hits Olaf while staying in range, it feeds exactly the extended fight he wants.

Coach notes

  • Against Olaf, the goal is not always to kill him first. Most of the time, you want to waste his time, force Ragnarok too early, and punish his team while he is separated.
  • If Olaf has Ghost and ultimate available, every carry should already be thinking about their escape path before the fight starts. Reacting only once he starts running is often too late.

FAQ

How do you play against Olaf when he has Ragnarok?

You should not try to solve everything with immediate crowd control. Ragnarok makes that answer ineffective if it comes too early. The best approach is to retreat into wider space, hold important dashes, slow his access through distance, and keep part of your control for the end of the ultimate. Olaf wants you to panic and spend everything at once; if you stall his first entry, he becomes much easier to punish.

Should you invade Olaf early?

Invading Olaf early can work, but only with lane priority and at least one ally ready to move. Fighting him alone at scuttle or in his jungle is often exactly what he wants, especially before teams group. The goal of an invade against Olaf is not to prove you win the duel, but to break his clear, steal tempo, or force him to play an area where his lanes cannot help him.

What type of champion bothers Olaf the most?

Olaf hates champions who break his contact time. That can come from a duelist who withstands his extended fight, a mobile jungler who moves out of his axe lines, or an engager who threatens his team while he runs forward. It is not only about raw damage. The real counter is the one that forces Olaf to use Ghost or Ragnarok without giving him a guaranteed target afterward.

Why does Olaf sometimes feel impossible to stop?

Olaf feels impossible to stop when he gets exactly his ideal sequence: entry from vision, axe hit, Ghost to stay in contact, Ragnarok to ignore the first control, then an extended fight with bruiser items. In that scenario, trying to stop him head-on is too late. The answer has to come earlier: vision, spacing, escape paths, and refusing narrow corridors around objectives.