Standard — bruiser
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,633 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →
Bruiser build for controlled running: Olaf wins when he turns a straight line into a problem with no simple solution, then stays in contact long enough to cash in his ultimate and sustain. The build must therefore serve approach, durability, and persistence, not only immediate offensive stats.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,633 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,200 total cost -433gSustain build leaning on heal/omnivamp to win prolonged duels.
15,400 total cost -233gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Standard build maximizing damage output. Use on neutral matchups or when ahead.
15,633 total costNothing dominates on the other side: the standard build maximizes your damage.
Open this draft in the tool →Anti-resist build for tanky enemies. Choose when multiple enemies build armor/magic resist.
15,100 total cost -533gSustain build leaning on heal/omnivamp to win prolonged duels.
15,300 total cost -333gShare of the roster this champion outclasses, at each stage of the game.
50% = average for the roster at that point of the game, 90% = among the strongest. The three phases come from the site's editorial tempo grid (early/mid/late, rated across 142 champions); the level-by-level curve adds this build's computed spikes — ultimate, completed items — never by more than ±8 points.
Your hardest matchups in this role, and the item from your situational list that answers each one.
Same advisor in the Draft (the MVP sheet applies it to your real draft) and in Ask Nexus, which explains the choice. On counters pages: the variant to take against each counter-pick.
Skill leveling order and rune choices explained, from our in-depth kit analysis (patch 7.0e). Ability numbers are from patch 7.3; up-to-date items are in the section above.
Olaf wins through duration, not burst. This build maximizes his uptime in fights: armor shred for tank relevance, sustain to survive focus, and durability to outlast opponents.
Tap an ability for its per-rank numbers. Source: official Tencent data (Chinese server), patch 7.3 — may lead or lag the global server by a sub-patch.
attaques fast (passive attack speed) stack Conqueror to a DPS intense.
Autos and axes both carry the flat bonus — your berserker DPS starts stronger in every exchange.
Blunts duel openers — the longer you survive low, the harder your passive attack speed works.
Stacked out-of-combat speed gets you to fights first — nobody outruns a fast Olaf.
Accumulated HP to that Last Stand is triggered longer in fights.