Padrão — bruiser
Build padrão para maximizar o output de dano. Use em matchups neutras ou quando estiver à frente.
15.733 custo total
Bruiser build for controlled running: Olaf wins when he turns a straight line into a problem with no simple solution, then stays in contact long enough to cash in his ultimate and sustain. The build must therefore serve approach, durability, and persistence, not only immediate offensive stats.
Build padrão para maximizar o output de dano. Use em matchups neutras ou quando estiver à frente.
15.733 custo totalBuild anti-resistência para inimigos tanky. Escolha quando vários inimigos buildarem armadura/resistência mágica.
15.700 custo total -33gBuild de sustain focada em cura/omnivamp para vencer duelos prolongados.
15.300 custo total -433gBuild padrão para maximizar o output de dano. Use em matchups neutras ou quando estiver à frente.
15.733 custo totalBuild anti-resistência para inimigos tanky. Escolha quando vários inimigos buildarem armadura/resistência mágica.
15.700 custo total -33gBuild de sustain focada em cura/omnivamp para vencer duelos prolongados.
15.300 custo total -433gNúcleo de itens fundamental, sem as adições situacionais recentes — mantido como base para entender o kit. Para a build atualizada, veja a seção acima.
Olaf wins through duration, not burst. This build maximizes his uptime in fights: armor shred for tank relevance, sustain to survive focus, and durability to outlast opponents.
Long Sword
Sheen proc between fast AAs boosted by the passive attack speed
Survivability in fights, Olaf cannot be CCed during R
MS + AS, closes the gap to stay on targets during R Ragnarok
Plated Steelcaps
Plated Steelcaps
Glorious
attaques fast (passive attack speed) stack Conqueror to a DPS intense.
Autos and axes both carry the flat bonus — your berserker DPS starts stronger in every exchange.
Blunts duel openers — the longer you survive low, the harder your passive attack speed works.
Stacked out-of-combat speed gets you to fights first — nobody outruns a fast Olaf.
Accumulated HP to that Last Stand is triggered longer in fights.