Game Plan
Early
Short trades around Q1/Q2 and your E shield; save Q3/W for the kill window.
Mid
Two items = go time: look for Flash-E/W flanks and picks, convert into targets.
Counters
All counters →Synergies
All synergies →Tips
All tips →- Think "AA between spells": your passivity makes more difference than raw spam.
- Don't toast Q3 too early: it's your only reliable knock-up to set a target or set-up Yasuo.
Builds
Detailed builds →