A
September 2026 · Patch 7.2d
Tank · Jungle

Skarner Wild Rift — Tier, Stats & Overview

Skarner is a Wild Rift tank jungler whose entire value rests on one mechanic: physically moving a key target out of position and delivering it to his team through…

Best build Searing Crown Thornmail Hollow Radiance Force of Nature Abyssal Mask Full build →

Skarner
★ Jungle Tier A September 2026 · Patch 7.2d engagepickfrontline
DMG
UTIL
TANK
DIFF
Win 52.4% #16 · ↓2pt
Pick 1.2% #39
Ban 0.7% #93

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Win Rate (30d) 52.43%+1.37 pts
Pick Rate 1.22%
Ban Rate 0.69%
50.0%7.2c7.2d10/0825/0809/09

Skarner's win rate has climbed +1.37 pts over the last 30 days, now at 52.43%. See the full Wild Rift meta trends for more biggest movers. Measured effect of the buff in 7.2a (16/07): +10.98 pts of win rate over 10 days.

§ 01 — Editorial brief

Skarner arrives as a tank jungler focused on engage, zone control and picks around objectives.

By Updated 9 Sept 2026 Patch 7.2d

Skarner is a Wild Rift tank jungler whose entire value rests on one mechanic: physically moving a key target out of position and delivering it to his team through Impale, exploiting unexpected terrain angles with Ixtal's Impact. He benefits from allies who can instantly convert a pick: burst carries with short wind-up times, compositions with fast follow-up. He loses value against compositions that contest his entry angle or systematically protect the priority target. Set up vision 30 seconds before every major objective — an Impale through an unwarded wall is worth ten times more than a frontal engage.

Skarner excels when his entry angle is unexpected. Set up vision before objectives and look for Impales through unwarded walls.

§ 06 — The matchup wallSkarner Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

Build enginePatch 7.2d build — computed

  1. Core 01 Searing Crown Searing Crown
  2. Core 02 Thornmail Thornmail
  3. Core 03 Hollow Radiance Hollow Radiance
  4. Core 04 Force of Nature Force of Nature
  5. Core 05 Abyssal Mask Abyssal Mask
  6. Boots Plated Steelcaps Plated Steelcaps
Full variants, runes & power spikes

§ 02 — Strengths & weaknesses Skarner Wild Rift strengths and weaknesses

↑ Strengths
  • Excellent key-target lockdown with Impale to punish mispositioned carries.
  • Very strong objective jungler thanks to his corridor presence and ability to isolate the enemy jungler.
  • Reliable frontline for compositions lacking a clear primary engage.
  • High synergy with champions that instantly follow up on lockdown or displaced targets.
↓ Weaknesses
  • Avoid him if your team has no immediate follow-up behind your engage.
  • Avoid him into heavy long-range kite, slows and champions able to ignore crowd control.
  • Avoid him if you need to be your team's main damage source.
  • Avoid him if allied lanes are weak early and cannot help on first objectives.
02

§ 03 — Game planSkarner Wild Rift game plan: early, mid and late game

I Early

Joue autour du niveau 3 et des angles de terrain

Lvl. 1 → 6

Joue autour du niveau 3 et des angles de terrain. Skarner n'a pas besoin de forcer tous les duels : il veut créer un premier contrôle propre puis convertir en carapateur, dragon ou plaques.

II Mid

Prends la vision avant les objectifs et menace…

Lvl. 7 → 11

Prends la vision avant les objectifs et menace les accès étroits. Ton E devient beaucoup plus fort quand l'ennemi doit traverser jungle ou rivière sans vision.

III Late

Frontline pour ton carry ou cherche un Flash + R…

Lvl. 12+

Frontline pour ton carry ou cherche un Flash + R décisif sur une cible sans purge. Ne poursuis pas trop loin si ton équipe ne peut pas suivre.

§ 07b — Advanced MechanicsSkarner: combos & tips Wild Rift

Standard engage combo
1 E E
2
3 R R
4 Q Q
5 W W

3 to close the gap + drag towards a wall (CD reset -35%), ultimate to stun up to 3 targets, 1 for the 3 empowered AAs during the stun, 2 to survive

1v1 all-in combo
1 Q Q
2 AA
3 AA
4 Q Q
5 E E
6 R R

1 for the empowered AAs, 3rd AA deals max HP damage, recast the 1 for the boulder (slow), dash if the enemy flees, ult as a finisher

Team engagement combo
1 R R
2 E E
3
4 Q Q
5 W W

Use the ultimate first to grab multiple targets, drag them into the allied team, use the empowered AAs, and use the shield to absorb incoming damage

Mechanical Tips

  • Ixtal’s Impact (3) wall reset: when Skarner dashes whilst dragging a target and slams them against a wall, the cooldown of ability 3 is reduced by 35% — ALWAYS aim for the nearest wall to reset the dash more quickly
  • Shattered Earth (1) 3rd auto-attack: Ability 1 empowers 3 consecutive auto-attacks — the 3rd auto-attack deals 9% of the target’s maximum HP as physical damage plus a 40% slow — the auto-attacks must hit the SAME target to complete the sequence
  • Impale (Ult) multi-suppression: the ultimate suppresses up to 3 champions simultaneously — target groups of nearby enemies to maximise the number of targets, particularly in a choke point
  • Threads of Vibration (passive): auto-attacks and abilities apply stacks — at 3 stacks, the enemy takes X% of their maximum HP as magic damage — keep up the pressure on the same target to build up stacks

Common Mistakes

  • Ixtal’s Impact with no wall in sight: dragging a target away from walls does not reset the cooldown and leaves Skarner with no escape route — identify a wall before engaging and aim the dash towards it
  • Impale (Ult) on your own: the ultimate is far more effective with the team behind you — do not use the ultimate when solo diving; wait until your allies are in position to capitalise on the crowd control
  • Shattered Earth interrupted: if Skarner switches targets between the three empowered auto-attacks, the stacks do not count towards the final 9% max HP — always complete all three auto-attacks on the same target

Notable Interactions

  • Impale can hit targets with certain active invulnerabilities [to be confirmed in WR] — check interactions with Sivir’s Spell Shield and Vladimir’s Pool
  • The boulder from Upheaval (re-cast of ability 1) also slows — use it to peel for your ADC if an enemy dives
  • Skarner is particularly strong on maps with lots of walls and terrain (jungle, lanes) — the cooldown reset on ability 3 occurs more frequently in dense areas
Go deeper Mechanics & Tips — Skarner Every combo, the advanced tips, the common mistakes and the full game plan. Open the section

§ 08 — DialoguesSkarner Wild Rift FAQ

Q.01 Is Skarner viable in solo queue? +

Yes, especially if you play jungle with strong objective reading. Skarner does not always carry through damage, but he wins games by creating easy engages to follow. He is stronger when your lanes have crowd control or burst to convert Impale. His real power level will need confirmation after a few days of ranked data on the patch.

Q.02 What is the best Skarner jungle build? +

The tank build with Searing Crown, Zeke's Convergence and Thornmail is the most natural fit for his engage role. Searing Crown helps clear and extended damage, Zeke empowers decisive ultimates and Thornmail answers AD/healing. Then adapt with Frozen Heart, Amaranth's Twinguard, Randuin or Force of Nature depending on threats.

Q.03 How do you counter Skarner? +

Play away from walls, keep deep vision and force him to engage frontally. Champions like Olaf, Gwen or Lillia bother him because they ignore control, cut through tanks or kite him. Carries should consider Quicksilver Enchant if Impale becomes the enemy win condition.

Data — Stats per levelSkarner Wild Rift base stats per level (1-15)

Movement speed 355Attack range 550Bonus attack speed / lvl +0%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1630523436435918
27585638.537.24849.719.1
3886604338.453310.420.2
41,0146447.539.65821121.3
51,142685240.863111.722.4
61,2707256.54268012.423.5
71,398766143.272913.124.6
81,5268065.544.477813.825.7
91,654847045.682714.426.8
101,7828874.546.887615.127.9
111,91092794892515.829
122,0389683.549.297416.530.1
132,1661008850.41,02317.231.2
142,29410492.551.61,07217.832.3
152,4221089752.81,12118.533.4

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

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