July 2026 · Patch 7.2a
Tank · Jungle

Skarner Wild Rift Guide

Tank

Skarner
★ Jungle Tier A July 2026 · Patch 7.2a
DMG
UTIL
TANK
DIFF
Win 51.5% #16 · ↑17pt
Pick 1.9% #36
Ban 0.4% #86
§ 01 — Editorial brief

Skarner arrives as a tank jungler focused on engage, zone control and picks around objectives.

By WRC Studio ~ 1 min read Patch 7.2a
Expert note

Expert take

Skarner rewards map reading far more than individual mechanics. His main strength is the unpredictability of Ixtal's Impact entry angles — but many players use him as a frontal bruiser and lose 80% of his value. The real Skarner plays patience and vision: a Flash + Impale from darkness onto the priority carry is often worth more than five combined ganks. His main weakness is himself: engaging too early or a visible frontal E exposes his entire frontline.

Weak point

Hidden weakness

Skarner's hidden weakness is his dependence on map geometry. On paper, his engage looks very reliable, but a team that keeps vision and plays away from walls can heavily reduce his impact. He is also very dependent on the first timing: if he engages without follow-up, he simply gives the enemy an isolated frontline.

§ 02 — Strengths & weaknesses Skarner Wild Rift strengths and weaknesses

↑ Strengths
  • Excellent key-target lockdown with Impale to punish mispositioned carries.
  • Very strong objective jungler thanks to his corridor presence and ability to isolate the enemy jungler.
  • Reliable frontline for compositions lacking a clear primary engage.
  • High synergy with champions that instantly follow up on lockdown or displaced targets.
↓ Weaknesses
  • Avoid him if your team has no immediate follow-up behind your engage.
  • Avoid him into heavy long-range kite, slows and champions able to ignore crowd control.
  • Avoid him if you need to be your team's main damage source.
  • Avoid him if allied lanes are weak early and cannot help on first objectives.
02

§ 03 — Game planSkarner Wild Rift game plan: early, mid and late game

I Early

Joue autour du niveau 3 et des angles de terrain

Niv. 1 → 6

Joue autour du niveau 3 et des angles de terrain. Skarner n'a pas besoin de forcer tous les duels : il veut créer un premier contrôle propre puis convertir en carapateur, dragon ou plaques.

II Mid

Prends la vision avant les objectifs et menace…

Niv. 7 → 11

Prends la vision avant les objectifs et menace les accès étroits. Ton E devient beaucoup plus fort quand l'ennemi doit traverser jungle ou rivière sans vision.

III Late

Frontline pour ton carry ou cherche un Flash + R…

Niv. 12+

Frontline pour ton carry ou cherche un Flash + R décisif sur une cible sans purge. Ne poursuis pas trop loin si ton équipe ne peut pas suivre.

Data — Stats per levelSkarner Wild Rift base stats per level (1-15)

Movement speed 355Attack range 550Bonus attack speed / lvl +0%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
1630523436435918
27585638.537.24849.719.1
3886604338.453310.420.2
41,0146447.539.65821121.3
51,142685240.863111.722.4
61,2707256.54268012.423.5
71,398766143.272913.124.6
81,5268065.544.477813.825.7
91,654847045.682714.426.8
101,7828874.546.887615.127.9
111,91092794892515.829
122,0389683.549.297416.530.1
132,1661008850.41,02317.231.2
142,29410492.551.61,07217.832.3
152,4221089752.81,12118.533.4

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

§ 05 — Recommended buildBest Skarner Wild Rift build for the current patch

Skarner arrives as a tank jungler focused on engage, zone control and picks around objectives. His profile is especially valuable in a meta where river fights and jungle entrances often decide the game. He should not be evaluated as a damage carry, but as an initiator who can move a key target and create a burst window for his team. His tier is intentionally conservative until ranked data for the patch stabilizes.

Core
1 Searing Crown
Searing Crown
2 Zeke's Convergence
Zeke's Convergence
3 Thornmail
Thornmail
Boots
Plated Steelcaps Plated Steelcaps
/
Mercury's Treads Mercury's Treads
See the full build

§ 06 — The matchup wallSkarner Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

§ 07b — Mecánica avanzadaSkarner: combos & tips Wild Rift

Combo estándar de iniciación
1 E E
2
3 R R
4 Q Q
5 W W

3 para acortar distancia + arrastrar hacia una pared (reinicio de CD -35%), ultimate para aturdir hasta 3 objetivos, 1 para el AAs potenciado durante el aturdimiento, 2 para sobrevivir

Combo de 1v1
1 Q Q
2 AA
3 AA
4 Q Q
5 E E
6 R R

1 para el AAs potenciado, 3er AA inflige daño de % de vida máxima, vuelve a lanzar el 1 para la roca (ralentización), haz dash si el enemigo huye, ult como remate

Combo de iniciación en equipo
1 R R
2 E E
3
4 Q Q
5 W W

Usa el ultimate primero para agarrar múltiples objetivos, arrástralos hacia el equipo aliado, usa el AAs potenciado y usa el escudo para absorber el daño entrante

Consejos mecánicos

  • Impacto de Ixtal (3) reinicio de pared: cuando Skarner hace dash arrastrando a un objetivo y lo estrella contra una pared, el enfriamiento de la habilidad 3 se reduce en un 35% — SIEMPRE apunta a la pared más cercana para reiniciar el dash más rápido
  • Shattered Earth (1) tercer ataque automático: La Habilidad 1 potencia 3 ataques automáticos consecutivos — el tercer ataque automático inflige el 9% de la vida máxima del objetivo como daño físico más una ralentización del 40% — los ataques automáticos deben impactar al MISMO objetivo para completar la secuencia
  • Impale (Ult) supresión múltiple: el ultimate suprime hasta 3 campeones simultáneamente — apunta a grupos de enemigos cercanos para maximizar el número de objetivos, particularmente en un cuello de botella
  • Hilos de Vibración (pasiva): los ataques automáticos y las habilidades aplican acumulaciones — en 3 acumulaciones, el enemigo recibe X% de su vida máxima como daño mágico — mantén la presión sobre el mismo objetivo para acumular

Errores comunes

  • Impacto de Ixtal sin pared a la vista: arrastrar a un objetivo lejos de las paredes no reinicia el enfriamiento y deja a Skarner sin ruta de escape — identifica una pared antes de iniciar y apunta el dash hacia ella
  • Impale (Ult) solo: el ultimate es mucho más efectivo con el equipo detrás de ti — no uses el ultimate al sumergirte en solitario; espera hasta que tus aliados estén en posición para capitalizar el control de masas
  • Shattered Earth interrumpido: si Skarner cambia de objetivo entre los tres ataques automáticos potenciados, las acumulaciones no cuentan para el 9% de vida máxima final — siempre completa los tres ataques automáticos en el mismo objetivo

Interacciones notables

  • Impale puede golpear objetivos con ciertas invulnerabilidades activas [a confirmar en WR] — comprueba las interacciones con el Escudo de Hechizos de Sivir y el Charco de Vladimir
  • La roca de Upheaval (re-lanzamiento de la habilidad 1) también ralentiza — úsala para proteger a tu ADC si un enemigo se lanza
  • Skarner es particularmente fuerte en mapas con muchas paredes y terreno (jungla, carriles) — el reinicio de enfriamiento en la habilidad 3 ocurre con más frecuencia en áreas densas

§ 08 — DialoguesSkarner Wild Rift FAQ

Q.01 Is Skarner viable in solo queue? +

Yes, especially if you play jungle with strong objective reading. Skarner does not always carry through damage, but he wins games by creating easy engages to follow. He is stronger when your lanes have crowd control or burst to convert Impale. His real power level will need confirmation after a few days of ranked data on the patch.

Q.02 What is the best Skarner jungle build? +

The tank build with Searing Crown, Zeke's Convergence and Thornmail is the most natural fit for his engage role. Searing Crown helps clear and extended damage, Zeke empowers decisive ultimates and Thornmail answers AD/healing. Then adapt with Frozen Heart, Amaranth's Twinguard, Randuin or Force of Nature depending on threats.

Q.03 How do you counter Skarner? +

Play away from walls, keep deep vision and force him to engage frontally. Champions like Olaf, Gwen or Lillia bother him because they ignore control, cut through tanks or kite him. Carries should consider Quicksilver Enchant if Impale becomes the enemy win condition.

§ 09 — EchoesSkarner Wild Rift related guides

01
Key mechanic

Wild Rift jungle pathing: how to choose your first route without playing randomly

Learn Wild Rift jungle pathing: routes, ganks, river control, objectives and the early mistakes that ruin your tempo.

Read
02
Key mechanic

Understanding Macro in Wild Rift: The Real Difference Between Playing and Winning

Understand macro in Wild Rift: objectives, rotations, tempo, vision and decisions that help you win more ranked games.

Read
03
Key mechanic

Drake and Baron Objectives in Wild Rift: how to decide fast without throwing

Learn when to contest Drake, when to start Baron, when to give an objective, and how to avoid objective throws in Wild Rift.

Read
04
Key mechanic

Understanding Tempo in Wild Rift: Why You Are Always Late

Learn how tempo works in Wild Rift: recalls, rotations, objectives, and the mistakes that make you arrive too late.

Read