July 2026 · Patch 7.2a
Bruiser · Jungle

Vi Wild Rift Guide

Bruiser

★ Jungle Tier S July 2026 · Patch 7.2a
DMG
UTIL
TANK
DIFF
Win 51.3% #19 · ↑2pt
Pick 9.3% #3
Ban 1% #63
§ 01 — Editorial brief

Vi remains a very reliable jungler when the game is about isolating one carry rather than playing a slow front-to-back fight.

By WRC Studio ~ 1 min read Patch 7.2a
Expert note

Expert take

Vi is an excellent choice for players who want a clear, direct, conversion-oriented jungle, but she is not a magic engage button. Her real strength appears when every action is prepared: pathing toward level 5, vision before the objective, target identified, follow-up available. She rewards decision discipline more than mechanical creativity. A good Vi sometimes knows not to ult immediately, waits for enemy Stasis, breaks vision, then hits a target with no space left. If you want to play a champion who gives your team a simple direction and quickly turns an enemy mistake into an objective, Vi keeps real value. If you engage without reading the draft, she becomes predictable.

Weak point

Hidden weakness

Vi’s hidden weakness is not only being kited: it is her dependence on the quality of first contact. If she engages the wrong target, arrives before her team, or spends Q and R to reach a champion who was already planning to stall, she loses almost all ability to correct the play. Unlike a more mobile or more patient jungler, Vi often makes her intention very clear once she commits. Her player must therefore win the fight before the ultimate, through vision, target selection, and timing.

§ 02 — Strengths & weaknesses Vi Wild Rift strengths and weaknesses

↑ Strengths
  • She punishes carries very well when they play without Stasis Enchant or use Flash too early before an objective.
  • Her level 5 turns a standard clear into the first real pick threat, especially against lanes without a reliable dash.
  • Her Trinity Force plus Sundered Sky core gives her enough damage and sustain to avoid relying only on the first burst.
  • She simplifies solo queue drafts: one priority target, one clear engage, then a fast conversion into an objective.
↓ Weaknesses
  • Avoid Vi if your team completely lacks immediate follow-up: her R isolates one target, but it does not finish the play alone against an organized team.
  • Avoid her against compositions that can absorb your entry, crowd control you after impact, then kite your team while you are overextended.
  • Avoid Vi if the only valuable target already has multiple defensive answers available: Stasis, peel, exhaust, shields, or short repositioning.
  • Avoid her when your lanes have no early priority: Vi can clear, but she needs space to enter river without being collapsed on.
02

§ 03 — Game planVi Wild Rift game plan: early, mid and late game

I Early

priority via fast clear, camera ganks on 5

Niv. 1 → 6

priority via fast clear, camera ganks on 5.

II Mid

Spike Trinity + Sundered Sky: force picks on…

Niv. 7 → 11

Spike Trinity + Sundered Sky: force picks on vision and links objectives.

III Late

Front-to-back: engage on isolated carry, keep…

Niv. 12+

Front-to-back: engage on isolated carry, keep Stasis Enchant/GA to exit.

Data — Stats per levelVi Wild Rift base stats per level (1-15)

Movement speed 350Attack range 150Bonus attack speed / lvl +2.2%
Show stats per level
LvlHPADArmorMRManaHP regenRes. regen
169064463839010.515
280267.651.14043911.415.9
391471.256.24248812.416.8
41,02674.861.34453713.317.7
51,13878.466.44658614.318.6
61,2508271.54863515.219.5
71,36285.676.65068416.120.4
81,47489.281.75273317.121.3
91,58692.886.8547821822.2
101,69896.491.9568311923.1
111,810100975888019.924
121,922103.6102.16092920.824.9
132,034107.2107.26297821.825.8
142,146110.8112.3641,02722.726.7
152,258114.4117.4661,07623.727.6

Base data : wiki.leagueoflegends.com (CC BY-SA 4.0) · 2026-07-09

§ 05 — Recommended buildBest Vi Wild Rift build for the current patch

Vi remains a very reliable jungler when the game is about isolating one carry rather than playing a slow front-to-back fight. Her value does not only come from her targeted ultimate: she mainly forces an immediate answer. If the target has no Stasis Enchant, Flash available, or peel ready on impact, Vi can turn a simple vision window into an objective. In the current solo queue environment, that simplicity matters a lot because she reduces the number of decisions needed to start a play. She clears properly, reaches level 5 quickly, then converts a gank into dragon, Herald, or tempo control. However, her value drops sharply if her team cannot follow her impact point or if the enemy draft stacks too much peel, disengage, and champions able to absorb her all-in.

Core
1 Trinity Force
Trinity Force
2 Sundered Sky
Sundered Sky
3 Yordle Death's Dance
Yordle Death's Dance
Boots
Gluttonous Greaves Gluttonous Greaves
/
Plated Steelcaps Plated Steelcaps
See the full build

§ 06 — The matchup wallVi Wild Rift counters and synergies

Hard Unfav. Skill Fav. Synergy

§ 07b — Mecánica avanzadaVi: combos & tips Wild Rift

Combo básico de gank
1 Q Q
2 AA
3 E E
4 AA
5 E E
6 AA

Carga Habilidad 1 mientras limpias la jungla, salta hacia el objetivo, autoataque para acumular Golpes que Hunden, luego usa Habilidad 3 para reiniciar autoataques y activar el AoE

Combo de all-in completo
1 Q Q
2 AA
3 E E
4 AA
5 E E
6 AA
7 R R
8 AA

Engage, DPS máximo, ultimate como remate para el derribo y el bloqueo

Combo de Flash a larga distancia
1 Q Q
2 Flash Flash

Carga habilidad 1, Flash mientras saltas para cubrir una distancia larga e inesperada — alternativa: Vault Breaker (1) → Flash → Assault y Battery (Ult) para el engage más largo posible

Consejos mecánicos

  • Vault Breaker (1) carga: cuanto más cargues, más saltarás y más fuerte será el retroceso — carga corta = cierre de distancia rápido; carga máxima = engage a través de toda un área
  • Golpes que Hunden (pasiva): 3 AA sobre el mismo objetivo = una pila de Golpes que Hunden que reduce la armadura y causa daño adicional — encadena siempre 3 AA sobre el mismo objetivo antes de cambiar; inserta el 3 (Excessive Force = reinicio de AA) entre AA normales
  • Excessive Force (3) reinicia AA: el 3 reinicia la animación de AA — úsalo inmediatamente después de un AA para duplicar el DPS sin demora
  • Assault y Battery (Ult): un ultimate de apuntar y hacer clic que tiene como objetivo a un campeón y derriba a todos los enemigos en su camino — úsalo en teamfights para derribar a múltiples enemigos mientras cargas a través del grupo

Errores comunes

  • Vault Breaker sin cargar: soltar la tecla 1 inmediatamente (micro-carga) es mucho menos potente — carga durante al menos 0.5–1s para asegurar un engage potente
  • Ultimate como único engage: el ultimate es un remate después de Vault Breaker, no un abridor — si se usa como abridor, los enemigos pueden reaccionar con Flash mientras el ultimate está canalizando
  • Excessive Force desperdiciado: usar la habilidad 3 en súbditos mientras un campeón está adyacente desperdicia la ventana de DPS — guarda la habilidad 3 para campeones en combate

Interacciones notables

  • Assault y Battery es imparable mientras salta — atraviesa Crystallise, la pasiva de Braum, etc.
  • Con Sunfire Aegis + Thornmail, Vi se vuelve extremadamente tanque, y los enemigos que la atacan mientras Golpes que Hunden está activo reciben daño a cambio
  • Vi se sinergiza bien con magos de burst (Orianna, Lux), quienes se benefician del bloqueo garantizado proporcionado por Vault Breaker + su ultimate

§ 07 — PreceptsVi Wild Rift tips for ranked

Tip · 01

Announce your angles: Vi engages a target, the team must convert instantly.

Codex
Tip · 02

Pre-stack W before objective/gank and guard Q to punish a failed spell.

Codex

§ 08 — DialoguesVi Wild Rift FAQ

Q.01 Is Vi a good blind pick in jungle? +

Vi can be blind picked if your team already has enough damage or follow-up to convert her engage. She becomes riskier if you do not yet know who can play around your R, because her entry is highly committed and hard to cancel. As a blind pick, she remains solid into fragile or low-mobility drafts, but less comfortable against heavy peel, disengage, and junglers able to punish her before level 5.

Q.02 Should Vi always target the enemy carry? +

No. The carry is often the best target, but only if they can actually be converted. If the carry has Stasis, Flash, a support ready to peel, and a frontline between them and your team, your R may only isolate you. Vi should target the champion that wins the next play: sometimes the carry, sometimes the jungler before an objective, sometimes an overextended frontline your team can kill very quickly.

Q.03 What is Vi’s most important timing? +

Her level 5 is the first major turning point because it turns her ganks into much safer plays. But her strongest real cycle often comes with Trinity Force and Sundered Sky: she then has enough damage, sustain, and pressure to start a pick and remain in the fight. The right habit is linking these timings to objectives, not only isolated kills.

Q.04 Why does Vi sometimes become useless in late game? +

Vi becomes useless when she engages without a clear window. In late game, carries more often have Stasis, Guardian Angel, peel, or Flash, and one wrong target can cost Baron or Elder. She remains useful if she plays through vision, forces defensive spells before the real fight, and chooses a target her team can kill immediately. She mainly falls off when she engages automatically.

§ 09 — EchoesVi Wild Rift related guides

01
Key mechanic

Wild Rift jungle pathing: how to choose your first route without playing randomly

Learn Wild Rift jungle pathing: routes, ganks, river control, objectives and the early mistakes that ruin your tempo.

Read
02
Key mechanic

Drake and Baron Objectives in Wild Rift: how to decide fast without throwing

Learn when to contest Drake, when to start Baron, when to give an objective, and how to avoid objective throws in Wild Rift.

Read
03
Role guide

Wild Rift Jungle Guide: role, pathing, objectives and smarter decisions

Learn how to play Jungle in Wild Rift: pathing, ganks, objectives, vision and the mistakes that hold junglers back.

Read
04
Draft read

How to Win More Ranked Games in Wild Rift

A coach-style guide to win more ranked games in Wild Rift: decisions, draft, objectives, invisible mistakes, and climbing mindset.

Read