septiembre de 2026 · Patch 7.2d
Bruiser · JUNGLE · TOP

Guía de counters de Vi Wild Rift

Vi es contrarrestada por composiciones de CC que interrumpen su carga antes del impacto o la neutralizan después del engage. Los campeones con disengage o dash reducen la efectividad de su definitiva en objetivos prioritarios. Las composiciones agrupadas limitan sus picks solitarios.

★ JUNGLE · TOP Tier S
DAÑO
UTIL
TANK
DIFF
Win 52.3% #10 · ↑1pt
Pick 9.5% #2
Ban 6.7% #34

Guía de counters de Vi Wild Rift ★ Counter Sheet

Tabla de emparejamientos
Emparejamiento Veredicto Ventaja Tasa de victorias Tasa de selección
Poppy Contras Difíciles +2
Rammus Desfavorables +1 55.3% 4.5%
Amumu Desfavorables +1 54.3% 3.7%
Warwick Desfavorables +1 52.8% 2.6%
Olaf Desfavorables +1 52.1% 2.5%
Skarner Desfavorables +1 51.7% 1.1%
Gwen Desfavorables +1 50.6% 1.9%
Volibear Desfavorables +1 49.3% 3.2%
Gragas Desfavorables +1
Morgana Desfavorables +1
Taliyah Desfavorables +1
Darius Matchups de Habilidad ±0 51.3% 8.0%
Nocturne Matchups de Habilidad ±0 50.9% 5.4%
Ambessa Matchups de Habilidad ±0 50.1% 1.3%
Jax Matchups de Habilidad ±0 49.6% 1.8%
Dr. Mundo Matchups de Habilidad ±0 49.2% 1.1%
Hecarim Matchups de Habilidad ±0 47.9% 2.7%
Lee Sin Matchups de Habilidad ±0 47.2% 12.2%
Maokai Matchups de Habilidad ±0
Mordekaiser Matchups de Habilidad ±0
Nunu & Willump Favorables −1 54.7% 2.0%
Jarvan IV Favorables −1 53.3% 8.6%
Ekko Favorables −1 52.2% 4.3%
Talon Favorables −1 51.5% 3.0%
Kayn Favorables −1 51.5% 7.3%
Lillia Favorables −1 51.4% 3.3%
Diana Favorables −1 51.2% 3.0%
Kindred Favorables −1 51.1% 2.6%
Shyvana Favorables −1 51.0% 7.2%
Tryndamere Favorables −1 51.0% 7.0%
Fiddlesticks Favorables −1 49.8% 3.0%
Riven Favorables −1 49.3% 1.2%
Kha'Zix Favorables −1 48.9% 5.0%
Nidalee Favorables −1 48.8% 2.3%
Evelynn Favorables −1 48.1% 2.4%
Graves Favorables −1 48.0% 7.9%
Camille Favorables −1 47.9% 1.0%
Master Yi Favorables −1 47.7% 9.4%
Rengar Favorables −1 47.6% 1.7%
Cho'Gath Favorables −1 47.4% 5.3%
Fizz Favorables −1 47.1% 2.1%
Viego Favorables −1 45.6% 3.4%
Aatrox Favorables −1 43.8% 1.0%
Nautilus Favorables −1
Nilah Favorables −1
Zed Favorables −2 48.4% 1.8%
Yone Favorables −2 48.0% 2.0%
Twitch Favorables −2

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

Contras Difíciles

1

Estos campeones tienen una build y un estilo de juego que superan directamente al tuyo, lo que puede hacer que controlar la línea y farmear sea extremadamente difícil. Sus habilidades pueden neutralizar tus principales fortalezas o castigarte en cuanto intentas jugar tu plan habitual. En estos matchups, el objetivo suele ser minimizar errores y buscar soluciones fuera del enfrentamiento directo.

Poppy

Poppy+2

hard counterdisengage Your entire jungle pressure relies on landing Vault Breaker to initiate fights and apply Denting Blows. However, Poppy completely shuts this down with Steadfast Presence. The moment you release your charge, her barrier stops you mid-air, interrupting your dash, leaving you grounded and incredibly vulnerable to her team's follow-up before you can even trigger Blast Shield for protection. Ver detalles
Poppy

Por qué

Your entire jungle pressure relies on landing Vault Breaker to initiate fights and apply Denting Blows. However, Poppy completely shuts this down with Steadfast Presence. The moment you release your charge, her barrier stops you mid-air, interrupting your dash, leaving you grounded and incredibly vulnerable to her team's follow-up before you can even trigger Blast Shield for protection.

Impacto en la línea

This interaction ruins your early skirmishing and ganking efficiency. You cannot safely contest Scuttle Crabs or secure early neutral objectives because Poppy can easily bait your Vault Breaker and lock you down. If you attempt to counter-gank, she neutralizes your threat instantly, forcing you to play defensively in your own jungle and giving her lanes free rein to play aggressively.

Cómo jugar

To survive this matchup, you must alter your engage order. Never lead with Vault Breaker if Poppy is nearby; instead, lock her or her priority ally down with Cease and Desist, which is unstoppable and bypasses her anti-dash barrier. Once her Steadfast Presence is wasted or on cooldown, you can safely use your dash to reposition or stack Denting Blows. If she holds her barrier, focus on farming and counter-jungling away from her active side.

Ficha completa →

Desfavorables

10

Estos campeones tienen herramientas que generalmente les dan ventaja en el enfrentamiento, sin llegar a hacer el matchup injugable. Pueden tener más alcance, mejor capacidad para aguantar tu ofensiva o más formas de responder a tus engagements. Tendrás que adaptar tu enfoque y elegir con cuidado los momentos en los que aceptas el combate.

Olaf

Olaf+1

duelingskirmish The jungle matchup hinges entirely on how Olaf uses Ragnarok to neutralize your primary threat. When you cast Cease and Desist, Olaf can immediately activate his ultimate, completely ignoring your knock-up and leaving you stranded deep in his melee range. Without that crucial crowd control, his passive Berserker Rage and Vicious Strikes will easily overwhelm your Blast Shield in a direct, drawn-out duel. Ver detalles
Olaf

Por qué

The jungle matchup hinges entirely on how Olaf uses Ragnarok to neutralize your primary threat. When you cast Cease and Desist, Olaf can immediately activate his ultimate, completely ignoring your knock-up and leaving you stranded deep in his melee range. Without that crucial crowd control, his passive Berserker Rage and Vicious Strikes will easily overwhelm your Blast Shield in a direct, drawn-out duel.

Impacto en la línea

You cannot reliably contest neutral objectives or scuttle crabs in 1v1 scenarios once Olaf reaches level five. If you attempt to initiate with Vault Breaker, he can easily shrug off the knockback and retaliate with slow-stacking Undertow axes. This forces you to play defensively in your own jungle, conceding early river priority and requiring your laners to rotate to bail you out of aggressive counter-jungling.

Cómo jugar

Never lead an engagement with Cease and Desist when Olaf's ultimate is available. Instead, clear camps defensively and look to counter-gank. Force him to waste Ragnarok defensively or wait until the buff expires before committing your ultimate. If he rushes you with Vicious Strikes active, use Vault Breaker to dash through terrain to escape rather than trying to fight his healing, then re-engage with Relentless Force and Denting Blows only when his crowd-control immunity has faded.

Ficha completa →
Gragas

Gragas+1

counter engagecc chain Gragas completely shuts down your offensive threat because his Body Slam takes priority over your Vault Breaker. If you attempt to initiate, a reactive Body Slam stops your dash mid-air, preventing you from applying Denting Blows or triggering Blast Shield. Instead of landing your knockback, you end up stunned and exposed to his high-burst combo, rendering your main gap-closer completely useless in head-to-head skirmishes. Ver detalles
Gragas

Por qué

Gragas completely shuts down your offensive threat because his Body Slam takes priority over your Vault Breaker. If you attempt to initiate, a reactive Body Slam stops your dash mid-air, preventing you from applying Denting Blows or triggering Blast Shield. Instead of landing your knockback, you end up stunned and exposed to his high-burst combo, rendering your main gap-closer completely useless in head-to-head skirmishes.

Impacto en la línea

This interaction severely limits your map pressure and neutral objective contests. When contesting Scuttle Crabs or Epic Monsters, you cannot safely use Vault Breaker to secure position, as Gragas can cancel it and knock you away with Explosive Cask. You are forced to play defensively, losing early jungle priority and risking being counter-ganked, since any 2v2 skirmish favors Gragas if he holds his defensive tools.

Cómo jugar

To bypass his disruption, never initiate with Vault Breaker unless Gragas has already wasted Body Slam on a camp or your teammate. Instead, lead your ganks or teamfights with Cease and Desist, which is completely unstoppable and guarantees a knock-up. Once you land, use the crowd control duration to stack Denting Blows with Relentless Force. Save Vault Breaker exclusively as a disengage tool or a follow-up once Gragas is knocked away by your teammates.

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Gwen

Gwen+1

sustained damagedodge timing This matchup is heavily dictated by Gwen's ability to easily side-step your Vault Breaker using the short dash from Skip 'n Slash. If you miss this crucial engage, you are forced to commit Cease and Desist to lock her down. This ultimately drags you directly into her Hallowed Mist, where her Snip Snip! and A Thousand Cuts will shred your health in a close-up duel you cannot win. Ver detalles
Gwen

Por qué

This matchup is heavily dictated by Gwen's ability to easily side-step your Vault Breaker using the short dash from Skip 'n Slash. If you miss this crucial engage, you are forced to commit Cease and Desist to lock her down. This ultimately drags you directly into her Hallowed Mist, where her Snip Snip! and A Thousand Cuts will shred your health in a close-up duel you cannot win.

Impacto en la línea

Because Gwen scales incredibly well into the mid-game, failing to lock her down early ruins your jungle tempo. If you encounter her near the river, a missed punch means she will deploy Hallowed Mist and run you down with Needlework slows. This prevents you from contesting Scuttle Crabs or invading her camps alone, forcing you to rely on laners rather than seeking isolated duels.

Cómo jugar

Never initiate a skirmish by charging Vault Breaker from maximum distance; Gwen will reactively use Skip 'n Slash to evade it. Instead, walk up or flank to force her dash first. Only activate Cease and Desist once her Hallowed Mist has expired or when she is forced outside of it. If caught, auto-attack to trigger Denting Blows and immediately activate Blast Shield to survive her Snip Snip! burst.

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Otros emparejamientos

Matchups de Habilidad

9

Estos enfrentamientos son sobre todo duelos de ejecución: ambos campeones tienen formas reales de tomar la ventaja. Esquivar una habilidad clave, anticipar bien un engagement o un simple error de posicionamiento puede inclinar el duelo hacia un lado. Conocer el matchup y reconocer las ventanas de acción correctas es especialmente importante aquí.

Hecarim

Hecarim±0

skirmishcc chain This jungle duel revolves entirely around momentum denial. Hecarim relies on the escalating speed of Devastating Charge, fueled by Warpath, to deliver a high-impact initiation. However, Vi holds the ultimate counter-timing. By releasing Vault Breaker directly into his incoming path, you can interrupt his dash mid-air. This negates his displacement and burst, leaving him stationary and forced into a sustained brawl against your Denting Blows. Ver detalles
Hecarim

Por qué

This jungle duel revolves entirely around momentum denial. Hecarim relies on the escalating speed of Devastating Charge, fueled by Warpath, to deliver a high-impact initiation. However, Vi holds the ultimate counter-timing. By releasing Vault Breaker directly into his incoming path, you can interrupt his dash mid-air. This negates his displacement and burst, leaving him stationary and forced into a sustained brawl against your Denting Blows.

Impacto en la línea

In the jungle, this interaction dictates who controls early skirmishes and river contests. When Hecarim attempts to force a gank, your counter-gank capability is unmatched if you intercept his Devastating Charge. Forcing him to waste this cooldown leaves him with only Rampage for damage, drastically reducing his skirmishing power. Conversely, failing this interrupt allows him to easily out-sustain you through Spirit of Dread while keeping his high mobility active.

Cómo jugar

Never initiate a direct fight against Hecarim with Vault Breaker. Instead, walk up or use Relentless Force to clear, holding your dash. Once you hear his Devastating Charge activate, charge Vault Breaker and release it directly into his path. If he attempts to escape or counter-engage with Onslaught of Shadows, immediately lock him down using Cease and Desist, matching his unstoppable movement and ensuring your team can collapse on him without being feared.

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Darius

Darius±0

duelingcc interrupt This jungle matchup hinges entirely on a single mechanical interaction: Darius using Apprehend to cancel your Vault Breaker during its charge phase. Because Vi relies on Vault Breaker to either close the distance or escape, a well-timed pull leaves you stranded in melee range. Without your main mobility tool, Darius can easily stack Hemorrhage and execute you with Noxian Guillotine before you can shred his armor with Denting Blows. Ver detalles
Darius

Por qué

This jungle matchup hinges entirely on a single mechanical interaction: Darius using Apprehend to cancel your Vault Breaker during its charge phase. Because Vi relies on Vault Breaker to either close the distance or escape, a well-timed pull leaves you stranded in melee range. Without your main mobility tool, Darius can easily stack Hemorrhage and execute you with Noxian Guillotine before you can shred his armor with Denting Blows.

Impacto en la línea

When contesting Scuttle Crabs or securing neutral objectives, you cannot blindly charge your dash. If Darius holds his pull, you are forced to play passively, delaying your engage and losing priority. Getting caught mid-charge means giving up the river, forcing you into suboptimal jungle pathing to avoid direct 1v1 duels. A single interrupted dash can snowball the jungle, allowing Darius to invade your camps with impunity.

Cómo jugar

To win these skirmishes, never initiate with a visible Vault Breaker. Instead, walk up to use Relentless Force or bait out Apprehend first. If he wastes his pull, immediately charge Vault Breaker to fight or escape. Alternatively, use the unstoppable state of Cease and Desist to dodge his Decimate blade edge or buffer through his pull, then trigger Denting Blows and Blast Shield to survive his Noxian Might phase while your team collapses.

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Ambessa

Ambessa±0

cc blockdueling This jungle duel hinges on a direct reaction test between your engage and her defense. When you charge Vault Breaker, Ambessa wants to activate Repudiation to absorb the impact, completely nullifying your crowd control while generating her own shield. If she blocks your knockback, she can easily reposition with Drakehound's Step and shred you, but if her shield is down, your Denting Blows will melt her armor in a sustained fight. Ver detalles
Ambessa

Por qué

This jungle duel hinges on a direct reaction test between your engage and her defense. When you charge Vault Breaker, Ambessa wants to activate Repudiation to absorb the impact, completely nullifying your crowd control while generating her own shield. If she blocks your knockback, she can easily reposition with Drakehound's Step and shred you, but if her shield is down, your Denting Blows will melt her armor in a sustained fight.

Impacto en la línea

Jungle skirmishes around River Scuttlers or early invades are determined by who blinks first. A premature Vault Breaker allows Ambessa to counter with Repudiation, turning a potential pick into a lost duel where she chases you down using Lacerate. However, if you successfully force her defensive shield early, she lacks the raw durability to survive your Relentless Force burst, shifting neutral objective control heavily in your favor.

Cómo jugar

Never release a fully charged Vault Breaker directly at Ambessa if her Repudiation is available. Instead, use your raw movement speed or a short dash to bait her shield, then use Blast Shield to absorb her initial Cunning Sweep retaliation. Once her defensive window closes, unleash Cease and Desist to lock her down, ensuring she cannot trigger Drakehound's Step to escape, and finish her off with rapid Denting Blows procs.

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Otros emparejamientos

Favorables

28

Estos campeones suelen tener problemas para responder a tus principales fortalezas, lo que te permite afrontar el enfrentamiento con más libertad. Normalmente tienes varias formas de presionarlos y forzar intercambios a tu favor. Aprovecha esta ventaja para imponer tu ritmo en lugar de darles tiempo para volver a una posición cómoda.

Aatrox

Aatrox−1

skirmishhard cc You hold the upper hand in this jungle duel because your sustained armor shred can easily melt Aatrox. However, the entire matchup hinges on a single micro-interaction: Aatrox will try to interrupt your Vault Breaker mid-flight using The Darkin Blade sweetspots. If he successfully knocks you back, you cannot trigger Denting Blows quickly, allowing him to outsustain your damage with Deathbringer Stance and World Ender. Ver detalles
Aatrox

Por qué

You hold the upper hand in this jungle duel because your sustained armor shred can easily melt Aatrox. However, the entire matchup hinges on a single micro-interaction: Aatrox will try to interrupt your Vault Breaker mid-flight using The Darkin Blade sweetspots. If he successfully knocks you back, you cannot trigger Denting Blows quickly, allowing him to outsustain your damage with Deathbringer Stance and World Ender.

Impacto en la línea

This volatile interaction dictates who controls the river skirmishes and neutral camps. Missing your initial punch or getting interrupted allows Aatrox to tether you with Infernal Chains and heal back up. Conversely, forcing him to waste his first strikes on monsters gives you free rein to invade his camps, secure Scuttle Crabs, and force him out of his own jungle before he can scale.

Cómo jugar

Never initiate with a fully charged Vault Breaker from a distance if Aatrox has his sword glowing. Instead, run at him to bait The Darkin Blade strikes, using your Blast Shield to absorb the damage. Alternatively, cast Cease and Desist directly to become unstoppable, bypassing his knockups entirely. Once his three strikes are on cooldown, immediately unleash Vault Breaker and Relentless Force to shred his armor before he can activate World Ender.

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Graves

Graves−1

skirmishmobility matchup Vi wins this matchup because Graves relies heavily on Quickdraw to escape her engage. If Graves fails to dodge Vault Breaker with his dash, Vi immediately triggers Denting Blows to shred his armor, completely negating his True Grit stacks. This allows Vi to follow up with Cease and Desist, keeping the outlaw locked down and unable to fire his New Destiny shots effectively. Ver detalles
Graves

Por qué

Vi wins this matchup because Graves relies heavily on Quickdraw to escape her engage. If Graves fails to dodge Vault Breaker with his dash, Vi immediately triggers Denting Blows to shred his armor, completely negating his True Grit stacks. This allows Vi to follow up with Cease and Desist, keeping the outlaw locked down and unable to fire his New Destiny shots effectively.

Impacto en la línea

In the jungle, this interaction dictates how crabs are contested and when skirmishes break out. Because Graves risks getting locked down, he cannot safely invade your camps or use End of the Line near walls without fearing a sudden flank. If he gets caught, he is forced to drop Smoke Screen defensively, giving up control of the river and leaving his lanes open to your ganks.

Cómo jugar

When hunting Graves in his jungle or contesting objectives, never lead with Cease and Desist. Instead, walk up or use Vault Breaker to force his Quickdraw first. Once he uses his dash, he has no way to escape your ultimate. If he blinds you with Smoke Screen, activate Blast Shield immediately to absorb his Collateral Damage burst while you wait for the vision to clear before punching back.

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Ekko

Ekko−1

skirmishcc lockdown Vi dominates this matchup because her target-lock cc completely shuts down Ekko's main survival tool. When you initiate with Cease and Desist, Ekko is suppressed and cannot cast Chronobreak. By instantly chaining this ultimate into a quick Vault Breaker, you chain-cc him, preventing any window to escape or heal. His squishy assassin frame cannot survive your raw physical burst during this lockdown. Ver detalles
Ekko

Por qué

Vi dominates this matchup because her target-lock cc completely shuts down Ekko's main survival tool. When you initiate with Cease and Desist, Ekko is suppressed and cannot cast Chronobreak. By instantly chaining this ultimate into a quick Vault Breaker, you chain-cc him, preventing any window to escape or heal. His squishy assassin frame cannot survive your raw physical burst during this lockdown.

Impacto en la línea

This dynamic reshapes jungle skirmishes and objective contests. Ekko cannot use Phase Dive aggressively to invade your camps, as your counter-engage is lethal. During skirmishes around crabs or drakes, his attempts to zone you with Parallel Convergence are easily bypassed. You can simply cast Cease and Desist to fly through his stun zone completely immune to its crowd control, turning his defensive setups into free kills.

Cómo jugar

When pathing into Ekko, never lead with an uncharged Vault Breaker if he has Phase Dive ready. Instead, let him dash in to try and trigger Z-Drive Resonance. Absorb his initial burst with Blast Shield, then immediately suppress him with Cease and Desist. During the knock-up, charge your Vault Breaker to hit him the millisecond he lands, shredding him with Denting Blows before he can press his ultimate. If he plays passively, hoard your ultimate to interrupt his escape.

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Diana

Diana−1

skirmishhard cc Your advantage in this matchup stems from how easily Vault Breaker neutralizes Diana's offensive mobility. When she marks you with Crescent Strike and attempts to close the gap using Lunar Rush, you can charge and release your punch directly into her path. This mid-air knockback completely aborts her dash, stripping away her burst potential and leaving her exposed with no escape tool. Ver detalles
Diana

Por qué

Your advantage in this matchup stems from how easily Vault Breaker neutralizes Diana's offensive mobility. When she marks you with Crescent Strike and attempts to close the gap using Lunar Rush, you can charge and release your punch directly into her path. This mid-air knockback completely aborts her dash, stripping away her burst potential and leaving her exposed with no escape tool.

Impacto en la línea

In the jungle, this interaction makes contesting epic monsters and Scuttle Crabs heavily skewed in your favor. Diana cannot safely initiate skirmishes because she risks being knocked down mid-dash. If she attempts to farm or trade with Pale Cascade active, you can easily shred her shield and health using Denting Blows and Relentless Force, forcing her to retreat or face a lethal duel.

Cómo jugar

To execute this perfectly, never initiate with Vault Breaker when Diana has her cooldowns ready. Instead, walk up to her, baiting her to throw Crescent Strike. The moment you see her travel towards you with Lunar Rush, intercept her mid-flight with your punch. Should she somehow surprise you and trigger Moonfall, immediately retaliate with Cease and Desist to ignore her crowd control while triggering Blast Shield to absorb her ultimate's burst.

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Evelynn

Evelynn−1

lockdownskirmish Evelynn relies on the threat of Demon Shade and her escape tool Last Caress to survive skirmishes. However, Vi completely shuts down this escape route. Once Evelynn reveals herself to strike or apply Allure, your Cease and Desist acts as an unstoppable lockdown. Since Cease and Desist cannot be interrupted or dodged once cast, you suppress her before she can activate the untargetable backward dash of Last Caress. Ver detalles
Evelynn

Por qué

Evelynn relies on the threat of Demon Shade and her escape tool Last Caress to survive skirmishes. However, Vi completely shuts down this escape route. Once Evelynn reveals herself to strike or apply Allure, your Cease and Desist acts as an unstoppable lockdown. Since Cease and Desist cannot be interrupted or dodged once cast, you suppress her before she can activate the untargetable backward dash of Last Caress.

Impacto en la línea

This interaction changes how the jungle match plays out post-level-five. Evelynn cannot safely contest camps or secure crabs if you are nearby, as stepping out of Demon Shade to clear means risking a fatal encounter. If she attempts to charm you with Allure, you can charge Vault Breaker to close the distance or immediately override her burst attempt. This forces her into a defensive, passive farming style, giving you free rein over neutral objectives.

Cómo jugar

When hunting her, never initiate with Cease and Desist if she is unaware of you. Instead, use Vault Breaker to gap-close and trigger Denting Blows with your basic attacks and Relentless Force. Save Cease and Desist specifically for the moment she tries to channel Allure on a teammate or when her health drops near the threshold where she desperately wants to cast Last Caress. If she manages to slip into Demon Shade beforehand, activate Blast Shield to absorb her initial Whiplash burst.

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Fiddlesticks

Fiddlesticks−1

hard ccskirmish This matchup swings heavily in your favor because Vi possess two reliable ways to cancel Fiddlesticks' primary source of healing and damage. Whenever he channels Bountiful Harvest, you can instantly interrupt it using Vault Breaker or your unstoppable Cease and Desist. Without this continuous drain, Fiddlesticks lacks the raw tankiness to survive your rapid Denting Blows shred in isolated jungle skirmishes. Ver detalles
Fiddlesticks

Por qué

This matchup swings heavily in your favor because Vi possess two reliable ways to cancel Fiddlesticks' primary source of healing and damage. Whenever he channels Bountiful Harvest, you can instantly interrupt it using Vault Breaker or your unstoppable Cease and Desist. Without this continuous drain, Fiddlesticks lacks the raw tankiness to survive your rapid Denting Blows shred in isolated jungle skirmishes.

Impacto en la línea

In the jungle, this interaction completely paralyzes Fiddlesticks' ability to contest objectives or secure crabs early. He cannot comfortably clear camps near you, knowing that a sudden Vault Breaker from a bush will cancel his heal and leave him defenseless. This pressure forces him to rely entirely on blind-spot Crowstorm ganks, giving you free rein to counter-jungle and secure early neutral epic monsters.

Cómo jugar

Never waste both of your crowd control abilities simultaneously. If you initiate the fight by charging Vault Breaker to close the gap, absolutely hold Cease and Desist until Fiddlesticks starts channeling Bountiful Harvest. If he tries to peel you off with Terrify first, let the fear expire, activate Blast Shield to absorb his minor follow-up damage, and immediately crush his subsequent drain channel with your remaining knockup.

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Kayn

Kayn−1

skirmishcounter engage Vi naturally dominates this matchup because her Denting Blows shreds Kayn's armor before he can acquire his form from The Darkin Scythe. However, the entire dynamic hinges on a single crucial interaction: Kayn can completely dodge your Cease and Desist by timing his Umbral Trespass right as you launch toward him. If he successfully avoids this crowd control, your primary execution tool is wasted. Ver detalles
Kayn

Por qué

Vi naturally dominates this matchup because her Denting Blows shreds Kayn's armor before he can acquire his form from The Darkin Scythe. However, the entire dynamic hinges on a single crucial interaction: Kayn can completely dodge your Cease and Desist by timing his Umbral Trespass right as you launch toward him. If he successfully avoids this crowd control, your primary execution tool is wasted.

Impacto en la línea

This cat-and-mouse dynamic dictates how you contest neutral camps and river skirmishes. You cannot simply throw your ultimate at him when contesting Scuttle Crabs or during counter-ganks. If you prematurely use Cease and Desist, Kayn will simply disappear inside you, stall for his team, and then escape through a wall with Shadow Step, stripping away your early-game jungle dominance and tempo.

Cómo jugar

To secure your advantage, always initiate the skirmish using Vault Breaker to close the distance. Follow up immediately with auto-attacks and Relentless Force to trigger Denting Blows and Blast Shield. This raw physical damage forces Kayn to panic and use Umbral Trespass defensively. Keep your finger off Cease and Desist until he emerges from your character model; only then should you unleash it to guarantee the kill.

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Kha'Zix

Kha'Zix−1

skirmishcounter engage Vi completely dominates the direct duel because Kha'Zix cannot safely use Leap to engage. If he jumps in prematurely, Cease and Desist provides an instant, unstoppable lockdown that leaves him completely vulnerable. Furthermore, his isolated Taste Their Fear burst is heavily mitigated by Blast Shield, while Denting Blows ensures Vi wins any extended skirmish once she connects Vault Breaker. Ver detalles
Kha'Zix

Por qué

Vi completely dominates the direct duel because Kha'Zix cannot safely use Leap to engage. If he jumps in prematurely, Cease and Desist provides an instant, unstoppable lockdown that leaves him completely vulnerable. Furthermore, his isolated Taste Their Fear burst is heavily mitigated by Blast Shield, while Denting Blows ensures Vi wins any extended skirmish once she connects Vault Breaker.

Impacto en la línea

This matchup shifts jungle control heavily in your favor, preventing Kha'Zix from invading or contesting objectives freely. He is forced to play passively, holding Leap defensively rather than using it to secure river skirmishes. This dynamic allows you to pressure neutral camps and secure double crabs with minimal fear of counter-jungling, as he cannot afford to face you without a clear numbers advantage.

Cómo jugar

Never initiate a fight with Vault Breaker if Kha'Zix has his Leap available. Instead, walk directly into melee range, triggering Denting Blows and Relentless Force to force his hand. Save Cease and Desist for the exact moment he attempts to leap away or engage, securing an absolute shutdown. If he activates Void Assault to drop aggro, patient players will hold their ground, using Blast Shield to absorb his Unseen Threat re-engages.

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Kindred

Kindred−1

lockdownkiting You hold the upper hand because your explosive crowd control can completely deny Kindred's ultimate. The entire matchup hinges on Vault Breaker. If you land this punch, you can immediately chain your crowd control into Cease and Desist, bursting them down before they can react with Lamb's Respite. To survive, Kindred is forced to anticipate your charge and use Dance of Arrows defensively to dodge. Ver detalles
Kindred

Por qué

You hold the upper hand because your explosive crowd control can completely deny Kindred's ultimate. The entire matchup hinges on Vault Breaker. If you land this punch, you can immediately chain your crowd control into Cease and Desist, bursting them down before they can react with Lamb's Respite. To survive, Kindred is forced to anticipate your charge and use Dance of Arrows defensively to dodge.

Impacto en la línea

This dynamic heavily restricts Kindred's freedom to collect passive marks in the river. Since they cannot risk facechecking you, you can aggressively invade their camps. Every skirmish is decided by whether Kindred's dash is available. If they burn Dance of Arrows to clear a camp or kite, you gain immediate jungle priority and can force them off objectives.

Cómo jugar

Never initiate with a fully charged Vault Breaker from plain sight, as Kindred will easily dodge it. Instead, run at them to trigger Blast Shield and force Dance of Arrows first. Once they dash, release your punch or lock them down directly with Cease and Desist, which guarantees your follow-up CC. If they hold their dash, use Relentless Force to trade while saving your gap-closers.

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Twitch

Twitch−2

hard engagesquishy target Twitch relies entirely on Ambush to find flanking angles and surprise your team, but your kit completely shuts down this stealth mechanic. The moment he reveals himself to apply Deadly Venom, you can immediately target him with Cease and Desist. This unstoppable dash prevents him from repositioning, while Denting Blows shreds his squishy defenses before he can stack enough poison for a lethal Contaminate. Ver detalles
Twitch

Por qué

Twitch relies entirely on Ambush to find flanking angles and surprise your team, but your kit completely shuts down this stealth mechanic. The moment he reveals himself to apply Deadly Venom, you can immediately target him with Cease and Desist. This unstoppable dash prevents him from repositioning, while Denting Blows shreds his squishy defenses before he can stack enough poison for a lethal Contaminate.

Impacto en la línea

Since Twitch cannot safely farm or gank without the threat of your crowd control, his jungle pressure collapses. He is forced to play incredibly passively, delaying his power spikes. Whenever he tries to initiate with Spray and Pray, your threat alone forces him to delay his entry, giving your lanes breathing room and allowing you to invade his camps safely knowing you win every direct duel.

Cómo jugar

Never waste Cease and Desist on frontline tanks; keep your eyes glued to the flanks where Twitch wants to decloak. Let him activate Ambush and wait for him to reveal himself. As soon as he opens fire with Spray and Pray, immediately lock him down. If he tries to escape with his movement speed, follow up with Vault Breaker to close the gap, using Blast Shield to mitigate his physical burst.

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Zed

Zed−2

anti assassinskirmish This matchup is heavily in your favor because Zed's assassination pattern is entirely countered by your ultimate. When Zed targets someone with Death Mark, his reappearance point is completely predictable. By targeting him with Cease and Desist the exact millisecond he lands, you lock him down before he can reactivate Living Shadow to escape, completely neutralizing his burst window and leaving him vulnerable to Denting Blows. Ver detalles
Zed

Por qué

This matchup is heavily in your favor because Zed's assassination pattern is entirely countered by your ultimate. When Zed targets someone with Death Mark, his reappearance point is completely predictable. By targeting him with Cease and Desist the exact millisecond he lands, you lock him down before he can reactivate Living Shadow to escape, completely neutralizing his burst window and leaving him vulnerable to Denting Blows.

Impacto en la línea

Your presence completely paralyzes Zed's skirmishing potential. He cannot safely execute dives or aggressive invades because any counter-gank from you guarantees his death under Cease and Desist. This forces him to clear camps defensively using Razor Shuriken from a distance, giving you total control over the river. You can confidently force early skirmishes knowing his Death Mark is a death sentence for him, not your team.

Cómo jugar

Never initiate a fight with Cease and Desist if Zed has his ultimate ready; keep it strictly as a counter-reactive tool. When he casts Death Mark on you or an ally, position yourself to immediately buffer your ultimate on him. If he tries to poke you down first with Living Shadow combined with Razor Shuriken, activate Blast Shield to absorb the damage, then use Vault Breaker to close the gap only after he has committed his shadow.

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Otros emparejamientos

Items to Counter Vi

Buy these items to reduce this champion's effectiveness in your games.

Stasis Enchant
Stasis Enchant
Plated Steelcaps
Plated Steelcaps
Randuin's Omen
Randuin's Omen
Frozen Heart
Frozen Heart
Edge of Night
Edge of Night

Cómo contrarrestar a este campeón

Ángulo de contra

Entender los counters de Vi requiere mirar lo que ocurre antes y después de su primer contacto. No solo la castigan los campeones que pueden matarla: la castigan principalmente aquellos que rompen su timing. Si interrumpen su Q, si su R es absorbida por un objetivo demasiado tank o si su entrada se convierte en un duelo largo contra un campeón que disfruta de ese tipo de trades, Vi pierde su propósito. Los mejores counters no evitan necesariamente que pulse la R; hacen que esa R tenga poco valor. Contra Vi, el objetivo es, por tanto, controlar su ruta, sobrevivir al impacto y castigar su falta de salida tras el engage.

Contexto del parche

Vi depende de una secuencia bastante precisa: encontrar el ángulo, cargar la Q o entrar con Flash, fijar a un objetivo con la R y dejar que su equipo remate mientras ella aplica daño y reducción de armadura. Los campeones que más la molestan son los que sabotean alguno de estos pasos. Algunos ganan el duelo largo, otros absorben su burst, otros invaden su Jungle antes del nivel 5 y algunos la obligan a hacer engage a un objetivo que no muere. Cuanto más pueda retrasar el enemigo la resolución tras su R, más predecible y costosa se vuelve Vi.

Lectura rápida

  • Los mejores counters de Vi hacen que su primer contacto sea malo: interrupción de la Q, un duelo largo desfavorable o un objetivo demasiado difícil de matar.
  • La visión lateral es esencial: Vi suele hacer engage desde las entradas de la Jungle, no desde el centro visible de la lane.
  • El Stasis, el peel y el CC después de su R no impiden que entre, pero pueden convertir su engage en un overcommit castigado.

Arquetipos de contra

Duelistas que ganan el trade largo

Vi suele querer crear un contacto corto y luego alargarlo lo justo para rematar al objetivo con su pasiva, Conqueror y objetos de bruiser. Duelistas como Olaf o Jax vuelven esa lógica en su contra: no se asustan tras el primer impacto, aceptan el cuerpo a cuerpo y ganan cuando la pelea se alarga. Si Vi gasta la Q y la R para entrar a un campeón que realmente quiere quedarse pegado a ella, pierde su principal ventaja. Su engage ya no genera una ejecución; genera un duelo que no necesariamente ha elegido.

Cómo se adapta el campeón. Vi debe evitar convertir la partida en duelos aislados contra este tipo de campeones. Debe jugar con sus lanes, forzar objectives cuando su equipo pueda llegar primero y guardar la R para un objetivo menos resistente o que ya esté dañado. El plan correcto es crear superioridad numérica, no demostrar que gana el 1v1.

Tanks o bruisers que absorben el impacto

Vi pierde mucho valor cuando su R no garantiza una kill real. Campeones como Rammus, Wukong o Jarvan IV pueden absorber su entrada, aplicarle CC tras el impacto o crear su propia zona de combate a su alrededor. El problema no es solo que sobrevivan: es que dan tiempo a su equipo para responder. Vi se queda entonces expuesta, visible, a veces sin la Q disponible, y su equipo tiene que entrar en una zona ya preparada por el enemigo.

Cómo se adapta el campeón. Vi debe dejar de tratar a la frontline como un objetivo gratuito. Si golpea a un tank, debe ser para forzar un objective, castigar un mal posicionamiento o aplicar reducción de armadura con su equipo ya preparado. De lo contrario, debería flanquear usando la visión y amenazar al carry en lugar de golpear lo que el enemigo quiere ofrecerle.

Junglers que rompen su tempo inicial

Vi suele querer llegar al nivel 5 limpiamente para lanzar su primer gank realmente forzado. Los junglers capaces de disputarle la Jungle, invadir con prioridad o ganar tempo antes de su ultimate le crean problemas porque mueven la partida antes de que su principal condición esté activa. Lee Sin, Rengar, Graves o Shyvana pueden obligarla a defender campamentos, responder a la toma de un objective o llegar tarde al río. Una Vi que sufre en su primera rotación pierde la presión que hace que su nivel 5 sea amenazante.

Cómo se adapta el campeón. Vi debe asegurar su primera limpieza con una lectura simple: lanes con prioridad, campamento que proteger y el lado donde su nivel 5 tendrá un objetivo real. Si el enemigo quiere acelerar, ella no debe responder en todas partes. Debe aceptar intercambiar un recurso si eso le da una R limpia en la lane más castigable.

Emparejamientos prioritarios

Rammus

Rammus es peligroso para Vi porque convierte su identidad en una trampa. Vi quiere fijar a un objetivo y crear una resolución rápida; Rammus acepta el contacto, absorbe el impacto y puede dar la vuelta a la pelea con CC y tankiness. Si Vi le tira la R sin que su equipo esté ya listo para matar al objetivo, simplemente le da tiempo a Rammus para asentarse en el cuerpo a cuerpo. Contra él, ella debe buscar carries aislados o jugar al tempo de los objectives, no malgastar sus habilidades en el campeón que quiere recibir el engage.

Olaf

Olaf crea un problema diferente: no solo intenta sobrevivir al primer contacto, sino que quiere que Vi se quede a rango de cuerpo a cuerpo. Si Vi hace engage a Olaf como a un objetivo normal, se encierra en un trade donde la duración suele favorecer a Olaf. Por tanto, el matchup es una cuestión de disciplina: Vi debe evitar el duelo directo, usar su R para castigar a otro objetivo o esperar a que Olaf ya esté comprometido en una mala posición. Gana a través de la estructura de equipo, no por puro duelo.

Errores comunes en su contra

Errores comunes en su contra

  • Agruparse sin visión lateral antes de un objective, dejando que Vi elija libremente su ángulo para la R.
  • Usar Stasis o Flash demasiado pronto en el trade, dándole a Vi un objetivo mucho más fácil de fijar después.
  • Intentar hacer kite a Vi solo después de su R, cuando la verdadera prevención empieza antes de que ella entre al río.
  • Responder a su engage golpeando a un objetivo diferente en lugar de castigar inmediatamente a Vi mientras está expuesta.
  • Dejar que Vi llegue gratis al nivel 5 sin preparar wards profundos, prioridad de lane o un intercambio de objectives.

Notas del coach

  • Para vencer a Vi, no intentes solo esquivar su R: prepara lo que ocurre después. Si entra y nadie muere, se vuelve mucho más vulnerable.
  • El mejor counterplay suele ser invisible: un ward en la entrada de la Jungle, una lane que retrocede cinco segundos antes o guardar el Stasis para el impacto.

FAQ

¿Cómo se juega contra Vi antes del nivel 5?

Antes del nivel 5, Vi sigue siendo peligrosa con la Q, pero aún no puede asegurar un objetivo como lo hace con su ultimate. La mejor respuesta es disputar su primera rotación con visión y prioridad de lane: saber en qué lado termina, proteger las lanes sin dashes y evitar trades largos cuando ella pueda llegar. Si la obligas a perder tiempo antes de su primera R, su primer objective se vuelve mucho menos sencillo.

¿Es suficiente el Stasis Enchant para hacer counter a Vi?

Stasis ayuda mucho, pero no es suficiente por sí solo. Si lo usas demasiado pronto o sin que tu equipo pueda castigar a Vi después, ella simplemente puede esperar a que termine, reposicionarse con Q o dejar que su equipo acabe con otro objetivo. Stasis es más fuerte cuando interrumpe la conversión inmediata de su R y tu equipo responde al instante con crowd control, peel o burst sobre Vi mientras está adelantada.

¿Deberías hacer invade a Vi en el early game?

Sí, pero solo con prioridad de lane y una lectura real de su pathing. Hacer invade a Vi sin support puede darle exactamente lo que quiere: una pelea simple donde acierta la Q y se extiende en el rango de melee. El invade es fuerte si evitas que llegue al nivel 5 limpiamente, le robas un campamento importante o fuerzas su Flash antes del primer objective. De lo contrario, controlar sus salidas de la Jungle suele ser mejor.

¿Por qué algunos tanks son buenos contra Vi?

Algunos tanks son buenos contra Vi porque niegan una conversión rápida. Vi quiere que su engage cree un objetivo muerto o al menos un objective ganado. Si un tank absorbe su R, la controla después del impacto o fuerza a su equipo a entrar en una zona desfavorable, Vi pierde su ventaja de claridad. El tank no gana necesariamente matando a Vi solo: gana haciendo que su engage sea demasiado costoso para el resultado que genera.