S
2026年9月 · Patch 7.2d
Bruiser · JUNGLE · TOP

Vi Wild Rift カウンターガイド

Viは、インパクト前に彼女のchargeを妨害するか、エンゲージ後に彼女を無力化するCC構成によってカウンターされます。Disengagedashを持つチャンピオンは、優先ターゲットに対する彼女のアルティメットの有効性を低下させます。グループ化した構成は、彼女の孤立したpicksを制限します。

★ JUNGLE · TOP Tier S
ダメージ
UTIL
TANK
DIFF
Win 51.9% #17 · ↓1pt
Pick 9.3% #4
Ban 6.8% #35

Vi Wild Rift カウンターガイド ★ カウンターシート

マッチアップ一覧
マッチアップ 判定 有利度 勝率 ピック率
Poppy ハードカウンター +2
Amumu 不利なマッチアップ +1 55.1% 3.3%
Rammus 不利なマッチアップ +1 54.7% 4.3%
Warwick 不利なマッチアップ +1 52.6% 2.7%
Olaf 不利なマッチアップ +1 52.5% 2.4%
Gwen 不利なマッチアップ +1 51.8% 1.9%
Skarner 不利なマッチアップ +1 50.6% 1.1%
Volibear 不利なマッチアップ +1 49.9% 3.3%
Gragas 不利なマッチアップ +1
Morgana 不利なマッチアップ +1
Taliyah 不利なマッチアップ +1
Darius スキル次第のマッチアップ ±0 51.5% 8.1%
Ambessa スキル次第のマッチアップ ±0 50.3% 1.2%
Nocturne スキル次第のマッチアップ ±0 50.3% 5.5%
Hecarim スキル次第のマッチアップ ±0 49.2% 2.6%
Dr. Mundo スキル次第のマッチアップ ±0 48.6% 1.1%
Jax スキル次第のマッチアップ ±0 48.4% 2.1%
Lee Sin スキル次第のマッチアップ ±0 47.3% 12.0%
Maokai スキル次第のマッチアップ ±0
Mordekaiser スキル次第のマッチアップ ±0
Nunu & Willump 有利なマッチアップ −1 54.8% 1.9%
Jarvan IV 有利なマッチアップ −1 52.4% 8.5%
Diana 有利なマッチアップ −1 52.1% 2.9%
Lillia 有利なマッチアップ −1 51.9% 3.3%
Ekko 有利なマッチアップ −1 51.6% 4.3%
Shyvana 有利なマッチアップ −1 51.1% 7.0%
Fiddlesticks 有利なマッチアップ −1 50.8% 2.7%
Tryndamere 有利なマッチアップ −1 50.6% 6.8%
Kayn 有利なマッチアップ −1 50.6% 9.2%
Nidalee 有利なマッチアップ −1 50.2% 2.4%
Kha'Zix 有利なマッチアップ −1 50.0% 4.9%
Kindred 有利なマッチアップ −1 49.8% 2.6%
Talon 有利なマッチアップ −1 49.1% 2.8%
Riven 有利なマッチアップ −1 48.8% 1.2%
Evelynn 有利なマッチアップ −1 48.6% 2.4%
Graves 有利なマッチアップ −1 48.3% 7.6%
Master Yi 有利なマッチアップ −1 48.0% 9.3%
Rengar 有利なマッチアップ −1 47.8% 1.6%
Cho'Gath 有利なマッチアップ −1 47.6% 5.4%
Fizz 有利なマッチアップ −1 47.4% 2.1%
Viego 有利なマッチアップ −1 46.0% 3.4%
Aatrox 有利なマッチアップ −1
Camille 有利なマッチアップ −1
Nautilus 有利なマッチアップ −1
Nilah 有利なマッチアップ −1
Yone 有利なマッチアップ −2 49.1% 2.0%
Zed 有利なマッチアップ −2 47.6% 1.8%
Twitch 有利なマッチアップ −2

Edge: Wild Rift Core canonical verdict (−3 to +3), shown from the point of view of the champion named in the row. Win rate and pick rate: the opponent's own rate in this role — Wild Rift CN · Challenger, Patch 7.2d. Not a head-to-head win rate.

ハードカウンター

1

これらのチャンピオンは、こちらのビルドやプレイスタイルを真正面から上回る構成を持ち、レーン戦のコントロールとファームを極めて難しくする。彼らのスキルはこちらの主要な強みを無効化し、いつも通りのプランを実行しようとした瞬間に手痛い反撃を受けさせてくる。こうしたマッチアップでは、ミスを最小限に抑え、正面からの対決以外で解決策を探すことが重要になる。

Poppy

Poppy+2

hard counterdisengage Your entire jungle pressure relies on landing Vault Breaker to initiate fights and apply Denting Blows. However, Poppy completely shuts this down with Steadfast Presence. The moment you release your charge, her barrier stops you mid-air, interrupting your dash, leaving you grounded and incredibly vulnerable to her team's follow-up before you can even trigger Blast Shield for protection. Poppyのビルド → 詳細を見る
Poppy

理由

Your entire jungle pressure relies on landing Vault Breaker to initiate fights and apply Denting Blows. However, Poppy completely shuts this down with Steadfast Presence. The moment you release your charge, her barrier stops you mid-air, interrupting your dash, leaving you grounded and incredibly vulnerable to her team's follow-up before you can even trigger Blast Shield for protection.

レーン戦への影響

This interaction ruins your early skirmishing and ganking efficiency. You cannot safely contest Scuttle Crabs or secure early neutral objectives because Poppy can easily bait your Vault Breaker and lock you down. If you attempt to counter-gank, she neutralizes your threat instantly, forcing you to play defensively in your own jungle and giving her lanes free rein to play aggressively.

立ち回り方

To survive this matchup, you must alter your engage order. Never lead with Vault Breaker if Poppy is nearby; instead, lock her or her priority ally down with Cease and Desist, which is unstoppable and bypasses her anti-dash barrier. Once her Steadfast Presence is wasted or on cooldown, you can safely use your dash to reposition or stack Denting Blows. If she holds her barrier, focus on farming and counter-jungling away from her active side.

チャンピオン詳細 → Poppyのビルド →

不利なマッチアップ

10

これらのチャンピオンは、マッチアップ自体を絶望的にするわけではないが、対面で優位に立ちやすいツールを持っている。射程が長かったり、攻撃を受け止める力が高かったり、エンゲージへの対応手段が豊富だったりする。アプローチを調整し、戦闘を受け入れるタイミングを慎重に選ぶ必要がある。

Olaf

Olaf+1

duelingskirmish The jungle matchup hinges entirely on how Olaf uses Ragnarok to neutralize your primary threat. When you cast Cease and Desist, Olaf can immediately activate his ultimate, completely ignoring your knock-up and leaving you stranded deep in his melee range. Without that crucial crowd control, his passive Berserker Rage and Vicious Strikes will easily overwhelm your Blast Shield in a direct, drawn-out duel. Olafのビルド → 詳細を見る
Olaf

理由

The jungle matchup hinges entirely on how Olaf uses Ragnarok to neutralize your primary threat. When you cast Cease and Desist, Olaf can immediately activate his ultimate, completely ignoring your knock-up and leaving you stranded deep in his melee range. Without that crucial crowd control, his passive Berserker Rage and Vicious Strikes will easily overwhelm your Blast Shield in a direct, drawn-out duel.

レーン戦への影響

You cannot reliably contest neutral objectives or scuttle crabs in 1v1 scenarios once Olaf reaches level five. If you attempt to initiate with Vault Breaker, he can easily shrug off the knockback and retaliate with slow-stacking Undertow axes. This forces you to play defensively in your own jungle, conceding early river priority and requiring your laners to rotate to bail you out of aggressive counter-jungling.

立ち回り方

Never lead an engagement with Cease and Desist when Olaf's ultimate is available. Instead, clear camps defensively and look to counter-gank. Force him to waste Ragnarok defensively or wait until the buff expires before committing your ultimate. If he rushes you with Vicious Strikes active, use Vault Breaker to dash through terrain to escape rather than trying to fight his healing, then re-engage with Relentless Force and Denting Blows only when his crowd-control immunity has faded.

チャンピオン詳細 → Olafのビルド →
Gragas

Gragas+1

counter engagecc chain Gragas completely shuts down your offensive threat because his Body Slam takes priority over your Vault Breaker. If you attempt to initiate, a reactive Body Slam stops your dash mid-air, preventing you from applying Denting Blows or triggering Blast Shield. Instead of landing your knockback, you end up stunned and exposed to his high-burst combo, rendering your main gap-closer completely useless in head-to-head skirmishes. Gragasのビルド → 詳細を見る
Gragas

理由

Gragas completely shuts down your offensive threat because his Body Slam takes priority over your Vault Breaker. If you attempt to initiate, a reactive Body Slam stops your dash mid-air, preventing you from applying Denting Blows or triggering Blast Shield. Instead of landing your knockback, you end up stunned and exposed to his high-burst combo, rendering your main gap-closer completely useless in head-to-head skirmishes.

レーン戦への影響

This interaction severely limits your map pressure and neutral objective contests. When contesting Scuttle Crabs or Epic Monsters, you cannot safely use Vault Breaker to secure position, as Gragas can cancel it and knock you away with Explosive Cask. You are forced to play defensively, losing early jungle priority and risking being counter-ganked, since any 2v2 skirmish favors Gragas if he holds his defensive tools.

立ち回り方

To bypass his disruption, never initiate with Vault Breaker unless Gragas has already wasted Body Slam on a camp or your teammate. Instead, lead your ganks or teamfights with Cease and Desist, which is completely unstoppable and guarantees a knock-up. Once you land, use the crowd control duration to stack Denting Blows with Relentless Force. Save Vault Breaker exclusively as a disengage tool or a follow-up once Gragas is knocked away by your teammates.

チャンピオン詳細 → Gragasのビルド →
Gwen

Gwen+1

sustained damagedodge timing This matchup is heavily dictated by Gwen's ability to easily side-step your Vault Breaker using the short dash from Skip 'n Slash. If you miss this crucial engage, you are forced to commit Cease and Desist to lock her down. This ultimately drags you directly into her Hallowed Mist, where her Snip Snip! and A Thousand Cuts will shred your health in a close-up duel you cannot win. Gwenのビルド → 詳細を見る
Gwen

理由

This matchup is heavily dictated by Gwen's ability to easily side-step your Vault Breaker using the short dash from Skip 'n Slash. If you miss this crucial engage, you are forced to commit Cease and Desist to lock her down. This ultimately drags you directly into her Hallowed Mist, where her Snip Snip! and A Thousand Cuts will shred your health in a close-up duel you cannot win.

レーン戦への影響

Because Gwen scales incredibly well into the mid-game, failing to lock her down early ruins your jungle tempo. If you encounter her near the river, a missed punch means she will deploy Hallowed Mist and run you down with Needlework slows. This prevents you from contesting Scuttle Crabs or invading her camps alone, forcing you to rely on laners rather than seeking isolated duels.

立ち回り方

Never initiate a skirmish by charging Vault Breaker from maximum distance; Gwen will reactively use Skip 'n Slash to evade it. Instead, walk up or flank to force her dash first. Only activate Cease and Desist once her Hallowed Mist has expired or when she is forced outside of it. If caught, auto-attack to trigger Denting Blows and immediately activate Blast Shield to survive her Snip Snip! burst.

チャンピオン詳細 → Gwenのビルド →

その他のマッチアップ

スキル次第のマッチアップ

9

このマッチアップは何よりもまず実行力の勝負であり、両者ともに優位を取れる現実的な手段を持っている。重要なスキルを一つ避けられるか、エンゲージを正しく読めるか、あるいはたった一つの位置取りのミスが、勝敗を分けることもある。マッチアップを理解し、行動すべき瞬間を見極める力がとりわけ重要になる。

Hecarim

Hecarim±0

skirmishcc chain This jungle duel revolves entirely around momentum denial. Hecarim relies on the escalating speed of Devastating Charge, fueled by Warpath, to deliver a high-impact initiation. However, Vi holds the ultimate counter-timing. By releasing Vault Breaker directly into his incoming path, you can interrupt his dash mid-air. This negates his displacement and burst, leaving him stationary and forced into a sustained brawl against your Denting Blows. Hecarimのビルド → 詳細を見る
Hecarim

理由

This jungle duel revolves entirely around momentum denial. Hecarim relies on the escalating speed of Devastating Charge, fueled by Warpath, to deliver a high-impact initiation. However, Vi holds the ultimate counter-timing. By releasing Vault Breaker directly into his incoming path, you can interrupt his dash mid-air. This negates his displacement and burst, leaving him stationary and forced into a sustained brawl against your Denting Blows.

レーン戦への影響

In the jungle, this interaction dictates who controls early skirmishes and river contests. When Hecarim attempts to force a gank, your counter-gank capability is unmatched if you intercept his Devastating Charge. Forcing him to waste this cooldown leaves him with only Rampage for damage, drastically reducing his skirmishing power. Conversely, failing this interrupt allows him to easily out-sustain you through Spirit of Dread while keeping his high mobility active.

立ち回り方

Never initiate a direct fight against Hecarim with Vault Breaker. Instead, walk up or use Relentless Force to clear, holding your dash. Once you hear his Devastating Charge activate, charge Vault Breaker and release it directly into his path. If he attempts to escape or counter-engage with Onslaught of Shadows, immediately lock him down using Cease and Desist, matching his unstoppable movement and ensuring your team can collapse on him without being feared.

チャンピオン詳細 → Hecarimのビルド →
Darius

Darius±0

duelingcc interrupt This jungle matchup hinges entirely on a single mechanical interaction: Darius using Apprehend to cancel your Vault Breaker during its charge phase. Because Vi relies on Vault Breaker to either close the distance or escape, a well-timed pull leaves you stranded in melee range. Without your main mobility tool, Darius can easily stack Hemorrhage and execute you with Noxian Guillotine before you can shred his armor with Denting Blows. Dariusのビルド → 詳細を見る
Darius

理由

This jungle matchup hinges entirely on a single mechanical interaction: Darius using Apprehend to cancel your Vault Breaker during its charge phase. Because Vi relies on Vault Breaker to either close the distance or escape, a well-timed pull leaves you stranded in melee range. Without your main mobility tool, Darius can easily stack Hemorrhage and execute you with Noxian Guillotine before you can shred his armor with Denting Blows.

レーン戦への影響

When contesting Scuttle Crabs or securing neutral objectives, you cannot blindly charge your dash. If Darius holds his pull, you are forced to play passively, delaying your engage and losing priority. Getting caught mid-charge means giving up the river, forcing you into suboptimal jungle pathing to avoid direct 1v1 duels. A single interrupted dash can snowball the jungle, allowing Darius to invade your camps with impunity.

立ち回り方

To win these skirmishes, never initiate with a visible Vault Breaker. Instead, walk up to use Relentless Force or bait out Apprehend first. If he wastes his pull, immediately charge Vault Breaker to fight or escape. Alternatively, use the unstoppable state of Cease and Desist to dodge his Decimate blade edge or buffer through his pull, then trigger Denting Blows and Blast Shield to survive his Noxian Might phase while your team collapses.

チャンピオン詳細 → Dariusのビルド →
Ambessa

Ambessa±0

cc blockdueling This jungle duel hinges on a direct reaction test between your engage and her defense. When you charge Vault Breaker, Ambessa wants to activate Repudiation to absorb the impact, completely nullifying your crowd control while generating her own shield. If she blocks your knockback, she can easily reposition with Drakehound's Step and shred you, but if her shield is down, your Denting Blows will melt her armor in a sustained fight. Ambessaのビルド → 詳細を見る
Ambessa

理由

This jungle duel hinges on a direct reaction test between your engage and her defense. When you charge Vault Breaker, Ambessa wants to activate Repudiation to absorb the impact, completely nullifying your crowd control while generating her own shield. If she blocks your knockback, she can easily reposition with Drakehound's Step and shred you, but if her shield is down, your Denting Blows will melt her armor in a sustained fight.

レーン戦への影響

Jungle skirmishes around River Scuttlers or early invades are determined by who blinks first. A premature Vault Breaker allows Ambessa to counter with Repudiation, turning a potential pick into a lost duel where she chases you down using Lacerate. However, if you successfully force her defensive shield early, she lacks the raw durability to survive your Relentless Force burst, shifting neutral objective control heavily in your favor.

立ち回り方

Never release a fully charged Vault Breaker directly at Ambessa if her Repudiation is available. Instead, use your raw movement speed or a short dash to bait her shield, then use Blast Shield to absorb her initial Cunning Sweep retaliation. Once her defensive window closes, unleash Cease and Desist to lock her down, ensuring she cannot trigger Drakehound's Step to escape, and finish her off with rapid Denting Blows procs.

チャンピオン詳細 → Ambessaのビルド →

その他のマッチアップ

有利なマッチアップ

28

これらのチャンピオンは、こちらの主要な強みに効果的に対応するのが難しく、より自由に対面を組み立てることができる。プレッシャーをかけて有利な交換を引き出す手段は複数あることが多い。相手が態勢を立て直す時間を与えるのではなく、この優位を活かして主導権を握ろう。

Aatrox

Aatrox−1

skirmishhard cc You hold the upper hand in this jungle duel because your sustained armor shred can easily melt Aatrox. However, the entire matchup hinges on a single micro-interaction: Aatrox will try to interrupt your Vault Breaker mid-flight using The Darkin Blade sweetspots. If he successfully knocks you back, you cannot trigger Denting Blows quickly, allowing him to outsustain your damage with Deathbringer Stance and World Ender. Aatroxのビルド → 詳細を見る
Aatrox

理由

You hold the upper hand in this jungle duel because your sustained armor shred can easily melt Aatrox. However, the entire matchup hinges on a single micro-interaction: Aatrox will try to interrupt your Vault Breaker mid-flight using The Darkin Blade sweetspots. If he successfully knocks you back, you cannot trigger Denting Blows quickly, allowing him to outsustain your damage with Deathbringer Stance and World Ender.

レーン戦への影響

This volatile interaction dictates who controls the river skirmishes and neutral camps. Missing your initial punch or getting interrupted allows Aatrox to tether you with Infernal Chains and heal back up. Conversely, forcing him to waste his first strikes on monsters gives you free rein to invade his camps, secure Scuttle Crabs, and force him out of his own jungle before he can scale.

立ち回り方

Never initiate with a fully charged Vault Breaker from a distance if Aatrox has his sword glowing. Instead, run at him to bait The Darkin Blade strikes, using your Blast Shield to absorb the damage. Alternatively, cast Cease and Desist directly to become unstoppable, bypassing his knockups entirely. Once his three strikes are on cooldown, immediately unleash Vault Breaker and Relentless Force to shred his armor before he can activate World Ender.

チャンピオン詳細 → Aatroxのビルド →
Graves

Graves−1

skirmishmobility matchup Vi wins this matchup because Graves relies heavily on Quickdraw to escape her engage. If Graves fails to dodge Vault Breaker with his dash, Vi immediately triggers Denting Blows to shred his armor, completely negating his True Grit stacks. This allows Vi to follow up with Cease and Desist, keeping the outlaw locked down and unable to fire his New Destiny shots effectively. Gravesのビルド → 詳細を見る
Graves

理由

Vi wins this matchup because Graves relies heavily on Quickdraw to escape her engage. If Graves fails to dodge Vault Breaker with his dash, Vi immediately triggers Denting Blows to shred his armor, completely negating his True Grit stacks. This allows Vi to follow up with Cease and Desist, keeping the outlaw locked down and unable to fire his New Destiny shots effectively.

レーン戦への影響

In the jungle, this interaction dictates how crabs are contested and when skirmishes break out. Because Graves risks getting locked down, he cannot safely invade your camps or use End of the Line near walls without fearing a sudden flank. If he gets caught, he is forced to drop Smoke Screen defensively, giving up control of the river and leaving his lanes open to your ganks.

立ち回り方

When hunting Graves in his jungle or contesting objectives, never lead with Cease and Desist. Instead, walk up or use Vault Breaker to force his Quickdraw first. Once he uses his dash, he has no way to escape your ultimate. If he blinds you with Smoke Screen, activate Blast Shield immediately to absorb his Collateral Damage burst while you wait for the vision to clear before punching back.

チャンピオン詳細 → Gravesのビルド →
Ekko

Ekko−1

skirmishcc lockdown Vi dominates this matchup because her target-lock cc completely shuts down Ekko's main survival tool. When you initiate with Cease and Desist, Ekko is suppressed and cannot cast Chronobreak. By instantly chaining this ultimate into a quick Vault Breaker, you chain-cc him, preventing any window to escape or heal. His squishy assassin frame cannot survive your raw physical burst during this lockdown. Ekkoのビルド → 詳細を見る
Ekko

理由

Vi dominates this matchup because her target-lock cc completely shuts down Ekko's main survival tool. When you initiate with Cease and Desist, Ekko is suppressed and cannot cast Chronobreak. By instantly chaining this ultimate into a quick Vault Breaker, you chain-cc him, preventing any window to escape or heal. His squishy assassin frame cannot survive your raw physical burst during this lockdown.

レーン戦への影響

This dynamic reshapes jungle skirmishes and objective contests. Ekko cannot use Phase Dive aggressively to invade your camps, as your counter-engage is lethal. During skirmishes around crabs or drakes, his attempts to zone you with Parallel Convergence are easily bypassed. You can simply cast Cease and Desist to fly through his stun zone completely immune to its crowd control, turning his defensive setups into free kills.

立ち回り方

When pathing into Ekko, never lead with an uncharged Vault Breaker if he has Phase Dive ready. Instead, let him dash in to try and trigger Z-Drive Resonance. Absorb his initial burst with Blast Shield, then immediately suppress him with Cease and Desist. During the knock-up, charge your Vault Breaker to hit him the millisecond he lands, shredding him with Denting Blows before he can press his ultimate. If he plays passively, hoard your ultimate to interrupt his escape.

チャンピオン詳細 → Ekkoのビルド →
Diana

Diana−1

skirmishhard cc Your advantage in this matchup stems from how easily Vault Breaker neutralizes Diana's offensive mobility. When she marks you with Crescent Strike and attempts to close the gap using Lunar Rush, you can charge and release your punch directly into her path. This mid-air knockback completely aborts her dash, stripping away her burst potential and leaving her exposed with no escape tool. Dianaのビルド → 詳細を見る
Diana

理由

Your advantage in this matchup stems from how easily Vault Breaker neutralizes Diana's offensive mobility. When she marks you with Crescent Strike and attempts to close the gap using Lunar Rush, you can charge and release your punch directly into her path. This mid-air knockback completely aborts her dash, stripping away her burst potential and leaving her exposed with no escape tool.

レーン戦への影響

In the jungle, this interaction makes contesting epic monsters and Scuttle Crabs heavily skewed in your favor. Diana cannot safely initiate skirmishes because she risks being knocked down mid-dash. If she attempts to farm or trade with Pale Cascade active, you can easily shred her shield and health using Denting Blows and Relentless Force, forcing her to retreat or face a lethal duel.

立ち回り方

To execute this perfectly, never initiate with Vault Breaker when Diana has her cooldowns ready. Instead, walk up to her, baiting her to throw Crescent Strike. The moment you see her travel towards you with Lunar Rush, intercept her mid-flight with your punch. Should she somehow surprise you and trigger Moonfall, immediately retaliate with Cease and Desist to ignore her crowd control while triggering Blast Shield to absorb her ultimate's burst.

チャンピオン詳細 → Dianaのビルド →
Evelynn

Evelynn−1

lockdownskirmish Evelynn relies on the threat of Demon Shade and her escape tool Last Caress to survive skirmishes. However, Vi completely shuts down this escape route. Once Evelynn reveals herself to strike or apply Allure, your Cease and Desist acts as an unstoppable lockdown. Since Cease and Desist cannot be interrupted or dodged once cast, you suppress her before she can activate the untargetable backward dash of Last Caress. Evelynnのビルド → 詳細を見る
Evelynn

理由

Evelynn relies on the threat of Demon Shade and her escape tool Last Caress to survive skirmishes. However, Vi completely shuts down this escape route. Once Evelynn reveals herself to strike or apply Allure, your Cease and Desist acts as an unstoppable lockdown. Since Cease and Desist cannot be interrupted or dodged once cast, you suppress her before she can activate the untargetable backward dash of Last Caress.

レーン戦への影響

This interaction changes how the jungle match plays out post-level-five. Evelynn cannot safely contest camps or secure crabs if you are nearby, as stepping out of Demon Shade to clear means risking a fatal encounter. If she attempts to charm you with Allure, you can charge Vault Breaker to close the distance or immediately override her burst attempt. This forces her into a defensive, passive farming style, giving you free rein over neutral objectives.

立ち回り方

When hunting her, never initiate with Cease and Desist if she is unaware of you. Instead, use Vault Breaker to gap-close and trigger Denting Blows with your basic attacks and Relentless Force. Save Cease and Desist specifically for the moment she tries to channel Allure on a teammate or when her health drops near the threshold where she desperately wants to cast Last Caress. If she manages to slip into Demon Shade beforehand, activate Blast Shield to absorb her initial Whiplash burst.

チャンピオン詳細 → Evelynnのビルド →
Fiddlesticks

Fiddlesticks−1

hard ccskirmish This matchup swings heavily in your favor because Vi possess two reliable ways to cancel Fiddlesticks' primary source of healing and damage. Whenever he channels Bountiful Harvest, you can instantly interrupt it using Vault Breaker or your unstoppable Cease and Desist. Without this continuous drain, Fiddlesticks lacks the raw tankiness to survive your rapid Denting Blows shred in isolated jungle skirmishes. Fiddlesticksのビルド → 詳細を見る
Fiddlesticks

理由

This matchup swings heavily in your favor because Vi possess two reliable ways to cancel Fiddlesticks' primary source of healing and damage. Whenever he channels Bountiful Harvest, you can instantly interrupt it using Vault Breaker or your unstoppable Cease and Desist. Without this continuous drain, Fiddlesticks lacks the raw tankiness to survive your rapid Denting Blows shred in isolated jungle skirmishes.

レーン戦への影響

In the jungle, this interaction completely paralyzes Fiddlesticks' ability to contest objectives or secure crabs early. He cannot comfortably clear camps near you, knowing that a sudden Vault Breaker from a bush will cancel his heal and leave him defenseless. This pressure forces him to rely entirely on blind-spot Crowstorm ganks, giving you free rein to counter-jungle and secure early neutral epic monsters.

立ち回り方

Never waste both of your crowd control abilities simultaneously. If you initiate the fight by charging Vault Breaker to close the gap, absolutely hold Cease and Desist until Fiddlesticks starts channeling Bountiful Harvest. If he tries to peel you off with Terrify first, let the fear expire, activate Blast Shield to absorb his minor follow-up damage, and immediately crush his subsequent drain channel with your remaining knockup.

チャンピオン詳細 → Fiddlesticksのビルド →
Kayn

Kayn−1

skirmishcounter engage Vi naturally dominates this matchup because her Denting Blows shreds Kayn's armor before he can acquire his form from The Darkin Scythe. However, the entire dynamic hinges on a single crucial interaction: Kayn can completely dodge your Cease and Desist by timing his Umbral Trespass right as you launch toward him. If he successfully avoids this crowd control, your primary execution tool is wasted. Kaynのビルド → 詳細を見る
Kayn

理由

Vi naturally dominates this matchup because her Denting Blows shreds Kayn's armor before he can acquire his form from The Darkin Scythe. However, the entire dynamic hinges on a single crucial interaction: Kayn can completely dodge your Cease and Desist by timing his Umbral Trespass right as you launch toward him. If he successfully avoids this crowd control, your primary execution tool is wasted.

レーン戦への影響

This cat-and-mouse dynamic dictates how you contest neutral camps and river skirmishes. You cannot simply throw your ultimate at him when contesting Scuttle Crabs or during counter-ganks. If you prematurely use Cease and Desist, Kayn will simply disappear inside you, stall for his team, and then escape through a wall with Shadow Step, stripping away your early-game jungle dominance and tempo.

立ち回り方

To secure your advantage, always initiate the skirmish using Vault Breaker to close the distance. Follow up immediately with auto-attacks and Relentless Force to trigger Denting Blows and Blast Shield. This raw physical damage forces Kayn to panic and use Umbral Trespass defensively. Keep your finger off Cease and Desist until he emerges from your character model; only then should you unleash it to guarantee the kill.

チャンピオン詳細 → Kaynのビルド →
Kha'Zix

Kha'Zix−1

skirmishcounter engage Vi completely dominates the direct duel because Kha'Zix cannot safely use Leap to engage. If he jumps in prematurely, Cease and Desist provides an instant, unstoppable lockdown that leaves him completely vulnerable. Furthermore, his isolated Taste Their Fear burst is heavily mitigated by Blast Shield, while Denting Blows ensures Vi wins any extended skirmish once she connects Vault Breaker. Kha'Zixのビルド → 詳細を見る
Kha'Zix

理由

Vi completely dominates the direct duel because Kha'Zix cannot safely use Leap to engage. If he jumps in prematurely, Cease and Desist provides an instant, unstoppable lockdown that leaves him completely vulnerable. Furthermore, his isolated Taste Their Fear burst is heavily mitigated by Blast Shield, while Denting Blows ensures Vi wins any extended skirmish once she connects Vault Breaker.

レーン戦への影響

This matchup shifts jungle control heavily in your favor, preventing Kha'Zix from invading or contesting objectives freely. He is forced to play passively, holding Leap defensively rather than using it to secure river skirmishes. This dynamic allows you to pressure neutral camps and secure double crabs with minimal fear of counter-jungling, as he cannot afford to face you without a clear numbers advantage.

立ち回り方

Never initiate a fight with Vault Breaker if Kha'Zix has his Leap available. Instead, walk directly into melee range, triggering Denting Blows and Relentless Force to force his hand. Save Cease and Desist for the exact moment he attempts to leap away or engage, securing an absolute shutdown. If he activates Void Assault to drop aggro, patient players will hold their ground, using Blast Shield to absorb his Unseen Threat re-engages.

チャンピオン詳細 → Kha'Zixのビルド →
Kindred

Kindred−1

lockdownkiting You hold the upper hand because your explosive crowd control can completely deny Kindred's ultimate. The entire matchup hinges on Vault Breaker. If you land this punch, you can immediately chain your crowd control into Cease and Desist, bursting them down before they can react with Lamb's Respite. To survive, Kindred is forced to anticipate your charge and use Dance of Arrows defensively to dodge. Kindredのビルド → 詳細を見る
Kindred

理由

You hold the upper hand because your explosive crowd control can completely deny Kindred's ultimate. The entire matchup hinges on Vault Breaker. If you land this punch, you can immediately chain your crowd control into Cease and Desist, bursting them down before they can react with Lamb's Respite. To survive, Kindred is forced to anticipate your charge and use Dance of Arrows defensively to dodge.

レーン戦への影響

This dynamic heavily restricts Kindred's freedom to collect passive marks in the river. Since they cannot risk facechecking you, you can aggressively invade their camps. Every skirmish is decided by whether Kindred's dash is available. If they burn Dance of Arrows to clear a camp or kite, you gain immediate jungle priority and can force them off objectives.

立ち回り方

Never initiate with a fully charged Vault Breaker from plain sight, as Kindred will easily dodge it. Instead, run at them to trigger Blast Shield and force Dance of Arrows first. Once they dash, release your punch or lock them down directly with Cease and Desist, which guarantees your follow-up CC. If they hold their dash, use Relentless Force to trade while saving your gap-closers.

チャンピオン詳細 → Kindredのビルド →
Twitch

Twitch−2

hard engagesquishy target Twitch relies entirely on Ambush to find flanking angles and surprise your team, but your kit completely shuts down this stealth mechanic. The moment he reveals himself to apply Deadly Venom, you can immediately target him with Cease and Desist. This unstoppable dash prevents him from repositioning, while Denting Blows shreds his squishy defenses before he can stack enough poison for a lethal Contaminate. Twitchのビルド → 詳細を見る
Twitch

理由

Twitch relies entirely on Ambush to find flanking angles and surprise your team, but your kit completely shuts down this stealth mechanic. The moment he reveals himself to apply Deadly Venom, you can immediately target him with Cease and Desist. This unstoppable dash prevents him from repositioning, while Denting Blows shreds his squishy defenses before he can stack enough poison for a lethal Contaminate.

レーン戦への影響

Since Twitch cannot safely farm or gank without the threat of your crowd control, his jungle pressure collapses. He is forced to play incredibly passively, delaying his power spikes. Whenever he tries to initiate with Spray and Pray, your threat alone forces him to delay his entry, giving your lanes breathing room and allowing you to invade his camps safely knowing you win every direct duel.

立ち回り方

Never waste Cease and Desist on frontline tanks; keep your eyes glued to the flanks where Twitch wants to decloak. Let him activate Ambush and wait for him to reveal himself. As soon as he opens fire with Spray and Pray, immediately lock him down. If he tries to escape with his movement speed, follow up with Vault Breaker to close the gap, using Blast Shield to mitigate his physical burst.

チャンピオン詳細 → Twitchのビルド →
Zed

Zed−2

anti assassinskirmish This matchup is heavily in your favor because Zed's assassination pattern is entirely countered by your ultimate. When Zed targets someone with Death Mark, his reappearance point is completely predictable. By targeting him with Cease and Desist the exact millisecond he lands, you lock him down before he can reactivate Living Shadow to escape, completely neutralizing his burst window and leaving him vulnerable to Denting Blows. Zedのビルド → 詳細を見る
Zed

理由

This matchup is heavily in your favor because Zed's assassination pattern is entirely countered by your ultimate. When Zed targets someone with Death Mark, his reappearance point is completely predictable. By targeting him with Cease and Desist the exact millisecond he lands, you lock him down before he can reactivate Living Shadow to escape, completely neutralizing his burst window and leaving him vulnerable to Denting Blows.

レーン戦への影響

Your presence completely paralyzes Zed's skirmishing potential. He cannot safely execute dives or aggressive invades because any counter-gank from you guarantees his death under Cease and Desist. This forces him to clear camps defensively using Razor Shuriken from a distance, giving you total control over the river. You can confidently force early skirmishes knowing his Death Mark is a death sentence for him, not your team.

立ち回り方

Never initiate a fight with Cease and Desist if Zed has his ultimate ready; keep it strictly as a counter-reactive tool. When he casts Death Mark on you or an ally, position yourself to immediately buffer your ultimate on him. If he tries to poke you down first with Living Shadow combined with Razor Shuriken, activate Blast Shield to absorb the damage, then use Vault Breaker to close the gap only after he has committed his shadow.

チャンピオン詳細 → Zedのビルド →

その他のマッチアップ

Vi対策アイテム

これらのアイテムを購入すると、このチャンピオンの影響力を抑えられます。

Stasis Enchant
Stasis Enchant
Plated Steelcaps
Plated Steelcaps
Randuin's Omen
Randuin's Omen
Frozen Heart
Frozen Heart
Edge of Night
Edge of Night

このチャンピオンへの対策

カウンターアングル

Viのカウンターを理解するには、彼女の最初の接触の前後に何が起こるかを見る必要がある。彼女はキルできるチャンピオンに罰せられるだけでなく、主にタイミングを崩されるチャンピオンに罰せられる。もし彼女のQが中断されたり、Rが硬すぎるターゲットに吸収されたり、あるいはエンゲージがそのようなトレードを好むチャンピオンとの長引くデュエルになったりすると、Viは目的を失う。最良のカウンターは、必ずしも彼女のRの使用を止めるのではなく、そのRの価値を低下させることだ。したがって、Viに対しては、彼女の進路をコントロールし、衝撃を生き延び、エンゲージ後の離脱の欠如を罰することが目標となる。

パッチの文脈

Viはかなり正確なシーケンスに依存している。角度を見つけ、Qをチャージするかフラッシュで突入し、Rで1体のターゲットをロックし、彼女がダメージと装甲貫通を適用している間にチームが仕留めるのを待つ。彼女を最も悩ませるチャンピオンは、これらのステップのいずれかに異議を唱える者たちだ。ある者は長引くデュエルに勝ち、ある者は彼女のバーストを吸収し、ある者はレベル5前に彼女のjungleを侵略し、ある者は彼女に死なないターゲットをエンゲージさせる。敵が彼女のR後の転換を遅らせれば遅らせるほど、Viは予測可能でコストのかかるものになる。

クイックリード

  • 最良のViカウンターは、彼女の最初の接触を悪くする:Qの中断、不利な長引くデュエル、あるいは倒すには硬すぎるターゲット。
  • サイドビジョンは不可欠だ:Viは、レーンの可視化された中央からではなく、jungleの入口からエンゲージすることが多い。
  • 彼女のR後のスタシス、ピール、クラウドコントロールは、彼女のエンゲージを止めることはできないが、彼女のエンゲージを罰せられるオーバーコミットに変えることはできる。

カウンターの原型

長引くトレードに勝つデュエリスト

Viはしばしば短い接触を作り、その後、パッシブ、コンカラー、ブルーザーアイテムでターゲットを仕留めるのに十分な長さだけ延長したい。Olafやトリンドルといったデュエリストは、その論理を彼女に対して使う。彼らは最初の衝撃の後パニックにならず、近接範囲を受け入れ、戦いが長引けば勝つ。もしViがQとRを使って、実際に接触を維持したいチャンピオンに突入した場合、彼女は主要なアドバンテージを失う。彼女のエンゲージはもはやエグゼキューションを作り出さず、必ずしも選ばなかったデュエルを作り出す。

チャンピオンの適応方法. Viは、このタイプのチャンピオンとの孤立したデュエルにゲームを移行させることを避けなければならない。彼女はレーンと共にプレイし、チームが先に到着できるときにオブジェクトを強制し、Rは抵抗の少ない、あるいはすでにダメージを受けたターゲットのために取っておくべきだ。正しい計画は、1v1に勝つことを証明することではなく、数的有利を作り出すことだ。

衝撃を吸収するタンクやブルーザー

Viは、彼女のRが本当のキルを強制しない場合、多くの価値を失う。Rammus、Wukong、あるいはJarvan IVのようなチャンピオンは、彼女のエンゲージを吸収し、衝撃後に彼女をクラウドコントロールし、彼女の周りに独自の戦闘ゾーンを作り出すことができる。問題は彼らが生き残るだけでなく、彼らが敵チームに反応する時間を与えることだ。そうなるとViは高度になり、可視化され、時にはQも利用できなくなり、彼女のチームは敵が準備したゾーンに突入しなければならなくなる。

チャンピオンの適応方法. Viは、フロントラインを無料のターゲットとして扱うのをやめなければならない。もし彼女がタンクにヒットした場合、それはオブジェクトを強制するため、悪いポジショニングを罰するため、あるいはチームがすでに準備ができている状態で装甲貫通を適用するためであるべきだ。そうでなければ、彼女はビジョンを通して側面を突き、敵が提供したいものにヒットするのではなく、キャリーを脅かすべきだ。

彼女の序盤のテンポを崩すジャングラー

Viはしばしば、最初の真に強制的なgankを開始するために、レベル5にきれいに到達したい。彼女のjungleを争うことができるジャングラー、優先順位を持って侵略する、あるいは彼女のアルティメットの前にテンポを取るジャングラーは、彼女の主要な条件がアクティブになる前にゲームを動かすため、問題を引き起こす。Lee Sin、Rengar、Graves、あるいはShyvanaは、彼女にキャンプを守らせたり、オブジェクトのテイクに応じさせたり、川に遅れて到着させたりすることができる。彼女の最初のサイクルを耐え抜いたViは、彼女のレベル5を脅威的なものにするプレッシャーを失う。

チャンピオンの適応方法. Viは、単純な読みで最初のクリアを確保しなければならない:優先順位のあるレーン、守るべきキャンプ、そして彼女のレベル5が本当のターゲットを持つことになるサイド。敵が加速したいなら、彼女はどこにでも応じるべきではない。彼女は、最も罰しやすいレーンでクリーンなRを得るために、1つのリソースをトレードすることを受け入れなければならない。

優先度の高いマッチアップ

Rammus

RammusはViにとって危険だ。なぜなら、彼女は彼女のアイデンティティを罠に変えてしまうからだ。Viは1体のターゲットをロックし、速い転換を作り出したい。Rammusは接触を受け入れ、衝撃を吸収し、クラウドコントロールとタンク性能で戦いを覆すことができる。もしViがチームがターゲットを仕留める準備ができていない状態で彼にアルティメットを使っても、彼女は単にRammusに近接を固定する時間を与えるだけだ。彼に対して、彼女は孤立したキャリーを探すか、オブジェクトテンポでプレイするか、エンゲージを受けたいチャンピオンにスペルを浪費しないようにしなければならない。

Olaf

Olafは異なる問題を作り出す:彼は最初の接触を生き延びようとするだけでなく、Viが近接範囲に留まることを望む。もしViが通常のターゲットのようにOlafにエンゲージした場合、彼女はしばしばOlafに有利なトレードに自分自身を閉じ込めることになる。したがって、このマッチアップは規律の問題だ:Viは直接的なデュエルを避け、Rを使って別のターゲットを罰するか、Olafがすでに悪いポジションにコミットするまで待たなければならない。彼女は生のデュエルではなく、チーム構造を通じて勝つ。

対面時のよくある間違い

対面時のよくある間違い

  • オブジェクトの前にサイドビジョンなしで集結し、その後Viに自由にRの角度を選ばせる。
  • トレードでスタシスやフラッシュを早すぎるタイミングで使い、Viに後でロックするはるかに簡単なターゲットを与える。
  • Viを彼女のRの後だけでカイトしようとするが、本当の予防は彼女が川に入る前に始まる。
  • 彼女のエンゲージに応じる際に、Viを高度な状態の間にすぐに罰するのではなく、別のターゲットを打つ。
  • Viのレベル5到達を、深いワード、レーン優先権、オブジェクトトレードの準備なしに無料で許してしまうこと。

コーチングノート

  • Viを倒すには、彼女のRを避けるだけでなく、その後の展開に備えよう。彼女が入ってきて誰も死ななければ、彼女ははるかに脆弱になる。
  • 最善のカウンタープレイはしばしば目に見えない:jungleの入り口へのワード、5秒早く引くレーン、あるいはインパクトのために温存されたストシス。

FAQ

レベル5になる前のViとの対戦はどうすればいい?

レベル5になる前は、ViはQでまだ危険だが、アルティメットで保証できるようなターゲットはまだない。最善の対応は、ビジョンとレーン優先権で彼女の最初のサイクルを争うことだ。彼女がどちら側で終わるかを知り、ダッシュのないレーンを保護し、彼女が到着できるときに長いトレードを避けること。彼女が最初のRの前に時間を失わせれば、彼女の最初のオブジェクトははるかに単純ではなくなる。

ストシスエンチャントはViに対抗するのに十分か?

ストシスは非常に役立つが、それだけでは十分ではない。早すぎたり、チームがその後Viを罰することができないまま使用すると、彼女はそれを待って、Qで再配置するか、彼女のチームに別のターゲットを終わらせることができる。ストシスは、彼女のRの即時変換を破り、あなたのチームがViが前進している間に即座にクラウドコントロール、ピール、またはバーストで対応するときに最も強力だ。

ゲーム序盤でViに侵入すべきか?

はい、ただしレーン優先権と彼女のパスへの正確な読みがある場合に限る。supportなしでViに侵入すると、彼女が望むものを正確に与えることになる。それは、彼女がQを当てて近接範囲で延長できる簡単な戦いだ。最初のオブジェクトの前にレベル5にクリーンに到達するのを止めたり、重要なキャンプを盗んだり、最初のオブジェクトの前に彼女のフラッシュを強制したりできれば、侵入は強力だ。そうでなければ、jungleの出口をコントロールする方が良いことが多い。

なぜ一部のタンクはViに対して有効なのか?

一部のタンクがViに対して有効なのは、速いコンバージョンを否定するためだ。Viは、エンゲージがデッドターゲットを生み出すか、少なくともオブジェクトを勝ち取ることを望んでいる。タンクが彼女のRを吸収したり、インパクト後に彼女をコントロールしたり、彼女のチームに不利なゾーンに突入させたりすると、Viは彼女の明確なアドバンテージを失う。タンクは必ずしもViを一人で倒して勝つわけではない。彼は、彼女のエンゲージを、それが生み出す結果に対して高すぎると感じさせることで勝つのだ。